Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Strom Cuzewon
Jul 1, 2010

Planescape Torment, a game in which you are literally unkillable, also starts at level 2.

Level 1 is that bad.

Adbot
ADBOT LOVES YOU

Strom Cuzewon
Jul 1, 2010

JBP posted:

I thought I did but OS2 was awesome. I enjoyed it a lot.

I feel they need to step their game up a bit for BG3 (say, by hiring 24 new writers), but OS2 was such a huge improvement on 1 so they're definitely on the right trajectory.

They just need to stop giving you an objective in middle of act 1 that you then follow persistently for the next 20 hours with no twist or plot development.

Also bring back explodoskeletons

Strom Cuzewon
Jul 1, 2010

I think we can all agree that Larians humour is pretty bang on for Kobolds.

Strom Cuzewon
Jul 1, 2010

Best romances in games:

Shepard and Garrus
All those SR ones
Somehow having sex with Fane
That elf in Witcher 2 who offers you sex as a reward, and just has a bunch of guys jump out the tree and shoot you
Zombie Neo and claustrophobic cop in Fahrenheit
Otacon and Solid Snake
BABA And YOU Is HOT
The totally platonic "best friends forever" posters you can make for your soldiers in XCOM

Strom Cuzewon
Jul 1, 2010

Phlegmish posted:

I don't remember this at all

See, this is why I'm glad I never sided with the Scoia'tael (other than Vernon Roche being my bro). I'm not racist, but that's exactly what you would expect from those nasty elves


As it turns out, Caxton was my one true love.

It's delightful. She's in Flotsam, and is accused of luring some men in a cave to kill. When you investigate the cave you find some bodies full of elven arrows, but you can lie and say they were killed by monsters. As a reward, she invites you to meet her by a waterfall in the woods.

At the waterfall - "thanks for covering me, I have no idea why you did that. Also I can't risk you telling anyone, so my mates are gonna kill you now"

Witcher 2 was really good.

Strom Cuzewon
Jul 1, 2010


Oglaf really is the best. I've been promising my RPG group an Oglaf-style sex farce, and I've no idea what system to use. Lasers and Feelings could maybe work (Fighting and loving?) or Apocalypse World, mostly for the sex moves.

Strom Cuzewon
Jul 1, 2010

Reveilled posted:

What about LARPing?

Then we'd become the joke, rather than be making the joke.

Strom Cuzewon
Jul 1, 2010

I found the end of PoE2 really frustrating. It's weirdly abstracted and fuzzy - its not clear what any of your choices mean, or what they'll do.

Also the Penetration mechanic was awful, pretty much boiled down to "are your attacks nerfed to 10% damage or not". And then it had a million tiny keyword buffs that barely seemed to do anything and took a day and a half to cast.

It's possible I just missed something fundamental in the combat system. Did Turnbased help at all? After DOS 2 I really struggled with turn based with pause. I'm a few hours into kingmaker at it seems to handle it better - although the lack of AI scripting is unforgivable. I can get my Rogue/Wizard to cast a range attack buff and then she just switches to cantrips unless I micromanage her all fight.

Strom Cuzewon
Jul 1, 2010

Woozy posted:

It's really boring and all the games systems are either vestigial or working at cross purposes. The level-based progression is this insane pressure washer that rubs out every decision the player could make at the level of skills, talents, attributes, and itemization so you end up with a tactical turn-based combat system that has all the drawbacks but none of the upsides. It's effectively a JRPG but even slower and more tedious.

There are mods that heavily flatten the level scaling, which is good because when you get into the sweet spot of appropriate levels the combat is great.

So maybe wait a few months post release for them to iron out the kinks in bg3. Or see if Original Sin X-Com Squad or whstever manages to balance things properly.

Strom Cuzewon
Jul 1, 2010

Sombrerotron posted:

What I always found a bit disappointing about Torment is that, in the end, it feels like it doesn't really matter how you defined TNO. There's only two possible outcomes, namely oblivion or fighting in the Blood War after all - neither of which is really interesting, and neither of which bears any clear relation to your choices throughout the game. Why choose one rather than the other? Mostly, though, given the otherwise great roleplaying freedom Torment offers, I just don't understand why TNO is forced to write himself out of the bigger picture. Wouldn't it have been much more meaningful if TNO - no longer being plagued by insomnia after death, and now fully cognizant of the conditions of his immortality - would've been able to strike a deal with TTO? I can't think of any compelling reason to exclude such a scenario, and to me it seems like the obvious choice for an evil TNO.

I feel SoA and especially ToB did a considerably better job of concluding the PC's journey, by forcing them, respectively, to put their money where their mouth was (are you willing to do things the hard but morally good way and to make personal sacrifices, or will you do what is expedient regardless of what it means for others) and to decide between mortality and godhood. Those are meaningful choices, both in moral and narrative terms, and make you feel like you're really in control of your character's destiny - and all of Faerun's, because what greater, more lasting impact could a mere mortal have than to join the pantheon (or refuse to)? Whatever happens with BG3, I hope Larian remember that and do their best to offer the player interesting choices for the ending (preferably ones that make sense in view of the rest of the game).

Becoming an unstoppable evil maelstrom is one of the cut endings from the game. Another had you destroy your journal and wake up back on a slab to do the whole loop again.

Early Witcher, especially the short stories are pretty great. They're a lot more tongue in cheek than I think people give it credit for. Everything anyone says about Witchers is provably bullshit. They're just using the "Witchers are emotionless murdering fuckbois" as an excuse to not grow up,when all of them, especially Geralt, are sulky emo fuckbois. The games don't quite nail it as much as I would like, but they have some great moments.

Strom Cuzewon
Jul 1, 2010

Clanpot Shake posted:

Just speculating but my guess is the producers didn't want a "you're evil and that's well and fine!" ending. I recall a story about the original Fallout ending slides for the quest where you have to side with either a mobster or a lawman to decide the fate of this town. Originally the mobster's casino was going to bring in wanderers from all over, bringing prosperity to the town, while siding with the lawman brought order but ultimately stifled the town so much it basically dies out. The producers had them reverse them because they didn't want to reward players for being evil.

I would like to know more about cut Torment content though.

http://forums.parpg.net/index.php?topic=780.0

Torment design document is in the first post, I remember it being an interesting read

Strom Cuzewon
Jul 1, 2010

My defining memory of BG2 combat is half my dudes being scared by a dragon and being unable to use Remove Fear on them because they'd run around constantly and there was no way to target them properly.

Strom Cuzewon
Jul 1, 2010

System Metternich posted:

iirc you can cast Remove Fear on your party before combat to make them immune against fear attacks, but I could remember it wrong

You can, it lasts about half a minute. And then you're back to Benny Hill.

Strom Cuzewon
Jul 1, 2010

Holy poo poo the Turn BAsed mod for Kingmaker is like a whole new game. I can micro. I can 5 foot step. I can land AoE sensibly.

Shame the combat system is a horrendous mess of billions of stat increases. I'm on the Tartuk/troll fight, and they have like 30 AC, so I can barely hit them. I try and dispel their haste to make them easier to hit, and it takes me 4 attempts to get through. Or I can try spells that need a saving throw instead, and oh, they have such high bonuses they cannot fail the checks. What the gently caress is the nonsense.

Strom Cuzewon
Jul 1, 2010

Then I am doing something hideously wrong. Managed to take down Harg, and then spent however long it's been since my last post standing in a circle whiffing Tar

Strom Cuzewon
Jul 1, 2010

Ah, despite the name, mage armour goes on the fightymans, not the mage.

I think my main problem is that I'd been stacking fire damage (Grenadier main, flaming sword on Valerie) which is....less than effective.

Strom Cuzewon
Jul 1, 2010

Xae posted:

Kingmaker has really stupid bonuses applied to NPCs on normal and higher.

They devs didn't seem to realize how much a +10 to AC/Saves/Attacks when you're rolling 1-20.

Yeah, I think I cranked it too high, I'm running into ACs of 36 and upwards. Which is a shame, because the combat is pretty satisfying if you can find the sweet spot between "mob them and win" and "your abilities do nothing".

Strom Cuzewon
Jul 1, 2010

Ginette Reno posted:

Just because that Bhaalspawn escaped Saradush doesn't mean he survived. I always assumed Mel personally hunted down and killed him, or had someone else do it.

Or even that the wards over Saradush caused him to explode into little pieces when he tried to teleport out. When you talk to one of the wizards in Saradush they mention iirc that they can't teleport out of the siege even if they wanted to because of the wards Yaga Shura's mages have put up.

Although the Bhaalspawn can pocket plane out of there any time. But they're the only one that can do that, presumably. The other dude just teleports.

I swear it's explicit that he splats himself - isn't his little dialogue in Saradush about him trying to avoid getting stressed so he doesn't teleport?

Also for the three people in the thread who haven't played BG2, he's appearance (cameo really) in it is absolutely fantastic in it's wtf-ness: https://www.youtube.com/watch?v=dsq8jq14jao

That's the first and only time you see him until the expansion. Three lines, whizz-bang splat! For years I thought that 11 year old Strom must have dreamt him after too many late night sessions. Was a bit of a trip when I happened across him as an adult.

Strom Cuzewon
Jul 1, 2010

System Metternich posted:

Other way around iirc - Viekang always teleports when he gets nervous, which was cured by Melissan (presumably so she could off him easier later on). When you meet him in Saradush he is all down because he isn't able to leave the city due to the cure. You can help him by simply casting Spook or Horror on him, upon which he will immediately teleport away. There is no indication that he gets blown up, however - in contrast to this one guy you can give a teleportation scroll to who visibly gets chunked if he tries to read it. I guess whatever Bhaalspawn power Viekang had was either able to circumvent/break through the barrier or uses a source other than "normal" teleportation magic.

Ahh, I knew somebody got splattered!

Strom Cuzewon
Jul 1, 2010

Hakkesshu posted:

I always thought it was weird how much BG leaned on Bhaal after the first game since in-lore he's a huge chump who gets endlessly owned by Cyric, someone who's also an actual character that would be interesting to have around instead of the grimdark Lord of Murder who essentially has no personality.

Cyric popping up in ToB to try and persuade you to leave the throne empty was pretty great. A game and a half earlier you're just some scruffy nerf herder, and now the god of lies is willing to have an actual conversation with you

Strom Cuzewon
Jul 1, 2010

Crowetron posted:

That's fair. Except for occasional exceptions like "Koveras" and having Minsc be a default party member in BG2, the central plot is usually all serious business. And, to be fair, D:OS2 leans more in that direction, too.

I like Larian's writing, even cheesier stuff like Ego Draconis, but I agree that DOS1's writing is almost shockingly bad. Apparently, lots of fans agreed and D:OS2 takes a much different approach that's more successful.

The burning chest in OS1 is the best gag in any game.

There's a chest in the woods. It's burning. So you have to put it out with a water balloon (water source + intestine) or a rain spell. Doing so causes the chest to start giggling and bouncing away. So you have to run after and catch it.

When you do, and explodo skeleton jumps out and blows up in your face.

Explodo skeletons were the best. Little tiny skeletons with oversized heads, and a large cartoon bomb on their backs. They run at you and explode, or you can teleport them into other explodo skeletons and set off a chain reaction. Or use a rain spell to make them wet, and then they loudly complain that they can't explode.

The more advanced form are immune to this, as they have bright yellow macs and hats.

Also there are pirate versions.

Strom Cuzewon
Jul 1, 2010

OS1 is waaay goofier.

The Larian sense of humour is absolutely bang on for Kobolds for though, so I'm hoping for lots of Kobolds.

Strom Cuzewon
Jul 1, 2010

My problem with PoE is the massive amount of layers between your spell effects and their actual results. A million different status boosts that all change your primary stats, which then trickles down to your bonuses to attack and damage, and then as far as I could tell it got mostly overwritten by whether or not you had appropriate penetration to get through their defence. I'm not sure if the flaw was in the mechanics themselves or in their presentation, but I had barely any idea what the impact of any of my decisions were, outside of basic stuff like heals and knockdowns.

Original Sin 2 had a much simpler system, but it was chunky and clean, and you could actually feel the results of your choices. And you could actually get your spells to land where you wanted them to.

Strom Cuzewon
Jul 1, 2010

Wtf is that and why did you feel we need to see it?

Strom Cuzewon
Jul 1, 2010

marshmallow creep posted:

To a certain extent junk adds flavor, like instead of asking "why is this goat monster full of money" you get animal parts to vendor. But its the same thing, just more tedious for the sake of verisimilitude.

Best way to do vendor-trash is the Dishonored method - you find gems or Whale Oil or expensive wines, you pick them up and they magically turn into money. Keeps the flavour, skips the inventory clutter.

Strom Cuzewon
Jul 1, 2010

ProfessorCirno posted:

I will give Pillars 2 big ups for having a crafting system that DID largely work out wrt itemization, because instead of making custom weapons, it was more using crafting to customize pre-set equipment. Use these reagents to give this sword better ice damage, or these reagents to make it do fire damage instead, to give a supremely simplified version, and connecting it to at-times limited reagents meant you picked and chose which items you wanted to make REALLY good.

Oh yeah, that was pretty great. Shame that the low-key magic items were so drat boring though.

Strom Cuzewon
Jul 1, 2010

The weird thing about Irenicus is that some of his best stuff....isn't Irenicus. It's your evil bhaal-spawn essence in the guise of Irenicus, which makes him seem like a much deeper and more nuanced villain than he actually is. As a kid it took me multiple playthroughs to get to that reveal (Spellhold? Underdark?) and for ages I was convinced that Irenicus was being genuine about trying to help you unlock your power. Sure, its for his own selfish ends, but like Darth Kreia his goal is to shape you to his own ends, not just to defeat you.

Strom Cuzewon
Jul 1, 2010

chaosapiant posted:

So that's not place-holder dialogue in those screenshots? Divinity 2 really did that poo poo? It looks/reads very terrible and awkward to me.

OS2 did it present-tense rather than past-tense, which flowed way better. Those screens look pretty awkward to me too.

Strom Cuzewon
Jul 1, 2010

That's a god drat spelljammer, right?

Strom Cuzewon
Jul 1, 2010

Also this is really minor, but I absolutely love that logo.o,

Strom Cuzewon
Jul 1, 2010

10lbs my arse

Strom Cuzewon
Jul 1, 2010

This is both awesome and terrible. Fucks a turn with a mislick and two misses on90% :allears:

Strom Cuzewon
Jul 1, 2010

Lol buy our game it's so refined and well balanced

Strom Cuzewon
Jul 1, 2010

Guys, I think the controls might need some work

Strom Cuzewon
Jul 1, 2010

I like the animations in dialogue a lot more than the images that leaked earlier today, but this is hitting the DA problem where you have animated (and...animated) NPCs talking to a completely passive PC staring at them blankly.

Strom Cuzewon
Jul 1, 2010

CottonWolf posted:

Everything about this looks amazing.

Ngl, it looks kinda janky, but it's the exact kind of Larian janky that I'm cool with.

Also I heard an oud just now, so this is a day 1 purchase for sure.

Strom Cuzewon
Jul 1, 2010

MoaM posted:

What is a bonus action.
Why is different from AP?

5E has two kinds of actions: Actions - which are things like attack, cast a spell etc etc, and Bonus Actions, which are "quick" things you can do, like enter Rage, cast smaller spells, wildshape etc.

Yes, a Bonus Action is not an Action that you get as a Bonus. This is because the rules writing for 5E is hilariously dumb and poo poo, and is one of the things that transcends edition wars - 5E stans, 3e grogs, 4E devotees, all of them are gonna agree on that.

(see also: a spell slot is not a slot for a spell, bardic inspiration is not inspiration that a bard gives you)

Strom Cuzewon
Jul 1, 2010

Avalerion posted:

Uuh I'm pretty sure DOS2 had nothing of the sort, right?

If you were a dick to the blind elf it probably had some consequence when you meet the other elves in Reapers Coast.

(I never managed to find those elves, but they're there somewhere)

Strom Cuzewon
Jul 1, 2010

Farg posted:

people don't know what dark sun is

It's that pretentious Monte Cook game where the servant-class are non-sentient and all the PCs are super-special secret-wizards renovating their stately homes, right?

Adbot
ADBOT LOVES YOU

Strom Cuzewon
Jul 1, 2010

My fighter build will be based entirely around shoving people off things. Which I think was a Bonus Action? So you can stab THEN shove.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply