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If they can expand on Pillars' AI scripts and 'pause when' systems I'll be happy.
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# ¿ Jun 20, 2019 08:12 |
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# ¿ Apr 27, 2024 01:42 |
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AAAAA! Real Muenster posted:Ohh okay, that sounds pretty neat, yeah. Thank you. I put D:OS2 on my wishlist after hearing that Larian was making BG3 but if it doesnt go on sale soon maybe I'll just buy it anyway because that sounds like fun. It'll almost definitely go on sale during the steam Halloween event? Either way it's worth the full price!
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# ¿ Oct 3, 2019 13:58 |
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Strom Cuzewon posted:Wtf is that and why did you feel we need to see it? I assume it's graphics from the game? Anyway apparently BG3 is coming to Stadia this year, so maybe it's releasing everywhere this year?
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# ¿ Feb 15, 2020 19:18 |
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Crowetron posted:Soulbound gear in PoE was really cool. I also liked the sidequest in Deadfire where I had to help my talking sword get over a bad break-up by killing things. I haven't met anybody yet who didn't like the horny sword.
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# ¿ Feb 26, 2020 19:28 |
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Avalerion posted:Doing the quest makes the sword poly so you don't have to keep using personally. Yeah I used it on the watcher and then pivoted it to someone else.
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# ¿ Feb 26, 2020 20:28 |
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I really don't like dialogue options that aren't exactly your response because every so often you'll pick one that seems reasonable and the character will come out with some wild poo poo that you didn't think that option meant.
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# ¿ Feb 27, 2020 11:33 |
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oswald ownenstein posted:What are the odds that we'd ever see another Pillars game? ropekid has said he wants to stop doing big-rear end RPGs for a while. Even without him, I think it'll take a couple of years before they try something else with the IP which is a shame because it's a really cool world.
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# ¿ Feb 29, 2020 20:31 |
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oswald ownenstein posted:I don’t come here often bc y’all are a bunch of commies If I knew Games was full of communists I'd actually post more.
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# ¿ Feb 29, 2020 22:26 |
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I wonder why they decided to go for initiative roll and then each team gets a full turn for everyone before the other team all have a turn. DOS2 style alternating turns had drawbacks, and I can see how each character rolling initiative like actual 5e could get annoying. This just feels like the worst of both worlds?
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# ¿ Mar 1, 2020 16:54 |
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Andrast posted:idk, I actually like this choice. It seems like it would really well with DOS2 style combat. Why this and not individual initiative? Feels like it would be more natural and inline with 5e.
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# ¿ Mar 1, 2020 17:07 |
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jng2058 posted:Purportedly, it's to make it easier for the player (and possibly the monsters, though I dunno how smart the AI will be in that respect) to set up combos. Like: It'll be really annoying if the AI can do that on the non-hardest difficulties though, but I'm confident they can make that work. It's a good point. cuntman.net posted:because of co op probably Also this.
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# ¿ Mar 1, 2020 17:47 |
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Andrast posted:Fortunately that doesn't really happen in OS2 either It did have a problem where content was pretty railroady because of level gating, but I don't consider it a massive issue at all. Much worse was the itemisation issue and how combat was always the best option (preferably after doing the peaceful resolution) for more exp and loot.
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# ¿ Mar 3, 2020 12:36 |
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There's a crab who think it's a super powerful wizard or something on the first island. I'm not bothered by that stuff, but it definitely exists here and there.
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# ¿ Mar 3, 2020 14:17 |
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itry posted:There's another crab in the Yeah I found her as well, but it's still essentially a joke. To be clear, I don't think the game is as jokey and non-serious as some people make it out to be, it's mostly played straight and serious, but there are moments. Another one is the dogs inside the dungeon on the first island - you can avoid that entire fight if you have a squeaky red ball for them.
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# ¿ Mar 3, 2020 14:37 |
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itry posted:But that's what's great about the game. Depending on the DM, that approach would also work in tabletop. Oh I definitely agree, I'm just baffled by all these people who go "no the game is super serious and dark most of the time" when you've got the Red Prince in the game. The game does get silly sometimes but it works really well.
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# ¿ Mar 3, 2020 14:51 |
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Avalerion posted:His introduction is to quiz you about your knitting skills to determine if you’d make a good slave.
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# ¿ Mar 3, 2020 15:13 |
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Taear posted:I'm going to say that I like the concept of early access. People play differently in EA than they do in a "beta" of a game. That said I'd have thought in the early access period for Divinity original sin 2 someone would have said "God drat this loot system is terrible isn't it?" The loot system is only slightly annoying at early levels, and not bugfuck awful like it is at the end of the game
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# ¿ Jun 14, 2020 18:24 |
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marshmallow creep posted:Hi. This is me. I didn't play BG until I was out of college and was enormously underwhelmed in general and in other ways actively annoyed. I tried it a few years ago for the first time and barely got a few hours into it. The whole thing was just painful and bad.
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# ¿ Jun 15, 2020 15:06 |
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Given how Larian has added stuff to D:OS2 I'd be shocked if we didn't end up with every race and class archetype that exists in 5th edition eventually. Hell, if they add it as free updates like Divinity got for QoL fixes that'd be great, but I doubt i
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# ¿ Jun 16, 2020 08:13 |
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kanonvandekempen posted:Adding every race would mean a lot of extra animating work I think, i'd be surprised if that were to happen. I think it's extremely likely that we get Xanathar's Guide to Everything DLC or something along those lines. Hell, that's already D&D's business model anyway.
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# ¿ Jun 16, 2020 09:20 |
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Taear posted:I thought Champions of Norrath was more like a LoL style game? You're thinking of Heroes of Newerth?
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# ¿ Jun 17, 2020 23:11 |
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sebmojo posted:'El' means angel so Raphel means "Ralph Angel" in modern words 'El' actually means 'God' in Hebrew and is attributed to angel names as meaning 'of god'. I don't know about raph, but Gabriel for example roughly translates into 'strength of god'
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# ¿ Jun 19, 2020 08:30 |
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Gypsy is not considered a slur everywhere and in the UK they refer to themselves as GRT - gypsy roma traveller afaik
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# ¿ Jun 19, 2020 22:04 |
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e: nm
Miftan fucked around with this message at 09:29 on Jun 20, 2020 |
# ¿ Jun 19, 2020 23:10 |
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Catfishenfuego posted:I live in the UK and do a lot of work in a Roma heavy community and you will get your teeth knocked out if you call them a gypsy. It's only in wider use in Britain than mainland Europe because it's literally enshrined in law as the nomenclature to refer to any travelling ethnic group, which is not generally considered a good thing or particularly endorsed by most roma/romani people or groups. Fair enough, I take it back then.
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# ¿ Jun 20, 2020 09:28 |
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The 5e intro adventure (Lost Mines of Phandelver) has a ton of cool loot in it, granted a bunch is in the final dungeon. Are the other adventures stingier?
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# ¿ Jun 20, 2020 19:09 |
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Buller posted:How are counterspells gonna work in turn based? I think they mentioned you can set 'priorities' or something, maybe just an 'on/off' switch for reactions. This was specifically for attacks of opportunity, but I imagine counterspells will work the same way.
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# ¿ Jul 8, 2020 11:59 |
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ikanreed posted:The general rule I've found for pen and paper working well is 3-6 players. You're right I'm sure Larian will have absolutely no other options for opening locked doors and if you don't have a rogue you just can't proceed into the game. This is a smart thought that you had and will definitely be true.
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# ¿ Jul 8, 2020 18:42 |
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Taear posted:They're a pretty bad company that makes bad games so yea I feel like there's a good chance this will actually be the case. So you got through it without lockpicking is what I'm hearing.
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# ¿ Jul 8, 2020 20:28 |
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Harrow posted:My guess is it's going to take its cues from 5th edition D&D, where a character can equip at most three "special" magic items. Items that are just like +1 longsword, +2 leather armor or whatever are unrestricted, but anything that has a unique on-use effect or proc or something has to be "attuned," and a character can only have three attuned items at once. Have they said they'll have attunement in? That doesn't strike me as very video game-y and I'm not sure it'd translate well to be honest. Capping certain magical items without it and not others would be strange though so I wonder what they have in mind.
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# ¿ Jul 9, 2020 20:23 |
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itry posted:I don't see why not That seems like a pretty basic option to have tbh, don't see why they wouldn't implement it if people ask in early access. It might already be an option.
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# ¿ Aug 19, 2020 10:44 |
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Sickening posted:I went over to the stream and saw that they were comparing toe ring options or something for character creation and I noped out. Did they say anything of any value? That was a gameplay option. Release date for early access is September 30th (provisionally, but they're optimistic) and rangers fighters clerics and rogues are all confirmed classes for EA along with warlocks and wizards, I think?
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# ¿ Aug 19, 2020 14:08 |
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If you do play early access, will your save files transfer to the full game?
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# ¿ Aug 24, 2020 09:48 |
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Kokoro Wish posted:I've come to realise that I kind of dislike the idea of the game rolling for skill checks for tasks and conversatons. They've specifically said you're not expected to succeed all your rolls and they're trying to make the fail states interesting and cool so it's at least something they're aware of.
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# ¿ Sep 8, 2020 07:34 |
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Freakazoid_ posted:They would need to get into "completely change the plot and ending" territory for skill checks to mean anything other than an alternative to violence. Not really? It could heavily influence how you get to the ending, factions/faction ending, etc. They've straight up said for example that if you don't do an evil play through you'll miss a lot of stuff.
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# ¿ Sep 8, 2020 22:08 |
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If you can't Fire Emblem those kids into murder machines I ain't interested.
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# ¿ Sep 29, 2020 18:49 |
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Deptfordx posted:I too make bad decisions and want to try a blade warlock. PHB for launch, I'd be pretty astounded if they don't add in the others later.
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# ¿ Oct 5, 2020 18:35 |
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vermeul posted:Im really itching to play this. Might have to bite the bullet. Was a very big fan of Divinity. We don't know, but the early access is just Act 1. I think they said about 20 hours?
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# ¿ Oct 7, 2020 13:35 |
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Ash Crimson posted:this game... tihs game is clearly unfinished It's almost as if it's at least a year away from release!!
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# ¿ Oct 8, 2020 09:52 |
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# ¿ Apr 27, 2024 01:42 |
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Woden posted:I'd rather they just gently caress off and do their own adventuring if not in the party. Maybe you meet them later and maybe you don't, but having a camp with a heap of followers you never use is lame. Larian have said at some point you'll need to make a permanent choice on your companions, so I don't think you'll be carting around a full camp of 10 companions all game.
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# ¿ Oct 8, 2020 09:58 |