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Mr. Locke
Jul 28, 2010


Heithinn Grasida posted:

How many super low offense teams are there that you could really stumble into? Hawkeye does at least reasonable damage in all his classes except maybe nightblade, which could use a buff. It might even be fine if max HP reduction worked properly on bosses. Kevin does good damage in every class, as does Angela. For Charlotte, only L/L doesnít really contribute much, the other classes are at least moderately competent damage dealers. Riesz and Duran in their light classes both lack damage, but I think that should be changed for Vanadys. That means to have a team with really poor damage output, youíd need to run something like Light Duran, Light/Light Charlotte and Light Riesz, which should be pretty obviously overlapping in roles. Youíd still be pretty much unkillable with that kind of party, though.

I think aside from Angela ending up really overpowered, if you nerfed or removed most of the broken chain abilities, removed the Beizer items, or at least made them into rare consumables, and nerfed or somehow limited healing items, the classes would end up reasonably well balanced.

From there you just have to make it so the strongest damage parties donít just kill everything before it can fight back. Even if you nerf damage dealers a lot (which would turn off a lot of people who just canít handle seeing numbers go down), I donít think you can accomplish that without buffing enemy stats in the late game.

The game just needs more ways to up the challenge besides numbers. Even for the first half of the game when most characters CAN'T just delete enemies from the field (IE, anyone not Angela post-Full Metal Haggar) you just don't take damage at all most fights because most enemies are easy to avoid and pack very obvious tells. I don't think this is necessarily a bad thing, just the cost of the game becoming a fairly straightforward action RPG. Juicing their stats wouldn't do much in that world because the only time I wasn't getting the No Damage XP bonus in like 95% of random fights was Wound Magic Angela since self-damage counts against that.

That said, giving enemies access to more interesting stuff without delving into old SFC SD3 fuckery like instant counterattacks could be cool. It's really weird that most enemies in the end game are usually limited to the same one or two easy-to-dodge spells and very slow melee attacks instead of anything picking up some new tricks compared to Chapter 2 enemies.. Some of the bosses get some fancy tricks but trash mobs never get more interesting outside the weird exception like the final stage shapeshifters, and that's probably the biggest thing that holds the moment to moment combat back.

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Defiance Industries
Jul 22, 2010

A five-star manufacturer





I really like that you only take serious damage when you gently caress up dodging an attack, I just wish their attacks had more variety than the FF14-style "there's a circle that fills up and don't stand in it"

Crystalgate
Dec 26, 2012


Arkeus posted:

It feels like modding up enemy health would also help less offensive oriented party because it means their schitck would actually matter. Nightblade instant kill will be relevant, Duran's heals or Charlotte's would help, and Vanadys would probably look a bit better too?
Yes, but then battles risk taking too long to be fun instead. Maybe if you combined it with making less battles overall? I do suspect that would lead to another problem though.

Anyway, I have a question; does leaf/moon saber work with class strikes? If it does, leaf saber + class strike sounds like a good full MP restore.

Phantasium
Dec 27, 2012



https://twitter.com/shmuplations/st...295702143332354

quote:

óTurning now to the music, Iíve heard some interesting stories. Is it true Ishii asked for one of the songs to sound like a pro wrestlerís entrance theme?

Ishii: The first boss theme Shimomura created was different from what I was imagining. I wanted something with a bit more vigor and energy.

Shimomura: Being a fantasy game, I thought something wistful and nostalgic would help unify everything, so I was honestly a little baffled when Ishii told me to make it like wrestling music. (laughs)

Phantasium fucked around with this message at 16:00 on May 26, 2020

Rand Brittain
Mar 24, 2013

"Go on until you're stopped."

"No simple human characters" is an interesting idea and it's obvious on reflection, although I did not notice at the time.

Poque
Sep 11, 2003

This is gonna be fun!
Or else!


That interview is really lovely, just like the game.

For damage purposes, what stat do Hawkeye's "diversion" skills use? If it's Luck, I'm starting to think I beefed it a bit going for Ninja Master Hawk and Star Lancer Riesz.

Captain Oblivious
Oct 12, 2007

BRING CORPRO



Poque posted:

That interview is really lovely, just like the game.

For damage purposes, what stat do Hawkeye's "diversion" skills use? If it's Luck, I'm starting to think I beefed it a bit going for Ninja Master Hawk and Star Lancer Riesz.

Intelligence. Respeccing stat points is kinda trivial though. Just go to Beiser and spend some cash at the Night Market.

Poque
Sep 11, 2003

This is gonna be fun!
Or else!


Captain Oblivious posted:

Intelligence. Respeccing stat points is kinda trivial though. Just go to Beiser and spend some cash at the Night Market.

Oh, I just meant that if they went off of Luck that none of Riesz's stat ups would be of any use for him. If her Mental Boost will work on him then I'm golden, since it'll also benefit Sage Charlotte.

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Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



Yeah, Ninja Master Hawkeye is basically Angela With Debuffs.

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