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Which House?
Black Eagles
Blue Lions
Golden Deer
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ApplesandOranges
Jun 22, 2012

Thankee kindly.
You also have some weird transitions like how there's no in-between class from Pegasus Knight to Falcon Knight.

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Last Celebration
Mar 30, 2010
There’s a lot of weird stuff in 3H balance-wise, but one of the odder bits is definitely how they *knew* Pegasus Knights not having an advanced class was a problem since enemy pegs are treated as Advanced units, but that the solution was to…not make Falcon Knights an Advanced class despite how even a lot of the “clear” upgrade Master classes have some sort of downside like Gregory and Bow Knight.

Zulily Zoetrope
Jun 1, 2011

Muldoon

Bluff Buster posted:

I mean, there's a lot of ways for slow units to get around low movement in this game. Warp, Rescue, Stride battalion, dancing, Fetters of Dromi if you have DLC, march ring, range-increasing staves and abilities for mages, and positional combat arts like Draw Back, Reposition and Shove. I'm not suggesting that having high movement isn't important, but slower classes can keep up well enough if you don't have too many of them in your party. I generally prefer for Hubert to stay in Dark Bishop and just focus on high authority and magic, rather than waste lectures giving him a horse he's only going to use late in the second half of a relatively short campaign.

that's all fair, but on the other hand, the real reason to make him a dark knight is so that he and Ferdinand can be magic horse buddies

Hunt11
Jul 24, 2013

Grimey Drawer

Last Celebration posted:

There’s a lot of weird stuff in 3H balance-wise, but one of the odder bits is definitely how they *knew* Pegasus Knights not having an advanced class was a problem since enemy pegs are treated as Advanced units, but that the solution was to…not make Falcon Knights an Advanced class despite how even a lot of the “clear” upgrade Master classes have some sort of downside like Gregory and Bow Knight.

I am real curious to hear what are the downsides for those 2 classes.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Bow Knights don't get access to Hunter's Volley, and Gregory loses out on the specialization skills like Tomefaire and, uh, heal +10 and terrain resistance for Bishops?

Like they're definitely winning that trade-off, but it is a trade-off nonetheless.

Last Celebration
Mar 30, 2010

Hunt11 posted:

I am real curious to hear what are the downsides for those 2 classes.

Bow Knight I guess takes a -5% growth and loses Hunter’s Volley, which gonna be honest isn’t that big of a deal, and Gremory loses out on Black Tomefaire. Like, not gonna pretend those are the end of the world or that the upsides far outweigh them even if you’re not Lysithia, but they aren’t just Warlock/Priest 2.0 like the advanced fliers are.

Hunt11
Jul 24, 2013

Grimey Drawer

Last Celebration posted:

Bow Knight I guess takes a -5% growth and loses Hunter’s Volley, which gonna be honest isn’t that big of a deal, and Gremory loses out on Black Tomefaire. Like, not gonna pretend those are the end of the world or that the upsides far outweigh them even if you’re not Lysithia, but they aren’t just Warlock/Priest 2.0 like the advanced fliers are.

Fair enough and it does just add to the overall weirdness that are the master classes. Some are just flat upgrades, some are mostly upgrades, and some are sidegrades.

Last Celebration
Mar 30, 2010
Tbh half of the master classes feel like they exist for the enemy so they have mixed attacker units, mobile tanks, or mounted casters. Which, really, isn’t anything new for Fire Emblem, as an example Dark Knight/Mage Knight has been around since the SNES in some form and most units appreciate the movement buff but who the gently caress in the history of these games has capitalized on the sword access, like ever?

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Last Celebration posted:

Tbh half of the master classes feel like they exist for the enemy so they have mixed attacker units, mobile tanks, or mounted casters. Which, really, isn’t anything new for Fire Emblem, as an example Dark Knight/Mage Knight has been around since the SNES in some form and most units appreciate the movement buff but who the gently caress in the history of these games has capitalized on the sword access, like ever?

It's partially because Dark Knight tends to promote from Mage/Dark Mage, so most of those units have piddly Strength stats and are starting from E rank. If they promoted from a sword class instead you'd likely see much more mixed attacker since even E rank magic has its use due to range and likely hitting a lower defensive stat.

Other mixed classes that promote from melee classes will see more varied use of their weapon types, like Dark Flier or Malig Knight.

WrightOfWay
Jul 24, 2010


In some games Levin Swords are better than a lot of tomes, but other than that, yeah, it's mostly a class you take for the horse rather than swords.

Fajita Queen
Jun 21, 2012

WrightOfWay posted:

In some games Levin Swords are better than a lot of tomes, but other than that, yeah, it's mostly a class you take for the horse rather than swords.

This is still mostly true in 3Houses too

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
what AM I meant do to with Ingrid as my Pegasus knight now that she's level 20? she's been great in that class but feels weird to just leave her there. But also she doesn't even have the skills to do anything because her goals were always flying lol

Fajita Queen
Jun 21, 2012

Yeah I hit that problem as well, various people online said to recruit her late so she levels up in the enemy peg class, but then when I get her at level 21 she has no skills, hasn't even mastered pegasus knight, and feels just way less developed than my existing squad other than having really solid stats.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


Either train her axes to detour into wyvern rider or riding to detour into paladin. Wyvern Rider is the better choice

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
I guess she can stay Pegasus till its mastered and then we'll see where we are

This game is very good by the way. I know I could google this but I've already been spoiled a bit from doing that so: how different is the game if you choose another house? I chose Blue Lions. I feel like I've read that the first half is kinda the same and the second isn't. With what's happening in the plot now (chapter 11), I can't really even imagine how the first half would have been the same if I'd chosen Black Eagles.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


The maps are identical for the first half, but the second half does share a lot of maps between routes. Even the Eagles, which have the most different Part 2, sometimes wind up doing the same maps but starting from the opposite end.

The big differences between each route are the cutscenes and the supports you have access to.

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose

ApplesandOranges posted:

You also have some weird transitions like how there's no in-between class from Pegasus Knight to Falcon Knight.

What, like a Chimera Knight where you ride a malformed fusion of pegasus and falcon?

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
So I let Ashe die in one of the early chapters, and of course he wasn't available to fight after that. Post time skip he hasn't even showed up at all, and it just occurred to me that he wasn't in any cutscenes after he "died" in part 1 either (I think, anyway)

so I'm curious to know what happens if you let all of your house members die in part 1, do they just not show up later? or maybe I'm just not far enough in and he does appear again? Dedue being absent was explained but nothing about Ashe

eating only apples
Dec 12, 2009

Shall we dance?

Paperhouse posted:

So I let Ashe die in one of the early chapters, and of course he wasn't available to fight after that. Post time skip he hasn't even showed up at all, and it just occurred to me that he wasn't in any cutscenes after he "died" in part 1 either (I think, anyway)

so I'm curious to know what happens if you let all of your house members die in part 1, do they just not show up later? or maybe I'm just not far enough in and he does appear again? Dedue being absent was explained but nothing about Ashe

On classic mode if they die they're gone forever, even in part 1.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


Yeah, when you beat the game you'll get "where are they now" endcards for everyone you recruited and Ashe's will state that he died when Edelgard invaded Garreg Mach before the timeskip. That's what happens to anyone who "dies" before the timeskip.

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
Interesting how the game can just cut out characters that have lines in cutscenes like that. There is a ton of dialogue in this game

On another note: I just did chapter 17 and wth, is Claude supposed to be able to one shot literally any of my party or am I under leveled? He was level 36, I had Byleth and Dimitri around 33 and the rest around 30-31. He covered like half the map in one turn and killed one of my units at full health.

I did manage to clear the map the second time because he got distracted by a demonic beast and some mages. But I'm a bit concerned that I'm heading for a lot of casualties later if nobody can take one hit from a unit with that much movement

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I did the first stage of the DLC, then I went and started a run of the main game. Now when I try to play the DLC it makes me start from the top, but I can see the save marked "Chapter 2". Is there some way I can make the game let me continue from that save or have I managed to completely divorce the two and terminally gently caress up everything??

Zulily Zoetrope
Jun 1, 2011

Muldoon
There's a way to load the DLC save, but I forget which one Three Houses uses. Either you enter the DLC from the main menu and then hit Load Game, or you hit Load Game in the main menu and then there's a button prompt (X or R?) to switch between main game saves and DLC ones. From your description, I'd assume it's the latter.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Zulily Zoetrope posted:

There's a way to load the DLC save, but I forget which one Three Houses uses. Either you enter the DLC from the main menu and then hit Load Game, or you hit Load Game in the main menu and then there's a button prompt (X or R?) to switch between main game saves and DLC ones. From your description, I'd assume it's the latter.
This worked, thanks much!!

Paperhouse
Dec 31, 2008

I think
your hair
looks much
better
pushed
over to
one side
So I just finished the Blue Lions route, and I virtually never used axes or gauntlets at all. Axes just didn't seem accurate enough to be worth it, and I didn't know what to do with gauntlets so ignored them. I'm gonna start a Black Eagles run and try to use a gauntlet class this time, but are axes actually any good?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Gauntlets were super good because you can pretty easily get x2 or x4 on 'em, so even if each individual hit is kinda weak, they add up. The ol' Jojo punchdown.

Fajita Queen
Jun 21, 2012

Paperhouse posted:

So I just finished the Blue Lions route, and I virtually never used axes or gauntlets at all. Axes just didn't seem accurate enough to be worth it, and I didn't know what to do with gauntlets so ignored them. I'm gonna start a Black Eagles run and try to use a gauntlet class this time, but are axes actually any good?

Axes are extremely good, and are arguably the best of the melee weapon types. The lower accuracy is mitigated by supports, weapon arts, and the hit+20 skill among other things, and they do the most damage. They are also, critically, the weapon of choice for several extremely powerful classes - Brigand, which gives you Death Blow despite being kind of a bad class in and of itself, and then Wyvern Rider and Wyvern Lord which are extremely strong flying classes that also have Axefaire (+5 axe damage) inherently.

Gauntlet weapons are interesting - they are extremely strong due to their double attacking, but they aren't usable by mounted or flying classes, which a lot of your units want to end up in at some point, and are mostly useless on enemy phase. Definitely worth having them as an option in the early game on high strength characters like Edelgard, Balthus, etc. but long term use is a bit more complicated especially since you can only use their dedicated classes on male units.

Fajita Queen fucked around with this message at 05:22 on Feb 23, 2024

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Nessus posted:

Gauntlets were super good because you can pretty easily get x2 or x4 on 'em, so even if each individual hit is kinda weak, they add up. The ol' Jojo punchdown.

Plus I had a run where Casper had like 53 crit chance, which is rolled with every attack separately, so if you attack 4x in a turn it's statistically very unlikely that you don't delete the enemy in one turn.

Tender Bender
Sep 17, 2004

Fajita Queen posted:

Axes are extremely good, and are arguably the best of the melee weapon types. The lower accuracy is mitigated by supports, weapon arts, and the hit+20 skill among other things, and they do the most damage. They are also, critically, the weapon of choice for several extremely powerful classes - Brigand, which gives you Death Blow despite being kind of a bad class in and of itself, and then Wyvern Rider and Wyvern Lord which are extremely strong flying classes that also have Axefaire (+5 axe damage) inherently.

Axes also get an indirect buff from the Divine Pulse mechanic, since if you get an unfortunate miss in a big spot you can rewind and try something else instead of having to restart the entire map (or losing the character but c'mon no one does that). It lets you make use of their massive damage while reducing the impact of their downside.

Hunt11
Jul 24, 2013

Grimey Drawer
Late game involves giving your gauntlet users the dragon claws and letting them shred any monster that so much as coughs in your general direction.

mycatscrimes
Jan 2, 2020
Having at least one gauntlet user with high crit is great for chewing through monster health bars.

Zulily Zoetrope
Jun 1, 2011

Muldoon
Also one of the DLC classes let women be brawling specialists, and it even comes with partial magic use.

It's real fun to put that one on Edelgard (in spite of her Faith weakness) just to watch her tear everything in half with heir bare hands, plus it lets you keep her in an axe class and use her spell list.

Malpais Legate
Oct 1, 2014

Will forever be mad that her personal class did not let her use magic.

I should finish playing my run with the DLC, I'd only ever played the game once prior to the introduction of the Ashen Wolves and their classes. I never got to recruit Jeritza!

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BlazetheInferno
Jun 6, 2015
meanwhile

https://x.com/ChrisHackneyGGK/status/1761927315720941714?s=20

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