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impressive work! did you do the chromatic aberration in blender as well?
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# ? Sep 15, 2020 15:38 |
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# ? Apr 19, 2024 14:00 |
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looks neat, did you follow a tutorial? if so please share, I’d like to take a swing at that.
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# ? Sep 15, 2020 15:47 |
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Jenny Agutter posted:impressive work! did you do the chromatic aberration in blender as well? Yep, compositor nodes. Warbird posted:looks neat, did you follow a tutorial? if so please share, Id like to take a swing at that. No, but I guess I could make a tutorial?
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# ? Sep 15, 2020 16:23 |
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Neon Noodle posted:I made some fake muppets holy poo poo dude!
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# ? Sep 15, 2020 17:58 |
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a shocking premonition of what is to come https://giant.gfycat.com/AnchoredSpotlessKinglet.webm
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# ? Sep 15, 2020 18:17 |
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also poo poo openimage nenoiser is incredible. thats rendering so slow but ive brought it down to 100 samples (well i used squared samples so 10 is the value im using) but thats insane how few samples and rhe quality coming out the other denoise algos nah not such a fan, make them look all burns victimy
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# ? Sep 15, 2020 18:52 |
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echinopsis posted:a shocking premonition of what is to come pls don't share your colonoscopy videos echi
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# ? Sep 16, 2020 00:21 |
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https://twitter.com/rodtronics/status/1306134201612341254?s=20
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# ? Sep 16, 2020 08:34 |
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https://twitter.com/rodtronics/status/1306192835100647424?s=20 denoise absolutely kills, this picture, due to 0 noise, looks gloriously smooth. it'd take fuckin ages to get it this smooth with just more samples, this is only 400 samples
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# ? Sep 16, 2020 12:28 |
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https://twitter.com/rodtronics/status/1306351284979560450?s=21
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# ? Sep 16, 2020 22:56 |
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echinopsis posted:https://twitter.com/rodtronics/status/1306192835100647424?s=20 https://twitter.com/rodtronics/status/1306483098767458304?s=20
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# ? Sep 17, 2020 07:41 |
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gonna need to start adding nsfw tags before too long
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# ? Sep 17, 2020 20:52 |
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jenny if you’re looking for another skill to tackle (since you’re basically kicking rear end at every single possible skill you try) have a try at photogrammetry. you have to use a couple more tools but they’re also free https://twitter.com/rodtronics/status/1165707499208695809?s=21 I mean to scan up some more stuff but I got put off by a few bad attempts, but that one worked well
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# ? Sep 19, 2020 21:22 |
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Insanely cool dude. I always assumed you needed specialized equipment for photogram, can you use a normal camera and/or old phone?
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# ? Sep 20, 2020 02:12 |
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and what conversion program is best?
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# ? Sep 20, 2020 02:12 |
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oh yeah and blender guru said you end up with huge unoptimizrd models that are a pain to work with
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# ? Sep 20, 2020 02:13 |
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Jenny Agutter posted:oh yeah and blender guru said you end up with huge unoptimizrd models that are a pain to work with
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# ? Sep 20, 2020 02:57 |
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Neon Noodle posted:can’t you bake the extra detail to normal map? I believe you can but it's one of those either it's free or its good things
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# ? Sep 20, 2020 03:23 |
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The one I used is called meshroom https://alicevision.org/ I did use an SLR but phones are more than sufficient. the trick is even lighting, and the more diffuse the better. kinda slow process, but most of it is in the waiting. and yeah theres a lot of triangles but it didn't really cause any problems for me at least. suppose it could quickly get cumbersome. anyway
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# ? Sep 20, 2020 03:58 |
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cool, thanks for the info
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# ? Sep 20, 2020 04:18 |
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yo echi i saw your post about blackbody radiation in the cc thread, radiance can be approximated to be related to temperature to the fourth power (T4). of course you need to get that down to an appropriate level for the emission strength input so multiply it by a very small value, if you want to be really physically accurate it's 5.67E-8 but you know, use artistic license
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# ? Sep 20, 2020 21:40 |
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sorry what thing is 5.67e8? if i had temp as an input going into black body for colour, i could feel it into maths doing : to the power of 4 then multiply down by some value to get it reasonable with my scene.. i mean that’s kinda exactly what i’m looking for
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# ? Sep 21, 2020 01:44 |
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5.67x10-8
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# ? Sep 21, 2020 02:21 |
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... maybe i’m just dense but what is that number.. what’s its purpose
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# ? Sep 21, 2020 04:08 |
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spodmotics
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# ? Sep 21, 2020 04:13 |
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echinopsis posted:... maybe i’m just dense but what is that number.. what’s its purpose its just a physical constant, specifically the stefan-boltzmann constant. it's the actual physical value you multiply T4 to get the total radiance of a blackbody. technically that will give you all of the radiance across the entire E-M spectrum, not just visible light, but assuming you're using typical lighting temperature values it's close enough. just adjust it if it's too bright.
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# ? Sep 21, 2020 04:42 |
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ah i'm an idiot, that'll give you way too high of a value. disregard
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# ? Sep 21, 2020 04:49 |
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when you've forgotten most of your physics education
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# ? Sep 21, 2020 05:20 |
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lol honestly what’s most important is the t^4 because that’ll give the most good looking increase in brightness as colour changes, and just tune it until it looks ok which is exactly what I was looking for thankyou
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# ? Sep 21, 2020 05:34 |
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poo poo this was slow to render branched path tracing idk... sure as poo poo fucks up the UI when its previewing https://twitter.com/rodtronics/status/1307950376759570432?s=20
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# ? Sep 21, 2020 08:59 |
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yeah been riding this horse hard lately but it's been giving me such good returns, dont wanna leave it yet just coz done a decent few of them. shame no other colour scheme seems to look as good on it
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# ? Sep 21, 2020 09:06 |
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those cronenberg pastries are something else
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# ? Sep 21, 2020 09:09 |
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well why not posted:https://www.youtube.com/watch?v=aAzhR0fOZog ice cube warning *fzzt*
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# ? Sep 21, 2020 21:26 |
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just found a procedural texture node that takes angle as radians instead of degrees like every other field in this loving program wtffff
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# ? Sep 24, 2020 05:47 |
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Jenny Agutter posted:just found a procedural texture node that takes angle as radians instead of degrees like every other field in this loving program wtffff multiply by 3.14/180
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# ? Sep 24, 2020 19:15 |
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radians are cool and good thanks and god bless
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# ? Sep 24, 2020 19:20 |
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go play outside Skyler posted:multiply by 3.14/180 #define PI 3
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# ? Sep 24, 2020 19:33 |
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trolls out of the blender thread
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# ? Sep 24, 2020 22:19 |
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Glorgnole posted:#define PI 3
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# ? Sep 25, 2020 02:39 |
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# ? Apr 19, 2024 14:00 |
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Jenny Agutter posted:just found a procedural texture node that takes angle as radians instead of degrees like every other field in this loving program wtffff what was this
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# ? Sep 25, 2020 10:36 |