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This is fantastic!
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# ¿ Oct 30, 2020 03:27 |
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# ¿ Apr 25, 2024 09:09 |
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fart simpson posted:i did more displacement stuff. doesnt look quite right but im not sure how to achieve my ~vision~ This is terrifying.
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# ¿ Nov 21, 2020 21:55 |
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I have a blender question if someone has the time! I have this map and I want to model it in 3D. The bottom left is a cross-section from above looking down, and there are all these cross-sections labeled throughout the map (A -> XX) that you can see in the top right. I also have the Z-offsets from the datum, which are the numbers on the bottom-left view. I can trace all the cross-sections, lay them on top of the map then shift them up / down but how would I connect this all together into a seamless model from there? Eventually I'd like to cross-section the overall model and 3d print it like a museum exhibit.
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# ¿ Nov 21, 2020 22:00 |
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Jenny Agutter posted:that's going to be a lot of manual labor in blender as far as I know. you'd be making those sort of 2d polygons from the cross sections, which you could then connect by edit mode->Edge->Bridge Edge Loops to make a seamless model. you might want to ask in the CC thread and see if there's a better tool for this job That's what I was afraid of, thank you!
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# ¿ Nov 22, 2020 03:36 |
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Jenny Agutter posted:that's going to be a lot of manual labor in blender as far as I know. you'd be making those sort of 2d polygons from the cross sections, which you could then connect by edit mode->Edge->Bridge Edge Loops to make a seamless model. you might want to ask in the CC thread and see if there's a better tool for this job It's actually not too bad really, so doing similar if not exactly like you said: > Make bezier loops (I use circles then modify). > Select all the beziers and group them into an object > Convert to Mesh > Edit and in edges "Bridge Edge Loops" And I'll extrude this to have a shell that's a closed manifold. Thanks again for the help, I'll post once I'm done
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# ¿ Nov 22, 2020 04:22 |
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echinopsis posted:just as a curiosity, I did most of this in blender Love the workflow shot Very cool.
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# ¿ Dec 30, 2020 13:26 |
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I bought a Wacom tablet (no screen, just an input) and am learning how to texture finally! It's not as hard as I thought it'd be, UV Unwrap is magic.
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# ¿ Jan 20, 2022 03:03 |
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distortion park posted:Thanks, some incredible stuff in there, I copied FalseNegative's marble texture technique, was pretty smart. When I started playing around with the Magic Texture it looked completely wrong, they had nailed in the exact right param set that makes it work, you can't move far off before it no longer looks right. Just catching up! I'm glad it was useful
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# ¿ Aug 22, 2022 19:28 |
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Never stop posting.
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# ¿ Oct 13, 2022 22:45 |
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# ¿ Apr 25, 2024 09:09 |
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I can't believe that was done in Eevee. Amazing work!
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# ¿ Jan 8, 2023 17:08 |