|
prusaslicer (for 3d printing) is also best-in-class software that is free but yeah that's about it
|
# ¿ Jul 4, 2019 21:31 |
|
|
# ¿ Apr 26, 2024 08:46 |
|
unpacked robinhood posted::kickinrod: Paging smythe
|
# ¿ Jul 14, 2019 22:43 |
|
I like this
|
# ¿ Aug 1, 2019 16:43 |
|
Ya the second one is a little overcooked but the first one is good
|
# ¿ Sep 11, 2019 16:17 |
|
|
# ¿ Sep 18, 2019 01:00 |
|
Oldstench posted:Yep. I had to decide between the faces being lit correctly or the angle of the shadow being correct. render both versions and composite them together
|
# ¿ Jan 30, 2020 08:26 |
|
looks like a pretty hard body to me
|
# ¿ Feb 2, 2020 04:58 |
|
i made this for a class demo today and thought it would fit in this thread. I call it "The Zuckerberg-Chan Initiative" no blender, modeled in rhino/grasshopper and rendered in keyshot Sagebrush fucked around with this message at 20:28 on May 12, 2020 |
# ¿ May 12, 2020 20:25 |
|
echinopsis posted:how many samples is that it's a screenshot from the preview window lol
|
# ¿ May 13, 2020 20:30 |
|
excellent material choice. really captures that "annoying glare on matte screen" effect.
|
# ¿ Aug 20, 2020 20:26 |
|
i like blender now that its interface is good (i.e. better). the sculpting tools in particular are a lot of fun to just poke around with and make organic stuff, especially for someone like me whose 3d modeling experience is almost entirely hard mechanical objects i made a whale birb and a horrible pokemon
|
# ¿ Sep 7, 2020 21:43 |
|
is the colored pencil a shader, or just hand drawn/photoshop? it's neat
|
# ¿ Sep 11, 2020 03:12 |
|
I save the video as an mp4 without worrying about the codec, plug my phone into my computer with a usb cable, drag the video to any folder that shows up, and it will be the first available thing in the instagram app next time I open it. Amazing that ios is now so bad that Android is beating it out for ease of use
|
# ¿ Sep 11, 2020 09:45 |
|
echinopsis posted:good poo poo. i love making things that dont resemble reality turn on your monitor
|
# ¿ Sep 13, 2020 04:21 |
|
student comment in the chat on my latest rhino lecture
|
# ¿ Sep 15, 2020 00:22 |
|
ian hubert has a new tutorial up https://www.youtube.com/watch?v=bgfJIZEDY44
|
# ¿ Sep 27, 2020 00:00 |
|
it's just that it used to be a powerful shock site but now everyone's seen it so much that its power is gone (and there is much worse poo poo out there too). it pops up again and you're like oh, just this man pulling open his rear end again? hello, i remember you. those were simpler times. like, echi, surely you know that you can go to pornhub today and in ten seconds find 50 close up HD videos of women essentially goatse'ing themselves. the only thing that makes goatse "shocking" is that it's a dude and that it pops up in surprising places. in that sense it's almost charming, like a kid pranking you with a rubber spider
|
# ¿ Oct 9, 2020 19:49 |
|
what? no. the goatman is adam savage from mythbusters
|
# ¿ Oct 9, 2020 19:52 |
|
look fantastic. this is the style i am always trying to get my students to produce for showing off their products. i can do it in keyshot and maxwell but i haven't used the render engine you are using (cycles?) and tbh being able to get that quality for free is huge can you share the blend file of it? and maybe like a high level summary of your process?
|
# ¿ Oct 14, 2020 02:26 |
|
as an industrial designer, i would like to see them.
|
# ¿ Oct 26, 2020 17:44 |
|
Easily one of the top three weird teeth growing out of tar simulations I've seen
|
# ¿ Nov 18, 2020 17:42 |
|
well the top is a render and the bottom is the real lamp, right? cause the top looks pretty nice but if the bottom one is a render that's incredibly good
|
# ¿ Dec 2, 2020 03:14 |
|
Friend posted:Cyber Moose put a bloom effect and scanlines on dat poo poo
|
# ¿ Dec 12, 2020 00:48 |
|
like this or something idk. probably want a sparser mesh
|
# ¿ Dec 12, 2020 00:54 |
|
i'm a fan of the juicer personally and i assume the chinese characters mean something relevant too
|
# ¿ Dec 15, 2020 20:24 |
|
echinopsis posted:yeah for sure. the knob research thread is about discovering some better knob inspiration. i really want knurling Sagebrush posted:anyway straight knurling is just a circular array/pattern of whatever you want the knurl profile to be, usually a V-groove
|
# ¿ Dec 18, 2020 05:48 |
|
noice i'm pretty sure all my high school work is lost but here is a fusion reactor and nuclear waste martini from first year university
|
# ¿ Dec 24, 2020 06:37 |
|
this one was second year i think
|
# ¿ Dec 24, 2020 08:02 |
|
check this out though those are the real last modified dates. kid pix files from when i was in elementary school. let me know which one you wanna see and i will try to open it
|
# ¿ Dec 24, 2020 08:05 |
|
wheee that took me back. editing resource forks and type codes to get the files readable again lol SPIDER-MAINIA cute picture magic fuzzy! i also found this awesome gif i made in 1997
|
# ¿ Dec 24, 2020 09:03 |
|
I am solidly a millennial.
|
# ¿ Dec 24, 2020 09:41 |
|
Long loooong ship
|
# ¿ Dec 25, 2020 08:25 |
|
Doc Block posted:whoever makes a tool that will auto resolve the overlap issues etc from big fat dummy thicc bevels will make 1 million dollars the overlap issues you're talking about are a fundamental geometric condition that can't be deterministically resolved. just wait until you have to do it with curvature continuity https://www.youtube.com/watch?v=c01U8IBO2Lw
|
# ¿ Dec 28, 2020 19:18 |
|
echinopsis posted:
put a little airplane in there somewhere
|
# ¿ Jan 4, 2021 04:03 |
|
Bluemillion posted:It looks fine, there's no reason to be insecure. We're all learning. I'd be really surprised if there's any one human who understands every single aspect of this massive software suite. probably ian hubert does https://www.youtube.com/watch?v=58lc8sLpJzY
|
# ¿ Jan 11, 2021 07:40 |
|
now make a dune buggy that can drive up glass walls
|
# ¿ Jan 12, 2021 00:58 |
|
i think it looks good, especially for a first model. most of the comments people have said above are the same ones i would give. those infinitely sharp CAD edges are something you always see when people are starting out cause it's not immediately obvious that everything in the real world has a tiny chamfer or round on its edge (except for like idk razor blades). but adding the bevels will catch the light and go a huge way to adding realism to the design. another tip is when you have a flat surface, consider adding just a tiny bit of curvature to it somewhere. again in the real world very few things are perfectly planar; injection molded parts often warp a little, sheet metal gets bent, etc and you can see that in the shape of the surface reflection. you might not notice it but your brain does. that ian hubert 1 minute blender guy gets a whole lot of extra realism by adding very broad shallow noise textures to everything to simulate this effect. finally i'd say build yourself a little scene for it to go in! even something simple like a wooden circular plinth and a red velvet sheet behind it would go a long way to making the whole thing look finished and cohesive, vs. the grassy park you're currently in. you have done more animation in that video than i've done in the last 10 years though so props for that lol
|
# ¿ Feb 2, 2021 00:25 |
|
also, keyshot has this great feature where there's a slider to just auto-bevel every edge in the entire model prior to rendering. you can set the radius and a range of edge angles to include/exclude and hit okay and boom it's done. works great. i'd be shocked if blender didn't have a way to do this too
|
# ¿ Feb 2, 2021 00:28 |
|
that is real neato and i can make it work on primitives created in blender but not this mesh i imported from rhino. i just want to bevel that sharp edge on the end. what happen
|
# ¿ Feb 2, 2021 06:29 |
|
|
# ¿ Apr 26, 2024 08:46 |
|
fart simpson posted:does the edge have a face or is it like a hollow cylinder? no, it's got a bunch of faces on it. this is the rhino autogen quad mesh. is this mesh maybe not suitable for auto-beveling? Doc Block posted:also, what happens if you turn off Clamp Overlap? doesn't do anything. Jenny Agutter posted:the imported piece has some sort of shading even though you're in the model preview mode which might indicate blender is treating it differently, maybe try exporting it in a different format and reimporting to blender it was an fbx before so i re-imported it as an obj and the shading did change but the bevel still don't work. here is the obj in question, if anyone has any other ideas: http://s000.tinyupload.com/index.php?file_id=09833600392115378635
|
# ¿ Feb 2, 2021 21:14 |