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Sagebrush
Feb 26, 2012

prusaslicer (for 3d printing) is also best-in-class software that is free

but yeah that's about it

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Sagebrush
Feb 26, 2012


Paging smythe

Sagebrush
Feb 26, 2012


I like this

Sagebrush
Feb 26, 2012

Ya the second one is a little overcooked but the first one is good

Sagebrush
Feb 26, 2012

Sagebrush
Feb 26, 2012

Oldstench posted:

Yep. I had to decide between the faces being lit correctly or the angle of the shadow being correct.

render both versions and composite them together

Sagebrush
Feb 26, 2012


looks like a pretty hard body to me :biglips:

Sagebrush
Feb 26, 2012

i made this for a class demo today and thought it would fit in this thread.

I call it "The Zuckerberg-Chan Initiative"



no blender, modeled in rhino/grasshopper and rendered in keyshot

Sagebrush fucked around with this message at 20:28 on May 12, 2020

Sagebrush
Feb 26, 2012

echinopsis posted:

how many samples is that

it's a screenshot from the preview window lol

Sagebrush
Feb 26, 2012

excellent material choice. really captures that "annoying glare on matte screen" effect.

Sagebrush
Feb 26, 2012

i like blender now that its interface is good (i.e. better). the sculpting tools in particular are a lot of fun to just poke around with and make organic stuff, especially for someone like me whose 3d modeling experience is almost entirely hard mechanical objects

i made a whale birb



and a horrible pokemon

Sagebrush
Feb 26, 2012

is the colored pencil a shader, or just hand drawn/photoshop? it's neat

Sagebrush
Feb 26, 2012

I save the video as an mp4 without worrying about the codec, plug my phone into my computer with a usb cable, drag the video to any folder that shows up, and it will be the first available thing in the instagram app next time I open it.

Amazing that ios is now so bad that Android is beating it out for ease of use

Sagebrush
Feb 26, 2012

echinopsis posted:

good poo poo. i love making things that dont resemble reality

turn on your monitor

Sagebrush
Feb 26, 2012

student comment in the chat on my latest rhino lecture :unsmith:

Sagebrush
Feb 26, 2012

ian hubert has a new tutorial up

https://www.youtube.com/watch?v=bgfJIZEDY44

Sagebrush
Feb 26, 2012

it's just that it used to be a powerful shock site but now everyone's seen it so much that its power is gone (and there is much worse poo poo out there too). it pops up again and you're like oh, just this man pulling open his rear end again? hello, i remember you. those were simpler times.

like, echi, surely you know that you can go to pornhub today and in ten seconds find 50 close up HD videos of women essentially goatse'ing themselves. the only thing that makes goatse "shocking" is that it's a dude and that it pops up in surprising places. in that sense it's almost charming, like a kid pranking you with a rubber spider

Sagebrush
Feb 26, 2012

what? no. the goatman is adam savage from mythbusters

Sagebrush
Feb 26, 2012


look fantastic. this is the style i am always trying to get my students to produce for showing off their products. i can do it in keyshot and maxwell but i haven't used the render engine you are using (cycles?) and tbh being able to get that quality for free is huge

can you share the blend file of it? and maybe like a high level summary of your process?

Sagebrush
Feb 26, 2012

as an industrial designer, i would like to see them.

Sagebrush
Feb 26, 2012

Easily one of the top three weird teeth growing out of tar simulations I've seen

Sagebrush
Feb 26, 2012

well the top is a render and the bottom is the real lamp, right? cause the top looks pretty nice but if the bottom one is a render that's incredibly good

Sagebrush
Feb 26, 2012

Friend posted:

Cyber Moose


put a bloom effect and scanlines on dat poo poo

Sagebrush
Feb 26, 2012

like this or something idk. probably want a sparser mesh

Sagebrush
Feb 26, 2012

i'm a fan of the juicer personally

and i assume the chinese characters mean something relevant too

Sagebrush
Feb 26, 2012

echinopsis posted:

yeah for sure. the knob research thread is about discovering some better knob inspiration. i really want knurling

Sagebrush posted:

anyway straight knurling is just a circular array/pattern of whatever you want the knurl profile to be, usually a V-groove


and cross knurling is a circular array of two perpendicular helical V-grooves


note that the geometry for cross knurling takes for loving ever to calculate (so many intersections) so you may want to leave it until the very end.

Sagebrush
Feb 26, 2012

noice

i'm pretty sure all my high school work is lost but here is a fusion reactor and nuclear waste martini from first year university


Sagebrush
Feb 26, 2012

this one was second year i think


Sagebrush
Feb 26, 2012

check this out though




those are the real last modified dates. kid pix files from when i was in elementary school. let me know which one you wanna see and i will try to open it

Sagebrush
Feb 26, 2012

wheee that took me back. editing resource forks and type codes to get the files readable again lol

SPIDER-MAINIA


cute picture


magic fuzzy!



i also found this awesome gif i made in 1997

Sagebrush
Feb 26, 2012

I am solidly a millennial.

Sagebrush
Feb 26, 2012

Long loooong ship

Sagebrush
Feb 26, 2012

Doc Block posted:

whoever makes a tool that will auto resolve the overlap issues etc from big fat dummy thicc bevels will make 1 million dollars

the overlap issues you're talking about are a fundamental geometric condition that can't be deterministically resolved.

just wait until you have to do it with curvature continuity

https://www.youtube.com/watch?v=c01U8IBO2Lw

Sagebrush
Feb 26, 2012

echinopsis posted:



been playing around with quadspinner gaea

it takes some time for sure to get some good results but it can make some gorgeous poo poo lol

put a little airplane in there somewhere

Sagebrush
Feb 26, 2012

Bluemillion posted:

It looks fine, there's no reason to be insecure. We're all learning. I'd be really surprised if there's any one human who understands every single aspect of this massive software suite.

probably ian hubert does

https://www.youtube.com/watch?v=58lc8sLpJzY

Sagebrush
Feb 26, 2012

now make a dune buggy that can drive up glass walls

Sagebrush
Feb 26, 2012

i think it looks good, especially for a first model. most of the comments people have said above are the same ones i would give. those infinitely sharp CAD edges are something you always see when people are starting out cause it's not immediately obvious that everything in the real world has a tiny chamfer or round on its edge (except for like idk razor blades). but adding the bevels will catch the light and go a huge way to adding realism to the design.

another tip is when you have a flat surface, consider adding just a tiny bit of curvature to it somewhere. again in the real world very few things are perfectly planar; injection molded parts often warp a little, sheet metal gets bent, etc and you can see that in the shape of the surface reflection. you might not notice it but your brain does. that ian hubert 1 minute blender guy gets a whole lot of extra realism by adding very broad shallow noise textures to everything to simulate this effect.

finally i'd say build yourself a little scene for it to go in! even something simple like a wooden circular plinth and a red velvet sheet behind it would go a long way to making the whole thing look finished and cohesive, vs. the grassy park you're currently in.

you have done more animation in that video than i've done in the last 10 years though so props for that lol

Sagebrush
Feb 26, 2012

also, keyshot has this great feature where there's a slider to just auto-bevel every edge in the entire model prior to rendering. you can set the radius and a range of edge angles to include/exclude and hit okay and boom it's done. works great. i'd be shocked if blender didn't have a way to do this too

Sagebrush
Feb 26, 2012

that is real neato and i can make it work on primitives created in blender but not this mesh i imported from rhino.



i just want to bevel that sharp edge on the end. what happen

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Sagebrush
Feb 26, 2012

fart simpson posted:

does the edge have a face or is it like a hollow cylinder?

no, it's got a bunch of faces on it. this is the rhino autogen quad mesh. is this mesh maybe not suitable for auto-beveling?



Doc Block posted:

also, what happens if you turn off Clamp Overlap?

doesn't do anything.

Jenny Agutter posted:

the imported piece has some sort of shading even though you're in the model preview mode which might indicate blender is treating it differently, maybe try exporting it in a different format and reimporting to blender

it was an fbx before so i re-imported it as an obj and the shading did change but the bevel still don't work.

here is the obj in question, if anyone has any other ideas: http://s000.tinyupload.com/index.php?file_id=09833600392115378635

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