Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
worst subforum
D&D
ADTRW
TCC
CD
View Results
 
  • Post
  • Reply
Mr. Bones
Jan 2, 2011

ain't no law says a skeleton can't play the blues
I don't know why but I guess some sound designer in Japan in the early 2000s decided these goofy rear end Nickelodeon Gak sound effects were appropriate to put in survival horror games. Some of the worst offenders I can think of are The Ring: Terror's Realm and D2 on Dreamcast, which made copious use of them. I think Silent Hill 4 might have even used them - I know it definitely made some weird sound effect choices like generic burp sounds when hitting some enemies and the weird long-tongued dogs that roared like jaguars.

https://www.youtube.com/watch?v=-1XlVjk4qNA

Adbot
ADBOT LOVES YOU

Mr. Bones
Jan 2, 2011

ain't no law says a skeleton can't play the blues
I love the part in Jurassic Park where Nedry slips and falls down a small hill, and there's a generic cartoon sound effect like you'd hear when someone slips on a banana peel (skip to 0:41)

https://www.youtube.com/watch?v=MNoWveBtrZc

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply