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If I Duplicate a Destroy-able card with my Graft, do I have to use the Duplicated one to prevent my original one from being Destroyed?
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# ¿ Jun 18, 2021 03:18 |
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# ¿ Apr 28, 2024 16:17 |
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Man, Negotiations are so fun. Made a Powder Keg deck, drafted as few cards as possible, and then just repeatedly created and duplicated and destroyed Powder Kegs. Also had the Graft that heals you for your starting hand's cost (though it nearly killed me since it damages you for your starting hand's cost prior to its upgrade), so the blowback from destroying my Renown didn't hurt. Wanna try something similar but with Hot Air Balloons instead. One of these days I'm going to have to stop playing with Mutators so I can unlock Prestige 2 but that's not today.
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# ¿ Jun 21, 2021 04:54 |
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Ooh, I wanted to play a deck like that. Sort of made a slapped together deck around that concept in my first or second Sal playthrough but obviously my deck was too cluttered to do a seemless combo. There's also a Diplomacy card that doubles all Composure on your cards, that's what I intended to use. Also a similar concept with Smith, except you expended all Renown. It wasn't as effective though.
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# ¿ Jun 21, 2021 14:56 |
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Razakai posted:Smith final boss spoilers: I thought it was super funny because you go from a violent drunk plotting to murder his siblings so he can get his inheritance to saving the world from some primal mind-controlling parasitic god-goop that has taken control of your brother. Extra funny because I ended up saving / sparing all my siblings in my first playthrough because Smith's flashback made me reconsider killing the younger brother.
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# ¿ Jun 22, 2021 03:35 |
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I loved Griftlands' gamestyle but I gravitated towards Monster Train because it felt faster to play runs. Also because starting off in Griftlands with the same deck every time got sorta tiring, and removing cards was far more resource-intensive.
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# ¿ Jul 22, 2021 04:35 |