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Mr. Hatch.
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# ¿ Aug 8, 2020 03:34 |
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# ¿ Apr 26, 2024 02:14 |
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Noice. Love the Remedyverse. Needs more Mr. Hatch.
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# ¿ Aug 9, 2020 01:18 |
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Yeah. Quantum Break's story was pretty dang good.
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# ¿ Aug 9, 2020 02:25 |
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FlamingLiberal posted:I thought it was an interesting game but MS is not going to make another one, so it would have to be a case like with the Alan Wake IP where MS agrees to sell the IP rights back to Remedy. Microsoft definitely should sell it back to Remedy. The time travel and quantum states stuff was Maximum Remedy, and internally consistent and good. There's even some good potential hooks, Jesse looks like a certain someone from Quantum Break...
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# ¿ Aug 10, 2020 01:26 |
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They should upgrade Season Pass + full game owners for free on console. I hope they walk this back. At most, I'll pay like $10 at most to "upgrade." I shouldn't have to though.
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# ¿ Aug 12, 2020 20:21 |
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Can't buy used games to get around that if you've gone full digital. *taps forehead* crazy like a fox
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# ¿ Aug 13, 2020 00:28 |
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That's utter horseshit.
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# ¿ Aug 20, 2020 18:48 |
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Looks great on Xbox. Just puttin' it out there.
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# ¿ Aug 21, 2020 22:01 |
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MMF Freeway posted:Does Control have any tie-ins to Quantum Break? I never played it or paid attention to it at all really so if there were files and stuff referencing it they went over my head. I don't even know the protagonist's name We haven't seen the end of Mr. Hatch. Or, something very like him.
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# ¿ Sep 4, 2020 04:15 |
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Basic Chunnel posted:Are you referring to Alan Wake’s American Nightmare antagonist Mr. Scratch, or is Remedy just kind of hacky \/\/\/\/ SardonicTyrant posted:Maybe. Possibly This is what I was referring to. Mr. Hatch is the catalyzing force and antagonist in Quantum Break. Bust Rodd posted:AWE is worse than Foundation by a pretty wide margin, IMO, and most of the forums leans that way. It seems like a pretty big miss if you have no nostalgia for Alan Wake, and the light puzzle bossfights are too slow moving IMO Not playing Alan Wake is a forgivable crime, but only barely and just because it's only a video game. SirSamVimes posted:Alan Wake rules though and I'd be just as happy with an Alan Wake 2 as a Control 2.
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# ¿ Sep 7, 2020 03:10 |
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BobTheJanitor posted:Think I've pretty well polished off all the game has to offer. Scouring the achievements to see if there's anything big left, and it looks like no. It's just a few hidden rooms and some 'kill X enemies with Y' stuff. Kind of annoying that the AWE dlc doesn't have a 'complete all missions' achievement just to let me know when I've exhausted all the content, since Foundation did. That cheevo was bugged since launch. It was only fixed when Foundation came out. They just too showing up after a certain point in the story and nobody wanted to lose their progress.
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# ¿ Sep 11, 2020 23:27 |
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ScootsMcSkirt posted:oh god, Courtney Hope plays one of the main characters in Quantum Break. Waht does it all meeeeaannnn??? It means... there's a way. A way for Bobby Drake to fix everything. Sort of.
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# ¿ Sep 12, 2020 07:10 |
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Can you adjust the difficulty down and just cruise through the expeditions to get the suit?
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# ¿ Sep 13, 2020 01:06 |
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BobTheJanitor posted:Remedy's never had a really good track record on boss fights. Max Payne's bosses were basically just normal mooks but with like 10x the HP and a unique face texture. Alan Wake didn't really have any boss fights I can think of, outside of the imaginary Barry fight in the 2nd extra episode, and again that was just a normal fast Taken but with oodles of HP. Although really the boss fight was the terrible, terrible floating platforming section combined with Alan's wonky camera angle and unreliable jumping physics. Control has some of the most unique bosses they've ever tried (not a high bar to clear), and even then that's mostly the side quest bosses. All the rest were, surprise, normal enemies with a bigger HP bar. Like Quantum Break? The only combat in that game that even APPROACHED difficult was the final boss, and once one figured out how to evade the death zones it was just as easy as the rest of the game.
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# ¿ Sep 14, 2020 01:00 |
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itry posted:Man, that Maneki Neko shrine is trippy. Jesse was interfering with the Former by trying to take the Fridge and the Flamingo back. It was self defense. CAPT. Rainbowbeard fucked around with this message at 19:36 on Sep 17, 2020 |
# ¿ Sep 17, 2020 19:32 |
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There's some pretty obvious hooks in Quantum Break, too.
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# ¿ Sep 27, 2020 00:29 |
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Bust Rodd posted:My first instinct to encountering literally any object in this game was to try to launch it. A good instinct.
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# ¿ Oct 1, 2020 04:15 |
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Alan Wake cannot create things, he can use Already Existing Things to tell stories.
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# ¿ Oct 2, 2020 23:31 |
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All of these theories are probably true. But also, they're probably not.
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# ¿ Oct 4, 2020 22:46 |
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That's certainly an opinion, huh. Anyway, the Ultimate Edition is $20 on the Xbox store and that's the one that's getting Smart Delivery so I got it. $20 seems high for an upgrade which should be free, but at least it's not $50. gently caress that.
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# ¿ Nov 27, 2020 20:20 |
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wiegieman posted:Jesse was in the prime candidate program. She was surveiled almost constantly, but they let her run loose. She was the Control subject.
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# ¿ Nov 29, 2020 23:02 |
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Relin posted:plot of quantum break seems like it ends before the real story begins It was supposed to be the first season of a much longer story, but precious precious people didn't want to Xbox when there were games on the console with "no games." We'll see some of it come up in Control or elsewhere in the Remedyverse.
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# ¿ Dec 13, 2020 20:04 |
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Kibayasu posted:I mean, they haven’t ever done sequels since Max Payne because no game of theirs ever did well enough to get one. Because people were precious about Xbox, yes. We've been over this.
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# ¿ Dec 14, 2020 18:30 |
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Consoles are where most people play their games. I know there's a lot of PC folks in these here parts, but consoles are just more accessible. Most console-havers have not, historically speaking, chosen Xbox. It is what it is. Therefore, less people had the correct console to try out a Remedy's more recent work, like Alan Wake, American Nightmare, and Quantum Break. Why play a game no one was buzzing about unlike Sony's recent exclusive AAA experience, *insert any actual reason to buy a Sony console here* They certainly weren't going to buy a baka gaijin console to try one game! (There's more than one, but they'll try to reframe the argument to justify their position.) This isn't really about Console Wars or whatever, I'm just saying that the install base for Remedy fans was too low (because people were precious about Xbox) until they brought their stuff multiplatform.
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# ¿ Dec 14, 2020 19:21 |
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Johnny Joestar posted:i still don't know what 'precious about xbox' means and i kind of don't want to know It means "too prissy and good for" in this context.
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# ¿ Dec 15, 2020 00:30 |
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slicing up eyeballs posted:sure, I'll be that ok
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# ¿ Dec 15, 2020 16:55 |
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I like this game except for all the things I don't like.
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# ¿ Dec 16, 2020 22:40 |
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Alan Wake is cool and good and people who are cool and good think so, too. His writing is bad on purpose, it's metacommentary on lovely popular books.
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# ¿ Dec 18, 2020 19:55 |
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SirSamVimes posted:Alan Wake is good. Control is good. Remedy is good. Yes.
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# ¿ Dec 18, 2020 20:56 |
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Alan Wake, while a good good game, is a terrible writer and that's why he's been stuck for like ten years. Famous/bestselling ≠ good.
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# ¿ Dec 19, 2020 18:59 |
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One expansion doesn't make Alan the star.
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# ¿ Dec 19, 2020 23:18 |
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Oxxidation posted:this keeps being said and it keeps being wrong. the game insists, often and repeatedly and with no contradiction from anyone except alan's psycho inner critic, that he is a transcendent writer whose creativity is sufficient to bend the entire world to his will No, he's a bad writer who has reality warping powers. Kibayasu posted:Remedy definitely made a new game with entirely different characters, setting, and background for the sole reason to stealthily bring back Alan Wake in their place afterwards. An Alan Wake-level feat.
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# ¿ Dec 20, 2020 00:06 |
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Alan is bad but popular. When a bad thing becomes popular, it takes on a life of it's own in the collective unconscious. That is it's potential.
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# ¿ Dec 21, 2020 00:07 |
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Nuts and Gum posted:That’s fair, the launching mechanic is cool. But I would say it’s more impressive from an engine/technical perspective than gameplay. Yeah, but more people gave Control a shot, Control only improves on Quantum Break a little bit by replacing ability-specific cooldowns with a mana bar. And you had plenty of powers, you just couldn't spam the same one over and over.
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# ¿ Dec 24, 2020 01:40 |
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vanilla slimfast posted:ok left and came back again after doing some other missions and finally got my points. weird. There's a arcade game in a break room with the AWE expansion/Ultimate version that lets you replay the ashtray maze and a couple of other things.
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# ¿ Jan 3, 2021 21:51 |
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vanilla slimfast posted:Yeah, I hadn’t gotten there yet and I wanted to show the maze to my wife, so I made a hasty decision. Lesson learned Tomassi is the worst.
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# ¿ Jan 4, 2021 14:20 |
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Yeah, that's the one.
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# ¿ Jan 5, 2021 16:38 |
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vanilla slimfast posted:I’m specifically referring to Tomassi 2 as the chapter I “restarted” was Polaris It's harder for bad guys to find and get you if you're hiding under the stairs in the corners of the rooms, up near the top. The only ones who will be able to really get you are the exploding ones, the invisible ones, and Tomassi himself. The invisible ones are harder to see with the stairs and the camera. If you don't stay on top of the minions, you will catch some AOE damage from a minion and not be able to dodge away. You have to have good aim to compensate.
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# ¿ Jan 6, 2021 05:09 |
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PlayStation is haram. What about Xbox?
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# ¿ Jan 28, 2021 03:59 |
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# ¿ Apr 26, 2024 02:14 |
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Halloween Jack posted:Like most games with a crafting system, this game does not need a crafting system
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# ¿ Feb 6, 2021 03:04 |