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Did anyone remind them they have a game coming out soon? I'm guessing really the answer is most of the development is done so they can drop some staff. Sucks for them, the game industry has not been kind this past year or so.
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# ? Feb 16, 2024 15:45 |
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# ? Apr 24, 2024 12:01 |
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It sounds like the layoffs affected staff working on upcoming projects with partner companies that were canceled.
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# ? Feb 16, 2024 15:54 |
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The studio seemed too big for the type of games they were making in my view.
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# ? Feb 16, 2024 16:08 |
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Burns posted:The studio seemed too big for the type of games they were making in my view. I think they might have been bigger than Relic until now? It sounds they were taking a "One for us, one for them" approach with licensed projects in between their own IPs/passion projects, so presumably working on two or three projects at a time. It sucks but yeah this is probably connected to the Embracer Group game that they were going to tackle and which got cancelled.
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# ? Feb 16, 2024 16:40 |
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McGavin posted:It sounds like the layoffs affected staff working on upcoming projects with partner companies that were canceled. Burns posted:The studio seemed too big for the type of games they were making in my view. we don't know what kind of games they were making. AFAIK minecraft legends was a pretty big title and they had a number of others that were unannounced and in development which appear to all be getting Embracer'd
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# ? Feb 16, 2024 16:50 |
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Like a lot of studios, I think BBI went on a hiring spree during covid, and fact of the matter is, I don't know that they've had one big hit in all their existence. Shipbreakers was maybe their closest? I know their two, recent, licensed games--Crossfire Legion and Minecraft Legends--definitely didn't blow up the way I'm sure they hoped.
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# ? Feb 16, 2024 17:47 |
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The article says they had 220 employees at the end of 2023. Divided in 3-4 game teams. If Homeworld 3 development is finishing and other projects get canned then it's to be expected. One of the affected, Jacob Van Rooyen, has a 4 month old post on LinkedIn saying he's now Lead Producer for a new IP project at BBI. So they definitely canceled at least one new game.
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# ? Feb 16, 2024 17:54 |
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The only other project I know of from BBI is Earthless and I just don't care for deckbuilders. Hope it does well though Beat DoK again, just HW2 to go! The game gets a lot easier if you just build nothing but support cruisers and the highest tier hull you've got; artillery cruisers just hard counter anything smaller than a cruiser and the assault and battlecruisers do the rest. The K'had Sajuuk died in like twenty seconds lmao
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# ? Feb 16, 2024 22:55 |
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One of my favorite things about DoK is stacking veterancy bonuses over the course of the campaign and growing attached to, for example, the LAVs that have survived from the first mission. Also shepherding my captured honor guard cruiser to level 5. I like the idea of artifacts that enhance unit attributes carried over into HW3, I'm curious if the campaign is going to present them as choices in the way wargames does. The railgun corvette upsets me because I think the meta around corvettes in HW1 was my favorite part. Repair, light, heavy and multigun all got serious use, and in larger multiplayer games you had the chaos and crutch of other players to pull shenanigans with salvagers and minelayers (and there was just so much you could do with corvettes before someone got an assault frigate anywhere useful to stop you.) HW2 at least gave the hiigarans the opportunity to jab (pulsars) and punch down (gunships), DoK has AAVs and baserunners too, but just railguns?
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# ? Feb 17, 2024 06:35 |
I didn't get to try the HW3 Demo, but mentions of a Railgun corvette confuse me because the HW1 manual stated pretty clearly that all the bullet-firing weapons in the games are mass drivers, aka railguns. Even the rapid-firing ones on scouts and interceptors.
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# ? Feb 17, 2024 13:10 |
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Slashrat posted:I didn't get to try the HW3 Demo, but mentions of a Railgun corvette confuse me because the HW1 manual stated pretty clearly that all the bullet-firing weapons in the games are mass drivers, aka railguns. Even the rapid-firing ones on scouts and interceptors. Well you see, in video games, bullet weapons go "bang bang bang, or boom boom boom" and then a round thing comes out and travels to hit a thing. Rail guns go "boof boof boof, or choom choom choom" and a thing with a long trail behind it comes out because it travels faster to hit a thing. I mostly joke there, but the way I understand it on the very most basic level, it's more about the delivery system and speed than the fact that it's propelling a chunk of something at something.
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# ? Feb 17, 2024 21:28 |
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Twenty Four posted:Well you see, in video games, bullet weapons go "bang bang bang, or boom boom boom" and then a round thing comes out and travels to hit a thing. Rail guns go "boof boof boof, or choom choom choom" and a thing with a long trail behind it comes out because it travels faster to hit a thing. When I say boom boom boom, you say bam bam bam No pause in between, come on, let's jam
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# ? Feb 18, 2024 12:51 |
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Slashrat posted:I didn't get to try the HW3 Demo, but mentions of a Railgun corvette confuse me because the HW1 manual stated pretty clearly that all the bullet-firing weapons in the games are mass drivers, aka railguns. Even the rapid-firing ones on scouts and interceptors. All railguns are mass drivers but not all mass drivers are railguns. Railguns have two rails that they propel things between while the guns in HW so far seem like they're coming out of tubes like a coilgun or something. turn off the TV fucked around with this message at 16:18 on Feb 18, 2024 |
# ? Feb 18, 2024 16:15 |
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Railguns are bad irl (so far) but have the sexiest PR, coilguns (nee Gauss rifles) seem good irl but have less PR and you don't get to say 'rail'...it's all about tradeoffs!
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# ? Feb 18, 2024 16:45 |
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I got to the end of HW2 on the player's patch It was obviously a mistake really early on but it definitely isn't meant for campaign lmao, Balcora was an assblast. Twelve BCs and hundreds of corvettes and fighters. They blew up every subsystem (but kept the carriers alive, which seems cruel), and all but a handful of interceptors, 3 BCs, and my Dreadnaught. The Vaygr Dreadnaught instant-killed what it aimed at (yours can't on the player patch). I barely won by throwing platforms as distractions while collectors suicide-healed up what was left of the capital fleet. Luckily there's like 120k RUs there so I can probably beat the last level but also lmao good luck Hiigaran Defense Fleet, you're doomed RBA Starblade fucked around with this message at 16:22 on Feb 28, 2024 |
# ? Feb 28, 2024 06:19 |
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ah, so they've accidentally recreated the original unpatched HW2 experience
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# ? Feb 28, 2024 08:14 |
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Nothing accidental about it actually
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# ? Feb 28, 2024 15:30 |
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Yeah lmao Interesting experience at least
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# ? Feb 28, 2024 16:27 |
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The PDS iterations that still let you play through the whole campaign were so fuckin hype.
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# ? Feb 28, 2024 16:32 |
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Every carrier and shipyard poo poo out the missiles with the planet killers over Hiigara. Only some were decoys After several reloads I got to only one city getting blown the gently caress up Sajuuk can handle 2 BCs tops before falling over and losing a starboard fusion engine Great job player's patch
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# ? Feb 29, 2024 03:55 |
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I used the player patch when I did HW2's campaign and I don't recall it screwing up the difficulty like that.
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# ? Feb 29, 2024 04:12 |
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Mordja posted:I used the player patch when I did HW2's campaign and I don't recall it screwing up the difficulty like that. When did you try it? I know they've adjusted single player a few times maybe a recent one busted something
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# ? Feb 29, 2024 04:15 |
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RBA Starblade posted:Every carrier and shipyard poo poo out the missiles with the planet killers over Hiigara. Only some were decoys Dog what??? I can never tell if something's actually broken or you're Starblading us
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# ? Feb 29, 2024 04:42 |
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RBA Starblade posted:When did you try it? I know they've adjusted single player a few times maybe a recent one busted something E: 2021
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# ? Feb 29, 2024 04:53 |
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RBA Starblade posted:Every carrier and shipyard poo poo out the missiles with the planet killers over Hiigara. Only some were decoys Okay so now I don't think the player's patch is your issue
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# ? Feb 29, 2024 06:08 |
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Wait doesn't the player's patch have a difficulty scale slider with like 1 out of 3 being the default? Starblade did you put it on 3
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# ? Feb 29, 2024 06:13 |
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If there's a slider I left it at default It's not that Sajuuk can't kill anything, it just doesn't have a lot of HP relative to how strong BCs are on the patch, so it had to retreat and just snipe the planet killers while my fleet just kept them locked up in the center. There were only 4 in the final mission to the 12 at Balcora so that part wasn't bad. General Battuta posted:Dog what??? I can never tell if something's actually broken or you're Starblading us I didn't screenshot Hiigara's but here it is for earlier in the campaign when they did it (the mission where the Vaygr are hiding in radiation and you use Movers to blow the debris up): They pumped them out until I killed the shipyards and carriers doing it on that mission as well. The AI for them is set to nothing, they just sit there. On Hiigara, though, a few started moving towards the asteroid belt limit, so I shot them down to make sure. To be honest, if they had actually just built ships I think it would have been a trainwreck lol RBA Starblade fucked around with this message at 06:37 on Feb 29, 2024 |
# ? Feb 29, 2024 06:26 |
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https://store.steampowered.com/news/app/1840080/view/4145073329281827771quote:"We now have two presets for hotkey bindings, a revamped Modern layout and a layout that replicates the hotkeys used in Homeworld 2 Remastered Well, that's nice at least. Attack move called out as still in-progress as of the demo, which is concerning considering the original release date.
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# ? Mar 27, 2024 19:23 |
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All of those sound like excellent changes, especially glad I can stick with the control mode that I'm used to.
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# ? Mar 27, 2024 19:59 |
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sounds very good indeed. Also I still very much like that they actually took feedback from a demo and pushed back release to do all this, while most games of that scale get released regardless and only maybe get fixed afterwards.
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# ? Mar 27, 2024 20:14 |
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All sounds good except for unit special abilities which didnt strike me as particularily interesting.
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# ? Mar 27, 2024 20:31 |
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The abilities lasting longer will just make them even more important, which is the opposite of what I wanted.
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# ? Mar 27, 2024 21:42 |
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Burns posted:All sounds good except for unit special abilities which didnt strike me as particularily interesting. All the abilities felt like "Make unit better on cooldown" with no downsides. I just found myself cycling through everything and making sure my abilities were always active without any thought behind it.
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# ? Mar 27, 2024 23:37 |
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Those changes all sound amazing
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# ? Mar 28, 2024 02:57 |
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Gearbox is now owned by Take-Two and published under the 2K label. https://www.gamesindustry.biz/take-two-to-acquire-gearbox-from-embracer-for-460-million quote:Take-Two will acquire developer Gearbox from Embracer for $460 million. They're away from the never ending disaster that is the Embracer Group but god knows what their new profit expectations are. lagidnam fucked around with this message at 14:09 on Mar 28, 2024 |
# ? Mar 28, 2024 14:01 |
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The blog post about the changes are extremely welcome. The disturbing part is that none of that was caught one month prior to the original release date? If they would have released the game in that state, I shudder to imagine how poorly it would have been received and how much it would have tanked the franchise. I’m glad they took the time to listen to feedback and delay the game in order fix stuff but it must have been an echo chamber if some of these basic/fundamental issues was never identified.
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# ? Mar 28, 2024 15:06 |
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# ? Apr 24, 2024 12:01 |
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i feel like they missed the essence of the complaints about unit abilities
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# ? Mar 28, 2024 15:08 |