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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The worst part is trying to remember how many differently-named lands you have left in your deck so you know how many you can sacrifice.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Random question, how are you supposed to stop in your declare attackers step to do something before your opponent blocks? Full control didn't seem to do it.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

A Moose posted:

I can't understand why everyone is so teched against temur rec, a deck that died like 3 sets ago. Every deck just sides in 4 teferi 4 cerulean drake and its making it really really hard for my jank to work. It already loses to mono red, I just wanted to play it against scapeshift but I've literally never seen that matchup

Nobody is running those cards to tech against your deck, dude.

4 Teferi is maindeck because he's just generally good, and 4 Drake is on the side to tech against red decks. The fact that they both happen to be really good against your deck just means that your deck is not positioned well in the meta.

And if you don't like seeing those cards played against you, I'm not sure why you really want to play it against Scapeshift!

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

DrSunshine posted:

Why was Rampaging Ferocidon banned anyway?

Mono-red was very very good in Kaladesh-Ixalan Standard, so good that a bunch of cards from it needed to be banned.

After rotation, it was just inertia keeping it on there.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Spiderdrake posted:

I think this means mirror entity can turn your entire board into food and savvy hunter can... gross.

No, because Mirror Entity doesn't give things artifact subtypes. It doesn't make them Equipment either, for example.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Spiderdrake posted:

The point was there will be gingerbread people with the food subtype. Apparently.

Unless they're splitting it off from the type line that would make it a creature subtype as well.

No, that's not how it works. Forest is not a creature subtype even though Dryad Arbor exists.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
A cycle of rare lands, but they're not duals?

Trilands perhaps? Could be mono lands with unique abilities, but that seems to overlap with the common cycle a lot.

Comedy option: fetches technically aren't duals

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Legion's End and Deputy of Detention already exist to plague wind the zombos.

What you need are flyers that can go over the top and kill them through the zombie horde, and just enough stuff like Legion's End to stop them killing you first.

Or counter their ramp spells and kill them before they get to 7.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
As someone who ended up with an amount of xp that wasn't a multiple of 250, I appreciate having the chance to fix that up.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Funkdreamer posted:

So what's the Standard 2020 meta like outside of endless Cavalcade decks?

Are all the control shells dead because of checklands rotating out?

Tell me what the world of the future is like

There's Cavalcade, a tiny number of decks that are tuned to beat Cavalcade, and a bunch of random midrangey decks that can never beat Cavalcade but do a good job of beating up on the anti-Cavalcade decks.

Probably gonna stick to bo3 after rotation.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The goal is to have everybody just play standard, but also spend lots of resources crafting cards that are going to rotate out of standard just in case they want to play historic with them later on.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

A Moose posted:

why would you do that? Isn't the idea of a ranking system to give you better opponents? You want to grind out as many 2-win streaks as possible

If you haven't been playing ranked very much, and your rank is low, then you'll find it relatively easy to get 2-win streaks against lower-ranked opposition.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
No but you see, my deck is very bad and I lose with it a lot, so I'm going to laser-focus on one particular card as the sole reason for all my losses

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Wiping the board doesn't do much when your opponent is generating an endless supply of 2/2s. It's purely getting you tempo, you haven't actually answered the threat.

If you want to beat Field, you need some pressure of your own.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
no deck is rotation-proof, the new cards change the meta which makes your deck worse even if it doesn't technically lose any cards

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I play scapeshift but it also ends up rotting in my hand a bunch, because i've already got a bunch of pressure and going all-in with it is just asking to get blown out by legion's end or deputy.

golos does the pressure game much better

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Eej posted:

Where are you getting the Red and Black for Golos' active in Bant Ramp

Paradise Druid

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Deck thinning does matter, in that the improvement in your odds of drawing a spell is not zero. It also works in the reverse way, in that if you really want to draw a land you may choose to hold off on using a fetchland until after you've drawn for the turn.

It does not matter enough for you to put fetchlands or Street Wraith in your deck "for thinning", because those cards cost you in other ways that have a far bigger impact on your odds of winning the game.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Damage on the stack is dumb and brainless, it makes it so there's one obviously correct play and never any reason to do something different.

I guess it's good for making some people think that they're really smart for knowing the trick, but that's about all it's good for.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Basically, before the stack was invented, you had Batches. Batches worked sorta like the stack, in that each player could play instants and abilities and they'd go on top and resolve first, but there were a few key differences:

- Once players were done adding stuff to the batch, all the stuff in it got resolved, and you couldn't stop halfway through to then do some more stuff.
- State-based effects like whether a creature had lethal damage on it were only checked after the entire batch had resolved.

(Yes, this means that Giant Growth trumped Lightning Bolt regardless of what order they were played in).

Interrupts were things that interacted with spells and abilities - essentially, when you played something as an interrupt, it interrupted the current batch, you'd deal with the interrupt, and then resume building the batch. You could respond to the interrupt with another interrupt, but you weren't allowed to start a new batch (or add other things to the existing batch), because that would be confusing.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It's called Lumbering Battlement

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Deathtouch means that one damage counts as lethal damage. This counts during damage assignment as well, otherwise it wouldn't be very useful against multiple blocks.

A lot of this stuff becomes much clearer if you set aside the trample case, and focus on the multi-block case. If you block a 4/4 with two 2/2s, should casting God's Willing on one of them be able to save both?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
You need to go 12-1 (or 12-0) to get a copy of every card.

Even if you had an absurd 80% average winrate in the format, the odds of getting there are not in your favour.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Huxley posted:

But apparently the event is free and pays out a rare ICR for going 0-2, which seems ... exploitable. Unless I'm misreading something.

My read is that you only get to play the event once.

I guess you could farm up a single rare ICR on a bunch of different smurf accounts, but you're really not achieving anything.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Spiderdrake posted:

Outside of the weird thread constant of hyperbole, the take away is actually more likely that the spec bubble we labor under caught wind of "possibly playable standard cards" and wotc gleefully escorted the playerbase to speculator buyout town. The signet thing is likely a result and not the beginning.

If people were buying the decks to speculate on other cards that they think might be standard playable, they'd be parting out the rest of the deck and the mana rock would be cheaper.

The fact that the mana rock is the expensive thing tells you that that's what people are speculating on. (Or alternatively, legitimately have demand for that's not being met).

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

MikeCrotch posted:

Turns out inherent card advantage is a thing

Murderous Rider is going to be loving obnoxious in Eldraine limited

It's a rare, so it's going to be less frequent (and hence way less obnoxious) than Chupacabra.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

th3t00t posted:

First game playing azorious flyers in 2020 event. I draw 12 lands in my first 18 cards. There's only 22 land in the deck. I'm far too lazy to do the math to calculate the % chance of that happening but its got to be infinitesimal.

The odds are better than 1 in 500, so not really infinitesimal.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Packs have dupe protection so you won't get a rare/mythic card that you already have a playset of. The ICRs do not.

In general it's a good idea to sit on packs until you actually want to craft a deck, then open them to see if you get any of the cards you need.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Grazer does not help you hit 4 mana when you've only drawn 3 lands. The fact that it gets played is entirely down to Field of the Dead existing.

Field decks will continue to want Grazer, everything else wants Goose.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

SageNytell posted:

I tried using the FiveFreeLevels code, and it accepted the code but it didn't seem to actually do anything. Is it supposed to work immediately?

What level are you, and do you have the M20 Mastery pass?

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

zoux posted:

Insanely detailed article on the cheapest way to get the most cards.

The italicized section at the end where they recommend playing draft seems to have some really dubious assumptions in it. Like, they totally ignore the value of wildcards, and calculate the value of buying 5 packs as 4 rares + 0.5 mythics + 0.5 absolutely nothing at all. (The actual value is more than 5 in total, because you're also progressing the wildcard wheel as you open packs).

And of course, the whole thing is predicated on a presumed goal of getting a complete set as cheaply as possible, which is a bad goal for someone who doesn't want to spend money (a more reasonable goal would be "get 4x of the cards I want to play right now, and enough wildcards/potentially playable rares that I can play something else when I feel like it"). Based on the spreadsheet, assuming you go 3 wins in every draft (which is better than average), you're looking at spending like $400 worth of gems in order to do enough drafts to finish out a set.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

CharlieFoxtrot posted:

so tired

Also I suffered more to finish my daily quest when I guess since I'm maxed out I should have been saving these for after rotation, which is like salt in the wound

For someone who spends a lot of time playing this game and griping about it online, you sure seen very uninformed about what's actually happening with it.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

salt shakeup posted:

Mogul announced a $50k Arena tournament for Aus & NZ. It's free to enter
https://www.htt.news/news/mogul-partners-with-wizards-of-the-coast

It's a ladder-based league, which seems interesting. You challenge individual players, arrange a time, and move up to take their spot if you win. This seems ... pretty heavyweight for a game of mtg? But it's probably convenient for someone that just wants some casual competition.

Depending on how competitive it ends up being, there could be a lot of fuckery at the end of the season as people try and maintain their in-the-playoffs position.

Jabor fucked around with this message at 07:52 on Sep 26, 2019

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Dralnu du Louvre was a fantastic, soul-crushing deck.

Also: storage land control mirrors.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Re: the earlier Settle discussion, I was playing 1 Time Wipe 1 Settle in scapeshift. People forgot that it existed in the format and swung into it a lot.

Didn't see much Gruul hexproof at that point, and the Teferi matchups weren't the ones you wanted sweepers for anyway.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Mastery tree goes to 110 now, but the unique cosmetic reward is still at 100 and it's basically just ICRs beyond that. I guess that's nice in that you don't feel like you have to push that far, but people who do don't feel like it's wasting their time to keep playing.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
When your opponent immediately concedes in the 12-games-but-no-prizes event, it feels like you got a bit ripped off.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Kashuno posted:

If I have both the 1/1 with 3U: Draw 1 and the land with 2UU, tap: Scry 2, which is usually the better option, assuming I haven't scried at all yet?

It's very situational. Is drawing more lands still useful at this point in the game? Is your opponent threatening you in a way that you need to answer right now? Do you already have a play lined up for next turn?

Once you're late in the game, scrying for the cards in your deck that are still relevant is going to be better. But if you're not under much pressure in the midgame, it's better to just draw extra cards and build up your resources.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It's cool as hell that the game is in full release but you still get an infinite waiting screen if you need to reconnect to a game.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Bust Rodd posted:

I’m not sold on Bryan’s Golos List. We all know Nissa is bonkers and super strong, I’d shave down 1 off each of his four ofs to make room for 3 Nissa.

Besides that I like Esper Dance better.

Nissa seems a little less bonkers in a deck with six total forests.

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