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just rip the bag off if you start to die lol
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# ? Oct 28, 2020 22:00 |
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# ? Apr 26, 2024 00:13 |
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sound... https://i.imgur.com/kYZ0VGY.mp4
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# ? Oct 28, 2020 22:22 |
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Weekend at Bunny's?
Inspector Gesicht fucked around with this message at 22:36 on Oct 28, 2020 |
# ? Oct 28, 2020 22:26 |
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Caddyshack
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# ? Oct 28, 2020 22:28 |
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https://www.youtube.com/watch?v=9PQq6NvmB3g
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# ? Oct 28, 2020 22:51 |
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The Titanic posted:if your character was female Didn’t it take them like six years to add women? I mean, it’s still better than Ubisoft “women are too hard to animate because you have to simulate all the babies attached to their udders”.
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# ? Oct 28, 2020 23:21 |
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Best Bi Geek Squid posted:haters online just don't understand how revolutionary sc will be. Chris roberts has handcrafted internet installer tech, which lets your computer copy data from cig's storage devices onto your local computer's storage devices. Over the internet - no mail-orders involved. Once you have your very own duplicate version of the pu client on your computer, you can use your computer not only to talk to cig's, but to other players who are in the exact same game session with you. Imagine that you want to play a video game with your friend in another state. You can do that. Another country? Maybe! It's awesome!
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# ? Oct 28, 2020 23:43 |
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Instead of Wearing Helmets 24/7.... posted:
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# ? Oct 28, 2020 23:59 |
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yea lets not dive into that one, thanks for enlighting me
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# ? Oct 29, 2020 00:00 |
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# ? Oct 29, 2020 00:01 |
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Mirificus posted:One the one hand, I look forward to the day when we take off our helmet and we're either carrying it under our arm (making interactions difficult) or it's hooked to the side/back of our armor. kermit_and_christian_bale_nodding_thoughtfully.jif
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# ? Oct 29, 2020 00:04 |
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https://www.youtube.com/watch?v=GN9cENdM27I
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# ? Oct 29, 2020 00:17 |
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quote:
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# ? Oct 29, 2020 00:39 |
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Gigantic space empires, in a game where you can barely get enough ppl to fill a Motel 6 dining room.
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# ? Oct 29, 2020 00:57 |
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Lol at all of these idiots clinging to “physicalized everything”, “no cheats or tricks” and “Chris is building a universe from the ground up”. Not only will none of that make Star Citizen a fun game, but CIG itself is walking back all of those promises, they’re just refusing to acknowledge it. We’ve already gotten a split inventory system with a non-physicalized part. CIG also recently confirmed that the newer elevators are all just going teleport around and they don’t give a poo poo about backer’s dreams of high fidelity elevator gameplay. Finally, just in the last few days they killed most of the dreams of cities teaming with millions of life-like NPC’s. The small Cryengine maps connected by train rides are all there will ever be, and maybe a few NPC’s will teleport in and out on a set schedule using hidden closets. So this would mean less fidelity than the NPCs in Oblivion. But no, the Matrix is still going to spring like a Phoenix someday from Chris’ broken pile of code. colonelwest fucked around with this message at 04:26 on Oct 29, 2020 |
# ? Oct 29, 2020 01:22 |
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colonelwest posted:But no, the Matrix is still going to spring like a Phoenix someday from Chris’ broken pile of code. I watched Tron:Legacy so I know a little bit about how computers work. CIG won't program any of it in- the conditions will be right and the AI will just physicalize itself, like a T-posed flame.
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# ? Oct 29, 2020 01:41 |
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Hyzenth1ay posted:Didn’t it take them like six years to add women? I mean, it’s still better than Ubisoft “women are too hard to animate because you have to simulate all the babies attached to their udders”. Not only did it take them six years, but they didn't bother to update their animation rigs or meshes, so women can't wear half the clothing in the game and of the stuff they can wear, many pieces hover off their bodies or produce strange animation problems. It's been this way since they were introduced and as far as I can tell they haven't bothered to fix any of it.
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# ? Oct 29, 2020 03:57 |
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https://twitter.com/CanguroGuro/status/1321276321620787201 https://twitter.com/TheDarkLaw_/status/1321226571143929857 https://twitter.com/Lennixxx/status/1321338136123920386
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# ? Oct 29, 2020 05:09 |
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The Titanic posted:It's awesome! No,
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# ? Oct 29, 2020 06:01 |
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So what, they’re comparing the repeated delays of Cyberpunk to SC? Last I checked, Cyberpunk wasn’t slinging pre-order deals to the tune of thousands of dollars, several years ago.
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# ? Oct 29, 2020 07:18 |
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BigglesSWE posted:So what, they’re comparing the repeated delays of Cyberpunk to SC? CIG is a "game" because they compare themselves to a game in every way except actually making a game. - Delays? Check! - Roadmaps? Check! - Version numbers? Check! - "Lore?" Check! - Patch notes? Check! - Annual conventions? Check! - A functioning game, proof of concept, design document, or even just one concrete idea? You don't know anything about game development.
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# ? Oct 29, 2020 07:25 |
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Finally a new SC gameplay trailer.
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# ? Oct 29, 2020 09:09 |
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290 more pages My concern is that they may try to spin this as a Warframe-type Perpetual Release (i.e, jump to calling it an ‘Open Beta’, promise monthly content updates like they basically do already, and get away with it). When it comes to new players they can just point to whatever gameplay already exists without revealing how pointless and shallow they are (“You can mine, fly around, and fight in space and on the ground! Bounty hunting! Prison!”) and rely on like 8 years of material to obfuscate any basic research players may do. It also neatly silences criticism about the game still being in beta. Just pay a few million for some streamers to shill the game and ship packs and gyp everyone. I guess you risk negative reviews but with a large enough marketing budget I’m sure that can be dealt with (“Cyberpunk delayed! EA games bad! Indie publisher cut them some slack! Look, a new ship for sale! Pay no attention to lack of actual gameplay!”), so I’m not actually seeing any downsides to this.
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# ? Oct 29, 2020 09:58 |
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SeaDart posted:290 more pages It already is like this. Just replace "pre-alpha" with "open beta", monthly updates to almost no quarterly updates, and pay the rebdull dude again. what is release anyway commando in tophat fucked around with this message at 10:14 on Oct 29, 2020 |
# ? Oct 29, 2020 10:04 |
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Yeah, they just have to say they intend to do XYZ in this month’s update, just like they do it for the quarterly ones anyway Like, it’s been almost 8 years, and despite all odds they’re still trucking along with the best funding year ever - negativity is either shouted down or confined to more obscure media. Some random isn’t going to click on a ~2000 view video detailing how bad the latest PU is when given the option to skip through a highly produced puff piece (sponsored by CIG) I guess the best time for them to do this would be when they somehow shoehorn in another system and make in-system travel time deathly slow
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# ? Oct 29, 2020 10:15 |
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https://i.imgur.com/4ByAbeH.mp4
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# ? Oct 29, 2020 11:24 |
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quote:SPACE CAPTAIN Tisiphone Heptane I just really can't deal with these names anymore. Is there going to be a resurgence in obscure Greek mythological names in 800 years? And then that ends up paired with a last name that comes from a major chemical component of gasoline? There is zero thought put into people's names by the 'lore' team.
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# ? Oct 29, 2020 13:18 |
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Mr. Peepers posted:I definitely must have missed something in Obra Dinn because I thought it was supposed to be some puzzle-y investigation game but I just walked around looking at stuff and not really solving or investigating anything for an hour before giving up in boredom. I just started playing this based on this thread and I'm having the exact same experience. I have no idea what I'm supposed to be doing other than just wandering around and watching the flashbacks. I've looked up some "beginner's guides" but they're actually too advanced and seem to assume I have at least some idea of what to do. I don't. This game badly needs a tutorial. I feel like I might just be too dumb for this game. I don't even understand the basics.
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# ? Oct 29, 2020 13:23 |
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I just replayed it last week, and admittedly I've played it before, but it has more tutorial than I remember from the first time through. Basically you're trying to find 3 pieces of information for each person in the sketches in the book: a name, a fate (type of death or survived), and optionally a killer. The game will try to indicate when you have enough information to identify people by unblurring their face in the sketch, but that can be really tenuous when they first unblur. When you find a corpse, you can use the watch to rewind to their point of death. You'll get an audio sketch leading up to their death, and then a frozen tableau of the point of death. Use that information to determine who they are, and how they died. You won't be able to do that for every body the first time through. Once you've revealed a death scene, that body will appear on the "real" ship and you can go back through the watch at any time. Some death scenes will lead you to another corpse: the watch will vibrate and once activated will point you to the next body. Pay attention to uniforms, locations and accents. Good luck!
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# ? Oct 29, 2020 13:38 |
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cmdrk posted:I watched Tron:Legacy so I know a little bit about how computers work.
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# ? Oct 29, 2020 13:43 |
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Star Citizen in a nutshell https://thumbs.gfycat.com/DifficultQualifiedHyracotherium-mobile.mp4 quote:That happened to me, I just snuck out via the area without gravity and landed on a pad and then walked in. You should not have to do this but it's alpha
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# ? Oct 29, 2020 13:55 |
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Fidelitious posted:I just really can't deal with these names anymore. Is there going to be a resurgence in obscure Greek mythological names in 800 years? And then that ends up paired with a last name that comes from a major chemical component of gasoline? There is zero thought put into people's names by the 'lore' team.
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# ? Oct 29, 2020 14:01 |
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colonelwest posted:Lol at all of these idiots clinging to “physicalized everything”, “no cheats or tricks” and “Chris is building a universe from the ground up”. Not only will none of that make Star Citizen a fun game, but CIG itself is walking back all of those promises, they’re just refusing to acknowledge it. It's a part of the scam. The backers are dumb, but they've been convinced they're really smart and sophisticated. And because of this, they wrongly believe that the stuff they pay for is worth more if it is "not faked". For them, it's a matter of the best hand-picked pixels from selected studios, bespoke animations just for them, and all of it has gone through rigorous pipelines to be the most refined content, for the most refined people. Because they're worth it. I'm being sarcastic here, of course, because the backers are not the cream of the crop, and the content they pay for isn't either. But they believe so, because they're been told so. If any of them did actually know anything about software development, they would know that doing things with "no cheats or tricks" is loving stupid and unnecessary. It's all just the ol' razzle dazzle, nothing more.
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# ? Oct 29, 2020 14:04 |
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Back when I was a developer, we called doing things with no cheats or tricks "brute force" and we looked down on other developers that resorted to brute force because it was inefficient and inelegant.
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# ? Oct 29, 2020 15:41 |
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One thing they're forgetting is that even IF the game worked and IF everything was "real" and IF every promised gameplay loop worked, it wouldn't matter: the game has had so many years of bad press that no one will take it seriously. It's like when Heaven's Gate came out in 1980. During production, newspapers printed all these stories from the set about Michael Cimino's insane dedication to authenticity and his "vision" causing massive delays and a ballooning budget () so that by the time it came out, everyone thought it was going to suck and they didn't go see it. Those that did were psychologically primed to hate it, so they hated it, and it destroyed Cimino's career and bankrupted United Artists. Funny enough, after a few decades people started to come out and say "okay so it's not that bad, it's actually a pretty good movie." And while, yeah, it's bloated and Cimino spends way too long on unnecessary scenes, it's not a bad movie. But if I'd been around in the 70s reading about it and laughing about what a trainwreck it sounded like, I probably never would have checked it out, and if I did, I would've spent the whole time in a "this movie's going to suck!" paradigm, which would color anything good about it a dark shade of poo poo-brown. edit: coincidentally, the whole movie is literally tinted brown
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# ? Oct 29, 2020 15:42 |
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Slow_Moe posted:If any of them did actually know anything about software development, they would know that doing things with "no cheats or tricks" is loving stupid and unnecessary. The best part is how they've internalised "never been done before" to mean "must be the best way of doing it" instead of "because it is dumb" People fill car tyres with Nitrogen, but I will fill them with custard (a non-newtonian fluid) instead! Never been done before!
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# ? Oct 29, 2020 15:43 |
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NumptyScrub posted:The best part is how they've internalised "never been done before" to mean "must be the best way of doing it" instead of "because it is dumb" It's ironic, because all the things that have never been done before, have in fact been done before, in a more optimized and efficient manner. The only thing that has not been done before, is taking all the (ineptly implemented) things and putting them all in the same game at the same time. Because Christ Roberts
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# ? Oct 29, 2020 16:02 |
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The cyber punk delay is funny, it really shows how deep down so many citizens are upset about being shamed by a decent studio Constant delays are normal !!! Its been worked on since 2001 !!! https://www.youtube.com/watch?v=8vkKyCd8grE the 1 minutie mark is golden just before the 10 minute mark is good too
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# ? Oct 29, 2020 16:55 |
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colonelwest posted:Lol at all of these idiots clinging to “physicalized everything”, “no cheats or tricks” and “Chris is building a universe from the ground up”. Not only will none of that make Star Citizen a fun game, but CIG itself is walking back all of those promises, they’re just refusing to acknowledge it. Its like teardown on early access on steam !!! excpet teardown has physics and star citizen has abstract art.
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# ? Oct 29, 2020 17:00 |
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# ? Apr 26, 2024 00:13 |
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https://twitter.com/RobertsSpaceInd/status/1321829751732924416
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# ? Oct 29, 2020 17:34 |