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Zaphod42 posted:Can't wait till this gets VR support Star Citizen is VR really, all they have to do is flip the switch to turn it on. https://uploadvr.com/star-citizen-will-still-get-vr-support-chris-roberts-confirms/ https://www.youtube.com/watch?v=fS6FpCpt5m4&t=1560s Renfield fucked around with this message at 18:48 on Aug 2, 2020 |
# ? Aug 2, 2020 18:43 |
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# ? Apr 24, 2024 16:23 |
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Zaphod42 posted:god drat this is pathetic For somebody who has absolutely no say or input in anything about the development of this game, he sure says "we" a lot.
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# ? Aug 2, 2020 18:49 |
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I don't know when the last time they said "soon," but somebody ask him when SQ54 is going into beta, cuz I remember them saying something about Q3 2020, and we are in Q3 2020 and I don't see no SQ54 beta. OR maybe ask him if we are really going to get Crusader and Orison at the end of the year, cross your heart and hope to die.
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# ? Aug 2, 2020 19:18 |
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TheBombPhilosopher posted:Ehh... SC's direct budget probably dwarf's FS2020's direct budget. But if we add in the "secondary" budget that makes FL2020 possible, such as all that goes into Bing Maps(like satellite data), Azure AI, weather radar feeds, and flight tracking and we are easily talking about mega billions. Asobo Studio is using the tools of a tech giant and the infrastructure of the aviation industry to make FS2020 happen. What nonsense is this? Like of course? But Bing Maps and Azure AI are all profitable on their own right; they don't need FL2020 to stay afloat. This is crazy talk dude. By that same metric we'd have to include all of the Crysis/Lumberyard cost as part of SC? And include all the billions of dollars in transistor research that made computers even possible..... like wtf? No dude you compare the two products' against each other. FS2020 vs SC is david vs goliath in cost, and yet david kicks goliath's rear end.
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# ? Aug 2, 2020 19:19 |
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Renfield posted:Star Citizen is VR really, all they have to do is flip the switch to turn it on. "The game is already built for VR, because the UI is diagetic" FUUUUUUCK no Chris. Lmao. Your animations and camera system alone are 100% incompatible with a VR game. Dude loves talking out his rear end.
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# ? Aug 2, 2020 19:21 |
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Zaphod42 posted:"The game is already built for VR, because the UI is diagetic" Once in a while you hear about some guy who fakes his own death. Chris Roberts is one of those rare guys who faked his own life.
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# ? Aug 2, 2020 19:28 |
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quote:8 years of building tool chains and core features into StarEngine really has paid off. The content development is really beginning to pick up the pace. I wouldn't be surprised if it all just comes together quickly once server meshing launches. They can then add more districts to cities by just incrementing a number in their procedural tech.
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# ? Aug 2, 2020 19:37 |
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G0RF posted:Ben, Lando and Tyler all walked different paths but ended up in the same place — embarrassed to talk about the games they once hyped... Is "23 weeks of trek" a threat? Sure seems so
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# ? Aug 2, 2020 19:46 |
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Zaphod42 posted:This is gold right here. Wow. My favorite reply to that album
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# ? Aug 2, 2020 19:52 |
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# ? Aug 2, 2020 19:53 |
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Zaphod42 posted:What nonsense is this? Like of course? But Bing Maps and Azure AI are all profitable on their own right; they don't need FL2020 to stay afloat. This is crazy talk dude. Bringing up computers and game engines doesn't make sense to me, because both games use computers and game engines, so that's a wash. Sure, Bing Maps and Azure AI and the aviation industry are profitable on their own. So what? That doesn't change the fact Asobo Studios is using these tools innovatively to bring their game to life. Bing Maps and Azure AI, in particular, are Microsoft specific tools that Asobo has access to/is using because Asobo is working on a Microsoft flagship product. So I don't think comparing budgets between the two is that straight forward, when one company has access to an OG tech giant's war chest and the infrastructure of the aviation industry to make their game. These are tools and resources CIG doesn't have access too, and 300 million dollars doesn't come close to compensating for. Both games are sims, and that's why we compare them, but it's still space sim vs flight sim, so comparisons are going to be a bit apples vs oranges. TheBombPhilosopher fucked around with this message at 20:13 on Aug 2, 2020 |
# ? Aug 2, 2020 19:57 |
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quote:
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# ? Aug 2, 2020 20:05 |
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Mirificus posted:I don't know why they like to re-work things this much. Perhaps it is the most efficient way to do things. For sure. The shortest distance between two points is a series of spirals, reverses, detours and roundabouts in whatever direction feels right at the time.
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# ? Aug 2, 2020 20:17 |
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quote:First and foremost: I am not here to defend CIG A billion words defending CIG later... quote:See what I mean?
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# ? Aug 2, 2020 20:19 |
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G0RF posted:For sure. The shortest distance between two points is a series of spirals, reverses, detours and roundabouts in whatever direction feels right at the time. quote:Lets keep it real, friend. Lets be realistic here. Please. Try to stay positive.
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# ? Aug 2, 2020 20:21 |
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Bubbacub posted:Videos of people landing midsize airliners at random airports in the preview build of FS2020 is more exciting than anything that's come out of CIG (and actually showcases genuinely groundbreaking tech). Until my pilot walks to the bar and the bar tender welcomes me and offers me my favorite drink, I think FS2020 is still far back in second place to Chris Roberts Star Citizen. You can't even see your hands in FS2020 - no grabby hands, no BDSSE!
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# ? Aug 2, 2020 20:33 |
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Kosumo posted:Until my pilot walks to the bar and the bar tender welcomes me and offers me my favorite drink, I think FS2020 is still far back in second place to Chris Roberts Star Citizen. - No, but FS2020 has things you can actually do with your invisible hands - Ah, well, nevertheless
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# ? Aug 2, 2020 20:45 |
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G0RF posted:Ben, Lando and Tyler all walked different paths but ended up in the same place — embarrassed to talk about the games they once hyped... Lol @ Lando being being a little troll again. Yeah it’s 100% on the backers to have any expectations for the 300 million dollars they gave you, or hold you to releasing a game that you promised them 5 years ago.
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# ? Aug 2, 2020 21:04 |
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How many bartenders does FS2020 have? Zero. Checkmate FUDsters.
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# ? Aug 2, 2020 21:10 |
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Zaphod42 posted:SC has no VR support promise right? lol Depends. Promise as in "did CIG promise it"? Yes, yes they did. Promise as in "promise as a VR game"? gently caress no. Even if they somehow hack VR support in, VR requires very high framerates to be physically tolerable. Stuttering, framerate drops, low framerates, camera jerking around, all those things cause intense nausea and taking camera control away from the player is a HUGE no written in 720 point letters (and the only tool in Chris's toolkit), so Star Citizen is pretty much turbo hosed as a VR game.
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# ? Aug 2, 2020 21:59 |
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Der Shovel posted:Depends. Promise as in "did CIG promise it"? Yes, yes they did. Promise as in "promise as a VR game"? gently caress no. Even if they somehow hack VR support in, VR requires very high framerates to be physically tolerable. Stuttering, framerate drops, low framerates, camera jerking around, all those things cause intense nausea and taking camera control away from the player is a HUGE no written in 720 point letters (and the only tool in Chris's toolkit), so Star Citizen is pretty much turbo hosed as a VR game. It's true, all of it
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# ? Aug 2, 2020 22:06 |
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colonelwest posted:Lol @ Lando being being a little troll again. Yeah it’s 100% on the backers to have any expectations for the 300 million dollars they gave you, or hold you to releasing a game that you promised them 5 years ago. I think they should at least be thankful he's treating them exactly how he treated his publishers back in the day. Maybe when he's forcefully ejected from the project things will start to happen.
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# ? Aug 2, 2020 22:09 |
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for want of a meaningless filler sc42 video, the kingdom was lost
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# ? Aug 2, 2020 22:42 |
They could have but out another quick cut of ship models like they did around Christmas time and that would have been enough to quell the backers for a few more months. But instead they just decided to let it build until it leaked outside their backer bubble.
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# ? Aug 2, 2020 22:53 |
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Star Citizer: Made by unobtanium
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# ? Aug 2, 2020 23:24 |
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https://i.imgur.com/HW1dRHD.mp4
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# ? Aug 2, 2020 23:32 |
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*chef's kiss*
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# ? Aug 2, 2020 23:35 |
Pixelate posted:
I love this, it's just a bunch of made up nothing. It has no meaning whatsoever and yet at the end the conclusion is supposed to be "and game good".
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# ? Aug 2, 2020 23:37 |
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Rotten Red Rod posted:Is this technology already in released games? It moves a lot like I see characters in stuff like Assassin's Creed, Witcher 3, and Naughty Dog games. No but it's getting close. Those games use something called Animation Blending to shift between different bones in a rig to blend together their movements. For example you might animate the torso twisting and the legs and arms moving separately, then weight different parts of the animation when performing an action. Speaking of "weighting", Left 4 Dead introduced physics-based animation, where joints are influenced by the physics engine and blend with the animation. For example, when zombies lean into turns, the vector generated by the entity's momentum is (and this is where I don't know for sure) probably being added to the rotational or translational vector of the joint. But this sort of nodal learning structure is almost definitely going to be put into the next generation of game engines, it's super exciting! I would love to implement a learning AI into a game and engine, I think it would be really fun to be a part of that. UnknownTarget fucked around with this message at 23:51 on Aug 2, 2020 |
# ? Aug 2, 2020 23:49 |
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UnknownTarget posted:No but it's getting close. Those games use something called Animation Blending to shift between different bones in a rig to blend together their movements. For example you might animate the torso twisting and the legs and arms moving separately, then weight different parts of the animation when performing an action. Speaking of "weighting", Left 4 Dead introduced physics-based animation, where joints are influenced by the physics engine and blend with the animation. For example, when zombies lean into turns, the vector generated by the entity's momentum is (and this is where I don't know for sure) probably being added to the rotational or translational vector of the joint. I hear a company named Cloud Imperium is currently hiring talented AI Engineers. this could be your chance
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# ? Aug 3, 2020 00:25 |
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You just got Event Horizoned.
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# ? Aug 3, 2020 00:34 |
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Here is some free PR advice for CIG regarding the fiasco of the roadmap to the roadmap. Tell your backers that this new roadmap will punch above it's weight. They seem to always buy that.
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# ? Aug 3, 2020 00:45 |
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Popete posted:I love this, it's just a bunch of made up nothing. It has no meaning whatsoever and yet at the end the conclusion is supposed to be "and game good". step one: 50 players and one star system step two: ??? step three: dynamic server meshing step four: 50,000 players and over a hundred star systems
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# ? Aug 3, 2020 01:00 |
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happyhippy posted:You just got Event Horizoned. lmao i had the same thought. LIBERA TE TUTEMET EX INFERIS
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# ? Aug 3, 2020 01:46 |
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I really wonder what kind of system the Producers in SC use to manage their deliverables. Kanban? Some juggernaught of an excel sheet? MS Project? Or do they just do their hand wavium thing that CR does all the time pretending milestones are met and functionality is delivered?
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# ? Aug 3, 2020 02:03 |
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no_recall posted:I really wonder what kind of system the Producers in SC use to manage their deliverables. They probably tell themselves its Kanban but in reality its just pure chaos and lies
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# ? Aug 3, 2020 02:38 |
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no_recall posted:I really wonder what kind of system the Producers in SC use to manage their deliverables. They say that they use JIRA, but hey probably have a darts board.
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# ? Aug 3, 2020 04:25 |
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2020 has been a poo poo year for everyone, and I've had other stuff in my personal life really really go to poo poo on top of everything else. that post laying out the roadmap for the roadmap to the roadmap has been one of the funniest things I've read in many months. a real beacon of light in these dark times. thank you, cig
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# ? Aug 3, 2020 04:56 |
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CIG always delivers, just not what you paid for. Unless you paid for unexpected hilarity, and I guess most of us here at SA did that at some point.
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# ? Aug 3, 2020 05:10 |
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# ? Apr 24, 2024 16:23 |
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raffle!
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# ? Aug 3, 2020 05:19 |