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1. Can't reach even menu screen because of 16k error 2. Finally I reached menu screen 3. Wake up ~ Take off 4. Forced Autopilot 5. While autopiloting, my ship hits an invisible wall and blows up 6. It took me back to menu screen instead of bed 7. Press go back button 8. Press quit game button @Star Gambit@Hawker75 Yesterday at 7:37 pm Watch a tutorial on the departure path guidance. It is easy. If the autopilot comes on, you were not flying where you should have been. @Kazuuk@Kazuuk Yesterday at 7:38 pm or they desyncd, bugged out, lagged, etc. Heck, the splines don't even lead to or from the hanger. It's just overall a very piss poor design. @Star Gambit@Hawker75 Yesterday at 8:03 pm No, it is not. It is a tier zero design That just needs a few small tweaks to make it awesome @Kazuuk@Kazuuk Yesterday at 8:04 pm Lol @Star Gambit@Hawker75 Yesterday at 8:05 pm Lol
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# ? Aug 8, 2020 16:11 |
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# ? Mar 29, 2024 16:37 |
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Blue On Blue posted:what ever could you mean oh no ohhhhhh nooooooooooooooo
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# ? Aug 8, 2020 16:17 |
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# ? Aug 8, 2020 16:19 |
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Fidelitious posted:Oh, well that sounds very promising doesn't it. How will server meshing handle visibility between servers? How will server meshing handle physics interactions between entities on different servers? How will server meshing handle migrating between servers (on foot / in a ship)? How will server meshing handle dynamically splitting a space into 2 or more new spaces? How will server meshing handle combining 2 or more spaces into a single space? How is the size of a space partition determined? Are they divided in half? Into Octrees? How will the game simulation run in spaces that are not occupied by any players? Will it still require a server instance? What is the density limit of a server partition? How do you accomplish any of this without introducing noticeable lag, stuttering, or loading to the client?
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# ? Aug 8, 2020 16:36 |
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3.10 experience after a year awayquote:I reinstalled to play again last week. Spent 9 hours in game and experienced nothing but janky frustration. The game just isn't fun. Why the hell do I have to find a shop to buy food, oxygen, water and watch horrific animations every time, only to find half the items on the floor? quote:Its not a game. Manage your expectations. Star Citizen: Its not a game. Manage your expectations.
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# ? Aug 8, 2020 16:38 |
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Pixelate posted:unmute for full ambiance Spaceship game coming along nicely.
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# ? Aug 8, 2020 16:57 |
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Pixelate posted:Star Citizen: Its not a game. Manage your expectations.
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# ? Aug 8, 2020 17:00 |
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Shazback posted:Tier-1 (upcoming in ~2 weeeks): the game will automatically synchronize in all clocks in your home to match Universal Stimpire Time when you connect to the 'verse, handle dynamic space-time zone change during your travels and relativistic changes from the great flight model custom built by Chris Roberts! Pledge now for the Aegis GRANDFATHER - show all your guildmates the current stardates with this special timekeeping ship from Aegis Dynamics, with fully operating laser-clockfaces on all sides of the hull, pulling time from the special atomic clock in CIG headquarters to keep the verse ticking along (clock may actually be digital display on coffee machine, clockfaces currently disabled due to bug causing servers to crash every time the numeral 4 is displayed). No it's not just Big Ben with rocket engines bolted to it. It's, er, a replica of the private clock tower made in 2344 for Imperator Biggus Bennius (not that one). See this 5000-word lorepost for details since we couldn't get the movie finished in time for CitCon. PLEDGE NOW for the Aegis Grandfather and PLEDGE MORE for this delightful hangar flair version that sits on a shelf in one corner of your hangar and ticks (ticking currently disabled due to bug that makes the ticking sound play so loudly it causes players'' headsets to melt).
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# ? Aug 8, 2020 17:29 |
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spaceman nose energy
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# ? Aug 8, 2020 17:57 |
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# ? Aug 8, 2020 18:21 |
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Bubbacub posted:You can tell Chris' brain is frozen in the time period when colored lighting in 3D accelerated games was an exciting new feature Well I do think women in top hats are kind of sexy.
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# ? Aug 8, 2020 18:32 |
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Beet Wagon posted:So, I've been playing a lot of Grounded lately. It's an early-access survival game where you and your friends get "Honey I Shrunk the Kids"-ed and have to run around a back yard trying not to get eaten by spiders: Steam showed me this last week or something and it really intrigued me too, something about the little imaginary army men wars I'd have in the backyard as a kid. definitely keeping an eye on it
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# ? Aug 8, 2020 18:40 |
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boviscopophobic posted:It is cutesy Japanese onomatopoeia for the "sound" of hopping, often applied e.g. to bunnies. It is also sometimes used in sentences as an affectation of cuteness. Folks the tests came back and I’m afraid that anime is... bad.
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# ? Aug 8, 2020 18:45 |
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The Headless Pengu! Run Ichabod Roberts!
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# ? Aug 8, 2020 18:51 |
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Fidelitious posted:Oh, well that sounds very promising doesn't it. Imagine being a dev that treats “not letting some other server crash kill my server” as genius level design and innovation.
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# ? Aug 8, 2020 18:55 |
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Pixelate posted:unmute for full ambiance
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# ? Aug 8, 2020 19:27 |
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Quavers posted:How can server meshing etc be built upon server code this bad? Eight years into the development of a MMO: we're planning to address this...
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# ? Aug 8, 2020 19:33 |
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Nicholas posted:How will server meshing handle visibility between servers? Chrisrobertswavehands.gif
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# ? Aug 8, 2020 20:40 |
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How desperate is it that they call less than one system with some (not to scale) planets and moons a universe.
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# ? Aug 8, 2020 20:41 |
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Inacio posted:the image for the july 2020 dev report TheAgent posted:
oh cool they added awkward sex RP to star citizen
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# ? Aug 8, 2020 20:53 |
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Flared Basic Bitch posted:Folks the tests came back and I’m afraid that anime is... bad. Fullmetal Alchemist: Brotherhood doesn't count as anime right?
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# ? Aug 8, 2020 20:55 |
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trucutru posted:Eight years into the development of a MMO: we're planning to address this... That's honestly utterly crazy to me. When you look at other games they start at the technical stuff. Eve Online was a 2D game with placeholder sprites in the beginning because they just needed some rudimentary mockup of a client to make sure their server tech worked! These fundamental things need to be ironed out in the very beginning because they become impossible to change later. That's why serious projects spend so much time in pre-production making prototypes to figure out the problem space! This is utterly basic project management stuff, for fucks sake. This poo poo really gets to me for some reason. It's so utterly backwards. It's almost impossible to go back and change fundamental aspects of a large software project in the same way it is hard to replace the foundation of a skyscraper after it is already 30 storeys high.
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# ? Aug 8, 2020 23:04 |
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Antigravitas posted:That's honestly utterly crazy to me. When you look at other games they start at the technical stuff. Eve Online was a 2D game with placeholder sprites in the beginning because they just needed some rudimentary mockup of a client to make sure their server tech worked! These fundamental things need to be ironed out in the very beginning because they become impossible to change later. That's why serious projects spend so much time in pre-production making prototypes to figure out the problem space! This is utterly basic project management stuff, for fucks sake. Well this is a never-tried before kind of skyscraper which big construction would never dare to try to build so who knows? Are you a skyscraper developer? You moron, you absolute idiot. On unrelated news, guess which lovely game got fauna first: https://www.youtube.com/watch?v=Y6MnYX6OJvM&t=104s
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# ? Aug 8, 2020 23:49 |
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"Time to explain for those who don't get it, what is Star Citizen."
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# ? Aug 9, 2020 00:04 |
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It's almost there
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# ? Aug 9, 2020 00:05 |
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Excited
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# ? Aug 9, 2020 00:08 |
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They start to get it. Sometimes, even in Cultist closed bubble forums. On 3.10:
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# ? Aug 9, 2020 00:08 |
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I think there's a bestseller in the making. It would have to be very layman's terms, like how A Brief History of Time only has one equation in it, but it would also need to scathing and venomous to arouse the reader's interest. You would give a blow-by-blow account of how one mildly famous, mildly talented man who somehow got booted from Hollywood was able to conjure so much funding from consumers. You'd draw up portraits of all the major players: where they came from, what impact they had on the project, and when they fled the coop with cash in hand. Again and again you'd need to hammer down how absurd it is to pay actual money for pictures of a spaceship. You would end every chapter with "Despite these setbacks the funding did not stop. "It'd be like Bad Blood, but fatter. I don't give a poo poo about space-sims, but I do hate when someone poisons the well that is crowdfunded game-development.
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# ? Aug 9, 2020 00:31 |
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I love digging through old threads and all their delusion And all that contrast now in 2020. Still a pre Alpha PTU techdemo with all crucial content + mmo + features almost completely missing and especially SQ42 MIA. In year 9. Radio silence from CR, missing trailers, failing to deliver a ROADMAP after 4 months of promising better roadmaps. lol Star Citizen: All us Citizens are playing the role of the producer btw the dude who posted this: Last seen: May 20, 2017 and: F
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# ? Aug 9, 2020 00:34 |
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STAR CITIZEN MOST LIKELY BIGGEST FLOP? 20.01.2015 https://www.youtube.com/watch?v=3OxQKbxiohA Reading the comments, half of a DECADE later is Chris Robbers does not make average scams
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# ? Aug 9, 2020 00:42 |
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Antigravitas posted:That's honestly utterly crazy to me. When you look at other games they start at the technical stuff. Eve Online was a 2D game with placeholder sprites in the beginning because they just needed some rudimentary mockup of a client to make sure their server tech worked! These fundamental things need to be ironed out in the very beginning because they become impossible to change later. That's why serious projects spend so much time in pre-production making prototypes to figure out the problem space! This is utterly basic project management stuff, for fucks sake. This is my go to response to Citizens when they go on about all of the “progress” that has been made on the game. It’s absolutely baffling that after 8 years and $300 million down the drain, they still haven’t built or even in many cases planned the basic infrastructure for an MMO that’s supposed to support thousands of players interacting simultaneously in massive space battles.
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# ? Aug 9, 2020 00:42 |
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I would love to read their "reasoning" now. Reading how their mental gymnastics explain thios shitshow now. Exactly 5,5 years and 200 Million additional Dollars later, while 0% of SQ42 is released. While like 90% of the SC fundamental content, MMO features, ecosystem, professions, 1000 player batttles etc. are still missing. "The biggest and best game ever for it's price" 😂
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# ? Aug 9, 2020 00:47 |
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Antigravitas posted:That's honestly utterly crazy to me. When you look at other games they start at the technical stuff. Eve Online was a 2D game with placeholder sprites in the beginning because they just needed some rudimentary mockup of a client to make sure their server tech worked! These fundamental things need to be ironed out in the very beginning because they become impossible to change later. That's why serious projects spend so much time in pre-production making prototypes to figure out the problem space! This is utterly basic project management stuff, for fucks sake. That's one thing that's fascinated me about SC is the weird priorities they put on things. Like they had all these ships but didn't have female character models till like last year.
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# ? Aug 9, 2020 00:53 |
Pixelate posted:unmute for full ambiance Oh I just noticed the ice cream cone. I like how the player is as confused looking as I am.
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# ? Aug 9, 2020 01:04 |
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Pixelate posted:unmute for full ambiance I assume that the reason the male character is staring vacantly at odd angles because the player is trying to navigate the "Inner Thoughts" menu?
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# ? Aug 9, 2020 01:11 |
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Lammasu posted:That's one thing that's fascinated me about SC is the weird priorities they put on things. Like they had all these ships but didn't have female character models till like last year. What's weird about that? You can sell the ships, while the female model is expected to be free
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# ? Aug 9, 2020 01:30 |
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Lammasu posted:That's one thing that's fascinated me about SC is the weird priorities they put on things. Like they had all these ships but didn't have female character models till like last year. They put off the female character models on purpose. They know their consumer base and wanted to hold off the creeps as long as possible. Flannelette posted:Oh I just noticed the ice cream cone. I like how the player is as confused looking as I am. Looks totally normal to me... Don't you also eat ice cream cones in fern-filled techno bars while wearing a top hat? [edit-] I actually unmuted that for the first time- apparently it's also a seaside fern-filled techno bar... I remember the game having kinda decent music all things considered- what, is the music guy not on the payroll anymore? They couldn't have piped in a generic fern-techno beat? Or even an archered version of the Star Wars cantina song? Zazz Razzamatazz fucked around with this message at 01:45 on Aug 9, 2020 |
# ? Aug 9, 2020 01:42 |
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I isolated this moment because I love it so much Her thumb is wild right at the end there
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# ? Aug 9, 2020 01:55 |
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Zazz Razzamatazz posted:They put off the female character models on purpose. They know their consumer base and wanted to hold off the creeps as long as possible. Yeah I think it’s why the haven’t put in a single hint of sexuality into the game, not even a racy advert. They know the inevitable consequences of pouring any fuel onto that fire. The next thing you know the top post on Spectrum will be a demand for a $1000 sex dungeon ship.
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# ? Aug 9, 2020 02:41 |
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# ? Mar 29, 2024 16:37 |
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https://www.youtube.com/watch?v=1KilF6mQO2k
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# ? Aug 9, 2020 03:01 |