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BumbleOne
Jul 1, 2018

by Fluffdaddy

Quavers posted:

https://www.reddit.com/r/starcitizen/comments/guvfp5/this_week_in_star_citizen_roberts_space/

:trustme: Last but not least, we’re aware that many of you eagerly await the Squadron 42 Update video we had mentioned previously. We’re eager too! So much so, that we jumped the gun and posted a publish date prematurely. We mentioned editorial issues, and to be very specific about what that meant, the video just wasn’t good enough, which oftentimes can be the case when working creatively. It’s very rare that we publish any video without it going through some level of iteration – our goal is to provide you all with meaningful content after-all. For this episode, it lacked the b-roll to properly illustrate what we were discussing, which led to it feeling like a lot of words without visual substance. We played with it, and added more visuals to better accompany our discussion. However, it became clear that we still weren’t quite there. So we’ve had to re-shoot some of it to better reflect what we want to show.


:lol:

i am very eager to shitpost on this forum! so much so that i jump the gun and prematurely post the publishing date of my next post which will be tomorrow

BumbleOne fucked around with this message at 22:41 on Jun 5, 2020

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Dooguk
Oct 11, 2016

Pillbug

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

I wonder what he's playing?

Kosumo
Apr 9, 2016

Sanya Juutilainen posted:

You really should stream, your voice would be competitive to OAnt.

EDIT: Stream any game that's playable, so not Star Citizen.

He delivers his words like he was a presenter on Playschool.

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
#9

BumbleOne
Jul 1, 2018

by Fluffdaddy

Zazz Razzamatazz posted:

I wonder what he's playing?

Dooguk
Oct 11, 2016

Pillbug

Zazz Razzamatazz posted:

I wonder what he's playing?

A piano. With his feet.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

So it turns out the most recently designed mall is just straight up ripping off Apple now:

his nibs
Feb 27, 2016

:kayak:Welcome to the:kayak:
Dream Factory
:kayak:
Grimey Drawer
#10

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Dooguk posted:

A piano. With his feet.

Either that, or he's just really excited about ED getting space legs.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Star Citizen has announced the winners of the INVICTUS FLIGHT CONTEST

The objective was to do a formation flying film. Unfortunately, the game doesn't really feature a flight model, so the top 3 videos are herky-jerky framerate nightmares of ships doing very slow barrel rolls and noclip-hovering next to each other while overly epic music plays.

https://www.youtube.com/watch?v=ek1GLE6Ly9s

https://www.youtube.com/watch?v=Jbm9402_JnM

https://www.youtube.com/watch?v=ulS7nMbjQfg


Brilliant! Inspirational!

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Sarsapariller posted:

So it turns out the most recently designed mall is just straight up ripping off Apple now:



I am quite sure I have also seen the logo somewhere before, basically 100 % the same. Can't remember where it was, though

Beet Wagon
Oct 19, 2015






someone post that time I killed wtfo in star marine lol

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Sarsapariller posted:

Star Citizen has announced the winners of the INVICTUS FLIGHT CONTEST

The objective was to do a formation flying film. Unfortunately, the game doesn't really feature a flight model, so the top 3 videos are herky-jerky framerate nightmares of ships doing very slow barrel rolls and noclip-hovering next to each other while overly epic music plays.

https://www.youtube.com/watch?v=ek1GLE6Ly9s

https://www.youtube.com/watch?v=Jbm9402_JnM

https://www.youtube.com/watch?v=ulS7nMbjQfg


Brilliant! Inspirational!

Were they required to fly through that building to qualify for the contest?

Sanya Juutilainen posted:

I am quite sure I have also seen the logo somewhere before, basically 100 % the same. Can't remember where it was, though

I don't know, the only thing it reminded me of was the logo for the Visitors in that 80's V miniseries.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Reminded me slightly of the old Cingular logo.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Bumble He posted:

i am very eager to shitpost on this forum! so much so that i jump the gun and prematurely post the publishing date of my next post which willmay be tomorrow

We would like to apologise to our fans of shitposting but one of our team accidentally implied he would definitely shitpost tomorrow, this was a mistake. We cannot promise to provide shitposts tomorrow at this time.

we continue to be passionate about ensuring the highest quality shitposts with the help of you our fans

Wrecked Angle
May 12, 2012

"JURASSIC PARK!"

Quavers posted:

https://www.reddit.com/r/starcitizen/comments/guvfp5/this_week_in_star_citizen_roberts_space/

:trustme: Last but not least, we’re aware that many of you eagerly await the Squadron 42 Update video we had mentioned previously. We’re eager too! So much so, that we jumped the gun and posted a publish date prematurely. We mentioned editorial issues, and to be very specific about what that meant, the video just wasn’t good enough, which oftentimes can be the case when working creatively. It’s very rare that we publish any video without it going through some level of iteration – our goal is to provide you all with meaningful content after-all. For this episode, it lacked the b-roll to properly illustrate what we were discussing, which led to it feeling like a lot of words without visual substance. We played with it, and added more visuals to better accompany our discussion. However, it became clear that we still weren’t quite there. So we’ve had to re-shoot some of it to better reflect what we want to show.

To properly set expectations, this specific video is just another way to share more information by checking in with Brian Chambers and some of the devs and seeing what they are working on. Our goal overall is simply to create more ways to share Squadron 42 progress updates with you, especially in lieu of the Roadmap visualization which is being updated. We don’t want to leave you in the dark! So, while progress continues on an updated Roadmap (which we’re looking forward to rolling out), stay tuned and we’ll update the community content schedule as quickly as possible, and not before it’s ready.



:lol:

They've literally got half the sub-reddit now espousing how difficult it is to release a loving youtube video.

I wonder if someone at CInotG is seeing just what they can get the faithful to defend?

August 2022;
CIG: Unfortunately due to power outage all our computers got turned off. We'll be able to release further content just as soon as we re-factor our digital-programming devices from their current, un-powered state to fully functioning collections of micro-processors. We'll be planning to produce a road-map for this activity shortly, and will update the 'Restoring Electrons' schedule when we know more.

r/starcitizen: All you people posting CInotG just need to 'turn the computers back on' should take some time out and come back in a few months. I expect CInotG are using technology way in advance of ours and their digital-programming devices aren't as simple as your gaming computers. I trust CInotG know what they are doing and as they said they are working hard to update the 'Restoring Electrons' schedule. These things take time, particularly as they're now working in the dark, but I'd rather wait and have a fully functioning collection of micro-processors than cut corners and use a normal computer like EA or their ilk.

EDIT: When you think you're being daft and CIG themselves one-up you in the very next post. :wtchris:

Wrecked Angle fucked around with this message at 00:00 on Jun 6, 2020

Quavers
Feb 26, 2016

You clearly don't understand game development
:toot: Sq42 Monthly Report

https://mailchi.mp/cloudimperiumgames/squadron-42-update-142652

:trustme: They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.

:wtchris:

https://www.youtube.com/watch?v=i3RqDp7i308

Beet Wagon
Oct 19, 2015





Quavers posted:

:toot: Sq42 Monthly Report

https://mailchi.mp/cloudimperiumgames/squadron-42-update-142652

:trustme: They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.

:wtchris:

https://www.youtube.com/watch?v=i3RqDp7i308

God I love me some Encabulators

https://www.youtube.com/watch?v=Ac7G7xOG2Ag

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Sarsapariller posted:

New star citizen video: https://www.youtube.com/watch?v=k4BN1eKumsg

In this episode: A mechanic (restricted flight zones) developed in response to a poorly thought out design decision (open cities) turns out to have been poorly thought out, and needs to be redone- again! The solution this time- complicated spline-based flight paths that you'll die if you deviate from. Hope you aren't flying a giant unwieldy boat that can't change direction! I like that they're gradually just developing themselves back to the concept of the entirely-restricted city, with a cutscene of your ship landing. Another year or two and they'll almost have this basic, basic concept down.

Also in this episode: A mechanic (inventory systems) that has been redesigned at least 3 times to my knowledge turns out to have been poorly thought out, and needs to be redone- again! The solution this time is some kind of diablo-esque draggable icons with fixed sizes, except it's CIG so they're taking a completely unfinished prototype and billing it as an exciting new revolution instead of "Basic poo poo we should have thought of 7 years ago." An exciting next step and a further iteration of inventory management for players, says Lando! Churn baby churn.

Also in this episode: They've almost figured out how to make a re-entry effect that looks cool. Many, many hours have been spent on this. Also they figured out how to make spaceship interiors be on fire, which is good because now they can resemble the true state of the rest of the game.

Also in this episode: more shopping malls! Seriously. Gotta have those shopping malls! "Maybe even an npc or two with missions of their own," says Lando. poo poo dawg, really? I don't feel like that's necessary, do you?

Also in this episode: "Cargo decks," which appears to be another big static level that's intended as yet another road block for anyone trying to actually play the game but I don't really understand what the intent is here.

Finally, new ocean shaders! The demo video of this runs at like 10 fps. Your game engine is bad!

This is just Superman 64 now.

Bubbacub
Apr 17, 2001

Quavers posted:

:toot: Sq42 Monthly Report

https://mailchi.mp/cloudimperiumgames/squadron-42-update-142652

:trustme: They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.

:wtchris:

https://www.youtube.com/watch?v=i3RqDp7i308

I can't tell if I'm reading a parody or not. They finished the first iteration of the bartender?

Bubbacub
Apr 17, 2001

Sarsapariller posted:

Star Citizen has announced the winners of the INVICTUS FLIGHT CONTEST

The objective was to do a formation flying film. Unfortunately, the game doesn't really feature a flight model, so the top 3 videos are herky-jerky framerate nightmares of ships doing very slow barrel rolls and noclip-hovering next to each other while overly epic music plays.

https://www.youtube.com/watch?v=ek1GLE6Ly9s

https://www.youtube.com/watch?v=Jbm9402_JnM

https://www.youtube.com/watch?v=ulS7nMbjQfg


Brilliant! Inspirational!

Holy poo poo these are terrible. There are actual aerobatic teams in DCS: https://www.youtube.com/watch?v=6mvdw3wl_yI&t=267s

Beet Wagon
Oct 19, 2015





Bubbacub posted:

Holy poo poo these are terrible. There are actual aerobatic teams in DCS: https://www.youtube.com/watch?v=6mvdw3wl_yI&t=267s

In fairness, DCS actually has a flight model.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Beet Wagon posted:

In fairness, DCS actually has a flight model.

:carol: https://www.youtube.com/watch?v=e3uOMCfopR8 :carol:

Quavers
Feb 26, 2016

You clearly don't understand game development
:toot: Theaters of War is back in Evocati testing

https://pastebin.com/WP1Tz5sP

Poor Performance
Performance has been the main focus of the team. We’ve addressed numerous issues (just over half of the changes between these tests were performance focused) and improved art/code/setup specifically in mind for performance.

Too easy to go out of bounds in ships
Increased the OOB area on foot, vehicles and ships.

VOIP inconsistent
Addressed VOIP issues present in both ToW and the PU which includes specific party and proximity issues.

Poor audio quality
Many audio issues addressed including repetitious commander audio cues, distortion, missing data, reverb, ship thruster audio and others.

No “squad” or “friend” mechanics
A few bug fixes to make party mechanics and VOIP connections work better

Partying and party launch were inconsistent
Players can now rejoin specific in progress matches that they disconnect and if it isn't available, a message is displayed. Partying no longer disables the ability to launch TOW and launching as a party should pull everyone into the same match.

UI issues
Made optimization to performance and fixes to some icons disappearing/reappearing, crashes and very importantly the mouse cursor disappearing in the spawn screen. Cleaned up the chat window and its position.


Sight alignment
All sights have now had a pass and have been tuned and re-aligned.

VFX and splash damage
Updates to most VFX including art updates and some performance optimizations also aligned splash damage for some weapons to be closer to the VFX.

Art Quality
Many updates including material changes, bug fixes, performance and other art updates including wind, sun direction updates, shadow fixes, decal usage, color-grades and others.

Ship Balance
Updated some ship variants, ships, and loadouts to be better matched.

Stability
Numerous crash fixes.

We want more! We will be doing two more 3 hour play-tests this Saturday and Sunday.

NOTE: This test is under NDA.

Instructions for the Test Theaters of War can be found on the front end main game menu (replacing AC/SM). Only Evocati will have access and access will only be granted at the allotted times. When the time comes up, you can login and see the game option. If you are already online when the play-test starts, you will need to re-log to see the game mode. Theaters of War also uses the new party system and you can create squads on the front end and party launch into a game much as you would into the PU. VOIP has been enabled for this game mode and uses standard PU VOIP controls with the ability to swap between party, team, and global chat.

Please use the PTU issue council to report any issues you encounter and NOT the public issue council. If you have comments or feedback for the development team, use this thread to voice them and up-vote shared sentiment.

Current Known Issues
If a defending player contests a hacking terminal, the countdown will continue despite the zone being "contested".
Spawn barriers occasionally block players when they shouldn't.
Players sometimes fall through the world when on foot.
Dropped weapons are sometimes not cleared.
There's no UI indicator at the top of the screen to show progress for the capture of C.
Throwing a grenade may cause your weapon to stow.
Music may be missing if a player joins the game late.
The Ursa Rover has invisible collision for the lower part of the body in the drivers seat, which stops bullets.
Ground vehicles slide around incorrectly after losing a wheel.
Cyclone and Ballista can spawn partially clipped into the ground.
Outlaws are not given points for resetting linked terminals in phases 2 and 3.
Ground vehicle wheels don't register damage.
Players spawn with secondary weapon equipped.

Play-test Schedule Tests will be 3 hours long each, Saturday and Sunday.
ToW 3 hour playtest - Saturday : 14:00 CDT | 19:00 UTC | (SUN) 05:00 AEST
ToW 3 hour playtest - Sunday : 14:00 CDT | 19:00 UTC | (MON) 05:00 AEST

Feedback
Please leave any and all feedback on the mode, but we are very curious about :
Performance: Areas/phases/situations where the game performed poorly or well
Desync: If you encountered any and in what scenario. What were you or your opponent doing at the time.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS
Ah, good old "Players sometimes fall through the world when on foot."

Rugganovich
Apr 29, 2017

Aqua Seafoam Shame posted:

Have to say I just fired up Elite after a long time without playing and I find myself enjoying it more than I expected, given the general hostility towards in on this thread. Sure, you have to use your imagination a lot to immerse yourself in it, but that reminds me of the old DOS days, when most games were like that to some degree or another. Besides, if this alternative is having to actually walk a character around to perform basic tasks, a la SC, I know I prefer elite's version.

Sure, having a walky-man is fun as well, but not everything has to be a Ubisoft or Rock Star game. Just show me some cool space stuff and let my imagination do the rest, and I'm pretty good. Throw in some progression mechanics and I have stuff to do. How bad is that, really?

I bought elite as it was the successor to the original. It was exactly as I expected and wanted.

It's like when people bash V2 or V3 of a game, with comments like "the first game was perfect, why can't they just make the new game like the first but with better graphics etc."
This is what DB said ED would be.

I can only assume that people who aren't fans never played the original game.
:shrug:

Pixelate
Jan 6, 2018

"You win by having fun"
Aww, Charlie Hall made it all about Star Citizen.

https://www.polygon.com/2020/6/4/21280444/elite-dangerous-odyssey-announcement-space-legs-star-citizen-vr

Gotta get that star citizen + VR SEO going somehow

quote:

Frontier also said that the expansion will feature combined-arms combat, bringing together surface vehicles and starships with players on the ground. That could potentially bring Elite in line with the vision for the Star Citizen project’s multiplayer game, which recently detailed a 40-player combat mode called Theaters of War.

I guess they are both buggy pre-alphas currently

Pixelate fucked around with this message at 01:52 on Jun 6, 2020

Kellanved
Sep 7, 2009
Citizens should just play X4 . The X games fulfill my space chariot needs, and X4 is currently at that Egosoft playable(-ish) stage. Still buggy in places, so you could let it marinate for another year or so while they patch it or the modders fix it. As it is done in Egosoft games. Or just get X3:TC and go wild, less pretty, less features but a lot more stable.
They're charming games, been playing them since like 2000. Space trucking experience > Elite's, and you can do a lot more in them.

Rotten Red Rod
Mar 5, 2002

I'm starting to get the impression that even a well done space sim is going to be kind of boring

Quavers
Feb 26, 2016

You clearly don't understand game development
I've just started playing Command & Conquer Remastered, and the nostalgia is causing me to rub so furiously I'm going to start a fire

When you first run the game it goes through a fake :airquote:install:airquote: screen while :airquote:detecting your hardware:airquote:, including the old poo poo like Soundblaster 16 and IRQ settings.

:fap:

Quavers fucked around with this message at 02:03 on Jun 6, 2020

Pixelate
Jan 6, 2018

"You win by having fun"
lol only just seen this

quote:

In the meantime, everyone who pledged before $52 million gets a jetpack!

The BB-12 is a brand new Manned Maneuvering Unit from Azure Sky Aero. Whether you are engaging in precision mining operations or delicate salvage retrieval, the BB-12 is capable of EVA operation for six uninterrupted hours. This new model features twenty-four precision nozzle thrusters and two redesigned heavy-duty tanks of gaseous nitrogen propellant, capable of being hot-swapped while on the drift or refueled back on the ship. With the BB-12, Azure Sky has once again cemented their place as the premier EVA tech provider.

Kellanved
Sep 7, 2009
Between X4, Elite, NMS, Rebel Galaxy, and even damned Eve Online, there's almost too much space game floating around. All of them do parts of what Star Citizen promised, and a lot more than what is playable. I just wish I had the free time to play them all.

The Titanic
Sep 15, 2016

Unsinkable

Oh poo poo :lol:

The Titanic
Sep 15, 2016

Unsinkable
So I played the most exciting game of Star Citizen today!!!!

Uninstalling this poo poo.

Turns out it doesn't delete anything and you need to go in and manually delete the folders. Great job, cig.

sebmojo
Oct 23, 2010


Legit Cyberpunk









The Titanic posted:

So I played the most exciting game of Star Citizen today!!!!

Uninstalling this poo poo.

Turns out it doesn't delete anything and you need to go in and manually delete the folders. Great job, cig.

same, friend.

free at last, i'm free at last.

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

Quavers posted:

I've just started playing Command & Conquer Remastered, and the nostalgia is causing me to rub so furiously I'm going to start a fire

When you first run the game it goes through a fake :airquote:install:airquote: screen while :airquote:detecting your hardware:airquote:, including the old poo poo like Soundblaster 16 and IRQ settings.

:fap:

The best part of RA2 - and that's saying something, considering it was awesome overall. To me, it was the best in series and I believe the best RTS I ever played.

https://www.youtube.com/watch?v=wKjPls9YGcI

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
So, just to be clear, since CIG declared themselves to be black allies, they've surely taken a zero tolerance stance on racism and have banned the racists from their forums and refunded their pledges, right?

MilesK
Nov 5, 2015

Even before covid broke out, I've struggled with my mental health.

I'm Autistic, ADHD, and have CPTSD, so my outlook on life has always been pretty critical, scattered, and negative.

When covid broke out I made a buddy locally online who loves Star Citizen as much as I do. I didn't have much cause to play on my own, and didn't really know a huge amount about what to do since adventuring alone is inherently and undeniably a sad experience.

Since then, Me and my buddies have gotten fully immersed, I read every blog post, every road map update, I spend my time split between the subreddit, facebook groups, discord chats, and spectrum and I LOVE EVERY MOMENT OF IT!

This community and game is such an amazing thing for someone like me, because I can let my autism run wild with it's obsessive natures, and everyone in the community is like "THAT'S AWESOME, check out this cool thing you can do as well" and it leads to adventure after adventure.

Star Citizen gives me something to be excited about, something to look forward to, something to take part in, and something to help build and I am so thankful for it's existence.

I know we talk a lot about bugs and server disconnects and how long it's taking them, but I just wanted to take a moment to recognize the community around it. You guys loving rule.

See you in the verse <3

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Beet Wagon
Oct 19, 2015





Pixelate posted:

lol only just seen this

:laffo:

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