|
For a game getting ready to enter alpha/beta in 2020 you'd think they'd have more to show. Is 2020 the year that finally ends this charade?
|
# ¿ Dec 25, 2019 20:43 |
|
|
# ¿ Apr 25, 2024 20:07 |
|
Been away from the SC drama for awhile after getting burned out when this thread was moving a mile a minute and quarantined to its own sub. Nice to get caught up. The SQ54 end of year teaser was amazing. It gives me hope that this is the year the project finally implodes, though I feel like it'll probably slowly fizzle and fade rather than supernova. I saw some people talking about Sandi being gone. Where did she go??
|
# ¿ Jan 16, 2020 15:22 |
|
how does ED combat compare to SC? I played ED briefly, like enough to manually land the ship and fly around some points, but I only battled once or twice and can't remember poo poo I did play IL2: Sturmovik for awhile. Please compare it to that instead.
|
# ¿ Jan 30, 2020 04:26 |
|
Jobbo_Fett posted:Borderlands 3 is abject trash and nobody should play it.
|
# ¿ Mar 21, 2020 13:37 |
|
How's that Squadron 42 update video coming?
|
# ¿ May 26, 2020 20:37 |
|
Anyone read through the SQ42 update email they blasted out about an hour ago? Seems like a lot of technobabble and for some reason they talk a lot about bartender AI which confused me like, why aren't NPC actions just heavily scripted in a single player game. Why do we need dynamic AI. Also: quote:Last month, Narrative continued to support Design by providing notes and feedback during playthrough sessions. They also undertook dedicated playthroughs to identify where new dialogue lines could provide clearer guidance and explanation. This month, scripts will be created and the lines will be recorded using placeholder actors to get them in-game as soon as possible. By minimizing the turnaround time, future pickup sessions with actors will be much more efficient.
|
# ¿ Jun 4, 2020 01:45 |
|
What happens if they can't get the original actors to do the lines? I don't know how these things work. Is there some contractual obligation to phone in re-shot lines 5 years after you recorded?
|
# ¿ Jun 4, 2020 01:54 |
|
Pixelate posted:The bartender is the root of all their subsumption AI, the fulcrum upon which worlds will be balanced, the font of all emergent realism. And a purveyor of perpendicular liquor.
|
# ¿ Jun 4, 2020 15:11 |
|
That video is so good. And so begins the great scaling down to realistic expectations. There's going to be a lot of tears.
|
# ¿ Jun 5, 2020 15:30 |
|
Last King posted:if you need a really good space sim fix (and aren't put off by 2d), you should check out star sector (https://fractalsoftworks.com/) for real. Seriously. Check it out.
|
# ¿ Jun 7, 2020 19:24 |
|
Remember when the big end of year SQ86 reveal was just a parade of art assets spinning in a glorified model viewer? I need to see this game. RELEASE THE VIDEO COWARDS
|
# ¿ Jun 10, 2020 03:55 |
|
Quavers posted:Time to take a longer break quote:Yes yes and yes.
|
# ¿ Jun 10, 2020 12:11 |
|
Sillybones posted:I bought the game package but it didn't come with a ship. I've looked into it and I think the Nautilus is pretty cool. It says it costs 725, but I can't work out how those credits convert into dollars. Is it like 100 credits per USD? I am sorry for your loss.
|
# ¿ Jun 10, 2020 15:45 |
|
Kosumo posted:*Spend all night writing a 16 page rebuttal to Derek Smart defending your 'not-wife, wife, now ex-wife'. Hard to believe it was 5 loving years ago.
|
# ¿ Jun 10, 2020 22:44 |
|
So about the SQ42 video they keep hoping we all forgot about... It is never coming out, is it?
|
# ¿ Jun 18, 2020 00:52 |
|
|
# ¿ Jun 18, 2020 17:22 |
|
I can't tell if that is serious or not. Help
|
# ¿ Jun 18, 2020 17:24 |
|
Thread gets bad when the content well dries up. Let's hope they open them spigots soon.
|
# ¿ Jun 18, 2020 19:17 |
|
Well, hopefully he gives up the forums and fucks off. The Star Citizen threads here have provided me endless amounts of joy. I mean I like the other stuff too, but these SC threads, and the now defunct subforum, have really captivated me. Thank you for your service commandos
|
# ¿ Jun 24, 2020 21:15 |
|
Isn't the jump over a bit premature? I mean at least wait until Lowtax closes the forums and replaces this with some idiotic landing page about how he's the real victim. ...but maybe, just maybe, his heart will grow a few sizes bigger and he'll agree to hand over control... (see you on B&R, probably)
|
# ¿ Jun 25, 2020 20:16 |
|
SQ42 video is now 41 days overdue.
|
# ¿ Jun 30, 2020 22:52 |
|
Sandweed posted:I'm hoping for this to but everything points to it being just so incredibly mediocre nobody is going to bother. Between crobbers writing and sandi's acting, i think there will be some laughs. Might need the rifftrax treatment or a red letter media review, though. Edit - are we really gonna get thru page 911 without the infamous gif?
|
# ¿ Jul 1, 2020 14:37 |
|
Squadron 42 Update Lot of words. quote:The first iteration of the vendor behavior is also nearing completion. June saw the addition of patrons that can order a drink, bring it to a table, and then return it to the counter. quote:They also began leveraging the usable system functionalities of the bartender in a combat scenario. In the social environment, they created the concept of usables that can produce and accept items: quote:Improvements were made to the debug draw of the Subsumption logic, allowing Subsumption functions, use channels, and conversations to display the updated value of their local variables. quote:The Character Team continued to work on hair, with blonde hair making progress. quote:“Our Vanduul base body needed to be tweaked and reskinned so that we could achieve higher fidelity animations. We’re wrapping the pass up this week and making an update pass on all Vanduul armors.” -The Character Team quote:This included further improvements to conversations with NPCs. For conversations, markup tech enables them to be interruptible at various chosen points. Last month, they added the capability to markup acknowledgments. This means they can choose the points where two NPCs would glance over to the player if they’re in the vicinity. The goal is to maintain the integrity of scenes and mo-cap as much as possible, so instead of an immediate “robotic” glance whenever a certain distance is reached, the designers created a way to choose variables and mark-up the scene intelligently. Not all conversations between NPCs warrant immediate attention from the player; sometimes they’re in deep discussion and rarely glance over to the player. The designers can dial this in with absolute precision, choosing the percentage of eyes, head, neck, and body independently if they want to. quote:Gameplay Story continued to support Design with abandons and interrupts, this time on chapter four, and worked through new scenes from later in the game. Current focus is on implementing the remaining 28 scenes, which involves planning with Design, working out how scenes will function, and breaking down animation requirements.
|
# ¿ Jul 2, 2020 01:57 |
|
The way these notes read they are spending a tremendous amount of time and effort trying to nail the "interactive movie" feel at the expense of actual gameplay. It's not even VR. Why are they wasting years on trying to perfect cutscene technology? I mean we already know why, but clearly this is the big impediment. CR's obsession with remaking Wing Commander: The Movie (they won't laugh at me this time) has doomed this entire project from the start.
|
# ¿ Jul 2, 2020 03:17 |
|
schadenfreude overload, truly the best Christmas presentquote:I find it amazing that after several "Dont do this CIG, its going to be a loving car crash" threads on Spectrum, that CIG make the decision to pull it because it looks like its going to be a car crash. quote:When they're doing it this often, with the same results every single time, I have to believe it's not longer an accident, but just plain dishonest marketing to sucker more people into buying their stuff. quote:It would be a good idea not to send press releases about something you haven't fully tested yet, which in case of the current game state means - half a quarter and a couple hotfixes have been made. quote:Sorry Zyloh, but I disagree with you on this one. Stop marketing stuff you can't deliver on time. We, old backers are tired of this. quote:right. they just give us poo poo performance and bad server+no event quote:I love you Zyloh but "choose whats best for the game" and put in only the half of the Idris cuz of SpOiLeRs is not the best imho. It looks ugly AF and you can see through the ship everywhere cuz half of the stuff is missing. You don't want to push out unfinished stuff but put THIS Idris into the PU. I would rather do without the Idris instead of an ugly buggy Idris... Just my opinion. quote:then pls remove this ugly and buggy half ingame Idris, thanks quote:a) i am happy they are iterating / polishing quote:This game as a whole has been in development for 8 (9?) years and there's barely anything to show for it. They genuinely don't seem to be able to actually create anything, there's a serious and persistent failure of management somewhere quote:Remember 2016? quote:I expect this is going to be delayed for a loooong time like theaters of war. And 3.0. And star marine. And sq42. And everything else cig does. quote:And one day, it will simply be gone. Never released, but no one is asking about it anymore and they quietly took it off whatever excuse for a roadmap they have by then. Star Citizen: And one day, it will simply be gone
|
# ¿ Dec 23, 2020 15:41 |
|
Squadron update is out.quote:Social AI worked on the usables required to implement a full cycle of the NPC chowline mentioned in the last SQ42 report. This process includes NPCs collecting crockery, dispensing food and drink, picking up cutlery, carrying food to a seat, sitting down, eating, drinking (with the levels of food and drink decreasing), and clearing up. This builds on existing usable work but uses features in ways that haven’t been done before, where the state of a previous usable is necessary for the next one. For example, NPCs can’t dispense food unless they have a bowl and can’t eat food unless they have picked up the cutlery to eat it with.
|
# ¿ Jan 21, 2021 02:26 |
|
https://mailchi.mp/cloudimperiumgames/squadron-42-update-143632?e=f8228fdf6f They sound really close to being ready for beta.
|
# ¿ Jan 21, 2021 02:31 |
|
They still can't get their janky rear end Morrow tour to not look like rear end. Lots of mentions in the update about putting significant time into it. When was the last time we had gameplay footage? 2018? Not counting last years new year's surprise of spinning art assets in their model viewers.
|
# ¿ Jan 21, 2021 03:24 |
|
Yeah I mean it's all smoke and mirrors. I think the real stopper is the fact that all the space ship stuff runs like dogshit and they don't know how to fix it. Because it is likely impossible in that engine. I just skimmed through the 2018 gameplay trailer and the interior stuff wasn't bad though framerates dipped a lot... but once they hit space it quickly becomes a slideshow when anything starts happening.
|
# ¿ Jan 21, 2021 04:17 |
|
SQ52 cliffnotes -implemented AI potty and wash mechanics -AI engineers now walk around ship and pretend to fix wall panel and change imaginary fuses -added some stuff so they can debug AI (early days still, remember) -worked on basic animations that should have been done 3 years ago -added some new weapons because early days -created and refactored cinematic pipeline -did some new mocap -refactored a lady's hair -current cinematic team milestone: noodle bar scene where we eat noodles -feature team added ability for cinematic team to shoot missiles -QA gets the shortest blurb (surely this is a good sign) which talks exclusively about supporting cinematic team (I'm sure there's nothing else that needs testing) -UI making a new star chart quote:The current milestone features a scene around a table at a noodle bar, which has challenges very different from animating kilometer-long nav-splines. For example, a character eating noodles with chopsticks means the team have to animate fingers, sticks, a box, and noodles (and possibly film themselves eating on their lunch break for reference). The scene’s state machine must be considered too, with animation idles and fragments in mind. They must also cater for players arriving at varying times due to potential side activities on the way to the scene.
|
# ¿ Feb 4, 2021 15:14 |
|
Isn't Morrow the name of the ship? Somehow they've managed to to spend 5+ years and still not have it finished. Because instead of canned scripting, they are trying to implement full on dynamic AI. Look at all the time they wasted in Shart Citizer on the Bartender and how it turned out. Complete lack of management. They need to bring in the Bobs and do some restructuring if any of this is ever going to see the light of day. With the Calders involved, maybe that's already started happening behind the scenes?
|
# ¿ Feb 4, 2021 15:47 |
|
oh no
|
# ¿ Mar 19, 2021 01:20 |
|
ronmcd posted:I still don't get Theatres of War. Was it not supposed to be a sort of throwaway test bed to help improve the PU? But now it's sounding like an actual product, Firesprite called it the "forthcoming Star Citizen multiplayer mode, “Theaters of War” (working title)".
|
# ¿ Mar 19, 2021 01:34 |
|
|
# ¿ Mar 19, 2021 02:03 |
|
"this will not impact your game access at this time" After all these years together, it feels bad to see it go down like this. Cheers Lethality, I salute you. o7
|
# ¿ Mar 19, 2021 04:44 |
|
|
# ¿ Mar 19, 2021 14:47 |
|
quote:Any workarounds to keep the Prospector from killing me every day?
|
# ¿ Mar 19, 2021 16:16 |
|
quote:Yesterday at 6:48 pm
|
# ¿ Mar 23, 2021 12:57 |
|
A citizen dares to ask what SC will look like in 2025 https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/in-what-state-will-star-citizen-be-in-2025 SynthWave-CIG posted:Hey everyone, Nightrider-CIG posted:Hello,
|
# ¿ Mar 24, 2021 12:05 |
|
|
# ¿ Apr 25, 2024 20:07 |
|
Gravity_Storm posted:I love E:D but you need to be in the mood for it. Its slow paced, peaceful, sometimes monotonous, progress happens over time. I was basically going to post this. Thank you.
|
# ¿ Mar 26, 2021 03:01 |