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Neurotic Roleplay posted:jesus christ how broke is your brain if you keep up with and talk about this dumb loving game. and no, you aren't doing it "ironically" It's true, this game is like 10,000 spoons when all you need is a knife.
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# ¿ Sep 6, 2019 17:15 |
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# ¿ Apr 24, 2024 06:29 |
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RBA Starblade posted:Jesus Christ I don't think he had anything to do with it.
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# ¿ Sep 6, 2019 19:34 |
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colonelwest posted:Citizens call this hacked together Cryengine Mod the best looking PC game ever. Why is the space station so cold? Dude has to wear a toque. Poor Miles Eckhart is in a bar wearing like 4 coats. So cold.
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# ¿ Sep 6, 2019 21:26 |
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Hav posted:The number of 'Pong' replies tends to really heavily underline the age of the backers. Squash 1 and Squash 2? Wow!
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# ¿ Sep 13, 2019 03:27 |
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Popete posted:Why are they building a procedural caves system for a space simulator? How is that a priority right now? Cryengine is pretty good at making caves. It's lousy at simulating a galaxy, space flight, space combat, or apparently elevators. Besides, caves are probably one of the easiest levels to make, right? Draw distance and whatnot is easily limited in a cave. Nobody complains the sun in in the wrong spot in a cave. Long samey corridors are totally realistic for caves, giving you long travel times between points of interest to make the world seem big and complex. And it's easy to say that none of their buggy vehicles can navigate caves, so it's just a space dude walking around dark corridors. With the occasional large impressive chamber that looks good in screenshots. A small team should be able to make mad progress banging out cave levels. The Elder Scrolls: Arena (1994) had procedurally generated caves and dungeons, and by TES 2: Daggerfall (1996) they were ridiculously complex to the point of being nearly unmappable and awful, so I assume this is a mature technology. CIG don't even need a sensible automap system, since that's not fidelity and commandos will probably be thrilled to find out that players who tediously map manually have an advantage over casuals. A twisting maze of nonsensical 3D tunnels where only the most dedicated players will be able to find the pirate cove black market or the cool underground lake is exactly what a certain type of player wants. So you have a few guys make cryengine cave maps. Maybe Chris won't even interfere much since caves are boring. They could wow backers for years with the amazing progress they are making on this minor feature.
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# ¿ Sep 13, 2019 04:11 |
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AlbieQuirky posted:What if the US economy crashes but Germany does fine? Will be a different game if so. Yes, very much so. Instead of flying combat ships the focus will be on the forklift drivers who move goods around the warehouse and occasionally push crashed ships off the deck.
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# ¿ Sep 14, 2019 04:28 |
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Vomiting is a sign of fidelity.
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# ¿ Sep 15, 2019 15:36 |
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All they really have is art, so to save it just turn Star Citizen into a DLC pack for no man's sky or whatever space game actually works. Be a pretty good DLC: Lots of ships, a couple ports of call, and an NPC wearing too many jackets.
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# ¿ Sep 17, 2019 04:35 |
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Tippis posted:At least their media purchase strategy matches their content creation strategy… What if all the Archering wasn't Archer's fault? Maybe CR just finds things he thinks looks cool, and says he wants something like that. And no matter how much you try to get the same look and feel in something new, he just keeps sending it back for refactoring until it looks exactly like the cool thing he saw. Archer was making completely original work that after dozens of revisions just happens to look like he traced someone else's work.
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# ¿ Sep 17, 2019 22:01 |
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Zaphod42 posted:Yeah, its truly insane how much they continue to promise while considering the ramifications of absolutely none of it. The medical ship just makes no sense. The game where the medical ship makes sense doesn't fit the game where flying into battle and shooting people makes sense. I believe the gameplay loop for medical ships is you buy them, then you park them in convenient areas and never touch them again, so you can have handy respawn points. Park a medical ship near your favorite cave. Park a medical ship near your favorite prison. Park a medical ship next to the homestead you bought on that one planet. So wherever you die you'll always respawn nearby, rather than in one of the horrible sprawling cities.
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# ¿ Sep 17, 2019 23:53 |
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Zaphod42 posted:Does your medical ship stay there if you go and get in another one of your ships? Oh, I agree. Parking it for future need is just the most useful thing I could think to do with it. The other option is that they are for "orgs" and one guy is stuck flying the respawn ship all the time instead of a combat ship. But that's stupid. The medical ship isn't a carrier, right? It isn't carrying a dozen fast fighters so your fleet mates can respawn on your ship and get right back into the fighting. So you'd probably be better off respawning at the nearest port where you do have backup ships and the possibility of getting back to the fleet within 20 minutes.
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# ¿ Sep 18, 2019 00:14 |
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Spiderdrake posted:It really is a pity they're not on a real engine, since they could be making GBS threads out hundreds of games worth of drop in assets and making mad bank. Chris would just reject most of it anyway. Imagine if they could sell all the rejected art on the unity store. And then Lord British could buy it and put it in SotA. Suddenly there would be all these NPCs with dozens of jackets and nobody would know why.
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# ¿ Sep 18, 2019 04:27 |
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Gotta say, the latest Miles Eckhart refactor is looking good
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# ¿ Sep 19, 2019 19:45 |
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Zaphod42 posted:https://www.youtube.com/watch?v=5z9X-EQEQDQ Smoking inside your helmet seems like a terrible idea. You be blowing smoke in your own eyes. And what happens if your cigar burns to the end before you get to a place where it is safe to open your helmet and spit it out?
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# ¿ Sep 26, 2019 05:30 |
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The Archer is coming from inside the thread.
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# ¿ Sep 27, 2019 02:33 |
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Foo Diddley posted:p sure that it was some Reddit guy and not a goon, because Maybe the goon deliberately logged out to capture the filters and frame the innocent redditors!
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# ¿ Sep 27, 2019 02:37 |
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Hey, Ben's not dead.
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# ¿ Sep 28, 2019 02:19 |
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Examine napkin
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# ¿ Oct 1, 2019 04:38 |
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Agony Aunt posted:LOL, so much future tense in those responses. Oh well, that's what you get with Tier 0. Why would you even want a 'homestead' when you have a spaceship? Gonna just land my spaceship here on this random plot and build a log cabin.
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# ¿ Oct 3, 2019 06:51 |
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Liquid Dinosaur posted:I've been out of the loop for months. What new has happened. I googled it and they apparently added spelunking. How's that going? The caves are great! It turns out cryengine is really good at making cave zones. Almost like FPS maps are what it was designed to do. While you are in the cave your dude can mine by hand and carry ore to the surface to sell, an activity that would be completely useless if the mining ships worked. Adding caves has like doubled the amount of gameplay in the 'game' so everybody is thrilled to be crawling around caves on foot in their space dogfighting game. You can also pick fruit. And collect animal dung. There are no animals yet, just dung.
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# ¿ Oct 21, 2019 19:06 |
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Zushio posted:This whole talk of fidelity when all the spaceships have giant open windows in the cockpits and all over the ship pisses me off. I say go the other way. If the shields or meta materials are good enough to be visually transparent but somehow block all the bad things and be physically as strong as the rest of the hull, why not make all the exterior walls out of it? Giant floor to ceiling "windows" in every exterior room would be cool. You could moon other ships going by.
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# ¿ Oct 24, 2019 01:38 |
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chaosapiant posted:Is that really true though? I heard they have excellent under water simulation and physics. Okay, but does it have caves? All the best space games have caves.
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# ¿ Oct 26, 2019 23:57 |
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Agony Aunt posted:Why do they have such a stout man doing the mocap if he's meant to be a marine? Don't the position of those markers matter? SC is a game where all the characters are perfect specimins of humanity, so i would have thought for mocap purposes they would require the right body shape.... and, wouldn't they also need to do it all again for the female body as well, beceause, you know, hips and stuff are a tad different. Wasn't there an issue early on with the female model where they walked like men? Those baggy mocap pajamas they use make everyone look pudgy anyway.
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# ¿ Nov 3, 2019 02:57 |
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Saw this in the in the Dwarf Fortress thread today https://twitter.com/eigenbom/status/1194769143221772288 See, so in comparison Star Citizen is way ahead of schedule.
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# ¿ Nov 14, 2019 12:45 |
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Agony Aunt posted:Its one of those games I've always been tempted to get into but then listened to the stories about it and thought to myself "Am i really ready to give myself a rage induced heart attack?" There's also the problem that, like star citizen, no reasonable PC hardware can run it well. It starts out fine enough, but by the time you have 200 dwarfs and hundreds of animals you're lucky to get 20 fps. I always thought it would be cool to get like 1000 dwarfs all running around living their lives, but that just isn't possible currently.
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# ¿ Nov 14, 2019 17:54 |
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Rotten Red Rod posted:Pretty sure you build one. Most MMOs do. Yeah this is one of those cases where there is no correct answer. The BDSSE simply wasn't possible for in 2012 for $20 million.
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# ¿ Nov 26, 2019 22:31 |
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Zaphod42 posted:Nah, "build one" doesn't mean it isn't possible. CIG is massively incompetent. "BDSSE" is bullshit but there are tons of engines that can do most of the things SC needs to. They're just incompetent as hell. That's why I said for 20 mil, the amount they thought they would have to work with. Building a cutting edge MMO engine that does things no engine ever can do is a big deal. 20 mil might not be enough to pull it off.
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# ¿ Nov 27, 2019 00:44 |
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Is there lore on how this economy functions? Like this guy. He has a shop that sells 3 t-shirts and 2 hats. Dude could be replaced by a vending machine. Does he have staff? Or when his shift is over does he just pack his entire inventory into that cardboard box and go home? How does he make enough money to cover the rent on his shop and wankpod? Is he actually selling drugs and shirts are just a thin cover? Is it some sort of tax dodge? What is going on?
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# ¿ May 17, 2020 04:33 |
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Dooguk posted:Star Citizen is a round peg and a square hole. Never been done before. So ambitious!
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# ¿ May 19, 2020 00:16 |
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Zaphod42 posted:The thing that really occurs to me about stimpire.txt is just how overwhelmingly juvenile it is. Whoever wrote that really needs a therapist. How has this all been going on for 500 years? Nobody is allowed to touch buildings, much less anything fun. Even if you start with trillions, the population can crash to near zero in under a hundred years if there aren't trillions of babies being born, and nothing about the stimpire implies they would encourage or allow mass births on the uncared for planets. I guess not zero if there are a bunch of immortal torture victims, but they don't seem capable of useful work. Making dissidents immortal seems like a bad plan overall. Surely just killing them would be cheaper and more convenient?
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# ¿ Nov 19, 2020 06:18 |
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Sarsapariller posted:Are you goons trying to do critical literary analysis of the god-drat STIMPIRE? The Stimpire is what literary analysis deserves.
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# ¿ Nov 19, 2020 17:26 |
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P spooky. Which survival horror game is this?
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# ¿ Nov 29, 2020 22:26 |
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Popete posted:Hell yeah, found a video of someone trying to play chess. Look, making a computer chess game is really hard. Nobody has ever done it before.
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# ¿ Nov 30, 2020 23:14 |
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Simone Magus posted:At what point do people like the Better Business Bureau (or whoever) get involved? It really feels like it ought to be actionable at some point to keep selling things that don't exist There is nobody to get involved. As long as development is ongoing it's not fraud. As long as they are collecting taxes on sales-they-call-pledges it's fine. In some jurisdictions there could be consumer protection laws that require them to give refunds if requested, but the USA isn't one of these jurisdictions.
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# ¿ Dec 1, 2020 04:22 |
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El Spamo posted:Jump routes: large, medium, small You could do a cool thing where some worm holes or warp tunnels or whatever they use are only stable for ships of certain sizes. That way small ships retain value even in an environment where much more powerful huge ships exist. But that's probably not what it means, because that would disadvantage whales, lol.
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# ¿ Jan 27, 2021 18:14 |
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Zaphod42 posted:That makes sense, but the part that doesn't is there also being a Sol system. Yeah, all the aliens are gonna make fun of us. We are the Dirt People. We come from Dirt.
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# ¿ Jan 27, 2021 23:04 |
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Scruffpuff posted:This poo poo goes literally all the way back. When Pac-Man came out it was noted as being a hugely popular video game that attracted as many women, if not slightly more, than men (despite the Pac-Man title) and opened people's eyes to an ignored demographic. First there was Normal. Then there was Normal and for girls. Now there is normal, for girls, and for MEN. I'm not sure if this is progress or not. BRONUT
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# ¿ Jun 23, 2021 21:19 |
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nurmie posted:yeah honestly it's just embarrassing Nobody wants military surplus Bronuts.
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# ¿ Jun 24, 2021 16:24 |
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Sarsapariller posted:What blows me away is that there's no acknowledgement from any quarter that this is unsustainable. That they cannot possibly build every city in the game universe they promised to this level of detail, that they haven't sped up even slightly, that it's year nine and they're still on the first star system. The elephant is right there in the room with every one of these long, smug victory laps, and everyone just... ignores it. CIG has either internally committed to having at most a couple star systems ever, or they have no plan whatsoever, and backers just don't care because they've been taught not to look up from the newest thing. And none of the cities CIG has produced offer substantially more gameplay than one of the stations in Elite Dangerous! All this effort for what is basically a landing platform that you'll take a bus through, to get to the cargo trading terminal, because the game doesn't take place in cities. Once they get the kinks out of the pipeline building new cities will be super easy. Something something handcrafted, something something procedural generation.
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# ¿ Jun 25, 2021 07:06 |
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# ¿ Apr 24, 2024 06:29 |
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Mendrian posted:I think what a lot of these game dads fall for is the idea of infinite progress at a steady rate. I'm pretty happy with the current situation. I built an i5 that was pretty good at the time 5 or 6 years ago, and it is still pretty good. It probably wouldn't run star citizen (because nothing does, lol) but for the kind of games I like to play it is still perfectly fine.
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# ¿ Dec 5, 2021 23:14 |