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Tane
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# ¿ Sep 6, 2019 13:33 |
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# ¿ Apr 19, 2024 11:37 |
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Neurotic Roleplay posted:jesus christ how broke is your brain if you keep up with and talk about this dumb loving game. and no, you aren't doing it "ironically" Tell us how mad you aren't, thanks.
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# ¿ Sep 6, 2019 14:38 |
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Fargin Icehole posted:Oh, it's back. No Man's Sky was pretty close in terms of peak intensity, if not greater, but the sustain here is insane. Though they've been losing people lately, especially now that they announced yet another delay to a supposed "firm date".
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# ¿ Sep 6, 2019 15:43 |
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Caros posted:I'm so confused. This was announced in 2012, meaning it is halfway to duke nukem forever levels of development hell. They also got a capital infusion last year!
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# ¿ Sep 6, 2019 19:26 |
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Klyith posted:(Also for some reason the edgiest of edgelords are among the last to leave a dying video game community. I don't know why but I've seen it repeated a couple times.) I think they're clinging on to hope that if whoever they're following manages to somehow survive, they'll either be rewarded for their loyalty or able to reshape policy in a way favorable to them (which does tie into the first).
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# ¿ Sep 8, 2019 14:29 |
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How long till Chris demands ray tracing
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# ¿ Sep 18, 2019 14:13 |
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TheDeadlyShoe posted:There's an argument to be made. Fast travel does have an impact on how big a gamespace feels. Time-distance adds significance to geography, to placement of assets, and so on and so forth. Let's compare and contrast, shall we? Elite: Dangerous has two modes of fast travel: 1. Super Cruise 2. Hyperspace Jump Super Cruise is the same across all the ships: You accelerate at the same rate and decelerate at the same rate, based on a bunch of factors. An Anaconda set to 75% throttle and a Sidewinder set to 75% throttle will get from entry to Hutton at the roughly the same time (the Sidey will win by virtue of aligning it's vector quicker, but that's besides the point). It's intrasystem only. Hyperspace Jumps are between star systems. There's no way to go from Sol to Alpha Centauri without doing so (your ship gets blown up if you try). The distance depends on two major factors: your FSD rating and your mass. Each ship has a Frame Shift Drive, which can be upgraded in both rating and engineering to increase the range. You can then strip down the rest of the ship to min/max your range. Some ships, like dedicated haulers, have a pitiful range when hauling goods, others, like dedicated exploration ships, can go 60+ light years in a single jump. Including small ships. Eve Online has four methods of FTL travel: 1. Warp 2. Gates 3. Jump Drives 4. Wormholes Like Elite, #1 is analogous to super cruise: it's intrasystem only. However, you can only go from your start point to a point that's either a landmark or a bookmark; you can't warp to random point in space without having a bookmark there. Smaller ships warp faster, though you can use fleet warps to force the smaller ships to warp with the rest of the fleet. Interceptors have the fastest warp speed, allowing them to get in ahead of their buddies and prevent the target from warping off. #2 and #3 are intersystem methods of travel. Gates are a system to system device, meaning gate A always goes to the same system. Always. #3 allows you to jump to any place a cyno beacon is lit, provided the target beacon is lit by someone in your fleet and you're in range. Only capital ships, jump freighters, and black ops battleships have jump drives. Titans and black ops can also create jump portals, with Titans for all sub-capital ships, and black ops for anything capable of fitting a covert cloak. #4 is a weird duck, as wormholes, while open, function similar to gates (a given wormhole, until it despawns, will always lead to the same systems), but they have a limited lifespan in both time and mass allowed through. Star Citizen: 1. Quantum Travel. We don't have intersystem travel yet (I think), so QT is the only one here. It functions very similar to Eve's warp, but you can only warp to major landmarks, and once there, or close enough, a minor landmark. Oh and bigger, more expensive ships are somehow faster. iospace fucked around with this message at 20:46 on Oct 3, 2019 |
# ¿ Oct 3, 2019 20:30 |
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I come bearing a message from Beet:
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# ¿ Oct 4, 2019 03:26 |
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Agony Aunt posted:So, Cobra TV is using the "what is release anyway?" defense. Agreed. It's common to point out the bugs in response to the "MOST FUN EVAR" posts, and get "IT'S AN ALPHA" in response. I mean, alphas are buggy messes by definition, and it's entirely possible to enjoy yourself in a buggy mess, but the sunk coast fallacy is strong here.
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# ¿ Oct 15, 2019 14:34 |
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So I have a question: since funding per backer is increasing, which means more backers are starting with higher pledges or whales are shoveling more in. What this does is make me curious about a graph of backers over time. I want to see how this looks compared to funding over time.
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# ¿ Oct 22, 2019 04:33 |
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So, Elite announced that they were putting their next big feature (player owned carriers) on hold in favor of a serious bug hunt. From what I can tell, most are pleased with this, as there are a bunch of bugs that potentially break the game. Naturally, someone asked about their track record with releases, and another goon provided the goods: Sanya Juutilainen posted:Elite release: expected March 2014, released December 2014 Funny, eh? iospace fucked around with this message at 14:30 on Oct 24, 2019 |
# ¿ Oct 24, 2019 14:28 |
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Tane
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# ¿ Nov 5, 2019 16:53 |
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TheAgent posted:guess they had to switch to 720p That's numberwang!
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# ¿ Nov 23, 2019 15:05 |
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Fidelitious posted:Yeah I think y'all are being oversold on how 'bad' this was for CIG. Obviously it was the usual disaster but I expect that their annual funding will not crater, but just be a bit lower than usual. I think it's more the cracks are really starting to show. I agree mostly that it's still got a year or two left, but the bottom cards look extremely shaky.
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# ¿ Nov 24, 2019 20:04 |
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Beet Wagon posted:Call me crazy but I don't think he actually looks that bad? I haven't played it so it's hard to judge from a couple of still images but it looks like they got Cameron Monaghan pretty accurately modeled and then just sort of stylized some stuff. I can see where maybe the art direction is off-putting to folks but to me that looks way less upsetting than the Old Man Mark Hamill stuff CIG was showing off a while ago. It's not photo realistic, therefore bad.
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# ¿ Nov 25, 2019 16:17 |
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AbstractNapper posted:January 2017: When did 3.0 come out again?
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# ¿ Nov 26, 2019 16:00 |
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skeletors_condom posted:
Been a perfect circle of a venn diagram for years now
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# ¿ Nov 26, 2019 19:00 |
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0 F is -17.78 C. Add in wind, and given downhill skiing will have wind, whether the weather provides it or the movement of the skier does, and you can get into dangerous territory pretty quick.
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# ¿ Nov 26, 2019 21:18 |
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echothreealpha posted:How are they going to make that work. *waves hands around*
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# ¿ Nov 30, 2019 20:08 |
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Why does the turbulent buyout feel like hush money?
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# ¿ Dec 5, 2019 15:11 |
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The best space A-10 is the Y-Wing
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# ¿ Dec 13, 2019 04:51 |
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Tane
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# ¿ Dec 19, 2019 16:06 |
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Tane 2: tane harder
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# ¿ Dec 19, 2019 21:56 |
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Zzr posted:Stop stealing taxes if it's to avoid them. Jealous?
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# ¿ Dec 19, 2019 23:54 |
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Full Burn (of your money)
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# ¿ Dec 21, 2019 19:44 |
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Tane 3: electric tanealo
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# ¿ Dec 24, 2019 05:15 |
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TheAgent posted:at this point I'm pretty fed up with an endless sea of railjack bugs in warframe and I'm gonna wait until they patch it (a lot) to play that mode Have... to... own... the... haters!
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# ¿ Dec 24, 2019 15:41 |
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Tane 4: The Taning
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# ¿ Dec 25, 2019 15:49 |
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gently caress
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# ¿ Dec 25, 2019 15:49 |
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Agony Aunt posted:You lose. Please report for deskeletonization immediately. Nope.
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# ¿ Dec 25, 2019 19:27 |
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kilus aof posted:In 2005 at e3 Sony released a Killzone 2 gameplay trailer they claimed was running on a PS3. Which was clearly a pre-rendered video especially because Guerrilla Games had only just received the PS3 dev kits. A lot of people called bull on that. Same poo poo happened with Madden 06. Now this wasn't the first time game companies had pulled this poo poo but this was right at the point Internet video had gone mainstream and the term bullshot was created because of those videos so I had a little hope this had enough momentum to stop this in its tracks. Of course I was wrong, really wrong. The games weren't punished in sales for blatant lies and their franchises just got bigger and bigger. And game companies to this day keep putting out bullshots. Most, if not all, trailers that don't show obvious gameplay will have fine print at the bottom that says "not actual gameplay" (usually for pre rendered footage) or "in engine footage" (for something that's not gameplay).
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# ¿ Dec 26, 2019 16:19 |
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monkeytek posted:Today is a momentous day indeed, they have now collected enough funds to buy an A380. Also a white elephant.
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# ¿ Dec 28, 2019 19:56 |
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Tane
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# ¿ Jan 13, 2020 20:02 |
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# ¿ Jan 20, 2020 15:59 |
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Is the game out yet?
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# ¿ Jan 31, 2020 16:26 |
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Tane
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# ¿ Feb 5, 2020 16:18 |
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Tane
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# ¿ Feb 25, 2020 15:37 |
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The Super-Id posted:Ok I’ve read this thread for a little while now and still have no idea about this. Can someone explain to me what tane is referring to? Tane
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# ¿ Feb 25, 2020 16:16 |
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We do have QCS where we can discuss this.
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# ¿ Feb 26, 2020 16:23 |
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# ¿ Apr 19, 2024 11:37 |
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Baba booey
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# ¿ Mar 11, 2020 14:08 |