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stingtwo
Nov 16, 2012

Agony Aunt posted:

They aren't though. They could weasel their way out of even the kickstarter stuff with a "well, we tried, but we just couldn't make it happen", but don't worry, because here is another concept ship!

Would the backers even remember half the poo poo that was promised/sold to them without looking it up, the buying land thing was at least announced 2 years ago, not a peep from CIG about it since.

Hell I don't remember the name of the ship that changed from a 2 seater to 1 cause that was 4 years ago and that was the thing that made me refund.

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stingtwo
Nov 16, 2012

Agony Aunt posted:

Its all about the pipelines. Once those pipelines are laid they will be pumping out content. Just you wait and see! I mean, how can you have base building without plumbing?

But yeah, the memory of backers is like goldfish. Once they have done one circuit of the bowl (or one patch) they forget everything that was said prior to it. That is why its only the last patch that lost content, the next one will be fine and full of content.

I have no explanation though why some of them talk in present tense about possible future things. They probably are just playing the game in their heads.

I put that to how every other games community operates, game developer announces what's coming out in the next year either through dlc or a free patch; the fans all get together to speculate the wording and poo poo; thing is released about a month later and then fans dwiddle their thumbs for the next one.

The difference is those developers prove themselves they can do what they promise, CIG has proven that they are too incompetent to achieve anything above a bunch of rookie modders could do in 6 months other than flashy models.

stingtwo
Nov 16, 2012

TheGreatEvilKing posted:

Challenge for you goons.

Let's say the Crobber gets abducted by space aliens who want him to make a bad movie as an example of what not to do. They also have your family members hostage and make you take over running Robert's Space Industries.

How the gently caress do you turn it into something resembling a legit company?

Turn the game into an online card collecting game ala Artifact.

Backers for years have pretty much been playing it in that form.

stingtwo
Nov 16, 2012
Not only is the game just completely worthless, so are the people working at CIG.

The most basic poo poo even when it somehow looks competent on 1st glance, an hour later it's broken in one way or another. The people still there have long proven to the world they cannot make a game, Chris micromanaging can be blamed for a lot of the issues, but not all of it. I can understand that for a select few this is their 1st time working in the game industry, but the well has been poisoned by the "THIS GAME IS GREAT" doey eyed employees who cannot or don't look beyond anyone who paid $1000 criticizing that they cannot spend enough money on this.

stingtwo
Nov 16, 2012

Bootcha posted:

Hey gang.

So here's a question.

Espresso Machine cost about $17,000.

Space Door cost about $40,000.

What single, used-once item would cost $100,000?

You've seen it. You've absolutely loving seen it.

Aussies, you've absolutely loving seen it.

Ben's lunch bill

stingtwo
Nov 16, 2012

Sabreseven posted:

Why does he remind me of :



It might be the gross "energy" drink I guess. Or, that he's basically sacrificing integrity for money.

Meh.

E: Energy drinks are loving nasty, don't drink them.

Something I just noticed with rexzilla compared to other streamers, he isn't facing the screen straight on, it's always this angle facing towards the webcam, he is also bending in towards the mic whenever he talks.

stingtwo
Nov 16, 2012

Tippis posted:

Couldn't find it so I made my own…



You could add Windows 8, 8.1, the AMD Mantle api that CIG claimed at one point to be switching to. to that list as they have come and gone in the time of SC development.

stingtwo
Nov 16, 2012

Dapper_Swindler posted:

i have asked this question in the GBS thread and i will ask it here. how the gently caress do these still buy into this game, in the best case situation, roberts and his team are gonna make broken and super unfocused MMO game that you could play on gmod servers. at worst, its a loving scam. it know its sunk cost mixed with sad nerds but wtf.

Fargin Icehole posted:

The reason why this has been covered so long is because this project defies all logic.


There's a couple of "big" names that are no longer with their respective companies that made them and their work famous and started kickstarters for their own projects. You got Keiji Inafune of Mega Man fame (whole different can of worms on that one) with Mighty No.9, Koji Igarashi of Castlevania:Symphony of the Night fame and really any castlevania you can enjoy playing, Yu Suzuki of Shenmue fame, Julian Gollop of XCOM fame, etc, etc, etc.

Chris Roberts has managed to tap into the same energy of nostalgia to get his project funded. The difference between him and the rest of the people i mentioned before (the exception of Keiji Inafune) is that the rest of the gallery had a plan and knew when to stop.

But a question I asked in the previous thread that didn't really get answered, what the cause for this one continously making a poo poo load of dosh. The games you mentioned, not to mentioned a lot of other games being promoted as "makers of "X nostogic" game" is that those were marque titles, that both sold insanely well and are considered classics, people talk about them a lot, prespective reviews and all this poo poo on youtube twitch, whatever .

So you get people wanting to get a spiritual successor from them, and more often than not, despite a questionable quality, you get what you paid for.

Wing commander and Freelancer on the other hand, sold about 700,000(based on WC3) which is about middle of the road for PC sales at the time and under 200,000 for freelancer which wasn't a top 50 PC sale of the year, the gameplay and people talking about those games are so few and far inbetween.

The kickstarter I can understand the logic, even the 2-3 years of people buying a ship or 2. but the PU/arena commander/star marine, it's been 5 years, all this garbage and people are still putting more 3 times the money as it costs to buy a collectors edition of a new game for just an ship currently not in the game in any capacity.

stingtwo fucked around with this message at 18:03 on Sep 22, 2019

stingtwo
Nov 16, 2012

Hannibal Rex posted:

I can't talk about the later Wing Commanders, but 1 was absolutely a killer app for the PC back in 1990. Back then, you had Amigas, Ataris and the C64 as the main gaming home computers. Wing Commander coincided with VGA graphics and sound blasters, and was the major PC game that left the previous home computers in the dust.

As for Freelancer, I only got into it a year or so after it was release, and I completely missed out on the hype, the delays, and the disappointed expectations. I still like it a lot for its completely hand-crafted universe. Maybe that was a side-effect of being intended as some sort of MMO game, but I really like how you can explore a huge game world at your own leisure, discover hidden bases, get more and more access to background history as your faction standing improves, etc. Basically, it has a lot of RPG elements that more recent space games lack, especially those with proc-gen universes.

Like i said, people will make videos on games from their childhoods, Perspective reviews, lets plays blind runs , But you can search Wing Commander on youtube and not find a lot of it, it's pretty bare bones for something considered to be in the " top 100 greatest game of all time". Considering you can get the games on origin and GOG for $5, this is kinda rare and I'm a fan of Privateer.

I'm trying to understand this from a different perspective than just "lonely dorks with poo poo load of dosh to spend" trope. It's the people who had stopped gaming 10-15 years ago, just simply moved on or stopped because the interest in newer games had waned.

stingtwo
Nov 16, 2012

chaosapiant posted:

My opinion probably won't be very popular, but I kinda feel bad for Chris Roberts. I believe (or want to believe) that he really believes this game will be everything he's ever dreamed of making. He's so far out of touch with reality that no other narrative makes sense to him and he can't fathom a world where he might fail at this. And it's just one shameful update or handful or broken features after another. And he's sold his dream to so many people he can't go back on it now.

These are things I choose to believe because this story makes sense to me. I mean...just look at the dude. He's way too dopy for me to believe he's masterminded the perfect fraudulent scheme where he can siphon millions of dollars, give next to nothing in return, and people in the end will applaud him for it. And I'm sure the people closest to him are just patting him on the back and paying tribute to his ego because now they're loving rich and who cares if an actual game comes out.

He's like ever super villain cliche where the villain genuinely believes he's doing good work and when he's undone and found out by the hero, he can't handle that truth.

It's the same with theranos though, at what point is it ambition of the idea to now scamming you customer base, Chris may not have started this whole thing with the intent of scamming, but it has been that way for a long time now. The other thing is when this project implodes, he will blame others for his dream not being met, again cause he did it with his movie and with freelancer.

stingtwo
Nov 16, 2012

queef anxiety posted:

I'm surprised they haven't offered full on space stations or real estate options yet. these idiots are paying a grand for a jpeg how much for a poster sized jpeg?

Pretty sure they have done that

edit: https://robertsspaceindustries.com/comm-link/engineering/16292-Q-A-Land-Claim-License/ so no pricing

stingtwo
Nov 16, 2012

MedicineHut posted:

I see Yamiks uses FRAPS or similar non SC built in app. Whereas most shitizens use the game built in FPS function. Is it possible that there is a significant difference between those? As in has CIG rigged the game’s?

Not as afaik, the in-game and MSI afterburner/riverturner counters have always been accurate with each other. FRAPS has always caused framerate drops if you use it to record game footage.

stingtwo
Nov 16, 2012

Agony Aunt posted:

Yeah, never liked FRAPS for that. I tried rivatuner/afterburner and it crashed all the time. Thankfully shadowplay is a thing. I just hate with a passion how you now can't use it without signing in to GeForce experience. I ended up creating a dummy mail account just to redirect all the spam mail from nvidia into.

I like afterburner only because it can start recording the last few minutes of gameplay if i decide to start recording without having to merge 2 separate videos, whereas shadowplay/amd relive i would have to join it into the current recording, but of loving course something has changed in it that i have use a program to encode the video to not make avidimux crash while editing it

Regarding FRAPS, gently caress me i just looked at some really old ut3 footage, 30seconds for a whopping 4gig

stingtwo
Nov 16, 2012

Flared Basic Bitch posted:

A fun anecdote to contemplate the next time some commando trots out that “they were setting up the new studio for two loving years” bullshit. A boss at my work quit about two months ago to found a tech startup with a partner. It was an idea that they’d been wanting to try and get off the ground for years. In the two months since my boss left they have:

- Secured financing
- Moved into an office space
- Furnished the office, purchased hardware, licensed software, etc.
- Retained legal counsel, and contracted financial and HR specialists
- Started writing their software
- Started hiring

I assume they’re wizards or possibly satanists.

No matter who they compare CIG to, CIG will always look bad. The one thing to note is, every game company that didn't start off as a subsidary of an existing game publisher had to start from somewhere. On that technicality, CIG/RSI has launch 4 studios and not one has managed to release poo poo in all that time

stingtwo
Nov 16, 2012

TheDarkFlame posted:

While some games look truly great and that kind of graphical aesthetic sells the game's sense of weight to a degree, I find a lot of my favourite games go with a much less real vibe and use the graphics in a way that fits the gameplay. Great graphics are one thing, but probably the most realistic games I own are a couple of the newer Need For Speed games and for a lot of the game you're just blowing past all those pretty pixels because you've got somewhere far better to be.

Dishonoured's art style is pretty cool and serves the game's victorian steampunk setting and black-magic assassin gameplay. Sure it could look better being a slightly older game, it's certainly not as slick as Prey, but its sense of style is distinct and adds to the mood of its corrupt, polluted landscape of sin, deciet and chaos. I forget if the sequel looked as cartoony and kept the caricaturesque faces, or tried to be more realistic.

The Witness has a very plain, flat art style with lots of bold colours and clean lines, which complements its game design greatly. The whole game is built to be a kind of thoughtful and meditative space (with some small exception), being a slow paced puzzle game with a good amount of depth and variation that allows for exploration through different areas each with different puzzle mechanics to understand.

Hell there are a lot of VR games that manage to sell not just a videogame experience but a real, physical world, with very simplistic graphics. It's all about the experience, the feeling of movements being replicated exactly in the game convincing you that you're in a place that is clearly not real. You find yourself trying to lean against surfaces that don't exist, or even better putting a controller you know exists down on a table when, because you know that you're holding a controller and are in a video game, you know the table doesn't exist.

I've had this experience a couple of times in games like Surgeon Simulator, or I Expect You To Die, or even in Skyrim on PSVR and PSVR's version of Skyrim looks comparatively atrocious but it's still physically convinving enough to catch you from time to time. I'm looking forward to seeing how Star Citizen handles VR in its upcoming release in... *checks notes* uh you know what I'm sure they know what they're doing.

Star Citizen also has another glaring issue with the graphics/design; inconsistency, it looks like a unity or unreal store asset purchase cobbled together, sure other games like Playersunknown Battlegrounds is just that, but that game does look like it all belongs together.

stingtwo
Nov 16, 2012

Sabreseven posted:

In the old threads a defender or two sometimes popped in, but as soon as they got asked about anything other than polygon counts or crowdfunding totals they ran for the hills, most of them don't or have never played SC or looked any deeper than the funding tracker total and are therefore ill-prepared to actually debate with anyone here.

We've know that some of them don't have a pc that will run games from loving 2005 or newer

stingtwo
Nov 16, 2012

Agony Aunt posted:

To be fair:

ED forums: The devs don't play their own game
Fortmite forums: The devs don't play their own game
Paladins forums: The devs don't play their own game

And those are just the ones i'm personally aware of.

Developers not playing their own game isn't new, Gary stark who made awesome games like Pit-fighter has never played it, or any game for that matter. He had other people telling him if parts of the game were a broken piece of poo poo.

CIG is being told their game is a broken piece of poo poo and they do exactly nothing but clear out the issue council after every patch, then claim everything works.

stingtwo
Nov 16, 2012

AbstractNapper posted:

That sounds a bit unusual and maybe out of context (?). Is there a citation for an intervew of him claiming that?

I mean "play" can mean lots of things. You don't have to play your game from start to finish with every bug fix, and technically you don't have to play other games to be a game developer. You kind of do ought to play-test your own code though, even if it's on some testbed platform or in some debugging mode (so you can directly test the results of your changes without playing the whole game or even complete game sections -- typically, there will be other people to do that).

In any case, it takes a special kind of naivety to go live streaming an alpha version of a game that is years in development and demo a game section/aspect that is supposedly what you've been working on, to a crowd that actually both funds the development and has been play testing your game regularly reporting bugs through the proper channels you've made available to them. You're kind of "screwed" if you stumble on one or more show-stopper bug(s) and even more so if those have been reported since forever.

And, of course, then you have Chris trying to play his own game for what seems to be the first time ever on a live stream, which... I don't know what he thought would happen. At least he got to experience first hand the unfinished state of everything, I guess.

I base Gary Stark based on a Gurularry video youtube.com/watch?v=sKk36WKWGUs?t=774, quotes are from https://www.digitpress.com/library/newsletters/digitalpress/dp68.pdf on page 11 and https://issuu.com/michelfranca/docs/retro_gamer____137 on pages 72-75


CIG is so far in the dark of whats actually broken because the community managers are not doing their actual jobs of being the go between the community reporting the issues people are having and the developers working on the game. All they are doing is putting on a weekly show but it means so little if the people on the show are not informed of the issues of the game and answering dumb loving questions like how will the vegan NPC's react to progen breakfast when it eggs. It's just window dressing "hey we work on this part of the game, love us because we have your money."

The livestream hilarity is because Chris is being lied to by others by the state of where the project it actually is.

stingtwo
Nov 16, 2012
Cheaper coffee machine than the one in LA. can't you see, CIG is frugal you loving goons.

stingtwo
Nov 16, 2012

Agony Aunt posted:

A couple of people in the /r/sc thread pulling the "AAA devs just pumping out rubbish" line.

I wonder in what reality these people live? There is always trash being pushed out, always has been, including some trash pushed out by CR in his time, but there are also many great games being actually released every year, both by AAA and indie devs. Meanwhile, CIG, number of delivered games: 0.

Because these people don't look at the reasons why a game is being criticized. If you asked any of them why No Mans Sky was being raked over the coals when it was released and why it's now being praised by those same, they couldn't tell you even after they googled for 5 hours.

They don't read peoples criticism of Star Citizen, Derek Smart doesn't have to mentioned nothing of the latest broken poo poo in the game but the moment you say something about it, they just bring up Derek as if it's some sort of gotcha card.

stingtwo
Nov 16, 2012

Scruffpuff posted:

Nobody knows who or what Chris Roberts is. Do his games have a good style? What about his storytelling? So far nobody really knows because there's not enough to draw on, and none of his work is consistent enough to establish a style from. His poo poo has always been "ideas stolen from sci-fi, then done badly" but none of it is internally consistent.


I'd say it's more we don't know exactly how much Chris had an input was to the games he has his name on. The joke make the blue pixel green is so ingrained at this point. In other cases like John Romero or a Shigeru Miyamoto game, we know exactly what and where their inputs were in the games they have credits on, Chris is just a bunch of "maybe he did this", and the people from Digital Anvil working at CIG are the same.

stingtwo
Nov 16, 2012

Saladin Rising posted:

Quite a few of the Star Citizen backers are also older dudes who probably haven't played games since the late 90's/early 2000's. So of course they're impressed with Star Citizen, they'd be impressed with any game that came out after 2010. I say this because in a way, I almost fall into that category. I think I've posted this before, but I was amazed with the graphics on Portal 2 and Borderlands when I played them last year. I was similarly amazed with Breath of the Wild played largely in handheld mode, but that one is a more universally acclaimed game. When the games you're most familiar with are 15 years old, anything vaguely modern looks impressive.


The secret is, fun matters more than graphics. Splatoon is cartoony, unrealistic, and fun as gently caress, as is Mario Odyssey. Breath of the Wild looks slightly more realistic, but still has you climbing giant towers and jumping off them with a handheld paraglider. Civilization 5 looks semi-realistic, but let me tell you about the 1800 year permanent war between the Communist Zulus and the Fascist Babyonians, which ended when the Zulus dropped nukes on 3 Babyonian cities and destroyed 12 Babyonian Giant Death Robots while Zulu X-Com squads captured the burned, radioactive husks of those cities. Oh, and Poland launched a starship to Alpha Centari in 1600's.

Semi-tangential, but I have spent less than $500 on all of the above fun, and $300 of that was buying a Switch. I'm still boggled at how much money Citizens can piss away on absolutely nothing; I only got a Switch and Breath of the Wild when I was super, super sure that buying it was worthwhile for the fun and gameplay I'd get back. Meanwhile Citizens will spend $500 on a JPG when they could have bought 7 or 8 games and played them for hundreds of hours and had way more fun.

Because when you look at what they say, they are not actually gamers, in a way that someone who only plays Euro Truck Sim and nothing else wouldn't be considered a gamer. Even the younger crowd like Giogetmoney (who looks like he's about 35) don't own any games, some don't even have PC's that can launch this game. To them, it's funding a charity of digital video show as a gently caress you to an industry they really have never been involved with or haven't been since DSL was new, like the 1 Second Movie only worse.

stingtwo
Nov 16, 2012

Hav posted:

I'll see your 'Gamers' and raise you Alien Abductees.


This is a great example of a 'myth' promulgated by simple repetition without reference to an actual source of truth. It's one of the reason why references are generally important, but it creates accountability around something that could be coming from a pub.

The $46 Million poll (June 12th 2014) was;
"Should we continue to offer stretch goals?"


34713 votes
Yes - 55%
No - 26%
No preference - 20%


> https://robertsspaceindustries.com/comm-link/transmission/13944-Letter-From-The-Chairman-46-Million

You could be charitable and go, no, no, they meant the $19 million poll (September 16th 2013);
"What should we do with the crowdfunding counter after we reach our goal?"


21238 votes
5% - Take the funds raised counter down after $23 million (mission achieved!)
7% - Have the funding counter display the amount towards the current stretch goal / feature, not the total amount once we reach $23M.
88% - Keep it up through development and continue to offer stretch goal rewards in addition to extra features and development milestones.

> https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million

I took a look at the waybackmachine to see how many "backers" they had during the 2014 vote.

For the sake of simplicity and gently caress if I know you could vote or not without purchasing anything at the time, I'll just use Streetroller letter received by Ortwin that claimed 500,000 paying users and just compared to their site counters of 1.5 million users at the time to give me 1/3 buyer/register user numbers.

https://web.archive.org/web/20140625044147/https://robertsspaceindustries.com/
The June 2014 vote, there were 496,733 total users and 165,577 payed users.

About 7% of the total registered users and only 21% if you had to own something voted. So much for the users voting for this.

stingtwo
Nov 16, 2012

AbstractNapper posted:

7 years into pre-alpha with red flags all over the place, selling virtual land and "pledges" for thousands of idiots' moneys.
Quick answer: Try researching it yourself for a few minutes.
Proper answer: Don't listen to the fudsters. It's not a scam until they actually run with the money. Buy this webcam and this SSD.

This, Chris isn't a scammer to backers because he has investors, has employees and didn't disappear with the Kickstarter cash, ignoring the biggest scams require these to sucker the most cautious people of cash.

stingtwo
Nov 16, 2012

I hate this line "No, it's your fault. Do the groundwork, know what you are getting into. Remove yourself from the lame 'blame game' you all like to indulge in."

When a Company like EA or Activision lies about something in their new game, 1st day players find out and will point it out and new or soon to be players have the info nice and quick to either jump at a refund or look elsewhere, No Man Sky didn't last 3 days with it's multiplayer lie. With Star Citizen, you can't get a scope of whats actually exists because not only is the company lying, the backers do as well and once the non believers find out the info is bogus, are shot down as FUDsters or told they didn't do due diligence on the state of the game.

stingtwo
Nov 16, 2012
They all do it though, thats the problem.

For example, When killing floor 2 was released in a totally unfinished state in 2015, I was optimistic about what was going to be added but someone said to me "Is the fire class in?" I said no, because i'd be lying if I said it was it and that person would find out 15 seconds that the fire perk didn't exist at the time.

Your average Star Citizen backer usually says "Star Citizen is only $45" which is true because hey you do get to play whatever you want to call SC at this point and it's false because to have access to 2/3 of the game you need to spend 4-5 times that. Other things are how many players, what you can do, the AI, the realism.

It's this endless cycle of BS drowned out by backers yelling at you to do better research which is when you think about it, is thousands of hours of monotonous word salad by the developers, questionable video and photos by the backers, the shutting down of any discouse on any site even daring to question the great septic tank that is Chris Roberts brain.

stingtwo
Nov 16, 2012

Patrat posted:

The thing that really gets me is that this cult fanbase exists despite Chris Robert's track record.

I mean I was aware that Wing Commander games existed back in the day but they were never top of the line space sims? They were 'fairly decent' but not on par with say, X-Wing or later Tie Fighter. They were low 80s score games in the old video game magazines, not classics.

Freelancer was decent fun but again, not the best thing around even when it was freshly released. How did he ever manage to sell himself as being a Big Deal?

Edit: Kitten Tax:



Because Origin promoted him as such just like they did with Richard Garriott with the Ultima series. It was the just after the part where developers were hidden by Atari, it was all promoting and rockstar personalities running the show of the 90's because people wanted a face behind the games.

Now unlike others that era who failed to make headway because they couldn't manage a studio on their own or decided to act more a teamplayer because the times had changed from just 1-5 people making the game into a reality into 30-100 people doing bits to make it. Chris just kept believing himself to be the last of the rockstars to still be able to take on entire development teams like rockstar, the backers believe this so it's a loop based on a now 30yr old game that was largely forgotten by everyone who played more than 4 games in the 90's.

stingtwo
Nov 16, 2012
As more and more things are added, I expect that they will redo every ship and building to the point it looks like a game from 2000.

stingtwo
Nov 16, 2012

Bofast posted:

How bad was the OUYA in the end? I threw in a few bucks in the Kickstarter just to see what would happened but mostly forgot about it after that.
I get that it was a complete flop, but did it sort of work at all?

The OUYA was for a problem that didn't need solving in the 1st place, couch gaming with friends still existed on the big 3 consoles. But the company was a comedy of errors, setting up a booth in a car park across the street from E3 and promoting Donkey Kong Country on the system are the bigger ones.

Having said that, the android consoles has never really disappeared with the nvidia shield still around and OUYA was bought by Razer for a stupid amount of money.

stingtwo
Nov 16, 2012

Kosumo posted:

Is it just me, or is CIG actually a reasonable good publisher, generating hype, while also being a total poo poo developer? (Although they did start by contracting most of the game development out and they made a mess of that)

It's kind of funny. ( Like how long it took them to make a Delta patcher)

Not really no, cause publishers do more than just hype a game.

They distribute it (the sales numbers for their 2 games are shockingly low even if you look at them as pre-orders)

They hold the developers to a time and budget standard,which for an in-house developer makes them even worse in this department

As you said, they have treated 3rd parties like rear end, such as Saitek, this year will be that webcam they promoted last year that gets thrown under the bus.

For all the evil poo poo EA and Activision have done over their 35 years of existence, they have done less poo poo to staff and gamers than what CIG has done in 8 years.

stingtwo
Nov 16, 2012

Yeah no, George lucas spent 3 years pitching his movie around and required serious bank for a movie of it's time ($11 Million is right up there with the most expensive movies of the day when the average movie cost about $8 million)

Chris probably spent 6 months pitching himself as a god of space games and asking for an unlimited budget and timeframe to make his magnum opus with his friends without any cohesive direction of what the game was supposed to be.

stingtwo
Nov 16, 2012

The closet this guy has ever been to a woman is a porno, because the strip clubs with 100 miles of this weirdo have his photo on the board of "do not let these people in"

stingtwo
Nov 16, 2012

Agony Aunt posted:

Dont dox me!

pay the tax :argh:

stingtwo
Nov 16, 2012

Ambaire posted:

They want to have it feel realistic.

Have a few quotes from that thread I linked.




Seems like the devs are trying to create something new and not blindly copy everything that's come before.

I'm curious if anyone here has actually watched that video I linked, or if this thread is an echo chamber of negativity by now and nothing can disrupt the hivemind.

ok I watched, he's wrong about go-pros, go-pros do have camera stabilization, 3rd person bodies have existed in 1st person games for well over 15 years now, so thats not new either, stop buying into the bullshit, also that guy probably doesn't work for CI anymore so besides nothing in the video being actually true, because the despite head bobbing in star citizen being pretty bad, was made to look worse in that video just to "prove" they were working on fixing something.

Edit:
Just to expand on this; We are not just an echo chamber of negativity because we are some hivemind, we are negative towards everything about this project because there is nothing positive to say about it. I would love to be proven wrong anything CI actually does that is good and heading in the direction of what they promise to people.

But time and time again, they just show that the people working on this are completely incompetent/ actively lying on a camera such as the video you posted. scamming people who are completely doey eyed over a .jpg space ship website or a series that died in the era of FMV.

Don't believe their BS, nothing that they state actually gets delivered.

stingtwo fucked around with this message at 05:37 on Nov 22, 2019

stingtwo
Nov 16, 2012
Did they even mention how many were working at cig during the con this year, this is where they boast the employee counts every drat year

stingtwo
Nov 16, 2012

MedicineHut posted:

I do not see that one happening unless he can save face by virtue of an external unstoppable force imposed onto him that may be used as excuse, i.e. the FTC, CryTek lawsuit, Calders, serious health problems or similar externality. I.e. "I tried my best but the bad guys have won".

He has got a world record funding and no pressure from publishers. Unless the excuse is a "Force Majeure" (real or spinned) he can not leave.

Thats been his MO though for everything else he has worked on outside of his time with Origin. He blamed everyone else on his movie from producers changing his script, set/costume designers getting that wrong.

Freelancer is the same,blaming Microsoft for turning what was effectively his scope creep to a watered down version of his vision to lack of supporting the game after he was kicked off it.


Inspector Gesicht posted:

What are the odds of Roberts choosing to duck out at some point, effectively leaving the project like Dean Hall from DayZ?

He ain't leaving till the locks are on the door or being forced out by the Calders. But I don't see the latter happening though because if Chris was forced out, would the backers keep funding this tire fire or start to worry if someone else was running the company.

It's like Steve Jobs death with Apple stock, even if he weren't apart of the day to day operations, Chris being removed will have a effect to backers.

stingtwo
Nov 16, 2012

Mailer posted:

Derek is their bogeyman. These forums are paywalled for an outrageous :10bux: that could better be spent towards a $3k jpeg, so most of them can't read the posts here and therefore everyone assumes it's some sort of shadow organization. Derek is obviously our leader as he is the worst. We spend our time here cooking up new ways to create doubt in the minds of innocent citizens because we're all filled with burning hatred for SC for.. um, reasons. Once you've got that mindset locked down then even if you see what really goes on in here you'll still believe it's all some sort of black ops smear campaign.


Derek was the reply to the statment "You don't know anything about game development." they didn't want to hear nor could respond to. He was retty much an internet warlord who had released a game more recently than Chris, made the most vague but long rear end 100,000 word statement of "This isn't coming out." to get them all into a meltdown state, which if this was anywhere else other than shut ins who haven't played anything in 20 years would be doing a bank run and pulling their money OUT and not investing more. And all CIG had to do was pretty simple; ignore that statement and release the game they promised.

4 years on from that blog and Derek still haunts these people every time they didn't buy a new ship this month.

stingtwo
Nov 16, 2012

Scruffpuff posted:

Even funnier is that Derek doesn't really talk about this loving game any more. Once in a blue moon a tweet or some poo poo, but you gotta understand that when someone with that kind of personality loses interest in their vendetta, then your product has some loving problems.

He may not talk about it anymore, but the wave he caused by breaking some unwritten rule of developer not talking about let alone making GBS threads on an unreleased videogame by a fellow game developer by even having other developers making GBS threads on this star citizen, either subtly like Infinity Ward in their Q&A on Infinite Warfare or directly like the developers of Rebel Galaxy who show nothing but disdain for everything CI does.

The only other time I've ever come across this was John Carmack saying about Daikatana wasn't going to be finished by the Christmas 97', he was right. Derek prediction was SC never to be released and he still is right.

Yeah in 2019, those not talking about it are keeping their traps shut, but consider that 1st blog came out only 6 months after the initial kickstarter promised released date show how much he was on the ball.

stingtwo
Nov 16, 2012

For $250 million CI could have funded a new sports areana to put those goalposts.

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stingtwo
Nov 16, 2012

History Comes Inside! posted:

Depends on how long they think the scam will continue. Even if they took every single cent the tracker claims CIG were bringing in they'd be looking at a year and a half just to break even, but CIG need all of that that to keep the dream furnaces burning.

So if you cut that to say even 10% of the tracker you're suddenly looking at 15 years to recoup. No way they're that patient. They have to have been promised something big and much sooner than 15 years down the line.

I've wondered what the gently caress the pitch Chris made to make the Calders invest in the 1st place, Investing in any company requires a not Sandi stupid sales projections and profits of your next few years.

It took previous iterations of this thread what little info was public to determine, CI haven't been making money for years

They also didn't invest at the start of the project hoping to have a successful game that could be made into a movie or whatever, although now thinking about it, that might have been how Chris pitched it.

But $40 million for a mere 10% of CI, when Vivendi paid $180 million for just under 30% of ubisoft 4 years ago. Something is going on, either hidden assets or a nuke button the Calders have if goals are not met.

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