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chaosapiant posted:This thread made me curious and so I followed up to see what Dual Universe and Battlescape Infinity was like, but both look to be kinda just multiplayer games with a few other bells and whistles? B:I at least has some kind of offline exploratory mode. My dream game is one that combines the procgen base building poo poo and space legs with literally everything else in Elite: Dangerous. DU - no-one knows cos of NDA, it's always seemed fishy to me. B:I - Large scale "Battlefield 2" in space looks good however I'm in the beta tier, I couldn't not get the controls working on the free weekend. I get the feeling at the moment it's more cool engine given a minimal game over refined balanced gameplay at this stage. I've been of the opinion Space Games are really hard to do well in the modern era. every attempt is critically flawed in someway.
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# ¿ Sep 17, 2019 23:06 |
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# ¿ Apr 24, 2024 09:53 |
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quote:/r/spaceshipinstagram
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# ¿ Sep 18, 2019 15:09 |
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boviscopophobic posted:
r/spaceshipinstagram doesn't exist CREATE COMMUNITY GO HOME
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# ¿ Sep 18, 2019 16:22 |
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stingtwo posted:Something I just noticed with rexzilla compared to other streamers, he isn't facing the screen straight on, it's always this angle facing towards the webcam, he is also bending in towards the mic whenever he talks. Wasn't there some weird deal where was using a hugely expensive cinema class 4k movie camera as basically a webcam?
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# ¿ Sep 19, 2019 10:05 |
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Sarsapariller posted:Star Citizen Now with persimmons. When I was a kid playing Tie Fighter or Elite I always thought, this is great, but one day i'll also be able to pick persimmons. jarlywarly fucked around with this message at 16:07 on Sep 27, 2019 |
# ¿ Sep 27, 2019 15:55 |
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dreams.txt
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# ¿ Oct 8, 2019 16:11 |
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LuiCypher posted:Ah, the Duke Nukem Forever model of development. X competing game has Y feature, so we need to tack on Y feature in order to be better and oh poo poo it broke all the code so it looks like we have to do it all over again but by God, we'll have it in our game - that way, no one can say that there's something Star Citizen can't do! "More importantly, a cave has immense psychological value. For some reason, if a gamer (gamer: non-star citizen) discovers that a game has caves, he will automatically assume the game is also in possession of game-play loops, balance, coherent systems, tin of biscuits, actual flight model, compass, map, giant space worms, space news vans, economy, space suits etc., etc. Furthermore, the gamer will then happily believe that any of these or a dozen other items actually exist that the developer might accidentally have "refactored". What the gamer will think is that any developer who can show off caves the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his cave is is clearly a developer to be reckoned with.”
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# ¿ Oct 9, 2019 13:17 |
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DigitalPenny posted:Demon souls? Did he mean dark souls ? Demon's Souls was a PS3 game basically the predecessor to the Dark Souls series.
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# ¿ Oct 31, 2019 09:18 |
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Agony Aunt posted:Why do they have such a stout man doing the mocap if he's meant to be a marine? Don't the position of those markers matter? SC is a game where all the characters are perfect specimins of humanity, so i would have thought for mocap purposes they would require the right body shape.... and, wouldn't they also need to do it all again for the female body as well, beceause, you know, hips and stuff are a tad different. Wasn't there an issue early on with the female model where they walked like men? Surely this is a SQ42 specific mo-cap.
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# ¿ Nov 1, 2019 15:45 |
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has anyone said fibbers yet?
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# ¿ Nov 5, 2019 10:16 |
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Hazamuth posted:House of the Dying Fun Yes!
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# ¿ Nov 8, 2019 19:44 |
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Trilobite posted:It's a shame that Star Citizen is such a niche product, easily ignorable by the vast majority of internet denizens, because I think "Blobering" would be a good word to describe following topics around to every single comment thread just to post the same drooling, obsessive, relentless idiocy you posted in all of the other ones. He's the anti KenM
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# ¿ Nov 16, 2019 10:06 |
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Planets are a trap for space games, they should be there as backdrops only once you add them as landable and traversable people start expecting them to be 1:1 Earths and you can just never fill them or you use procgen and everything feels the same. I just think space games are really hard to do well, you get this uncanny valley effect where you can make these huge spaces that look real and you can go anywhere but the more expansive you make it do it the more apparent it is that it's all window dressing.
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# ¿ Nov 19, 2019 12:05 |
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no_recall posted:ITS TIME FOR THE ANNUAL ShitizenConned 2019 Raffle! $255,328,603
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# ¿ Nov 20, 2019 10:18 |
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TheAgent posted:My old boss Brad McQuiad is dead at 51. my condolences.
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# ¿ Nov 20, 2019 15:43 |
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Dogeh posted:It was great. Yeah remember those old Star Citizen LANs? Up all night eating pizza good times, really hope someone kick starts a spiritual successor someday.
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# ¿ Nov 20, 2019 15:47 |
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In the lycra clad cycling community, we call people that spend way too much money on very expensive over specced carbon fibre time trial bikes that they never use.. dentists.
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# ¿ Nov 22, 2019 11:19 |
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Will there be a discord?
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# ¿ Nov 22, 2019 12:29 |
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They remade Crysis Wars?
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# ¿ Nov 23, 2019 18:22 |
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I love how bag guy is somehow in the background of every shot
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# ¿ Nov 23, 2019 20:00 |
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Koil posted:Citcon in 3 images: This might be humanity's greatest achievement.
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# ¿ Nov 24, 2019 00:24 |
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Golli posted:If I recall, Not-Clarkson made his debut at around the same time as Real-Clarkson started the Amazon series Grand Tour and CIG was implying (but never actually claiming) some deeper relationship with Amazon surrounding Lumberyard. They are masters at implying association.
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# ¿ Nov 25, 2019 20:06 |
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Sankis posted:I haven't tried it yet myself. People seemed to be having fun with it but I haven't heard much of it since. This game seems dead, it was very confusing to play on launch with no real way to tell what was going on. The interface was unintuitive, the combat seemed okay but you started noticing trends (getting spawn camped by pre-alpha people was one) and groups of players avoiding each other was another. I loaded it up the other day and there were 4 players on 4 different servers.
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# ¿ Nov 27, 2019 11:39 |
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Dogeh posted:Oh look, a spaceship with two Winnebagos. Pledge now for Megamaid.
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# ¿ Dec 4, 2019 16:05 |
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Sandepande posted:If the roadmap is accurate or even somewhat close, they really don't have anything to show or talk about SQ48 (and it isn't bringing in any money - all the SQ54 is what all the cool kids are calling it these days.
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# ¿ Dec 9, 2019 13:41 |
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Everyone seems to be misspelling "procedural fried eggs."
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# ¿ Dec 11, 2019 12:51 |
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Popete posted:The idea that players are going to come to your ship to purchase stuff during the couple hours you might be logged in at night and not just try and blow you up is already laughable. To be honest the whole more than 50 people on an instance thing alone just seems very improbable.
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# ¿ Dec 12, 2019 20:15 |
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Sanya Juutilainen posted:Great, they finally reached the speed of light! Now it would only take around 4 hours to travel from Earth to Pluto! 0 time from the travellers perspective
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# ¿ Dec 17, 2019 11:25 |
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Scruffpuff posted:That's part of the great Star Citizen Illusion, and the presumption of success that surrounds this project like a miasma of poo poo. The rumour with Warcraft is that it was going to be a Warhammer fantasy licenced game and Games Workshop pulled out so they redid the lore aspects.
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# ¿ Jan 1, 2020 12:18 |
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Daztek posted:What a twist. I guess as long as Squadron 42 isn't released, there isn't a reason to sue them lol cue victory laps.
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# ¿ Jan 3, 2020 12:01 |
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SQ2020 engine change and Epic Games release please.
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# ¿ Jan 3, 2020 17:00 |
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his nibs posted:Are there any plans?
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# ¿ Jan 9, 2020 15:13 |
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My opinion is space games are hard to do well, just huge expanses you have to try fill with content and no way to artificially limit the players that won't feel contrived and MP just adds more problems.
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# ¿ Jan 15, 2020 20:16 |
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Scruffpuff posted:It was a magical time, to be sure. It wasn't just Sandi though; each member of the Dysfunction Squad had their own flavour and added something to the poo poo mix. Ahh Season 2
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# ¿ Jan 24, 2020 16:53 |
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I'm not touching the poop, anyone asking if the equipment ToW is dependant on the ships etc you
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# ¿ Jan 28, 2020 13:29 |
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Agony Aunt posted:I've just realized something. I think they're trying their best avoid telling anyone anything.
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# ¿ Jan 28, 2020 13:38 |
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I still reckon Theatre of War exists because some CIG code monkey found that the Crysis Wars code was built into CryEngine and just pasted their assets in.
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# ¿ Jan 28, 2020 21:41 |
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Rotten Red Rod posted:Haha yeah it looks like Rexzilla hasn't played SC since Dec 11. Sponsorship dried up for sure. Didn't he move to Facebook or something?
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# ¿ Feb 1, 2020 16:35 |
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Isn't the inherent problem that the types of encounters/fights/time to kill etc need to be very different for an MMO where you can't just respawn in a few seconds than an arena type shooter. So what really are you learning about combat design and balancing etc that you can apply to the MMO?
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# ¿ Feb 3, 2020 14:36 |
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# ¿ Apr 24, 2024 09:53 |
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Colostomy Bag posted:Is this actually real? "Space Whales" have been a running meme/joke in the development of quite a few space games I can think of references to them in forums/chat about No Man's Sky, Elite, Infinity Battlescape, Limit Theory (RIP.) as kind of an tongue in cheek way of talking about feature creep.
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# ¿ Feb 6, 2020 16:15 |