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Keep in mind that doesn’t really mean a whole lot for how good characters actually are or tiers. Sol and May are still definitely stronger then Goldlewis
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# ? Dec 1, 2021 17:42 |
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# ? Apr 20, 2024 02:00 |
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It's also a really narrow range, if that's all we have to go on then the balance looks great tbh.
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# ? Dec 1, 2021 17:54 |
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Jack-O is a clear outlier in that either people haven't learned her yet or she's actually quite weak.
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# ? Dec 1, 2021 18:02 |
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Thirsty Dog posted:It's also a really narrow range, if that's all we have to go on then the balance looks great tbh. Yeah, I'd like to see a version that was zoomed out to the whole 0-1 range of possible values, and with the blue bars removed so you just see the confidence intervals. That would give a clearer big picture. Edit: You can't remove the blue bars, but you can zoom out on the page, which makes Happy Chaos' error bars even more hilarious. He has a 100% winrate vs May based on a total of 2 games played. Thoom fucked around with this message at 20:44 on Dec 1, 2021 |
# ? Dec 1, 2021 18:54 |
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No need to thank me, I'm beating up those Sols. But seriously, its rare to find a good Sol. A ton of them play the same and get more degenerate as they lose. Bandit revolver gimmicks seem to be the flavor of the month. On the other hand, I am awful at fighting Axl. I'll lose like 8/10 games to them on both my mains!
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# ? Dec 1, 2021 19:31 |
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Jack Trades posted:Jack-O is a clear outlier in that either people haven't learned her yet or she's actually quite weak. I'm practicing her right now and the weakness definitely feels like my brain more than the character. She can be fun as hell but you need a constant vigilance against trying to do poo poo that looks cool but is fake as hell. go yolo and she gets stuffed so bad.
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# ? Dec 1, 2021 19:32 |
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im guessing characters like may and sol may be skewed by being more popular. whereas most players on celestial playing goldlewis have a better idea of what they're doing on average. that doesn't explain zato, though. maybe he's just weak. ah well
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# ? Dec 1, 2021 19:46 |
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b_d posted:im guessing characters like may and sol may be skewed by being more popular. whereas most players on celestial playing goldlewis have a better idea of what they're doing on average. that doesn't explain zato, though. maybe he's just weak. ah well You can see the character popularity there too. Nago and Ky are the most popular characters.
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# ? Dec 1, 2021 19:47 |
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Can't really gauge a characters strength based on that chart. It's just a fun little graph to see what celestial players are up to. Zato is definitely strong!
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# ? Dec 1, 2021 19:52 |
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poe meater posted:Can't really gauge a characters strength based on that chart. It's just a fun little graph to see what celestial players are up to. Zato is definitely strong! You can judge how easy it is for an average player on floor X to win with character Y (against character Z).
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# ? Dec 1, 2021 19:54 |
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Zato definitely isn't weak. Him having a winning matchup against Nago alone is enough to earn him a place.
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# ? Dec 1, 2021 19:55 |
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Jack Trades posted:You can see the character popularity there too. Nago and Ky are the most popular characters. no i can't. it's a lot of work to look at a whole graph and read the text on it. clicking a link to a whole page and reading any number of words on there? that is a full-time job.
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# ? Dec 1, 2021 20:11 |
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Jack Trades posted:Jack-O is a clear outlier in that either people haven't learned her yet or she's actually quite weak. It's surely more the former, but the latter has some truth to it and would also demotivate people from playing her. When you need a relatively larger amount of setup to get your damage going and that damage isn't one to two touch kill level (or at least not as easily), there's not going to be as big a draw.
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# ? Dec 1, 2021 20:36 |
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TulliusCicero posted:Holy poo poo is Golddick that good now? I haven't played since the last patch in I think September? Goldlewis is a strong character who is held back by some bad matchups. The FD changes also hurt his offense because it's very easy to push him out if you have meter to burn. But his knockdown game is amazing and he gets left/right mixups midscreen and can do fuzzy high/lows with meter. His damage is also obscenely high in the corner and he cranks opponent's RISC very quickly. His bad matchups include characters that have an easy time shutting him down in neutral. Axl is the obvious one that people point out but it's not unwinnable. I-No is rough because chemical love is so strong against Gold in neutral due to his size and lack of double jump/low jump arc. I'd say he's disadvantage against at least half the cast right now with very few advantage match ups. He's kind of like Waldstein from UNI in that regard: strong tools and not a bad character on paper, but he just struggles with the rest of the cast.
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# ? Dec 2, 2021 01:16 |
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Played some happy chaos Love him. No idea what im doing
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# ? Dec 2, 2021 04:05 |
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Happy Chaos is cool. The big thing I don't like about him is it seems like all of his buttons absolutely kill ground momentum. Makes Run - Button have way less range than you think it'll have.
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# ? Dec 2, 2021 04:16 |
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Far slash hits like half the screen at least
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# ? Dec 2, 2021 04:19 |
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His f.S is crazy disjointed in the front and it usually beats other f.S buttons of similar range, like his hands are entirely disjointed, which is weird for this game. It seems like he has good range on his normals but poor framedata unless you cancel into Fire.
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# ? Dec 2, 2021 04:22 |
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His j.D owns too. Cross up from any distance practically
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# ? Dec 2, 2021 04:25 |
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# ? Dec 2, 2021 06:52 |
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# ? Dec 2, 2021 09:27 |
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I didn't realize how much of an unconcious button masher I was until I tried to learn Happy Chaos.
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# ? Dec 2, 2021 14:08 |
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Bread Set Jettison posted:I didn't realize how much of an unconcious button masher I was until I tried to learn Happy Chaos. I call it "extended double tapping".
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# ? Dec 2, 2021 14:16 |
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Tekken 7 was the game that made me realize I was lousy with excessive inputs and maybe needed to practice cleaning that up a bit. Happy Chaos is really neat but also I'ma stick with Jack-o as my wacko
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# ? Dec 2, 2021 16:58 |
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Put your finger on HS and take it off when you want him to shoot. Negative edge is the natural enemy of mashing
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# ? Dec 2, 2021 17:40 |
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Does GG have negative edge? I thought it only did anything for zato
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# ? Dec 2, 2021 19:34 |
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Happy's gunshots have negative edge, now that he's in the game.
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# ? Dec 2, 2021 20:26 |
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it doesn't have the general property that you can trigger special moves with both the negative and positive edge like SF does, if that's what you mean. does KOF do that too i forget
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# ? Dec 3, 2021 00:36 |
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KoF has no negative edge. In general it's a Capcom thing. ArcSys only uses it for puppet characters and rarely other character specific gimmicks. MK has it as toggle option.
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# ? Dec 3, 2021 20:11 |
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mango sentinel posted:KoF has no negative edge. Well, outside of button hold characters
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# ? Dec 3, 2021 20:15 |
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mango sentinel posted:ArcSys only uses it for puppet characters and rarely other character specific gimmicks. At least for the XX games negative edge worked for special moves and overdrives as well. Xrd was the first game to not make it a thing in general like for Capcom fighting games.
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# ? Dec 3, 2021 22:37 |
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I lose a lot as happy chaos trying to get the kill with the 2 hand stance shot cause the slowmo behind the back angle of the gunshot owns
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# ? Dec 4, 2021 04:51 |
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mango sentinel posted:MK has it as toggle option. Am I insane or wasn't this the default in mk11?
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# ? Dec 4, 2021 04:54 |
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Real hurthling! posted:I lose a lot as happy chaos trying to get the kill with the 2 hand stance shot cause the slowmo behind the back angle of the gunshot owns https://twitter.com/monkeydfoolster/status/1466613841278775301 edit: i thought he was in that stance in this clip but it's good to watch anyway and imagine if it was TWICE as cool (two hands)
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# ? Dec 4, 2021 04:54 |
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Thats the lazy one hand version.
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# ? Dec 4, 2021 04:55 |
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i think chaos is not gonna ultimately be for me. Strictly speaking as a casual scrub, his speed and his normals are just not cutting it for a character with no defensive tools and no pressure or damage without concentration. If he was a loving gorilla i could see having all these limitations on his power but hes like an explosive damage character that needs a lot of stars to align to cash out. Im excited to see him in tournaments tho.
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# ? Dec 4, 2021 06:44 |
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I tried him a bit and boy is he hard to wrap my head around between converting hits with gunshot, managing ammo and concentration, and getting used to how long it takes to lock on. I often went into negative penalty because I'd try to backdash for range too much, which clearly means I'm not using his tools well at all for positioning. He doesn't really seem like a stars aligning type of character though, compared to like Jack-O, because the whole point of him seems to be turning any hit into damage with the gun. Whether that damage will end up being enough is maybe a question.
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# ? Dec 4, 2021 06:49 |
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chumbler posted:I tried him a bit and boy is he hard to wrap my head around between converting hits with gunshot, managing ammo and concentration, and getting used to how long it takes to lock on. I often went into negative penalty because I'd try to backdash for range too much, which clearly means I'm not using his tools well at all for positioning. He doesn't really seem like a stars aligning type of character though, compared to like Jack-O, because the whole point of him seems to be turning any hit into damage with the gun. Whether that damage will end up being enough is maybe a question. use curse orb more bc it's a backdash without negative penalty and allows you to not worry about targeting for a bit. just like 5K6K orb if they block, reload if you need to and then just see what they do and hit 6S or 6P to do some damage if they whiff or jump, or go into the Hunter stance to throw out a sniper shot and make them guard crush block if they're afraid of approaching. Granted I suck rear end at the character but this is kind of working for me to understand their gameplan
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# ? Dec 4, 2021 07:13 |
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brainSnakes posted:Am I insane or wasn't this the default in mk11? Negative Edge was just hardwired into MK9 and a bunch of people complained so they gave you the ability to turn it off in 10 and 11.
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# ? Dec 4, 2021 07:36 |
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# ? Apr 20, 2024 02:00 |
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Kazunoko has picked up Happy Chaos and is playing him as a rushdown character to huge success, barely ever bothers with clones and saves his bullets for hit confirms and combo enders https://youtu.be/ir0CfH1ZWy8 Honestly one of the players I expected to pick him up the most since he's crazy with technical characters
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# ? Dec 4, 2021 19:34 |