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Partial Octopus
Feb 4, 2006



maybe he only needs to win one round to win the match

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Real hurthling!
Sep 11, 2001




Landing Dead on time automatically promotes you to celestial vip

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.
If you hover over Slayer in the character select screen for longer than 1 frame, Daisuke Ishiwatari will come to your house and smoke weed with you

dhamster fucked around with this message at 14:11 on Sep 10, 2021

Real hurthling!
Sep 11, 2001




Tindr integration warns the father of any match that you lack honor if you choose slayer

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
if you beat Slayer the game sends you a pizza.

unimportantguy
Dec 25, 2012

Hey, Johnny, what's a "shitpost"?
I have run across a glut of Ky players the last couple days, and I just can't seem to keep my cool against them. I lose all composure and sense of timing and make dumb mistakes left and right. I think it's the fact that he has a standing low that just absolutely wrecks my ability to judge what I should be doing at any given moment.

https://www.youtube.com/watch?v=8f3Z4HKkfw0

My mistakes feel all too painfully obvious in this match, but I can't really put my finger on what I did better in round 2 that actually got me a win. I suspect I'm just losing perspective and unable to see anything but the flaws. Maybe someone else can help me identify what I'm doing right so I can work on doing that more?

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
I notice a few instances of not blocking low on wakeup. Ky doesn't have any overheads that aren't 5D or jump attacks. Even Foudre Arc, which looks like it should be an overhead, is mid.

MY INEVITABLE DEBT
Apr 21, 2011
I am lonely and spend most of my time on 4Chan talking about the superiority of BBC porn.
why dont you have any combos? you're opening him up often but only for one hit. you need to hit him with poo poo you can do combos after.

KonvexKonkav
Mar 5, 2014

unimportantguy posted:

I have run across a glut of Ky players the last couple days, and I just can't seem to keep my cool against them. I lose all composure and sense of timing and make dumb mistakes left and right. I think it's the fact that he has a standing low that just absolutely wrecks my ability to judge what I should be doing at any given moment.

https://www.youtube.com/watch?v=8f3Z4HKkfw0

My mistakes feel all too painfully obvious in this match, but I can't really put my finger on what I did better in round 2 that actually got me a win. I suspect I'm just losing perspective and unable to see anything but the flaws. Maybe someone else can help me identify what I'm doing right so I can work on doing that more?

can't add anything substantial, but nice avatar, fellow may player!

Amp
Sep 10, 2010

:11tea::bubblewoop::agesilaus::megaman::yoshi::squawk::supaburn::iit::spooky::axe::honked::shroom::smugdog::sg::pkmnwhy::parrot::screamy::tubular::corsair::sanix::yeeclaw::hayter::flip::redflag:

KonvexKonkav posted:

can't add anything substantial, but nice avatar, fellow may player!

It's a real good one, I'm very jealous

dhamster
Aug 5, 2013

I got into my car and ate my chalupa with a feeling of accomplishment.

Real hurthling! posted:

Tindr integration warns the father of any match that you lack honor if you choose slayer

For the uninitiated:

https://www.siliconera.com/father-gets-challenged-daughters-boyfriend-guilty-gear-wins-loses-dinner-rights/

Arzachel
May 12, 2012

unimportantguy posted:

https://www.youtube.com/watch?v=8f3Z4HKkfw0

My mistakes feel all too painfully obvious in this match, but I can't really put my finger on what I did better in round 2 that actually got me a win. I suspect I'm just losing perspective and unable to see anything but the flaws. Maybe someone else can help me identify what I'm doing right so I can work on doing that more?

Good:
- You sweep punished stun dipper a couple times. You can go into training mode and set up a Ky dummy to stun dipper at you with different spacing to figure out a good, reliable punish.
Bad:
- You're playing like the controller is rigged to explode if you don't press anything for 10f. The Ky player was whiffing 5K and 6P from fullscreen for you to dolphin into and he was right on the money. You have to look at what the other guy is doing at least a little bit, especially on your wakeup.
- You pick super commital stuff in neutral. Rawdog 2H and 3K is generally a bad idea, as is fullscreen 28H unless you're anti airing. Use ground movement and 5K/2S to cover grounded approaches, don't always default to f.S. Try dash jumping instead of always airdashing forwards and using neutral jump or neutral jump iad back to control space.
- Don't autopilot your hits. CH horizontal dolphins are very strong and you should practice doing 3K or run up throw (not a true combo at max range S dolphin but usually works) and eventually the mixup situation after.

Arzachel fucked around with this message at 14:23 on Sep 10, 2021

Thirsty Dog
May 31, 2007

unimportantguy posted:

I have run across a glut of Ky players the last couple days, and I just can't seem to keep my cool against them. I lose all composure and sense of timing and make dumb mistakes left and right. I think it's the fact that he has a standing low that just absolutely wrecks my ability to judge what I should be doing at any given moment.

https://www.youtube.com/watch?v=8f3Z4HKkfw0

My mistakes feel all too painfully obvious in this match, but I can't really put my finger on what I did better in round 2 that actually got me a win. I suspect I'm just losing perspective and unable to see anything but the flaws. Maybe someone else can help me identify what I'm doing right so I can work on doing that more?

I'm terrible, but your meter usage needs work - you're very quick to burst but seem really wary of using an RC in any situation, and the only time you used May's really loving annoying super is when you had 100% meter but were at full screen so it was easily FD'd, after several seconds of better opportunities.

FunkyFjord
Jul 18, 2004



In addition to everything else everyone has already said it seemed like your sevond round was better than the first and third because you were playing slightly more defensively. You got 6P'd out of upper dolphin a couple times in round 1, used it raw fewer times in round 2, and then the Ky player was more adjusted to your approaches and movement in round 3. You got counter hit by plenty of his quick neutral openers in round 1, were more defensive in the same situations in round 2, and then Ky knew how to be more aggresive but still safe in 3.

Outside of not having big combos and not using meter for supers or RC more often I don't think you made any huge glarring mistakes. You just need to be able to fit in more damage from combos to end the match more quickly and to be able to mix up your approach more. Try using RC more often both to get better combos and to vary up your movement, drift RC can go a long way towards dodging and punishing 'forced' whiffs as well as extending combos or tacking on an extra grab.

unimportantguy
Dec 25, 2012

Hey, Johnny, what's a "shitpost"?
I really do owe this thread a debt of gratitude because people always take the time to watch my videos and critique. Several of you have accurately guessed a couple problem that I'm keenly aware of.

I know like 3-4 combos: a Dust combo (5[D]8 > jh > jD > jk > jH > jD > jK > jK), a corner Overhead Kiss dolphin loop (623k > 5H > [4]6H > 5H > [4]6H > wallsplat > 6H), a mid-screen combo that requires an RRC (cS > 5H > [4]6S > RRC > cS > 2H > [2]8H > OTG 6H), and a corner variation of that combo (cS > 5H > [4]6S > RRC > cS > 2H > [2]8H > 6P > wallsplat > 6H). Of them, the Dust combo is the only one I regularly manage to get on people outside of training.

A decent part of the problem is that my timing on RRC is dogshit, and about half the time I either end up popping up into the air where my RRC does me no good or doing a PRC. This makes me super cautious to use meter on it because I know I'm likely to screw up. Relatedly, I'm hesitant to use YRC because about 2/3 of the time I mistime that and end up doing a BRC during my opponent's move and getting counterhit. All of these are things I should've been better at than I am after 220 hours in this game but I just consistently screw this stuff up. It's pretty frustrating!

FunkyFjord
Jul 18, 2004



It's fine, I'm also really bad at working in any decent RC when it could count and instead rely too much on just resetting and mixing things up because I-no is good at moving around and doing things differently than I just did them, and making people guess a lot. It just takes time and trying to work those things in to live games and then feeling out how you can be tricky or offensive with meter use. One thing you can do here is try to get more gold bursts and then you have a little more wiggle room to toss out RCs.

Real hurthling!
Sep 11, 2001




Play anji and you will learn how to RC or else you can only do like 80 damage per touch and your turn is over and you are left at like -45 if its blocked

Elephunk
Dec 6, 2007



I don't play May but you should get some combos starting off 2K or 3K and 5P, which will probably be very short and sweet

RevolverDivider
Nov 12, 2016

May can't combo off 3K without meter but one of her big advantages is that 3K lets her confirm into an easy knockdown off 2P and 5P.

chumbler
Mar 28, 2010

Tonight for a brief moment I touched heaven, then through a series of running into some of my least experienced and worst matchups got knocked all the way back down to floor 8. I really need to learn to fight Axl, May, Zato, and Anji it seems. Most of the other characters I at least in principle know what to do, just getting my hands to do it is a different matter.

unimportantguy
Dec 25, 2012

Hey, Johnny, what's a "shitpost"?
I have no idea how useful it would be because I am, in fact, very bad, but I could possibly May at you at some point.

Elephunk
Dec 6, 2007



RevolverDivider posted:

May can't combo off 3K without meter but one of her big advantages is that 3K lets her confirm into an easy knockdown off 2P and 5P.

Oh yeah, that's the other thing that guy is missing, knockdown into oki setups

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
How the gently caress do you break out of Gio's bullshit blockstring that is literally 100% safe? The only minus thing is Sepultura and it's only -4, and the distance it puts her at means 5P doesn't reach her.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Hyper Crab Tank posted:

How the gently caress do you break out of Gio's bullshit blockstring that is literally 100% safe? The only minus thing is Sepultura and it's only -4, and the distance it puts her at means 5P doesn't reach her.

The other two special enders are 6p reactable. Block down+low, the only threat is basically dash grab or frame trap Sepultura or micro step back 2D.

chumbler
Mar 28, 2010

Hyper Crab Tank posted:

How the gently caress do you break out of Gio's bullshit blockstring that is literally 100% safe? The only minus thing is Sepultura and it's only -4, and the distance it puts her at means 5P doesn't reach her.

You don't break out of it in the sense of cleanly punishing. If she does the wolf kick you're out of the blockstring, so check what your options are. Don't immediately 5P afterward or you squander it as you noted, but you have options like getting some distance if you're not cornered, jumping, dash up throw or quick normal to get her in blockstun. If she does the overhead and you block it, it's still her turn, but you can 6P it on reaction.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
I'm always in the corner, and I can't react to either dash grab or the other thing, so that's just a crapshoot. I need something more reliable or this is just an endless parade of self-hatred whenever the matchup comes up Gio. Can't dash up, because I'm Nago.

Yithian
Jun 19, 2005

Watch for the startups of Giovanna's overhead flip kick or drill kick and press 6P. You absolutely can react to them, don't sell yourself short.

If she does wolf kick, it's your turn. You don't get a punish but it's your turn unless you let her steal it back. She will absolutely try to steal it back though, so it's your job to stop her.

brainSnakes
Jul 11, 2011

I'd never save you in a million years

Hyper Crab Tank posted:

I'm always in the corner, and I can't react to either dash grab or the other thing, so that's just a crapshoot. I need something more reliable or this is just an endless parade of self-hatred whenever the matchup comes up Gio. Can't dash up, because I'm Nago.

Hello Nagoriyuki me.

Gio is still my most unknown matchup and I’m getting frustrated too. I’m a floor 9 I-no, and I’d gladly take May and Sol all day over Gio because at least I understand how to fight them. My solution?

…I might pick up Gio for a month. That is always the most surefire way to learn what truly fucks a character over.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Yithian posted:

If she does wolf kick, it's your turn. You don't get a punish but it's your turn unless you let her steal it back. She will absolutely try to steal it back though, so it's your job to stop her.

How? My only fast attacks are 5P, 6P and 5K, and I don't think either one hits. If I just block, it repeats. If I jump, I get anti-aired. None of the pokes I actually want to use work at that distance.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!

Hyper Crab Tank posted:

How? My only fast attacks are 5P, 6P and 5K, and I don't think either one hits. If I just block, it repeats. If I jump, I get anti-aired. None of the pokes I actually want to use work at that distance.

Watch Hotashi's first to 15 against Marn and learn what he does

https://www.youtube.com/watch?v=boGS3Lgdu2M

Jack Trades
Nov 30, 2010
Probation
Can't post for 18 hours!

Hyper Crab Tank posted:

How? My only fast attacks are 5P, 6P and 5K, and I don't think either one hits. If I just block, it repeats. If I jump, I get anti-aired. None of the pokes I actually want to use work at that distance.

6P works on everything you can interrupt and the things you can't interrupt are - on block so you block them and press like 5K or 2S.

Jack Trades
Nov 30, 2010
Probation
Can't post for 18 hours!
I hope that we can get a new zoner this season. I'd like to have a zoner character in my arsenal but Axl really isn't up my alley.

Hoping for Happy Chaos having really strong gun neutral.

In Training
Jun 28, 2008

You can always YRC to steal your turn

RevolverDivider
Nov 12, 2016

Hyper Crab Tank posted:

How? My only fast attacks are 5P, 6P and 5K, and I don't think either one hits. If I just block, it repeats. If I jump, I get anti-aired. None of the pokes I actually want to use work at that distance.

6P hits flip and spiral arrow incredibly reliably and gives you a full combo off either

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Tae posted:

Watch Hotashi's first to 15 against Marn and learn what he does

I mean I'd watched about maybe half of that, and the thing is, whenever Hotashi gets in the situation I'm describing (stuck in the corner), he either bursts out or gets smoked. Aside from a few instances of his opponent messing something up, that's pretty much all that happens.

RevolverDivider posted:

6P hits flip and spiral arrow incredibly reliably and gives you a full combo off either

Yes, but not e.g. 2D. Remember, the situation here is "blocked Sepultura, now I ostensibly get to do something". So this is what I'm getting at, what's the reliable way to get out of this without doing stuff that just gets the turn taken right back again?

In Training posted:

You can always YRC to steal your turn

Bold of you to assume I have any meter!

Real hurthling!
Sep 11, 2001




Hyper Crab Tank posted:

How the gently caress do you break out of Gio's bullshit blockstring that is literally 100% safe? The only minus thing is Sepultura and it's only -4, and the distance it puts her at means 5P doesn't reach her.

6p the overhead or burn a little meter on fd to push her out

Real hurthling!
Sep 11, 2001




In Training posted:

You can always YRC to steal your turn

I like when pot does it straight into buster for the win

In Training
Jun 28, 2008

Hyper Crab Tank posted:

I mean I'd watched about maybe half of that, and the thing is, whenever Hotashi gets in the situation I'm describing (stuck in the corner), he either bursts out or gets smoked. Aside from a few instances of his opponent messing something up, that's pretty much all that happens.

Yes, but not e.g. 2D. Remember, the situation here is "blocked Sepultura, now I ostensibly get to do something". So this is what I'm getting at, what's the reliable way to get out of this without doing stuff that just gets the turn taken right back again?

Bold of you to assume I have any meter!

simply IB eveyrthing

Yithian
Jun 19, 2005

Hyper Crab Tank posted:

How? My only fast attacks are 5P, 6P and 5K, and I don't think either one hits. If I just block, it repeats. If I jump, I get anti-aired. None of the pokes I actually want to use work at that distance.

After Gio's 214K, you don't really need a fast button, you just need a button that's faster than her options at whatever range you're in. At max range, Gio's options are pretty much 5H, dash f.S, dash 5K and 2D. Your 6P will stuff everything but Gio's 2D, and at anything less than very max range of her 214K, your 5K should take your turn back fine also. Don't be afraid to use FD to push her out to a range you're more comfortable with, just don't be predictable about it.

Keep in mind that this specific problem is one of Nagoriyuki's intended weaknesses, so this isn't some sort of personal failing if you're having a hard time with it.

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Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
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AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

In Training posted:

simply IB eveyrthing

IB doesn't do that in this game.


WRT Gio advice, sometimes newer players get just enough knowledge to gently caress themselves over because they see that something someone is doing is +, or not - enough to straight up punish, and think this means "I can't do anything, my only option is to block". As people have said, Gio is plus on some of her stuff but if she does the flip kick, that gives you ample time to interrupt her because even if she plus going into it, that move is slow enough to be reacted to. She has several moves like that, and you're not going to PUNISH her (outside of anti airing the overhead) but you can put her on the defensive. Take the opportunity to attack her and beyblade in and do a mixup, or just jump over her and get out of the corner. Also as a slow character, be ready to stick out 5K or some other reaching, fast move to catch Gio's who constantly dash in to triple kick you. That, or sweep since they also like to dash in and 6P. Check those approaches and force Gio to try to jump at you which is a scary proposition against Nago.

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