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The Lone Badger
Sep 24, 2007

open_sketchbook posted:

all i'm really hearing here is that after im done the tanks i need to make a flying circus expansion where i really take the limiters off and go Full Horny

really put things in perspective

Go full anime and make horny-powered tanks.

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joylessdivision
Jun 15, 2013



Xiahou Dun posted:

God I hope you set aside the money for like a liter of Evan Williams or something to get you through it.

Nope, but I live in a state where weed is legal and I get incredibly high and then read the schlock. It's part of why it's taken me a couple of months to get through this book. Understanding the PROPER NOUNS in these books is hard enough sober, it ain't any easier stoned.

But it is a hell of a lot funnier. So far I think "Gilgul" is my favorite word I've encountered that is just fun to say.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



joylessdivision posted:

Nope, but I live in a state where weed is legal and I get incredibly high and then read the schlock. It's part of why it's taken me a couple of months to get through this book. Understanding the PROPER NOUNS in these books is hard enough sober, it ain't any easier stoned.

But it is a hell of a lot funnier. So far I think "Gilgul" is my favorite word I've encountered that is just fun to say.

That’s probably better for you.

Let me know if I can help with Proper Nounsplosion. Like off the dome I know gilgul is Hebrew.

Dawgstar
Jul 15, 2017

open_sketchbook posted:

all i'm really hearing here is that after im done the tanks i need to make a flying circus expansion where i really take the limiters off and go Full Horny

really put things in perspective

Which tank will make the best Shaggin' Wagon or is it just going to be all of them.

open_sketchbook
Feb 26, 2017

the only genius in the whole fucking business

Dawgstar posted:

Which tank will make the best Shaggin' Wagon or is it just going to be all of them.

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Slap a dildo on the nosecone of your plane and call it the LOGJAMMIN.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.




BAHAHAHAHAHAHAHAHA

Did you just have that in the chamber? That was the perfect response.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Dawgstar posted:

Which tank will make the best Shaggin' Wagon or is it just going to be all of them.

the mechanical answer is that convertible cars are better for, uh, intimacy, because you can get the same benefits as if you were flying.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

thatbastardken posted:

the mechanical answer is that convertible cars are better for, uh, intimacy, because you can get the same benefits as if you were flying.

https://www.youtube.com/watch?v=czAEcKpp4GQ

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

joylessdivision posted:

Nope, but I live in a state where weed is legal and I get incredibly high and then read the schlock. It's part of why it's taken me a couple of months to get through this book. Understanding the PROPER NOUNS in these books is hard enough sober, it ain't any easier stoned.
Tried it on absinthe yet? I know, it's cliche...

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!




DM’s Guild Page.

From the same makers as Glittergold’s Clockwork Combat, Glittergold’s Guide to Gambling (shortened to GGG for this review) is a rather creative piece of work providing seven games of skill and chance. The concept is that Garl Glittergold, god of gnomes, opened a new temple-casino known as the Gilded Nugget, and this book is his in-character guide in sharing some of his favorite games with the reader. In keeping with the charitable nature of Clockwork Combat, proceeds of all sales go to Extra Life.

GGG introduces a new game mechanic and in-universe item known as gembones. They’re basically the polyhedric dice we all know and love, and they can be used for gambling with the games in this book but are also wagered in those very games. The value of a gembone is determined by the make of its material (ranging from bone to precious metals and gems) and the number of sides, and for the purposes of these gambling games gembone rolls use a “g” instead of a “d” for rolls. A shared set of material is commonly used depending on the stakes of a game; for instance, a six-sided gembone made out of bone would be worth 6 copper pieces, read as a g6, and used in low-stakes casual games. But a twenty-sided die made from sculpted gold would be worth 20 gold pieces, be read as a g20, and used in high-stakes games often in casinos and high society functions. GGG links to some online dice sellers on Amazon for appropriate-looking dice, all the better for DMs who want to encourage their use as props.

Furthermore, there are ways for a 5e character’s in-game abilities to affect gembone games. For instance, the Lucky feat can be used to reroll a single roll for gembones (not just d20s), a Persuasion check can be used to move the dealer with a desperate sob story to try and go for “double or nothing” after a loss, and there are even ways to cheat at the games such as using Sleight of Hand to swap a valuable gembone with another!

Following are the 7 games. Each provides an alternative set of Game Variants for different modes of play, as well as a Point System for those who want to gamble for fun without wagering gembones. In the latter case they are divided into point values for Quick Games (if you want to do more than one such game a session) and Full Games (for when a single game takes center stage during a session).

Tripledip is a game of chance where each player rolls 3 four-sided, six-sided, or eight-sided gembones; higher die values are rare due to making the game much longer. Getting two or three of the same number in a combination (“dubs” for two matches or “trips” for all three) counts as a win and the player has their dice “locked.” Remaining players reroll until they get a winning combination, and the person with the highest winning combination receives gembones from other players, the amount based on the combination tier. There are four game variants, such as Machae’s Golden Pot where gembones ordinarily given to the winner are placed in a “golden pot” whose contents are given to the player to first roll “trips.”

Garl Glittergold, as well as one of the game variants, warns of a high-stakes Tripledip casino which tricks betters into signing over their souls to play the game for eternity…or until they win with a 20-20-20 roll.

Lucky No. 13 is popular among the worshipers of trickster deities, and it is common tradition to give a portion of one’s winnings to the altars of such gods. Every player needs a four, six, eight, and ten-sided gembone, and the aim of the game is to roll as close to 13 as possible without going over. Only one gembone is rolled per round, and once rolled that player’s gembone stays on the table until the game ends. The sole game variant known as Blessings of the Tricksters has players choose from among one of six deities (all from Forgotten Realms) at the beginning of the game to grant them a unique power they can use once during the game. For example, Tymora allows a player to flip a coin and add 1 or 2 to the result if their gembone total is 12, while Brandobaris allows a player to swap their last roll with a roll from an unrolled gembone if they go bust.

Rolled Gold is a game where players compete against the house, where gembones of a minimum size are the “buy in” but the house rolls a 1g20. The house’s roll determines the single potential payout die for players who win (can range from a g4 to a g100), which is called out by the house, and then players can follow up with up to three “wager dice.” The wager dice are rolled, and a player wins if they roll higher than the house or have a total of 20 or above; if the house rolled a natural 1, the wagers are paid 1 to 1 and the game is over. For games that have the payout and wager die as both g20, a bonus g4, g6, or g8 die can be wagered and added to a single g20 roll with the move being named after a spell or class feature (ex: g4 is Guidance). There are six minor Game Variants, such as Acerak’s Bane where the house rolls 1g4 and subtracts the result from all player rolls but a player roll of 20 has a better payout, or Dark Moon Heresy where house rolls are made at advantage in one game and disadvantage the next.



Barovian Boneyard is a game played against the house that originated in the Demiplane of Dread, and several names for its rules derive from locations such as Svalich or Vallaki. The game is played solely with g6s, and each player wagers one such die. The house rolls 2g6 and the players 1g6. The result of the players’ rolls are compared to the house rolls. The goal is to get between the house’s highest roll and lowest roll for a Ravenloft, but matching either roll, a Svalich, pays out evenly; unless the house rolls doubles, in which case matching it is a 2 to 1 win. Getting higher than the higher roll or lower than the lowest roll is a Mist, or a loss. There are five minor variants, such as Blinsky where instead of gembones winners receive tickets which they use to buy creepy stuffed toys, or Wolves in the Woods where a Svalich result is a loss for the player.

Hag’s Haggle is our final game versus the house, where the concept is that the players are entering into a risky bargain with a hag. The dealer, taking the role of “hag,” states a code of conduct for players to abide by at their table, and tend to be silly things that don’t have a direct effect on the rules (players roll dice with tiny polymorphed t-rex arms, gembones must be rolled and handled with the left hand only). Failing to abide by the bargain means that the player is considered to be cheating at the game and they lose. The dealer calls out which kinds of gembones will be used in the game, and the players place their wager dice in the tray, at which point the house rolls and then the players roll. The house rolls are two dice that have the same max result as the player’s but with better odds: for example, if the house is rolling 2g10 then the players roll 1g20, and such dice also determines the payout. At various points during the game the dealer can offer the player the opportunity to “strike a bargain,” where they may have the chance of undoing a loss but with greater risks. The bargains can also vary like the Codes of Conduct, but three sample bargains are given. One example has the player guessing the result of their next die roll for a potential 10 to 1 payout, but at risk of losing their gembone if they don’t call the number even if they would ordinarily win the roll-off.

I Cast ‘Fireball’ relies more on skill than the other games while still having some unpredictability with dice; it is a houseless game where the players play against each other but a neutral spectator is used. It is custom for an illusory fireball to be cast centered on the table when someone wins the game. Much like the fireball spell, every player begins the game by rolling 8g6 when the spectator shouts “cast!” Once rolled, each player must find out which number appears the most often among their gembones, and set all such gembones with that result off to the side as being “locked.” This process is repeated with lower amounts of gembones being rolled until one player has all of their gembones being the same number, at which point they must shout “FIREBALL” to win the game. The locked gembones of every player are given to the winner, where ties are determined by either the spectator or other players. There are six variants which are themed around different spells, such as “I Cast Wall of Fire” where locked gembones are stacked on top of each other but those who fall off become unlocked.

Tiamat Is the only game in GGG that makes use of cards. The only die used and wagered is a g100, which is used to keep score rather than rolled itself in the game. Tiamat uses a custom 50 card deck, with 10 cards each of five different chromatic dragon colors. The goal of the game is to make a winning combination from a hand of five cards, and the more cards of the same color you have the better your result. The player with the highest winning hand deals damage to other players that is based upon their own hand, where the relative strength of the losers’ hands determines how much damage they “block.” Tiamat card decks are often magical and enchanted to create illusory dragons doing battle during such a time, making it a popular spectator sport. Players who take damage change their g100 to lower results, representing their “life counter.”

Tiamat’s three game variants are based off of popular draconic creatures, such as Bahamut where players are organized into two teams (chromatic and metallic) and team members cannot damage each other.



The subsequent sections are much shorter. Gambler’s Code talks about common rules of etiquette for gembone gamblers as well as consequences for cheating. Gembones made of gold piece-equivalent and higher value material are often crafted with magic that makes them glow if the results are magically altered. Cheaters caught at the Gilded Nugget are punk’d by the manager: in claiming to be impressed at the cheater’s ingenuity, they are escorted to a VIP Room and offered one of four new magic items provided in this book as a reward. All four such items are cursed, with the curse only removed via an exorbitant donation to the Church of Glittergold. They include the Belt of Gnome Giant Strength (STR becomes 10 if higher than that value), Duck Blade (looks like a Luck Blade but summons 10d100 ducks to the area if the “wish” is used), Snake Eyes Greatsword (+1 greatsword that treats all damage rolls as if the dice rolled a total of 2), and Stone of Fool’s Luck (attuner believes they have advantage on Ability Checks, but actually has disadvantage).

Our product wraps up with a glossary of common gambling terms as well as a few specific to this product, and an advertisement for four other 5e products by other publishers the author believes make a good addition to gambling-themed events and adventures.

Thoughts: I am not a probability expert, so I cannot accurately attest to the odds and playability of the games within Glittergold’s Guide to Gambling. Most of their rules are simple enough to be ascertained quickly by players, and between the game variants and point values there’s a good amount of ways to keep these games feeling fresh. I particularly like how the in-game skills and proficiencies of PCs can influence play, even if such rules are brief, and I love the concept of gembones as the major betting mechanic because it has a more interesting feel than just wagering coins. They can also make for good treasure for parties to find on adventures and introduce them to the games. The in-character text boxes of Glittergold’s narrations are flavorful, and I do appreciate the fact that the author is willing to shout out the products of other publishers and dice makers.

When it comes to the gambling games themselves, I’m rather fond of the last two, likely due to them having a better mixture of skill as well as chance. I Cast Fireball encourages sharp eyes and quick estimations, while Tiamat is a rather simple card game that is quicker to play than something like Three-Dragon Ante. I also like Barovian Boneyard, where instead of a simple “higher/lower is better” the winning combination of die results is highly dependent on what the house gets. Beyond this, I enjoy its concept of extraplanar call-outs that come with the implied shared universe of many D&D settings.

Tripledip and Lucky No. 13 are a bit too simple for me to have many thoughts on one way or another. Hag’s Haggle feels similar in being an inherently simple game, with the Codes and Bargains being more of an ad hoc means to add complexity. I’m a bit unsure about Rolled Gold. A single d20 has every result being an even 5% chance, but when rolling three dice that creates a bell curve. I can see a 3d6 being “fair,” although when you hit 3d8 the dice start to tip in the player’s favor. I’d have expected the “buy in” die to be lost no matter what. On the other hand, as the payout die for a win is only ever a single gembone (with g12s for house results of 11-12, g20s 13-18, and g100 for 19-20) that still means that over half of players are at risk of losing an equal or greater value (3d4 is 12, 3d6 is 18) of gembones money-wise via the wager.

The cursed magic items at the end are an amusing touch, although the flaws of the Duck Blade are a bit more subjective; there may be times when a one-use hoard of ducks can actually be helpful to the party!

GimpInBlack
Sep 27, 2012

That's right, kids, take lots of drugs, leave the universe behind, and pilot Enlightenment Voltron out into the cosmos to meet Alien Jesus.

open_sketchbook posted:

all i'm really hearing here is that after im done the tanks i need to make a flying circus expansion where i really take the limiters off and go Full Horny

really put things in perspective

GOD DAMMIT, CHAPPELL! Don't make me abandon this review again just to keep your workload manageable! :argh:

(j/k sounds fun I'd buy it)

SkyeAuroline
Nov 12, 2020

Cythereal posted:

Good Lord, Flying Circus. I get that it's meant to be a sex-positive game but then there's being gratuitously horny.

I know you're getting dunked on a bit, but FWIW I'm right there with you. Flying Circus seems mechanically very interesting in a lot of places, but I'm long since over the "haha sex" junk, and doubling down on it just puts me off of it further (along with some other issues that aren't really relevant to SA). Guess I'm stuck with Warbirds for dogfighting plane games.

SkyeAuroline fucked around with this message at 13:51 on Jul 8, 2022

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


SkyeAuroline posted:

, but I'm long since over the "haha sex" junk,

GET OUT
:argh:

Epicurius
Apr 10, 2010
College Slice

Quackles posted:

So, who did shoot J.R.?

You probably don't actually want to know, but it was Kristen, JR's sister-in-law and his former mistress. She was upset with him because he had promised her a bunch of stuff for spying on his business partners, and then, after she delivered her information, he didn't pay her.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

SkyeAuroline posted:

I know you're getting dunked on a bit, but FWIW I'm right there with you. Flying Circus seems mechanically very interesting in a lot of places, but I'm long since over the "haha sex" junk, and doubling down on it just puts me off of it further (along with some other issues that aren't really relevant to SA). Guess I'm stuck with Warbirds for dogfighting plane games.

the sex rules (and sex jokes) are exactly as optional as the plane builder, you can quite easily run a campaign and never touch either.

Queerness, Sex, & Intimacy posted:

Flying Circus characterizes the culture of pilots in its universe as essentially a queer one, both directly and through metaphor. The central narrative of every character’s life is of leaving home due to incompatibility and finding a new family of people who share your passion.

This game presents sex as part of the hedonistic, thrill-seeking lifestyle it portrays. There is never need to go into any detail: you can always fade to black. If this is a problem, even implications of sex can be excised: the game’s mechanics will be preserved through emotionally intimate moments. But it’s there if you want it to be.

Remember to always talk to one another as players around these events, before, during, and after play, and double check that everyone is comfortable with the scenes playing out at every stage.

Quackles posted:

So, who did shoot J.R.?

no-one, it was all a dream.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Epicurius posted:

You probably don't actually want to know, but it was Kristen, JR's sister-in-law and his former mistress. She was upset with him because he had promised her a bunch of stuff for spying on his business partners, and then, after she delivered her information, he didn't pay her.
Jesus Christ, people. Always. Pay. Your. Mercenaries.

Kavak
Aug 23, 2009


You know before they decided on her it was originally going to be Barney, because they were at a loss at what else to do with the character. Notice how he's the only one who isn't interviewed and gives an alibi in Part 2?

joylessdivision
Jun 15, 2013



Halloween Jack posted:

Tried it on absinthe yet? I know, it's cliche...

I regret to admit I am the worst goth as I do not like Absinthe. The taste is bad (never liked black licorice) and it gives me a migraine after a sip or two. I learned this the hardway in my mid 20s when my dumb goth and goth adjacent friends got into it.

Another question for the F&F thread. Here is my list of the first round of 1e books I was planning to read/review for the first part of this insane project.
The method to the madness of why I chose these books was focused on 1e and the first supplement that came out for that game.

I've knocked out two of em. What am I reading next Goons?

World of Darkness: The Promised Lands
Vampire: The Masquerade 1st ed
Players Guide (Vampire 1st ed)
Werewolf: The Apocalypse 1st ed
Rite of Passage (Werewolf 1e)
Mage: The Ascension 1st ed
Digital Web (Mage 1st ed)
Wraith: The Oblivion 1st ed
Necropolis: Atlanta (Wraith 1st ed)
Changeling: The Dreaming 1st ed
Book of Storyteller Secrets (1st ed Changeling)

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



JR’s that TERF with the wizard books, right.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Voting for Changeling because I never read the first edition of that one. There were cards of some kind?

joylessdivision
Jun 15, 2013



Halloween Jack posted:

Voting for Changeling because I never read the first edition of that one. There were cards of some kind?

Yes, apparently there were "Cantrip" cards as well. I've seen them on Ebay pretty frequently, but I've made a very deliberate choice to limit my purchases of old WW stuff to books and things I can easily hang on my wall.

So that's why I have something like...almost 100 WoD books (I'm including NuWoD and V5 in that count), maybe 20 of the novels/short story collections and a really sweet MET Masquerade promo poster with a Tim Bradstreet illustration on it, all three of the Masquerade action figures that were released (in their packages, in amazing condition) and probably my single most prized WoD related item (aside from the $150 copy of 1st edition Vampire :mildpanic: ) is the Mage 1e DM screen I picked up for like :10bux: at a used bookstore and now have framed because it is the most absurd god drat thing I've ever seen. https://whitewolf.fandom.com/wiki/Mage_Storytellers_Screen

MinistryofLard
Mar 22, 2013


Goblin babies did nothing wrong.


Mors Rattus posted:


War Dance: There's few arts the peoples of Destruction love more universally than dance. The grots dance under the light of the Bad Moon, the orruks stomp and perform in honor of Gorkamorka or Kragnos, and more. Grots and orruks are the most prolific dancers, but ogors, hobgrots and troggs love it too. It reminds everyone of the joy of action and fighting and gets everyone all hyped up. When you do this, you find a local gang, mob or warband to hang with and make an extended Entertain roll, aiming for 8 successes on three rolls over a week. If you succeed, your dance rites get everyone super riled and happy to be working together. Until the next downtime, no member of the group will challenge the boss for leadership or start an internal conflict. If you fail, however...well, everyone gets worked up, but it's uncontrolled, and a coup or civil war will start at the end of downtime. You may, before rolling, choose to swap the consequences of success and failure.

Have you ever danced so hard you started a civil war?

Speleothing
May 6, 2008

Spare batteries are pretty key.

MinistryofLard posted:

Have you ever danced so hard you started a civil war?

No, but I watched Footloose once

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Playing a roaming Destruction band just krumping both fools and dance moves sounds great.

90s Cringe Rock
Nov 29, 2006
:gay:
which is the mage supplement with a guide to homelessness

ooh or do the student one that suggests freezing the water out of a bottle of coke and other such late night cram sesh tricks

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

joylessdivision posted:

So that's why I have something like...almost 100 WoD books (I'm including NuWoD and V5 in that count), maybe 20 of the novels/short story collections and a really sweet MET Masquerade promo poster with a Tim Bradstreet illustration on it, all three of the Masquerade action figures that were released (in their packages, in amazing condition) and probably my single most prized WoD related item (aside from the $150 copy of 1st edition Vampire :mildpanic: ) is the Mage 1e DM screen I picked up for like :10bux: at a used bookstore and now have framed because it is the most absurd god drat thing I've ever seen. https://whitewolf.fandom.com/wiki/Mage_Storytellers_Screen
The one thing I really regret not buying were the old clan pins. I just have the Brujah one. If someone asks I can flip it upside down and ask if they've read The Conquest of Bread.

Kavak
Aug 23, 2009


90s Cringe Rock posted:

which is the mage supplement with a guide to homelessness

I don't remember the name but I know the book and it was edgier than Shadow the Hedgehog.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Destiny's Price, IIRC.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Oh poo poo I gotta read this.

90s Cringe Rock
Nov 29, 2006
:gay:
Oh gently caress me apparently the one I had was the less-bad remake of destiny's price.

Thanks, bulk mage purchase from a charity bookshop.

joylessdivision
Jun 15, 2013



Well that's at least 1 vote for Changeling. Unless the other Mage book I put on that list wins, I'm taking a break from Ascension once this review is done because I just.....I hate it. I hate a lot of it and it makes me angry.

But at least I've channeled that anger into (hopefully) funny commentary

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Kavak posted:

I don't remember the name but I know the book and it was edgier than Shadow the Hedgehog.

Here's some choice edge:


Are African plagues worse than say Asian ones? The worst plague ever was mostly a European one.

joylessdivision
Jun 15, 2013



By popular demand posted:

Here's some choice edge:


Are African plagues worse than say Asian ones? The worst plague ever was mostly a European one.

I'm going to go out on a limb and say that screams Brucato to me. The RPG gods smiled on me as his name is not on Ascension 1e (and I scoured that credits list) and for this I am deeply grateful. There's enough other things to make me angry I don't need Brucatos bizarre sex stuff in there too.

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


Brucato is in the credits and the book has plenty of weird sex stuff I.E. A shocker is mentioned as both a defensive item and a sex toy.

joylessdivision
Jun 15, 2013



By popular demand posted:

Brucato is in the credits and the book has plenty of weird sex stuff I.E. A shocker is mentioned as both a defensive item and a sex toy.

Yeeeep going to go ahead and just put off getting to 2nd edition Mage for as long as possible :v:

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!



A Shocker???

By popular demand
Jul 17, 2007

IT *BZZT* WASP ME--
IT WASP ME ALL *BZZT* ALONG!


It says 'Taser' but it being 1995 it obviously refers to a contact electroshock weapon, not the ranged one.

Kavak
Aug 23, 2009


By popular demand posted:

Here's some choice edge:


Are African plagues worse than say Asian ones? The worst plague ever was mostly a European one.

Akshually the Black Death probably originated somewhere in (probably Central) Asia or the Middle East, just doing most of its damage in and around Europe.

Were there big African plagues besides Ebola and AIDS?

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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Several. The Belgians, the Dutch, I could go on.

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