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Heliotrope
Aug 17, 2007

You're fucking subhuman

Feinne posted:

Jumping Out of Clocks: When you disrobe for someone, take one Forward to rolling with Volatile and they choose one: Offer you an experience point to do what they want or trigger your Darkest Self. This is Certainly Something. I’m earnestly not sure what it looks like in practice.

I asked Jackson Tegu what that move was about and what it represented in the fiction a while ago and he replied with:

Jackson Tegu posted:

Great questions. Lemme unpack it.

Jumping Out Of Clocks addresses how scary it can be to get undressed in front of someone, especially for someone like the Cuckoo who constantly pretends they're others. Nudity is honest in a way that's really intimidating for the Cuckoo; that's why they get the 1 forward with volatile. It pushes them to a "fight or flight" response because they're so on edge. Remember, volatile's two basic moves are Lash Out Physically and Run Away.

The "they choose" section is about acceptance. The first option gives them a reward to hand to the Cuckoo, which can totally be used like "I accept you if...", but I've mostly seen it used as a way to transition into sexy times. The second option is very much a refusal- like, here they've got a cute Cuckoo right in front of them baring all, and they choose to make the Cuckoo freak out as their Darkest Self? That's definitely a refusal right there.


Feinne posted:

The Cuckoo lost two moves in the edition shift. The first was Brood Parasite, which let you gain a String on someone if you could tell they wanted to be you. The second was A Little Bird Told Me, which let you roll Cold to poo poo on someone behind their back and give them a Condition. If you rolled a 7-9, it’d also give you the Liar Condition. This doesn’t really need to exist in a world where Shutting Someone Down gives Conditions and doesn’t really need to be in the presence of the person if that’s your goal. Both Moves were kind of boring and unnecessary, really.

I have to disagree with A Little Bird Told Me being unnecessary. It's not needed in this edition because you can give Conditions to people without them being around if you use a String, this represents you poo poo-talking them to everyone else. But in 1e, you didn't have that option - you still had to do it to them in person. You could Shut Them Down, and Feathers would let you shift the consequences of a 7-9 onto the person...but do you really want to mock and insult someone like the Werewolf to their face? So this let you apply a Condition to someone without having to do it directly to them and its the person you're pretending to be deal who has to deal with the fallout.

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Heliotrope
Aug 17, 2007

You're fucking subhuman

Feinne posted:

I will also say while this version de-emphasizes such, the game can absolutely work if the player characters are generally on the same side united against external threats with the internal tensions on simmer rather than boil most of the time. The Small Towns provided generally provide enough hooks that in practice I'm pretty sure you'd kind of end up there with most groups if you used them, especially since this version's extremely de-emphasized combat mechanics make it less interesting for people who just want an excuse to do a bunch of PvP. That also matches the structure of a lot of the source material, honestly, because it's always more fun to watch people who don't necessarily like each other have to cooperate than to just watch them gently caress each other up and the story's over.

I'm not sure about that. One of the principals to the MC is specifically to set them against one another by using NPCs with differing motives and relationships. The Chosen is unusual because it has you create an NPC that everyone teams up against - that's not the default in Monsterhearts. And even with less moves for violence, there's still PvP. The Queen who uses their social power to dominate and humiliate you, the Cuckoo who pretends to be you and does what they can to ruin your reputation, the Witch who steals tokens and hexes you, the Unicorn who steps in and uses their power of Prophecies to try to make you fail at something they think you shouldn't be doing - they're all engaging in PvP without being violent. And the moves encourage this, until the PCs gain access to the Growing Up moves

Heliotrope
Aug 17, 2007

You're fucking subhuman

Feinne posted:

Let’s go to the Birthrights.

These were a bit different mechanically in 1e. Most of them had two separate rules, one for how your NPC sibling used it and one for how you used it. That's been removed, along with Echo in Here requiring a Dark roll with a 7-9 meaning it was your voice that came out, not theirs.

Feinne posted:

An Inclusive Family: Characters with the Like a Sibling to Me Condition count as your siblings. So, inflict that Condition with a Move then add to the list of people you can bully. And, uh, that also probably means you can send Death at them. I’d let Main Characters avoid death as normal in that case, because it’s explicitly you who can’t. Fortunately there is no special Move for inflicting this, or it might be even ruder. But, well, stay tuned…

In 1e this condition was called Like a Brother or Like a Sister - but it explicitly noted you could put either on any person and it was more about how you viewed them and how your relationship with your brothers might be different then your relationship with your sisters.

Also it did say in the Under the Skin advice booklet that PCs used the rules for avoiding death if they were affected by An Old Family Friend.

Heliotrope
Aug 17, 2007

You're fucking subhuman

mllaneza posted:

The Oni

Bully: a stat replacement move that lets you shut them down with volatile.

Did these skins get updated for 2e? I ask because Bully is a stat replacement which is absent in the new edition. Also, what good stats does the Oni have? I'd assume a skin about bullying others would be Cold/Volatile.

mllaneza posted:

The Kitsune

Vixen: when you successfully turn someone on they choose an extra option from the 7-9 list.


This is a pretty bad move because it can force people to respond positively when you Turn Them On, which is something the game explicitly says can't happen.

Heliotrope
Aug 17, 2007

You're fucking subhuman

I Am Just a Box posted:

but I certainly can't help but notice a problem if it's all about trying to evade Punch and the Boys and fix things, and the author never thought about what happens if you do that because none of his games ever accomplished that.

I took that bit to mean that his players never got into a position to revive the Maker, but they probably dealt with Punch in other ways.

Heliotrope
Aug 17, 2007

You're fucking subhuman

GreenMetalSun posted:

Zone of Truth and Speak with Dead aren't particularly good investigation spells, and they're more likely to backfire on you than work. Zone of Truth doesn't compel someone to speak and explicitly does not compel them to tell you the truth (for example, if your witness has decided that Steve is for sure the murderer, that's 'the truth' to them, and the spell will return a result of 'they're telling the truth' even if they only saw someone who might have been Steve). The target of Speak with Dead can lie to you as much as they want, and they might just... y'know, not know who murdered them.

That's just "pretend to fix the problem by declaring an ability the PC took doesn't work", which sucks. Either adjust your game to take those into account or explicitly say "Hey I want to run a mystery game, the following spells aren't going to be available."

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Heliotrope
Aug 17, 2007

You're fucking subhuman
If, when it's important to the adventure, you decide that actually the person I'm talking to is misinformed/ just doesn't say anything at all or the dead person is hostile and therefor my spells won't do anything...you kind of have set it up so they don't work. It's not even a "you get at least some benefit out of using these spells" - in this case I should have taken different spells so I can actually use my abilities and would have preferred you told me not to take them in the first place. This is more a problem with the system and trying to use it for mysteries, but "Just make so those spells don't do anything" is often a common bit of advice given that is actually bad.

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