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Nemo2342
Nov 26, 2007

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Libertad! posted:

Since I only have a 30 page adventure to review for Legends of the Twins, I'm strongly considering starting another sourcebook review while I still got the Dragonlance bug. My current two choices are either War of the Lance (a 3.5 setting sourcebook detailing Ansalon during the Chronicles-era beyond the classic adventures) or Towers of High Sorcery (which details a variety of mechanics and fluff for the veritable arcane organization of Ansalon).

Does anyone here have any preferences?

I'd like to hear about the nonsense wizards get up to.

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Nemo2342
Nov 26, 2007

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PurpleXVI posted:

I know Raistlin isn't in this one, but he only has 15HP, this could at worst have killed him loving eight times over. In fact, on the suggestion of a friend, from now on the lethality of a given situation will be rated in Raistlins. This one is 8Ra.

I just wanted to say that I wholly endorse the idea of using the Raistlin as the standard unit for bullshit damage.

Nemo2342
Nov 26, 2007

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Gun Jam posted:

Thing is, if your'e going to try and take these only nat 20 shots, you'll run out of ammo before your enemies run out of HP.
So, if you are trying to actually hit something...depends on our assumptions:
But let's say we are shooting at an average person (AC 10. Also, they forgot about total defence action) - we got a level 1 fighter, 14 dex and a masterwork bow (sounds reasonable for a mook - or even a good one). Equals +4 to-hit. Say we're aiming at one hit outta four - this gives us a -9 to-hit allowed, so...
about 400-500 feet away? Still in fireball range.
(I feel I either forgot something about the calculation, or made a wrong assumption.)

This is reminding me a lot of the old "Seven Ways to Kill the Tarrasque" file.

Nemo2342
Nov 26, 2007

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PurpleXVI posted:

Kree! How did anyone ever play this poo poo to its conclusion? Douglas Niles is a psychopath!

Seriously this one is absolutely the worst most unplayable trash the Dragonlance modules have dropped on us so far.

Next time: More suffering! But at least it's a different flavour!

I'm glad that Skeleton Warrior is always here to help us through the pain of these DL modules.

Nemo2342
Nov 26, 2007

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The Chad Jihad posted:

I realize the setting is called Dragonlance but this is too many dragons

Too many dragons, not enough lances.

Nemo2342
Nov 26, 2007

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PurpleXVI posted:


Kree! I thought the part with the Skeleton Court was cool!

Next up: Maybe more Dragonlance? If I hate myself enough and people want it?

I agree Skeleton Warrior, that Skeleton Court was cool and deserved better than it got.

Nemo2342
Nov 26, 2007

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Cthulhu Dreams posted:

There are two:


https://www.kickstarter.com/projects/196463444/lifts-ultimate-pump-edition-the-rpg-for-your-muscl which features Deadlifts and Dragons

And Dungeons and Workouts which has objectively the inferior name.

Good news, there's going to be a sequel this year:

https://twitter.com/ThronesBeware/status/1221997682161606656?s=20

Nemo2342
Nov 26, 2007

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PurpleXVI posted:

Kree! I had a girlfriend who smelled like rotting meat once.

Oh God you're still here.

It was perfectly natural, she was a ghoul.

Thank you for the insight, skeleton warrior. You're going to really enjoy chapter 3, I can already tell.

Next up: The remainder of "In Search of Dragons"

It's nice to see that Skeleton Warrior had a ghoulfriend.

Nemo2342
Nov 26, 2007

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FoldableHuman posted:

The Dragonlance recipes (or at least the ones in the first Leaves as that's the only one of the three I have) are kinda interesting in that most of them are pretty basic things that you could actually expect a random fan to try out on a whim and successfully make something that is edible and not entirely flavourless. Most of them use ingredients you could reasonably expect to find in a suburban grocery, they're not overly-flourished with fake ingredients, and the few that are written in-character include practical translations. Having spent a lot of time reading through midcentury "themed" cookbooks commissioned by Kraft to sell a specific ingredient, these at least all seem like recipes someone has actually made before and eaten.

Really the oddities are the extremely midwestern stewed woodchuck and the meatballs with evaporated milk.

Raistlin's tea calling for mullein, burdock, and coltsfoot also sands out for being actually kinda hardcore, given that in 1987 you almost certainly would have had to source from a garden centre and grow yourself.

Also, yeah, the first Leaves From The Inn of the Last Home was published February 1987, so this came out hot on the heels of DL14 and probably hit shelves before Dragonlance Adventures (can't find a publication month, my copy just says 1987).

More Leaves and Lost Leaves wouldn't hit shelves until 2000 (the second time Weis and Hickman returned to Dragonlance) and 2007 (the Weis flying solo era) respectively.

I do want to track down Lost Leaves purely because I have a list of the recipes and I'm curious what the lore is behind the Nerakan Fruit Puff, seeing as Neraka is a dry steppe surrounded on all sides by mountains.

According to google:

"This pastry confection has diagonal slashes revealing the fruit filling inside. It gets its name from the fashion at one time in the region of Neraka, where ladies’ dresses woulod have large puffy sleeves slashed to show material of a contrasting color beneath. After the Dragonarmies occupied Neraka, the dish was given a more graphic name: Dragonslash Pie. Troops dubbed it this for the way a victim would bleed from similar diagonal slashes made by a dragon’s talons."

Nemo2342
Nov 26, 2007

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Moldless Bread posted:

Of, course, we spent a lot of GP to get those sweet spells. What do they give us?


Attributo is a good allrounder that raises our stats for the next hour.
Sensibar lets us read the mood and emotions of someone (which doesn’t have a mechanical effect).
Penetrizzel allows us to look through walls. Handy, and if we keep on building that we can use it to cheat at cards.
Flash blinds a target for a short while, Auroleus enchants something to look like gold.
Ignorantio allows us to effectively vanish in a crowd. Aversion does the same with objects by making them too disturbing to look at.
Harmless figure puts an illusion on us that makes us seem completely nonthreatening, but we cannot control that. We need Impersona to create a specific disguise.
Cloud Scrying hinders all divination spells.
Foramen and Claudibus are the Knock and Hold Portal spells of TDE. Pectodondo is fluff spells that allows us to change the length and color of our hair.
Finally, Applicatus allows us to pin a spell on an object and have it trigger when touch. There aren’t much obvious applications with our spell list (unless you want to mess with people by having it trigger Aversion).

So not much that helps us actually tricking people, but plenty of panic buttons when things go wrong.
Charlartans generally don’t have a great spell list, focusing mostly on Illusions (and most of them too flashy for Inarés job), but we can learn Wizards spells for a lowered cost.

I feel like you could get some fun things going by combining Applicatus and Flash. Especially if you have people ready who can take advantage of a suddenly blinded mark.

Nemo2342
Nov 26, 2007

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Is there a post with a primer on all the different Mage terms anywhere? I'm picking up a lot from the context of these posts, but there's just so much it's a little bewildering at times.

Nemo2342
Nov 26, 2007

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Oberndorf posted:

How about for the “Undesirable group” in the flaw? In all seriousness, who else who you sub in for a social group universally felt to be assholes? And if you subbed them in, would you be comfortable with them in the game?

I suppose this means the flaw in general is trash, but I kinda like the notion of illegal groups deciding that a dead vampire is as good as a dead (group) and doing some good for a change.

Just say something about how a group you're affiliated with has been classified as a gang and go from there.

Nemo2342
Nov 26, 2007

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I Am Just a Box posted:

My guess? Bronies love a cartoon for children but toxic masculinity makes them insecure about it so they go out of their way to associate it with inappropriate poo poo. People less influenced by toxic masculinity who like the children's cartoon aren't motivated to write alternate history stories about ponies at war.

It's honestly a little sad. Back when the show was new, most people I saw (at least from the old SA thread and then the offsite forums once they were run off of SA) were embracing the show because it was a good, wholesome cartoon that was honestly refreshing to a bunch of irony-poisoned internet people. And the show was written smartly enough so as not to exhaust parents watching it that it didn't come off as overly childish.

My gut feeling is that since it was a show about tolerance and inclusiveness, the fandom was extremely vulnerable to the geek social fallacies over not excluding people and accepting them as they are. Which unfortunately opens the door to a lot of repugnant people who start displacing the people who just wanted to enjoy a funny kids cartoon.

Nemo2342
Nov 26, 2007

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I just love the idea that Bahamut's palace functions as a kind of traveling shop, just appearing wherever you least expect it.

Nemo2342
Nov 26, 2007

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So far, it feels like you would need to rip out and/or modify so much of Esoteric Empires that I don't know that much of the original would remain.

Nemo2342
Nov 26, 2007

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Joe Slowboat posted:

...are these Glorantha ducks, or is that Duck from Princess Tutu? The Drosselmeyer reference makes me think it's a reference to Princess Tutu. But I see references to that show more often than they actually exist.

None of that sounded like Glorantha ducks to me, but I agree that Drosselmeyer makes me think it’s a nod to Princess Tutu.

Nemo2342
Nov 26, 2007

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BinaryDoubts posted:

I find it hard to square the "mice versus wooden soldiers" dungeon with the other parts of Gargantua where you can get cursed into eternal horniness by a satyr or whatever. Great concept, though.

Yeah, it's kind of like turning the corner and suddenly finding a Wizard of Oz or Alice in Wonderland homage. It might be neat, but the tone doesn't mesh well with all the random cannibals, sex dungeons, and grotesque horrors in the other rooms.

Nemo2342
Nov 26, 2007

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mellonbread posted:

There’s no picture at the end of this section. It’s an interesting area that serves as a nice break from the craziness of the rest of the dungeon. The puzzle to decode the book is bad, since it doesn’t actually include enough information for the players to solve it without just saying “we use book X on book Y and then Z”. But I’m not bothered by the gently caress-you trap if they finish the ritual. The wizards frozen in a state of screaming fear as golden statues is a good indication that solving the riddle is not a good idea.

That’s it for the Lodge of the Mystical Star. Next Post: Fall of the Mesembrine, the last Gold area before the end.

I know part of it is because this kind of product just isn't for me, but I felt really let down by this room in particular. It's nice that it serves as one of the few actual rewarding (at least monetarily) areas, but between the puzzle being a bust and just not being able to really interact with what little story it has it's really disappointing.

Nemo2342
Nov 26, 2007

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The Lone Badger posted:

A lot of OSR stuff seems to have a problem where the mechanically optimum way to deal with literally everything is to pass on as quickly as possible while interacting with nothing.

That's basically what I've been seeing in these reviews. Some of these Gold rooms have interesting stories, but it feels like trying to interact with them (other than throwing everything into a sack and hoping that doesn't kill you instantly) is either futile or deadly, mostly both.

Nemo2342
Nov 26, 2007

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mellonbread posted:

You probably already know this, but: Lamentations of the Flame Princess was the default OSR game for a couple years. Most of the first party modules were either con scenarios designed to maim or kill the characters in amusing ways, or "negadungeons" designed to degrade and punish the characters for entering them. The most famous of these in FATAL and Friends is probably Death Frost Doom. There are a lot of people out there who read those modules and thought that's what the whole genre was supposed to be like.

I actually didn't know that; almost everything I know about OSR is what I've gleaned from the last couple of reviews in here. It basically sounds like if a group of people who's only experience with D&D was Tomb of Horrors decided to make their own set of RPGs.

Nemo2342
Nov 26, 2007

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PurpleXVI posted:

Or maybe dungeons are just naturally occurring, like veins of precious minerals, and are considered a general source of wealth and industry. But considering that they tend to be shallow and emptied out in a few weeks' time, there's a gold rush every time one pops up.

I’ve definitely encountered the concept of dungeons as a naturally occurring resource in multiple manga/light novels. Usually it’s paired with the idea if you destroy the dungeon’s “heart” (or sometimes just the boss monster) the whole thing collapses.

Nemo2342
Nov 26, 2007

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Loxbourne posted:

What does this refer to? I tried Google but there are a lot of Jefs on the internet.

Jef of System Mastery has a thing about "seduction" skills, namely he will always call them out if they state that they only work on the opposite sex.

Nemo2342
Nov 26, 2007

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Dallbun posted:

It might not be ready tomorrow, but I'll see if I can write up a final thoughts post like last time. Thanks for coming on this card-based journey with me!

Thank you for writing these up; they've been a blast to read.

Nemo2342
Nov 26, 2007

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Dallbun posted:

WHAT IS THIS DECK FOR?

During this project, I found myself continuously mystified about how the authors intended this deck to be used. It’s always been my understanding that you’re supposed to be able[ to sort little decks of possible encounters by PC level and environment, and then draw them at the table and run them mostly off-the-cuff.

Most of the time, the writers seem to be on that page too. Except when they absolutely aren’t, and the cards become adventure summaries, plot hooks, plot railroads, or the climax of a very specific adventure already in progress. It’s weird! It’s not even a difference between card writers, because it seemed like each of the writers produced similar ranges of content.

In the end, the deck is probably better used in the adventure planning stage. Which means it doesn’t really need to be a deck of cards at all, but hey. Say what you will about TSR, they weren't afraid of trying out new formats for their products.

In a way, it kind of reminds me of Oblique Strategies. Something you could turn to during the planning stages when you were stuck and can't think of cool stuff to toss into your adventure. I can't imagine using it in the middle of a play session though; too many cards are oddly specific, even accounting for splitting them into more relevant mini-decks.

Nemo2342
Nov 26, 2007

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It's really important that we know this goat has green eyes.

Nemo2342
Nov 26, 2007

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By popular demand posted:

are there rules for monofilament wired filled shotgun shells? because that seems like a highly armour penetrating (and flesh shredding) and relatively low tech thing for street gangs to use.

I couldn't find that in the 5th edition gear catalogs (there are 3 books if I count the one that includes 5th and 6th edition stats), but I DID find monofilament bolas (and grenade bolas). Sadly I can't find stats for the venerable "Street Sweeper", which was essentially a blunderbuss that fired random scrap at people.

Nemo2342
Nov 26, 2007

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Cooked Auto posted:

Pretty sure that's a Krime weapon in SR5. I could be wrong but it's definitely up that company's alley.

They make a hammer where the head is a shotgun for "breaking locks". I would not put anything past Krime.

Nemo2342
Nov 26, 2007

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Cooked Auto posted:

The Krime Katalog is possibly one of the best and most tongue in cheek books CGL has released in a while. It's a great read. :allears:

The Krime Loudener is my favorite firearm accessory.

Nemo2342
Nov 26, 2007

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Wrestlepig posted:

SHADOWRUN 5e
This is the only way to subdue someone non-lethally. I can’t find anything on just knocking people out with a tazer or some other Stun source of damage. Reading this book always inspires a thought of “This has to be here somewhere, right?”

Well that's just loving embarrassing. I went and checked 4th and 6th editions, and the answer is: "When all of the available boxes in a track (Physical or Stun) are filled in, the character immediately falls unconscious and drops to the ground. If the Stun track is filled in, the character is merely knocked out. If the Physical track is filled in, however, the character is near death and will die unless stabilized"

It also used to be on the character sheet near the boxes as well, which is also missing in 5th edition.

Nemo2342
Nov 26, 2007

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EthanSteele posted:

Jesus, so it is how it works, its just not in the book at base? Oof its even worse than I thought. There's also a bunch of bits where it was obviously copy pasted from a previous edition with no changes despite the stat+skill system being different.

Yeah, I remembered how it worked from previous editions, so I was sure it was in the 5th edition just in a weird spot. But nope, it got completely dropped from the book somehow which is all kinds of amazing.

Wrestlepig posted:

This is going to come up a bit. I don't have any prior shadowrun experience, so I'm going to miss that context. I hope a new player perspective is more than just frustrating

The new player perspective is fantastic and part of the fun for one of these reviews, especially when it comes to a game with multiple editions.

Nemo2342
Nov 26, 2007

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Wrestlepig posted:

SHADOWRUN 5E
THE MATRIX: ONLINE BASICS AND HACKING 101

One of the small things I thought was neat about 3rd edition was that Deckers and Riggers could take the Computer Illiterate flaw, with the justification that systems had become so VR and icon-oriented that even techjunkies might not have more than a surface level understanding of how things work.

Nemo2342
Nov 26, 2007

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Leraika posted:

it's still 31 March in america so you're gonna get a lot of confusion

Really though my favorite part was using the lorem ipsum generator seeded with the word slaved

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Nemo2342
Nov 26, 2007

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Night10194 posted:

And as I've said before, the potential for comedy is incredible: The deer picks anyone. So you can just be going about your business and then suddenly, you find out the king's dead because there's the deer, choosing your teenage daughter to go off and have a life of adventure in the capital as an unprepared but well-meaning queen with a great deal of growing to do as a person. You were just doing the washing up and now your daughter's a protagonist.

This just happens and I like that. In addition to all other story possibilities, etc.

The last time we let an animal pick our ruler was over in Amber, and we all know how that went.

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