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Servetus
Apr 1, 2010
This is getting dangerously close to "Dare you enter my Magical Realm?"

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Servetus
Apr 1, 2010

Halloween Jack posted:

The irony of building a "fighter" character in Shadowrun is that you can spend hours modding and tweaking every piece of gear...but your entire character revolves around having Wired Reflexes.

Street Samurai, Former Company Man, Mercenary, Bodyguard...you can bin this whole group of archetypes and call them the Wired Reflex Haver.

There's another set of related Archetypes that includes the Ganger, Weapons Specialist, Tribal Warrior, and Rocker. These are the "Front-line fighter that doesn't have Wired Reflexes," and you can group them together as characters you will not play if you know how this system works.

Edit: During a brief period where I GMed, I banned Wired Reflexes and similar cyberware. PCs got a lot more interesting in a hurry.

Was there ever a standard rationale for where SINless nobodies were getting the cash to get all the hot cyberware, or decks or drones? I mean you can't fight your way to getting your wired reflexes if you need the wired reflexes to be relevant in a fight. Looking through Shadowrun it seems like you either play one of the Magical 1% or the financial top 10%. But then you get character backstories about growing up on the street. Something doesn't add up.

Servetus
Apr 1, 2010
Interestingly enough, Kender will stop grabbing their fellow party member's items once they hit 5th level.

Servetus
Apr 1, 2010

IshmaelZarkov posted:

In terms of 40k as a setting in a RPG sense, I like to play up the future dark ages with lasers tuned to 11 aspect of things. You can move away from space nazis by putting more focus on the medieval/renaissance stuff without too much hassle. More Borgia than Mussolini.

There's a lot of fun options in there, you just have to tweak it IMO.

A new Edition of Fading Suns just finished Kickstarter a couple of weeks ago. Punching/Stabbing Inquisitors in a Late Medieval/Early Renaissance (But in Space) setting easily provided for out of the gate.

Servetus
Apr 1, 2010

PurpleXVI posted:

I'm sure you've gone over it before, but how well-supported are elven PC's in WFRP? I remember dwarves have a bunch of specialized careers like the Slayers and Rune guys, but how about the elves?

I also look forward to a new edition of Fading Suns. As a game it has its flaws, but it's got space marines without endorsing fascism, and in my opinion a more robust space adventure system than the FFG 40k games. Hopefully this edition will actually be a new edition, rather than the previous "new editions" which were mostly just reprints with no real changes.

They are still working on layouts, but the text manuscripts were sent out to Kickstarter backers in the last couple of days. The rules are very different; there are more mechanical differences between nobles and priests, merchants and yeomen/independents. They've all been converted into classes and your class determines which callings you have access to, and it's level based now. So there are some major differences, a much bigger shift than earlier edition changes.

Servetus
Apr 1, 2010
Wark-Knights!

Servetus
Apr 1, 2010
Given that Elves don't get physical mutations, only mental ones, how is an outside observer to tell?

Servetus
Apr 1, 2010
That seems a ridiculously stupid policy for the town to have.

"Why yes, trapping dangerous and heavily armed vagrants inside our defensive walls while their supply of coins dwindles will have no drawbacks."

Servetus
Apr 1, 2010

Night10194 posted:

It would work better in a setting/system where murder-hobos are not capable of taking out a small city if angered. You need someplace where ten dudes with crossbows are a reasonable threat and not 'one fireball and we're on our murderhobo way'.

Also the people angry at murderhobos probably have reasons, considering murderhobos, but the whole issue with murderhobos is that NPCs consistently struggle to stop them from murdering, leaving them free to hobo as they please. I'm not certain why they'd expect them to comply with an arrest.

Characters don't need to be high level to be a threat. Enough mercenaries who blew through their savings in town and need to leave town to make more can be a public order threat. They don't need to be able to take the city, enough mercenary swordsmen and crossbowman can create a major crime problem when they are within the walls and can hide in the city. I can't find the right clip from Rome to quote exactly, but: "men with swords never starve"

Servetus
Apr 1, 2010

Fivemarks posted:

I've been on a Fantasy Craft kick lately, so I was going to do a few posts in here genning up character concepts in the system to show it off. If you've got any concepts you'd want me to try to make, go right ahead and post 'em.

Peasant Revolutionary Warrior, focusing in pole arms and wrestling.

Servetus
Apr 1, 2010
I'm sad to say Airship Pirates rates among my worst role-playing experiences, for some reasons that involve the rules and setting and some reasons that involve the GM and group I was with. I played a Misbegotten Navvy. I don't want to get too into the specifics, the GM kept a game blog so if I give too much info I'll basically dox myself.

Skyfolk are by far the superior play option by the numbers, they get +1 in both God stats.

Servetus
Apr 1, 2010

Falconier111 posted:


That sucks :smith:. Is there anything you’d like me to cover or avoid?

No, I might chime in at points if there are points where the system breaks down that I feel you missed.

On the other hand you may run into enough of the bad that you don't want to continue. One of the good things I can say about that group was that we weren't going to let anyone take that complication.


Falconier111 posted:

...I just found a complication that mechanically obliges player characters to sexually assault people they are attracted to if they fail a roll. The average starting character will fail that roll 2/3rds of the time.

I’m not sure I want to review this game anymore.

Maybe I should review Accursed instead. Did you know that if you play a mummy in that game, you can eventually get a pyramid and turn it into a giant robot? Or that you can play a snake person, turn back into a human, and somehow keep your opposable tail? That’s a good game.

Yeah, Airship Pirates is sort of the nadir of bad nineties game design, in a game the came out in 2011. Plus there is Roberts' burning hatred of Environmentalism that you can already see spilling through. If you read the tie-in novel it was really apparent, though.

Servetus fucked around with this message at 04:29 on Aug 15, 2020

Servetus
Apr 1, 2010
I like the some of the trappings of the Jedi: Weird science fantasy melee weapons, a fun space religion that seems open to a lot of different interpretations and arguments, some funky space opera hairstyles.

What I don't like is that all that stuff is only open to people who get the lucky force powers, and is really disconnected from the reality of everyone else in the setting. If you have the powers then your social role and destiny are laid out to you and if you don't then it's all beyond your ken, and you are just the rube who will never understand what's going on. At least in Fading Suns or Dune everyone is getting in sword or knife duels, not just the people with mystic powers.

Servetus
Apr 1, 2010

JcDent posted:

OK, Imma gonna ask a thing: what is an example of a good elfgame? Like, where martials don't snooze after their one attack, where exploration and social are actually pillar shaped, where caster supremacy isn't a thing? Does The Good Elfgame even exist?

How broad is you definition of an Elfgame? Are we actually assuming Fantasy dungeon crawls with pointy-eared people?

Servetus
Apr 1, 2010
Beasts of Chaos

Servetus
Apr 1, 2010
Beasts of Chaos

Servetus
Apr 1, 2010

Libluini posted:

I love that regardless of how dumb you make your joke, there's always at least one who posts like they're taking it 100% serious. :allears:

Back in the late 90s, I knew a friend in school had ported his Skaven army to 40k. Wouldn't work for official play bur I guess some people thought it was cool enough.

Servetus
Apr 1, 2010
Nighthaunt we can finish off death as a category, and I honestly don't know what they are.

Servetus
Apr 1, 2010

Night10194 posted:

Yeah, I'm saying the hats are as dumb as ever, just with a lazy extra bit that makes them look worse.

But how else are they to show the superiority of elven aelven neck muscles over those of humans?

Servetus
Apr 1, 2010

senrath posted:

So in my limited experience there's a small kernel of truth here, but it ignores that it's less "young women being horribly oppressed" and more "young women rising up against an oppressive system and changing it for the better".

You can't really have the later without the former. Can't fight oppression if it isn't there.

I've grown to really dislike settings that wallow in the misery like 40K; but I think every gaming group needs to have a conversation about what everyone's limits are while creating/choosing a setting for play. Sometimes no one wants to deal with that poo poo and you just want to chill out in a Utopian Venisonocracy, other time you want to stab a fascist or smash a slaver's skull, or a player wants to have a story that focuses on the struggle against patriarchy or other oppression, and then you need to sort out what everyone's boundaries are.

Servetus fucked around with this message at 03:35 on Apr 9, 2021

Servetus
Apr 1, 2010
Edit: Nevermind, just venting

Servetus fucked around with this message at 16:21 on May 19, 2021

Servetus
Apr 1, 2010
Where do Chaos followers get all their heavy plate? It takes fair bit of resources to outfit a combatant in plate armor, and it tends to be fitted to the individual. Where are all the Chaos smiths?

Servetus
Apr 1, 2010
Marcus Aurelius planned to exterminate the Iazyges down to the last child, and told them as such every time they tried to make peace or seek terms of surrender, and would have if he hadn't had to deal with trouble elsewhere.

I have a hard time thinking of any other Empire as horrible as Rome, the Spanish in the Americas maybe? That's not to say there has ever been a good Empire, but the Romans were really terrible.

Servetus
Apr 1, 2010

Nessus posted:

Didn't the Austrians mostly cobble together their state through marriage? Of course there was plenty of butchery getting to the point of having various states which can be glommed onto Austria by strategic marriages, but it's like the George Carlin koan: There is such a thing as a free lunch, when you eat at home.

They got their empire that way, they certainly didn't keep it that way. Look at the causes of the Thirty Years War sometimes, the Austrian hapsburg's actions towards religious minorities in their territory.

Servetus
Apr 1, 2010

mellonbread posted:

The thing that makes anarchism viable in science fiction and fantasy is democratization of superweapons. Settings like Eclipse Phase or Iron Sunrise, where rapacious national governments can't just roll over a single commune, because they're afraid of bathtub antimatter bombs and home cooked superdisassembler swarms. Widespread availability of magic WMDs to nonstate actors would make your not!Shadowrun world very volatile, but volatility is a positive if you want a dynamic setting where the players are expected to build and break things.

This come up when people are trying to design Science Fiction settings without giving every freighter captain world ending power. It's fun when you realize that the acceleration generated by any Space Opera propulsion system means that Mal Reynolds could probably crack a planet open if he was willing to sacrifice his ship and crew, it's just a matter of acceleration.

http://www.projectrho.com/public_html/rocket/glossary.php

Jon's Law: Any interesting space drive is a weapon of mass destruction. It only matters how long you want to wait for maximum damage. "Interesting" is equal to 'whatever keeps the readers from getting bored'.

Burnside's advice: Friends Don't Let Friends Use Reactionless Drives In Their Universes.

Servetus
Apr 1, 2010

Nessus posted:

If the issue was "this additional mass means we are slightly slower and we have literally no margin on bottled oxygen": Jettison a pallet of cargo. Cut all physical training, smoking ban, maybe crack open the air supply on the space suits if you need to.

The limiting factor is supposed to be fuel/reaction mass, not oxygen. So they can't complete the intercept with the target colony unless they lighten the load. Still lovely engineering.

Servetus
Apr 1, 2010

Pieces of Peace posted:

From the Quickstart rules released so far it looks like what they've bolted onto the Modiphius 2d20 chassis is almost identical to Star Trek Adventures, which is pretty flexible.

The only space combat rules so far are for Size 1 fighter craft piloting (and seem decent for that), but it promises to let you play as the bridge crew of a single ship or each command multiple ships.

I think it'll make or break on how it handles mass space combat since, y'know, Homeworld.

Crew of a Ramming Frigate or bust.

Servetus
Apr 1, 2010
So essentially they are normal and then it's "Tremble Evildoers! For you face a knight of Brettonia Chamon here this day!" the moment fighting starts.

Servetus
Apr 1, 2010
I don't think I've ever seen a game where Sanity was a "good" mechanic. Some where it was an easily ignored one, but never a good one.

Servetus
Apr 1, 2010

Ultiville posted:

I'm never happy to have Sparta glorification tbh, especially when it's so wildly too late for it to make any sense (as I understand it, anyway). I get they probably thought they needed a fighter variant but the Legions are right there!

Or if they wanted something Greek flair, Phalangite and Hoplite are both right there.

Servetus
Apr 1, 2010

juggalo baby coffin posted:

an rpg with realistic plate armour would be interesting, since basically the only way to kill a guy in full plate without a high powered rifle is to grapple them and pry the plates apart or find a weakspot where you can stab them with a rondel or misericorde or something, daggers that are basically triangular in profile and more like a tempered railroad spike than a cutting weapon. or beat them enough that they get concussed from the impact alone

i guess it would further widen the gap between fighters and mages since it would be easier to counter full plate if you can just like heat it up or shoot lightning or acid at it.

You could always look for the early access of Sword and Scoundrel

https://www.drivethrurpg.com/product/259404/Sword--Scoundrel-Open-Beta-Document
(It has actually gone through several revisions since this doc, so you might have better luck looking for newer stuff. Grad Heresy Press keep moving towards a big revision to the drivethruRPG document but things haven't come together yet)

Or if you have a high tolerance for rules minutiae, there is always Song of Swords
https://www.drivethrurpg.com/product/264726/Song-of-Swords-Core-Rulebook?src=hottest_filtered

Both of which are based loosely off of The Riddle of Steel, which has had a T&F Review.

https://writeups.letsyouandhimfight.com/hectorgrey/the-riddle-of-steel/

And is strictly :filez: if you want to look.

Servetus
Apr 1, 2010

PurpleXVI posted:

Mechanically encouraging players to roleplay racists seems like a terrible idea.

Yeah, this is a terrible idea. Same as the Peasant Profession in the Witcher P&P RPG getting bigotry powers.

Servetus
Apr 1, 2010

PurpleXVI posted:

...bigotry powers?

From the 2019 April Fools entry on the RTalsorian website, that they released as an actual playable profession.

https://rtalsoriangames.com/downloads/

https://rtalsoriangames.com/wp-content/uploads/2019/04/RTG-Witcher-PeasantClass.pdf

quote:

Intolerance (Will)
Peasants are a fearful lot and often for good reason. There’s a lot out in the world that could easily kill them. Fear can be fuel for strength, however. When first encountering a sapient being with a Social Standing of Feared or Hated, they can make an Intolerance roll against a DC equal to the target’s EMPx3. If the peasant succeeds, their fear turns to rage and grants them a bonus to Resist Coercion & Courage equal to their Intolerance value vs. that being for the remainder of the encounter. The Peasant also gains a bonus equal to half their Intolerance value to Leadership when rallying other peasants.

It's the profession's Core Skill, which means you have to take 6 ranks in it to unlock the good stuff further down their tree. It kind of sucks, both on a moral and practical level, even if it was intended as a joke.

Servetus
Apr 1, 2010

SkeletonHero posted:

I think I would give the Pondsmiths the benefit of the doubt that it is indeed satire.

I certainly understand that it was intended as a joke, I did note that it was an April Fools release, but it honestly didn't land for me. Maybe because it wasn't so obviously farcical, like the Snail Witcher school they did for a different April fools, and maybe because there are still people putting bigotry based abilities in statlines in the industry.

Edit: It's also kind of weird, because while ignorant peasants do show up in the Witcher novels and games, they are hardly the originating source of racism in the novels. The nobility and the major religious groups are also heavily involved in fanning the flames of hate, but while the Holy Man and the Noble may have been poorly designed Professions (to the point that the Holy man got reworked and split apart) neither are tied into the game's depiction of racism in the same way. It's all the fault of those grubby peasants. And now it's playable content on the downloads page, and I just wish they'd made some other joke for that April Fools.

Servetus fucked around with this message at 01:28 on Jan 6, 2023

Servetus
Apr 1, 2010

PantsOptional posted:

Unless I’m missing something, they don’t. They have a bonus to rallying the pitchfork mob and to resist being scared by the group, but not to any active social interaction.

I think Maxwell Lord is referring to the human statline from Shattered that JcDent posted, not the Peasant profession.

JcDent posted:

SHATTERED: A GRIMDARK RPG

Human racial traits:

Bigotry: consciously or subconsciously, you're racist. You get +1 to Deceit and Diplomacy checks against other races and -1 to all other social interactions with them.

Servetus fucked around with this message at 14:13 on Jan 6, 2023

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Servetus
Apr 1, 2010
Crab Man

He is turning into a crab, a bit faster than everything else.

Kinda hosed

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