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Pieces of Peace posted:It makes sense that inhuman constructs made from corpses, striving to become fully human, wouldn't want to narrow the definition of who's human and deserves empathy… that way lies just a little bit of backstabbing and self-destruction. On the other hand, backstabbing and self-destruction are supremely human. ![]()
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# ¿ Jan 14, 2025 02:30 |
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lofi posted:I hate how the npc writers in Enemy Action just throw in "physically cannot use the right tense" - can you imagine trying to speak like that while Yeah, NPCs with verbal tics like that are too obnoxious to live.
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PurpleXVI posted:The nDemon version of that guy's apocryphal story about falling between the floorboards in a corporate re-organization and getting paid to do nothing. What happens when an Angel finds Heaven?
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I don't think it's fair to criticize SR 6e for having completely garbage pregen characters without mentioning that the pregens in every single edition are hot garbage too.
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Moonlit Knight posted:I'm getting the distinct impression that Shadowrun relates to RPG design mostly in the form of a cautionary tale. Not entirely. The single strongest element of Shadowrun is that the game puts front-and-center it's answer to 'So What Do You Do In This Game, Exactly?' It has lived where other games have died because every bit of lore and crunch is built with an eye towards the PCs being Freelance Assholes who Do Crimes For Money (And Sometimes Pro-Bono). Sure, they'll go off discussing the new monetary policies of the Corporate Court for a page, but they always swing back to discussing what kind of jobs that means for you, Johnny Chainsaw-for-a-Dick.
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Cooked Auto posted:The biggest issue with SR is that the rules are an absolute mess and any notion of balance can be thrown out of a window in many cases. Especially with magick involved. And every iteration of the build-a-gun rules. Those things are completely cursed.
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Zereth posted:the "from scratch", or the advanced weapon customization? They go cyber-hand in spiked glove, because when you ask questions like 'I wonder what the most damaging shotgun I could make?' you don't stop at just making it from scratch, you customize it afterwards.
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Yeah, I'll freely admit that Shadowrun has always been extremely fuzzy on the question of why you are Shadowrunning and why Shadowrunners exist rather than doing something more profitable like running small crime syndicates or selling hand-knitted scarves on Ebaybutfuture.
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I think it'd be funny if The Selkie was in a game and the whole pelt thing just never played out. Like, everyone either just gives the obviously distraught weirdo back their weird fur thing or everyone asks them for really petty stuff like getting to copy their homework or buying them lunch.
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wiegieman posted:If you're the God of Cutting, why shouldn't you be able to Cut away someone's Fortune or Beauty or Sickness? You can. That is exactly the kind of thing you do with Domain.
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Leraika posted:The biggest hangup about kenders: Really, it's number 1 here that's bad. If they were merely hypocritical irredeemable dipshit thieves they'd just be annoying, but having them be Word Of God 'Good' and everyone knows it and anyone who kicks a kender for stealing their food is an Evil Person is just absolutely galling.
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MonsterEnvy posted:However I hate is name what kind of Green Dragon is called Cyan. The kind of Green Dragon that wants dragon-slayers to show up to the fight all kitted out in electrical-resistance wards and kit instead of acid-resistance.
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Wait, why would 'You Only Live Once' be at the bottom end of the spectrum? It is literally the motto of an entire generation of partygoers, while I highly doubt quoting Crowley at someone has ever convinced anyone to take a shot.
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Oh great Ranald, please let Sif become a famous actress. ![]()
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The funny thing is, their counter example of a round-heeled attourney is probably way more mechanically powerful than the Navy SEAL they're contrasting them with. Like, an attourney is absolutely gonna have a ton of useful contacts, resources, and skills for finding horrible poo poo, talking to people, getting information, and possibly even getting the cops to handle the situation instead of them. The ex-SEAL is liable to spend like 95% of every session in the party van sitting on his hands if he knows what's good for him.
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The really funny thing is that they insist on having all these weird devices to show how ponies can use guns instead of how it'd work in the show, which is ponies just use guns/sewing machines/doorknobs/typewriters whatever and it just works, shut up, we're telling a story that's not all about stupid robot hands.
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God, I love Skaven.
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There is something poetic about Slaanesh getting screwed over because someone was bad at prioritizing their desires, but having it end with 'whoops, nothing happens' is pretty weaksauce.
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Corporal Ardbert the Wark-Knight!
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This has the exact opposite of what you'd want the Only War tank dynamics to be- the guy in the tank has a bunch of really useful firepower and is a complete sitting duck for every two-bit heretic jerk with an RPG-7 with a skull on it. They desperately need the support of their infantry regiment to keep their incredibly fragile, valuable bolt bucket in one piece so it can blow up a wall or hold covering fire or act as cover from small arms.
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Cythereal posted:To the point that owning swords that look like a Roman gladius is kind of a thing in right-wing communities, if an uncommon one (if you heard about the guy who charged protesters the other day with a sword, yes indeed the sword was a faux-gladius). Ah, yes, the famously lily-white Romans, who never came from North Africa and the people of Rome have always been considered white by anglos.
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Night10194 posted:Every setting with vikings should emphasize that they spend plenty of time on their hair and beards though. I remember hearing that they were also total clothes horses, and loved brightly-colored clothes. Especially the rulers. You know you're talking to an important guy when he's got red and white striped linen breeches and his hair is in immaculate plaits.
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Technically, it's true, insofar as literally any carbon steel object can corrode from fingerprint oils if it isn't protected from it, such as with oil and regular cleaning.
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Yeah, "these guys pay taxes in iron ore to those guys what fight chaos, therefore gently caress you I'm gonna spill all the blood I want"
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Night10194 posted:Fumble charts should almost universally be removed from any game they're in. They're nearly always nothing but trash. same with critical hit charts unless they're for players only.
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Mors Rattus posted:That said, my basic first campaign concept as I pitched it to my players was 'you guys are tasked with finding, rescuing and restoring as many of the Old World Pantheon as possible' Saving Private Ranald.
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Joe Slowboat posted:I hugely agree, the picaresque Troika! stuff is so good, and the system is so blah. The adventure in the back is really something. It's a ton of really whimsical encounters, all of which are insanely deadly to any player character that ever interacts with the mechanics, with the explicit DM advice that it's supposed to be a horrible meat grinder for these PCs to make it from the front door of their hotel to the cocktail party on the roof.
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mellonbread posted:I appreciate this. Part of the problem with Call of Cthulhu, Delta Green et al is that both the mechanics and setting fiction encourage you to burn everything and read nothing. This is entirely sensible in-character,, but it also makes it hard to run when the players know better than to interact with anything. Well, I dunno. Having that warning of what is expected for a player-character is nice, but I worry that it will be paired with Cave of Wonders design. I've seen plenty of games where there's a big gap between what it says is a viable player character and what is actually a viable player-character.
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The Weaver has one 'interesting' quirk- namely, there is no limit to how much Sorcery bene a Weaver can spend. So you can basically annhilate one problem through brute force per pool restore, and the higher your Sorcery the bruter the force.
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The Lone Badger posted:What's the point of being a wizard if I can't Meddle With Things Man Was Not Meant To Know? You can, totally, but the rest of the wizards will murder the gently caress out of you because it is legit Things Man Was Not Meant To Know. Also if they don't the Church will get all up in their tits.
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SerialKilldeer posted:You forgot that the cat-dream coins are shaped like stellated polyhedra. Stellated polyhedra would be more convienent than spheres, because they don't roll as well. So it's gotta be something more impractical, like mucubes.
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...and then all the players take turns giving the GM a swirlie for wasting their time for like a month.
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Literally David Lo Pan. ![]()
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Rand Brittain posted:The thing about Chicago is that you could literally delete Menele and Helena and nothing else would change, because aside from being the generic puppeteers of everybody, nobody knows who they are and they aren't involved in anything except their own old feud. Heck, they don't even want anything but to resolve their old feud. And that old feud has a ton of backstory that the players might reasonably never interact with, because they're both cryptic old vampires who don't explain poo poo to anybody. So they're basically interchangeable as far as the PCs are concerned, with the only differentiation being what other NPCs are whose puppets. These guys are the worst. Also, Prias? What the hell is this Alucard bullshit?
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Dawgstar posted:Anarchy features not a single pregen made under the rules in the book. It’s quite amazing. Speculation is they were all made under early iterations and nobody cared enough to fix them because again CGL. That's practically a tradition for Shadowrun at this point. It's rare to see a premade SR character that actually conforms to the rules of the book it's printed in.
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Xiahou Dun posted:Wait what? I never actually read much Shadowrun so I didn't know they brought back Imperial Japan. Shadowrun Japan is essentially a list of regrettable decisions. It's also one of the regions of the world that in 4e they went out of their way to make it somewhat PC-friendly, because both Japan and Tir Taingere (fash elf Oregon) were too oppressive and too cool to permit player characters to do anything.
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Wrestlepig posted:I wasn't able to find induction pads in the core book, unfortunately. They're almost certainly going to be in a supplement though, and if it does what you said, everyone is going to pick them up. They require a matching bit of cyberware. One of the main reasons induction pads exist is because they were the default way to use Smartlink in 2e and 3e. In 3e you could purchase the individual components of a Smartlink system ala carte so you could squeeze out some pretty marginal Essence savings by having the optical link part installed in your cybereye or the induction pad in your cyberarm rather than as a separate system. One option this gave you was to just not have an induction pad entirely and run a cable from your datajack to your gun directly.
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In 2e and 3e days, electric attacks would also cause a body check to see if you ended up twitching on the ground, stunned, for a few rounds. Nonconductive body armor was popular.
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The Lone Badger posted:Yeah it was a specific edition thing where melee weapons worked off half your strength score plus a bonus but bows scaled off your full strength score, so if you were a cybered-up troll with a strength in the teens you could bowhunt tanks. Even more ridiculously, vehicles use their body score in place of Strength whereever appropriate, so the second-most deadly statable attack in the game was a zeppelin with a longbow. The first was orbital artillery.
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# ¿ Jan 14, 2025 02:30 |
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wiegieman posted:Where are people getting that hackers go off and play in another room or whatever? Everyone acts on initiative, and if you're not on initiative the game flows like any other game. Yeah, and combat rounds take 3 seconds. If Alice wants to hack the Renraku Seattle motor pool database to identify who was using the vehicle involved in a hit, and Bob wants to go to the scene of the crime to look for evidence, and Alice's hack takes a herculean 30 rounds, that's only a minute and a half. Bob won't even get to the turnstile at the monorail station before Alice is done.
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