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OvermanXAN
Nov 14, 2014


ZeroCount posted:

What value is knowing the exact cost of an armchair in what is supposed to be a whimsical and surreal adventure?

I mean apparently wizard interior decorating is a major part of the game, so really the real question should be "Why is interior decorating part of what is supposed to be a whimsical and surreal adventure?"

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OvermanXAN
Nov 14, 2014


Halloween Jack posted:

Gehenna stuff

... Now, obviously, it entirely depends on how they actually are are in play, but all of those aside from Lilith's Happy Fun Railroad Of gently caress You If You Go Off Script sound actually kinda fun?

OvermanXAN
Nov 14, 2014


Dawgstar posted:

At the time, Forsaken certainly felt like a downgrade. From 'the Earth is dying and you must rage to save it' to 'you're the neighborhood watch but for spirits.'

I think that says almost as much about WHEN it came out and what kinds of expectations people had going in. oWoD was a mess but it was a mess where the elevator pitches for the game lines were very appealing straight out of the box without much consideration. When you actually look at the material and writing for nWoD it's a lot stronger, especially when you have people with actual experience with the game line to sell them like we have here. From the perspective of "Here's something cool to read about", oWoD is very good at that, multiple people have commented that it's just kinda fun to sit down and read the bonkers lore; from the perspective of "Here's something that generates a good campaign to play", nWoD is much better, both because of game design and because it's very open ended but with enough direction and information provided to give strong ideas of where to go with stuff.

OvermanXAN
Nov 14, 2014


I Am Just a Box posted:

This is delightful. I love Ms. Morgue and I absolutely want to play a demon who runs into her. She doesn't really create a conflict to deal with as a PC, but she can certainly throw a curveball into it, keep the conflict moving, and perhaps act as a bit of a red herring.

It also feels like it'd be a fun little side goal to try to make her Fall or be Exiled just so she can chat. Or just in general be sociable with her.

e: like, it feels like she's just kinda teetering on the edge of falling. She's clearly got enough personality to want to be more than what she currently is, but at the same time has such love of what she exists to do that without the right push she'll not quite make the right step.

OvermanXAN fucked around with this message at 23:00 on Oct 2, 2019

OvermanXAN
Nov 14, 2014


Omnicrom posted:

Yes.

The abyss is a vast expanse of malefic anti-creation that's anathematically opposed to existence, knowledge, and supernal enlightenment and also a blanket location for everything that isn't or won't be or shouldn't be or can't be and also host to a bunch of Lovecraftian nightmare things that would like to get in and end the world.

So how do the Abyss and the Idigam from Werewolf connect, since those are also impossible entities that shouldn't and/or can't be?

OvermanXAN
Nov 14, 2014


Night10194 posted:

Critical failure charts are basically always terrible.

Critical Failure charts always feel to me like they're something where writers are like "Look how hilariously slapstic I can be!" without considering how unfun it is to actually interact with the results rather than just have a mental image.

OvermanXAN
Nov 14, 2014


90s Cringe Rock posted:

Yeah, he shows up (as Celeborn because Jackson was a coward and feared the name Teleporno), but I think you're thinking of someone else at Helm's Deep. Which didn't have elves helping out in the books.

Uh, nothing to do with Jackson. I have a 1965 edition of the book, it's Celeborn there.

OvermanXAN
Nov 14, 2014


Thanks so much for the Warhammer reviews, Night. Before them I'd, well, I'd been largely dismissive of Fantasy. I'd been slowly coming around because of Total Warhammer being pretty good, but my general disillusionment with 40k had absolutely started spilling over into Fantasy. This really got me to look at it and give it more serious consideration, and I've just fallen in love with it. Thank you very much for talking about actual good stuff and putting so much love into it.

OvermanXAN
Nov 14, 2014


Also it's hilarious that Commissars can't class change when they have Dan Abnett doing fluff for these books and one of his 40k novel series is about what is essentially a class changed Commissar!

OvermanXAN
Nov 14, 2014


Tiler Kiwi posted:

presumably something like this.

What's that from? It looks distinctly like Skaven.jpg. (Not enough Warpstone I guess)

OvermanXAN
Nov 14, 2014


Yeah the thing about the Infernals book is that after the horrid first couple of chapters the rest of the fluff, the parts that are attached to explaining the mechanics, either ignore or outright contradict the other stuff.

OvermanXAN
Nov 14, 2014


Cythereal posted:

stuff about Mount Celestia

I actually really like this. While it's not the sort of thing that D&D is great at exploring, I think this is a very well conceived idea that would work better if D&D Good wasn't... D&D Good, where it feels less like a spiritual thing and more like a sports team.

e: also Castle Malhevik is just such a fantastic concept of this evil entity trying to understand an enlightenment that is based on a completely alien mindset to him

OvermanXAN fucked around with this message at 01:16 on Jul 12, 2020

OvermanXAN
Nov 14, 2014


Mors Rattus posted:

So, what do you want to see next? The options at present are:
Order (Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, or Sylvaneth)
Chaos (Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of Nurgle, Skaven, or Slaves to Darkness)
Death (Flesh-Eater Courts, Legions of Nagash, Nighthaunt, or Ossiarch Bonereapers)
Destruction (Gloomspite Gits, Ogor Mawtribes, or Orruk Warclans)

Kharadron Overlords. Sky Dwarves, please.

OvermanXAN
Nov 14, 2014


Xiahou Dun posted:

Because my brain is broken I read all of those as Jordan Petersen and it painted a very different narrative.

I mean he's even less likely to know where Harvey Walters is.

OvermanXAN
Nov 14, 2014


Skaven. Haven't had enough backstabbing rat nazis.

OvermanXAN
Nov 14, 2014


Nessus posted:

What's funny is that I gather there was a Japanese cultural reaction to cyberpunk comparable to the American reaction to things like Metal Wolf Chaos and Chibodee in G Gundam: "gently caress yeah, that rules."

Yeah, Japan seems to absolutely love Shadowrun, at the very least, and they've certainly produced some pretty iconic media that's either in the genre or adjacent to it.

OvermanXAN
Nov 14, 2014


Variable. In 3.X they ranged from "These are incredibly powerful/game mechanic redefining" (some fighter stuff, Metamagic feats) to "Nickle and dime bonuses but they're at least doing something useful", to "This is useless and you have literally wasted your pick, good job." and to an untrained eye it was very hard to pick the latter two categories apart. In 4e they were mostly limited to small bonuses or occasionally taking one or two moves from another class, but generally helped define what build you were doing.

Edit: Note that when I say that fighter stuff goes in the powerful category, I mean "These were a tax you had to pay to make Fighters remotely interesting to play."

OvermanXAN
Nov 14, 2014


Cythereal posted:

Flesh-Eater Courts

Let's get some Ghouls (but not ghosts in this case)

OvermanXAN
Nov 14, 2014


This being Elfgames, we can never truly escape elves so might as well get them closer to being done with in this context. Lumineth

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OvermanXAN
Nov 14, 2014


Loxbourne posted:

At least Cryx in Warmachine did more than just horrifically kill coastal villagers (although they did an eyerolling amount of that).

Cryx also aren't intended to be in any way sympathetic, except insofar as portions of their troops essentially victims pulled into a cycle of abuse.

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