And yet still not macdonalds.
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# ¿ Sep 17, 2019 08:55 |
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# ¿ Apr 26, 2024 16:01 |
so far I'd say the monsters are 50/50 between usable and dick moves by the gm - those tree stumps? a monster. pile of books? monster. Like, they seem to exist just to be a gently caress you to players, just a combat that PCs can't do poo poo to avoid.
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# ¿ Sep 17, 2019 20:46 |
Joe Slowboat posted:The Brain is great because it thinks it's a super genius and has Int 4 and terrible plans. It thinks the only personal growth it needs is a big beefy body to go with its big beefy brain. It's a living failure mode, a malicious lesson wandering around. I hadn't clocked the 'supersmart for a broken thing' part - that might make it a bit more comedy, but god it makes it better. Depending on the GMs ability to monologue that could be amazing. I'm p sure I've seen it post on e/n.
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# ¿ Sep 17, 2019 23:20 |
He'd totally fit in as a doctor who villain. He'd parasite the companion and the doctor would have to outwit him to get him to leave the body, probably by getting a big beefy shop mannequin or something. lofi fucked around with this message at 23:31 on Sep 17, 2019 |
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# ¿ Sep 17, 2019 23:28 |
I've not heard of beast, can I get the 101?
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# ¿ Sep 18, 2019 08:49 |
I am anxiously dwelling upon your every word, heart beating madly, fearful at the outcome of the book.
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# ¿ Sep 22, 2019 21:13 |
Chuck tingle would be a great gm, as long as you're OK with a very specific style of play.
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# ¿ Sep 22, 2019 23:37 |
It does need more DMing masks, true.
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# ¿ Sep 23, 2019 14:05 |
I'll buy that - we have a random VtM splatbook on the bookshelf, and it's really gorgeous - that blue-green marble and red rose just ooze gothic grandeur, it's a first impression that 100% tells you the type of game it is.
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# ¿ Sep 24, 2019 10:50 |
You're all super selling me on Demon here, but what do PCs do beyond "hide from the Man"?
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# ¿ Sep 27, 2019 11:46 |
Does the machine not notice bigass chages as a result of pacts? That might be a motivation to play hardball.
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# ¿ Sep 27, 2019 23:41 |
I actually kind of agree with Smolensck on adversity, especially for Tolkeineque D&D fantasy - there's always the 'ohgod, everythings hosed' moments, and I think they do add a lot to the sense of victory. It does pull you into the game when you're really struggling to find a good solution, when you're out of resources and have to keep going. I mean, he's got a really convoluted way of saying it, but I don't think the concept is horrible. Especially as he's (trying to be) clear on the player/character divide. He'd loving love Torchbearer. The stuff about story arcs and continuity is just baffling though.
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# ¿ Sep 29, 2019 19:55 |
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# ¿ Sep 30, 2019 22:19 |
gently caress the rules, it's the density of proper nouns I struggle with. The thing I dislike about the God Machine concept (aside from the initials being the GM ffs) is that it's so unreal that I don't know how players would know what bits to poke. In a real-world setting, you can figure out a reasonable plan to stop The Evil Plot, but in Demon do players just do something like a "And then they [science]" from star trek? Roll dice to get told by the GM what might work?
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# ¿ Sep 30, 2019 23:52 |
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# ¿ Apr 26, 2024 16:01 |
I hate how the npc writers in Enemy Action just throw in "physically cannot use the right tense" - can you imagine trying to speak like that while lofi fucked around with this message at 02:52 on Oct 2, 2019 |
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# ¿ Oct 2, 2019 02:10 |