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Everyone
Sep 6, 2019

by sebmojo

Leraika posted:

I vividly remember the white dragon story as the only DL story I've ever read.

Knight ganks the eeeevil white dragon that's basically minding its business, realizes too late WHOOPS it was a silver dragon instead (he uses the breath weapon to determine it), and takes in the baby dragon he just orphaned as penance.

Not many of those stories were memorable. I recall one that had a Dwarf finding Glasses of Reading Magic and Comprehending Language that also, by happenstance corrected the Dwarf's severe myopia. The dwarf went on some kind of magic rampage with a wizard's spell book and destroyed himself.

Another one had a pre-DL Caramon and Raistlin hunting for somebody who'd been kidnapping and murdering people. They find him and gank him but learn he was doing it to keep his sick child alive. And she dies.

The third one was about a storyteller condemned to die by the Blue Dragon Highlady. A group of kender, dwarves (possibly gully but I don't think so) and gnomes band together with their wacky hijinks to free him and drive the Blue Army out of the city. Except it's all just a story he tells them and their real attempt never gets close to started, so the storyteller is executed. It was a pretty cool take on "An Occurrence at Owl Creek Bridge" as I recall.

The final one had Fewmaster Teode in some weird situation where he kept dying and being resurrected by demons who were in a bet about him or something. He eventually helps a bunch a kender overthrow the bad guys and stays alive. A Kender girl gets kind of sweet on him and the kender dude who's sweet on her tries to kill Teode but Teode kills him instead. I remember liking it because it was one of the only times Kender felt like real people instead of stupid child-like comic relief.

Everyone fucked around with this message at 05:10 on Dec 8, 2019

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Everyone
Sep 6, 2019

by sebmojo

SunAndSpring posted:

Forbidden Lands, Part 6

The Gamemaster's Guide
For some reason they shove the stronghold encounters table here in the advice section but alright, sure. Mostly, they're just King of Dragon Pass style dilemmas such as orcs coming up to your stronghold to demand tribute, runaway slaves asking for refuge, spies looking for people sheltering religious heretics, and so on. No advice on what to do if you roll the same thing twice in a campaign since it's a d66 list, sadly, so I guess you'll just have to wing it.

Different orcs/slaves/spies, I'd guess. Or roll again to get a different result. Or add more encounters to bring the table up to a full d100 because how the gently caress do you roll a d66 anyway (assuming that there's not an actual d66 included with the game)?

Everyone
Sep 6, 2019

by sebmojo

Gun Jam posted:

Fist & ants -guy.

The story of the Cataclysm is re-worked into a gay porno starring Fisting-Dantilus.

Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

Since I only have a 30 page adventure to review for Legends of the Twins, I'm strongly considering starting another sourcebook review while I still got the Dragonlance bug. My current two choices are either War of the Lance (a 3.5 setting sourcebook detailing Ansalon during the Chronicles-era beyond the classic adventures) or Towers of High Sorcery (which details a variety of mechanics and fluff for the veritable arcane organization of Ansalon).

Does anyone here have any preferences?

I'd really like to hear about the Towers - especially if there's anything to do with the Tests. Even if the Wizards did turn out to be evil/indifferent regardless of stated alignment I kind of liked their "We'll at least pretend to weed out the stupidly self-destructive fuckwits before giving them access to the closest thing to superpowers that exists on this world."

Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

Oh believe me, it not only talks about the Tests, it has a detailed write-up on how to run such a test for PCs and what kinds of challenges to set up for them too. It's part of its own (albeit short) chapter and has a nifty flowchart:



That flowchart looks very... Dragonlance. I admit that I'd really like some further info on it. Rest seems obvious. As do Task and Hazard. I'm a little unsure what Magic means (they aren't going to deal with the Task/Hazard/Battle/Duel with Magic given that they're wizards and pretty much suck at everything aside from that?) Maybe a little clarification on the difference between Battle and Duel. Also, aren't these tests supposed to give/inflict some kind of lesson/insight/humility that kind of fucks your life from that point forward (Raistlin's semi-tuberculosis, the dude with the crippled leg, the (formerly) pretty girl that I think got her face burned off or something)?

Edit to recall that I remember playing through a game book version of Raistlin's test called The Soulforge. It was pretty cool. I recall that it started with a bit of dialogue to effect of:

Par-Salion (talking to somebody I can't remember): He must be tempered, shaped in the hottest fire for the tasks to come.

"Person I don't remember": And if he breaks?

Par-Salion: Then we bury the pieces.

It was a pretty cool demonstration of "Good is not nice."

There were three actual tests. The first test put Raistlin in a situation with some snake-oil salesman who was duping people with his "magical" cures. And Raistlin has to try to expose him for the fraud he is. The main way to win that one was to have Raistlin realize he needs to back the gently caress off and let the people get used, sucky as it is. The incident recalls one from his past where Caramon had to save him when he didn't back off.

The second test put you in a room with a bunch of spell components, of which you could choose maybe four or so. There was no real clue that I recall about which ones to pick except maybe what Raistlin's spells need. One was Comprehend Languages, which requires soot and salt. After that you face an Ogre Magi and can't understand what he's saying. No soot and salt, he kills you. Cast the CL spell and you can figure out what he wants and help him, winning the test and staying alive.

The final test has you having to fight a Drow Elf (and there aren't any Drow in Krynn because "Dark Elf" there means something completely different but what the gently caress ever). You need to uses spells to keep him off balance or he kills you. Really he kills you anyway because magic resistance/etc pretty well nerfs your spells anyway but if you last long enough, he launches a fireball at you.

At that point time freezes Fistandantilus appears and offers to aid you for an unnamed price. Say no, the fireball fries you. Say yes and you go back with your spells refreshed and kill the drow. At which point part of your life force gets ripped away and you turn into the whispery gently caress we all know and despise.

Everyone fucked around with this message at 08:17 on Dec 10, 2019

Everyone
Sep 6, 2019

by sebmojo

Tylana posted:

I forget if the novels cover Raistlin's test or if it's in the short story anthologies. It's definitely not quite what that gamebook showed.

There's a novel (part of the Raistlin Chronicles) titled The Soulforge which came out in early 1998. The gamebook version of The Soulforge came out way back in November of 1985, just a couple of months after Dragons of Spring Dawning was released. That kind of explains the dark/drow elf thing. This was before they got all their poo poo together about what type of being were where in Krynn.

Everyone fucked around with this message at 15:25 on Dec 10, 2019

Everyone
Sep 6, 2019

by sebmojo

EimiYoshikawa posted:

Ironically, I read Dragonlance stuff before I was exposed to D&D's Drow, so when he recalled having been wounded in his duel with a 'dark elf', 10 year old me took it as...a metaphor for this elf being a particularly evil dude, like, enough that he got kicked out of the other elvish societies. You know, like 'the dark lord' would tend to make you think of an evil guy, not someone with a lot of melanin.

...did they actually make this unnamed dark elf...an actual drow? Like, skin and hair and all that jazz? Because...like you said, there aren't any drow on Krynn. ...though I suppose they could've wound up there after Spelljamming or something, given that DL explicitly welcomed (if also dicked over) non-native characters from other mortal planes/crystal spheres/settings/whatevers.

It just seems kind of...

...eh...

Honestly, the least believable part of that whole scenario isn't that the drow elf was there, but that Raistlin actually knew what the loving thing was. Getting it there? I mean, come on. There's an entire Trope called "A Wizard Did It." Is it really that hard to believe that one of these gently caress-off powerful wizards (including 23rd level Fistandantilus) couldn't have just elfnapped this rear end in a top hat out of Greyhawk (Forgotten Realm was yet to be a thing) to stick in this test?

And as for Raistlin knowing what it was, maybe they covered Other Planes during his time as an apprentice in rear end in a top hat Hogwarts. Or maybe if they ever do Dragonlance: Boy Were These Chronicles Hard to Find we'll hear about that time when Lloth decided to gently caress with Krynn at some point. Those Demonweb Pits go everywhere...

Everyone
Sep 6, 2019

by sebmojo

Night10194 posted:

It's kind of hard to know how to put this, but my sense is that a lot of this comes out of how elves are usually coded as incredibly white. Like, white beyond white. Whether that's a racist view going 'man look at these awesome elves' or something else going 'look at these arrogant, lovely, vain colonialists', it's a major part of how elves tend to be deployed in fantasy.

Which is why I like Spire's take on reclaiming the drow as people of color struggling against an oppressive white colonialist regime. Especially since it also recontextualizes the whole 'cursed people' bullshit as the exact racist nonsense it's descended from.

E: Effectively, Spire works because it takes the racist nonsense that was the origin of the drow and then draws it into a more realistic one, while making the exact racist arguments and things that underlay the original metaphor the propaganda of the lovely villains.

D&D was created by Gary Gygax. So was AD&D. Gary Gygax wrote quite a few of the modules for AD&D, including this "supermodule" version of GDQ1-7.



So soak that in a little. Check out the "elves." The "dark" elves. The dark elves whose skin is medium brownish and whose elvish ears are completely concealed by their white, kinky hair. Not much else is. Lloth is wearing a skintight leotard. The one sitting at her throne's seems to be wearing a "push up" chain mail bra and skirt. The one one the right is wearing an honest-to-God chain mail bikini with her "gently caress me" booties. These are all heavily sexualized black women. In a live-action movie, any one of these gals could be played by Halle Berry.

And remember. The drow are an evil "subrace" of elves, distinguishable from surface elves by their dark skin, white, kinky hair, the fact that they worship a goddess and that their females are the rulers of their civilization. So a civilization ruled by black women. That are evil. So you and your fellow Good, white-skinned heroes need to fetch along your long, hard, phallic symbols so you can fight them. For Law. For Good. For-

Hey, you think they'll let any of us gently caress them? Maybe the hotter one in the bikini? drat. Probably better get my sword ready. Just gimme a second, guys, I gotta go whack off behind that rock.

I kind of miss the WTF? D&D thing that Zack Parsons used to do with "Steve." Because really Gary G., What the loving gently caress? When our "heroes" get back are they going to be made Knights? Of the Order of the Ku Klux Klan?

Everyone fucked around with this message at 07:04 on Dec 11, 2019

Everyone
Sep 6, 2019

by sebmojo

Snorb posted:

Direct quote from the Characters and Combat book here:


To be fair, though, XXVc assumes that said AD&D characters are going to entirely use their weapons, as opposed to having the wizard drop Meteor Swarm on RAM Corporate Headquarters. (XXVc's mum on whether magic will actually work in our solar system if you and the gang decide to take a little trip out of Faerun.)

I'm assuming that my fighter will want to pick up a monosword on this little side trip to this strange realm before we get back to our fantasy campaign!

And also that prior to going to Buck Rogers, the AD&D folks would first make an Expedition to the Barrier Peaks to pick up some of the gently caress-off powerful alien weaponry there. "Aw, too bad, Martian guy. Looks like you brought a monosword to a Black Ray Rifle fight."

Everyone fucked around with this message at 11:50 on Dec 11, 2019

Everyone
Sep 6, 2019

by sebmojo

Gun Jam posted:

I mean, they're not human. Why should they?
Humanoid rights, however...
Okay, two thing aside -one why humanoid? Feel like an elf or a dwarf would throttle you for this.
Second, so dragons have no rights? Fey, magical beasts?.

Magical beasts, probably not unless they hold some specific position within the D-Armies. As for evil dragons, I tend to think that they're a bit like Darth Vader in the Empire. He doesn't really have a military rank, but the Emperor backs him up so even Admirals do what he says or they get the Neck-crush demotion. Figure the Dragons will obey the most ancient powerful one of their number - who serves as the Highlord's mount/partner. The Dragon will serve the army Highlord as Takhasis commands - as long as the Dragon deems the Highlord worthy of respect. That's probably why Ariakus took over the Red Dragonarmy. At that point Ariakus was the only one who could command the respect of the Red dragons after the Toede debacle.

Everyone
Sep 6, 2019

by sebmojo

PurpleXVI posted:

They're generally described as the only ones with any real concept of loyalty or cooperation among the evil dragons, outside of being bullied or commanded to work together.

Though it's worth noting that 1E dragons are a bit different from 2E dragons in that they're treated a bit more like greedy animals. Even the fundamentally "good" metallic dragons are described as motivated heavily by greed and hoarding instincts, and the monstrous manual has firm rules for how you can break them like beasts of burden and sell them at the market. 1E Dragonlance does make them a bit more intelligent and complex than the basic 1E versions, but not much. Their being treated as something genuinely special didn't really start until 2E.

It's still interesting to me how you can really see the seeds/genesis of the 2nd edition in Dragonlance. As far as blue dragons go as I recall it, some of the cooler bits in the tie-in novels came with Skie (Blue Dragon Highlord's mount) as a viewpoint character.

In terms of the novels, the original trilogy was pretty good (even if it didn't stick the landing). The follow-up Twins trilogy was decent (and actually did stick the landing). Then the novels went totally up their own asses with all sorts of prequels, lost chronicles, etc to the point where I was expecting The Super-Duper-Ooper-Pooper-Most-Difficult-to-Find Lost Chronicles III Volume II: The Toilet Training of Tanis, in which Tanis must defeat the Dark Queen by making a really big boom-boom.

Everyone
Sep 6, 2019

by sebmojo

Ronwayne posted:

I still think the worse type is shadowrun, where well meaning white nerds try to challenge racism and end up making something that is somehow more racist than the source material.

It's the kind of thing that reminds me of one bit from The West Wing. Josh Lyman and a few staffers/DNC people are brainstorm to figure out a counter to an ad critical of fuel economy standards that features a worried family trying to drive up a mountain in an under-powered economy car.

Various ideas get thrown around. They want to make an ad with the same family driving a car that's pulling.... a Saudi oil rig.

That has Saudi flags. And people dressed like Arab sheiks and

Lyman: "Is it just me or does sound like an ad the KKK might put out?"

I posted this earlier

In terms of (hopefully) unintentional racism/sexism that's pretty out there. I don't recall Gary Gygax being a horrible racist. Maybe a bit sexist. There were a lot of things in those early D&D books that had naked tits which really should not have had tits at all.

So this cover shows Lloth, two of her handmaidens, a mind flayer and a couple of fire giant looking out as if at the party approaching them. The scene is meant to be one of anticipation and menace and "Boys, you came to the wrong place. You are hosed." Instead with the chain mail bikini, the impression is more "Boys, you came to the right place. Welcome to our fantasy-themed brothel run by Mistress L. Now how would you guys like to be hosed?"

Still, you can kind of follow Gygax's thought process with this. Orcs. Ogres. Now Giants. We've pretty thoroughly tapped the well for evil humanoids that are large. So there needs to be something new. He remembers the idea of the Norse Dark Elves (which were pretty much classic Dwarves, but whatever) and runs with the idea of a scary underground offshoot of evil elves with pitch black skin and stark white hair. They worship... spiders. The classic spider is the black widow. The have a spider goddess because spiders are really creepy. Since they worship a goddess, the priests are female. So the female run everything because spider goddess says so.

Cut to a few years later and the collect super-module needs a cover that incorporates giants, underworld monsters drow and Lloth. Figure beautiful but evil was a thing mentioned. Meanwhile, actual pitch-black skin would look really bad in color. And elves are pretty much smaller, thinner humans with pointy ears. Taken all together and you get what you get. And it was 33 years ago.

Everyone
Sep 6, 2019

by sebmojo

Joe Slowboat posted:

Orientalism includes, and even is especially involved in, the treatment of the Middle East and North Africa, and Drow fit pretty closely with Haggard's https://en.wikipedia.org/wiki/She:_A_History_of_Adventure. More generally, they embody the decadent, ancient-but-crumbling, slave-taking Other that European orientalism imagines. They have all the tropes, and frankly, European racism often blended and tied together different racist ideations. Orientalism generally imagined societies that were older and even more 'advanced' than Europe, but which had crumbled due to a lack of vigor and ethical drive. This emerges especially in the supposed sexual deviance of the Other, which Drow fit to a t. Matriarchy also fits into that model of racism.

Basically, the Drow aren't Eastern, but they are decadent, dark-skinned, matriarchal, demon-worshiping, sexually deviant, enslaving... all these qualities which were bound up in an image of Asia and North Africa which is the body of racism called orientalism. The pulp empires the Drow draw on were often explicitly Eastern.

Gygax was born in 1938. In 1948 he'd have been 10 years old, so I can easily see him absorbing She and similar stories and then later drawing on them to create the drow.

Everyone
Sep 6, 2019

by sebmojo

EimiYoshikawa posted:

Yeah, that double-whammy was, uh, always something I wasn't so thrilled about. They tried to back off from the latter in late 3rd and 4th, I think, claiming it was an 'early age of magic shift' thing, but only wound up leaning even harder into the former at the same time, so...uh.

I mean, I kind of get what they were going for with the aging thing, particularly since Orks also had shorter maximum lifespans and they tried to tie the two together, the tragedy of having a shorter life and all that poo poo, but when a stirring speech (from an Ork character) about how the inequalities of human-centric society meant Orks were being discriminated against by not being able to legally gently caress younger and how unfair it was that they had to attend school until they were eighteen...ecchhh.

I'd just handwave the changing mana ambience and give them, like, at least Troll lifespans, who, while they still die younger on average, it's explicitly due to socioeconomic factors, and it takes them just as long to mature as anybody else.

That kind of poo poo always gets creepy fast, whether it's Kes from Voyager or Orks in SR.

On the one hand, I understand the idea of different physiologies and cultures. On the other hand:

"Creepy Artist": "But Chibi Demonica is a 14,000 year old succubus!"

Any sane Mod: "Who looks like a six year old girl. Don't post stuff with people loving six year children."

"CA:" "It's ANIME!"

ASM: "And kiddie porn. Whatever other weird fetishes we have, please don't make us child fuckers even by proxy."

Either situation, it's best to nip it in the bud.

And no, Creepy Artist, that does not mean we want your Chibi Demonica clitoris pictures.

Everyone
Sep 6, 2019

by sebmojo

Althalin posted:

This particular subsystem, yes. I'll touch on it in more depth when I go over House Management, but that order in particular is absolutely broken to all hell.

I appreciate the intent in including it, as it fits in thematically with roving armies intent on recreating Sherman's March to the Sea, but reducing resources is incredibly punishing to the recipient.

Isn't "punishing the recipient" kind of the point of "Slash and Burn?" Still, if it's that damaging to another House it should carry some risk, right? Like maybe the House getting S&B gets some kind of big Morale bonus for being pissed as hell at their burned stuff and raped smallfolk? Or that the unit doing all that burning and raping will be automatically destroyed if they encounter a hostile unit after the S&B because they'll be too drunk and glutted with loot and rape to properly defend themselves? Perhaps it causes difficulty in relations with other Houses who wish to pretend they're not just as much evil shitstains as the S&Bers?

Notice I'm not making moral/ethical objection because this is Game of Thrones.

Everyone
Sep 6, 2019

by sebmojo
Okay, quoting a 19th century racist rear end in a top hat war criminal does give you a few ranks in "Shitheel."

On the other hand, he was quoting it about Orcs. Orcs are imaginary creatures. Presumably you don't cry bitter tears of guilt when you kill a bunch of people in a video game. This is the same thing. Drow Elf culture was likely based on Orientalist crap, but it's still elves - another totally fictional creature.

The war criminal used his quote to justify the slaughter of actual human children.

Gygax quoting that in regards to Orcs doesn't make him a war criminal as well. It just makes him a bit of an rear end in a top hat.

And not for nothing, but the main reason we're able to have this discussion in this thread within the Traditional Games portion of the Something Awful Forum is that we have "Traditional Games." Board Games aside, that's pretty much down to Gary Gygax.

Everyone
Sep 6, 2019

by sebmojo

PurpleXVI posted:

Dragonlance



Dragons of Light

Chapter 8: Foghaven Vale

Alright, so when we last left off, the party, accompanied by a random mercenary, a polar bear, a magic elf dog, a native elf, a burly blacksmith with a magic arm and a saber-tooth kitten had finally made it to Foghaven Vale, the only thing between them and getting to the Solamnic Knights on South Ergoth and relative safety. Now, if I tell you that the Solamnic Knights are to the northwest and show you this map:

Can I just say that this would be so much cooler if that was the whole party? A mercenary, native elf and a blacksmith with a magic arm accompanied by their bear, dog and tiger kitten would have been so much more interesting than what we got.

Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

When you give people permission to build their own PCs in the Dragonlance Chronicles, you end up with some rather interesting choices.

When I ran the game for 13th Age, we had among our number a punchy sorcerer who was a student at a magic school from another campaign setting, a grim paladin prophet who rarely emoted, a creepy goblin hermit worshiper of Chaos, and a former exiled elf and Dragonarmy officer. And that was just our Winter team!

From my recollection of the time I ran it in high school for 3rd Edition, we had a snooty Silvanesti elf wizard who was a secret pyromaniac and a mountain dwarf fighter with a fondness for riding a horse everywhere to compensate for his stubby dwarf limbs. The other 2 PC identities escape my mind right now, but given how close the traditional Heroes of the Lance adhere to stock fantasy tropes it can be quite fun seeing how original characters can impact the Chronicles in their own offbeat ways.

I will admit that if I ever became a player in a Dragonlance campaign for a change I'd totally love to play a tinker gnome with some crazy-rear end steampunk technology. Ideally if it can be a mech suit or "power glove/gauntlet" to let me punch things real hard despite my small size. Even if it the system we're using doesn't support that concept, I will try reflavoring some magical class if I can.

I remember playing through the "In Search of Dragons" trilogy with Michael Dobson, a Greyhawk Tallboy Halfling Psionicist/Thief (Investigator Kit) who was Lawful Neutral with rear end in a top hat tendencies. He was great for meeting the "good" dragon who would be insanely cynical/suspicious of the party sneer for sneer.

Dragon: "They just went to the flying citadel to try to steal it."

Dobson: "Please find some other willfully ignorant way to embarrass your species aside from impugning the honor of myself and my associates."

Everyone
Sep 6, 2019

by sebmojo

EimiYoshikawa posted:

I mean, it always seemed like kind of a bunch of bullshit that just killing these jerks meant the world got irrevocably hosed up in completely unrelated ways. It's not like the jerks had done dick all for...HOW many years since the Cataclysm, aside from Takhisis, who was actually ACTIVELY being a jerk and making the world a better place? The fact that Golddus-, I mean, Raistlin, didn't give a crap about the average person on Krynn put him at no worse a place than any of the old jerks, and it wasn't like he was actively blasting apart the world fighting them, it was just 'old gods die, world measurably gets worse, not because they aren't there to do their jobs, but like if when Lincoln was shot Nebraska blew up', and what you have there? A bad setting.

I guess it really depends on what you mean by "doing their jobs." If that's just collecting worshipers and bribing them with spells, the post-Cataclysm/pre-Goldmoon era indicates that life sucked a bit but it went on. If instead doing their jobs means maintaining some aspect of reality, then their deaths mean that certain aspects of reality cease to be maintained. Like Mishakal is the goddess of healing. Raistlin kills her. Over time living beings lose the ability to get better from wounds, recover from disease, etc.

Everyone
Sep 6, 2019

by sebmojo

wdarkk posted:

I really want to inflict pegasus archers on someone in D&D. Pretty sure you can outrange almost all spells with a longbow.

Probably. Though I doubt you could use a longbow on a pegusus. You might be able to use a short bow or horse bow, though. That said, figure the folks most likely to be riding pegasi will be elves - and many elves can cast spells back what with Fighter/Mages being very much a thing for them.

Everyone
Sep 6, 2019

by sebmojo

Ultiville posted:

Of course neither of these really seem to reflect the Mongolian composite bows. Per Wikipedia, back in the day of ol' Temujin, there were at least some archers hitting targets at distances somewhere between 500 yards and 500 meters, so like 1000-1500 feet. Since those are results they bragged about, they're presumably impressive even to the Mongols, but not unbelievably outrageous, so if we're going for the theoretical pegasus Khan, you'd presumably have a new exotic weapon representing their better bows that had range increments of 150-200ish, depending on how high level we think those elite keshiks were.

None of that addresses that even mid-level wizards can fly, of course, but if you're talking about the earlier editions of D&D where taking damage ruined concentration, it might be hard for the wizard to get a spell off in the face of the arrows.

Once you get to 3.x where you can make easy concentration checks and Stoneskin it up, of course, there's still not a lot of hope.

Mid-level wizards can also cast "Protection from Normal Missiles." And are often with Fighters/Rangers/etc who also have bows, and ground-based cover/concealment. And figure Pegasi are probably easier targets to hit than their riders, but falling damage is kind of a bitch, too.

Everyone
Sep 6, 2019

by sebmojo

PurpleXVI posted:

To be honest, I don't think it's that people didn't want to "take it to task," more that most people hadn't heard of it. I've been a D&D player since 1E AD&D(first game was a Dragonlance game, too, woo! I played an elf.) and I'd never heard those quotes from Gygax until this year, thise thread.

That's pretty much where I am. The only time I ever even heard Gygax's actual voice was when he voiced himself on an episode of Futurama. I don't use a lot of social media. My experience with Facebook turned me off of it. There's a few people I'll check in on via Twitter, but I don't actually "follow" anyone. So I'm pretty far from being "in the loop" about stuff like this.

Everyone
Sep 6, 2019

by sebmojo

Night10194 posted:

Keeping it to 18th level is keeping it from being 'overpowered'? 18th level is, uh, real powerful.

It is. And really the only classes in 1ed AD&D where super-high level make a difference were clerics and wizards due to increased spell selection. For Thieves and Fighters, their "to hit" and saving throws hit max, so the only difference was increased hit points.

Everyone
Sep 6, 2019

by sebmojo

Night10194 posted:

Modern AGE

Post 3: Talented!

As for Talents, like Focuses, Talents are never really 'necessary' but add edges to what you can already do. You don't need 3 ranks of Handgun Style to be good with a pistol, but it helps. This can be seen as 'nickle and dime' Talent design, but I think that's less of a problem when they're edges on top of a broad base of competence from your core stats. Part of the reason some people (myself included) hate D&D's Feat design so much is that you're so reliant on Feats to give you permission to even try to do things. You get some cool abilities from Talent trees, sure, but most of your special abilities are in the Stunt system and your stats. I can still pull off a cool move where I wrap a bike chain around a guy's wrists and padlock him to a fence as a finisher in a fight without needing an entire Talent tree; that's just a normal (if high SP, and usually requiring a second, opposed test) Stunt. But having Self Defense Style so that you can follow up someone missing you by putting them in a hold is a big help on being a good grappler. A cunning character is probably pretty good at lying to people, but getting a free reroll from having the first rank of the Intrigue Talent when they gently caress up a lie check is a nice bonus.


Next Time: Stunts

This nails exactly why I despised AD&D 3+, the Feats.

"Okay, as a Fighter, I'll take the Sword and Shield Feat, the Hit People Feat and the Wear Armor Feat. Did I forget anything?"

"Yep. Right now your guy will die from an exploded bowel because you didn't pick up the Take a poo poo Feat."

Even in AD&D 2 I could describe some action, the GM would consider it, assign some to hit penalty to it along with the effect it was successful and off we'd go. In the "improved" version, I'd need to take Feats for everything outside of the most basic actions and even Feats for some of those. So low-level combat tended to be:

"I hit him. I hit him a se-cond time. For a third time, I hit him."

Swashbuckler Player: I tumble through the window, jump for the chandelier, use it to swing toward the guard, let go and go feet first into him to knock him down as I pull my rapier, put it to his throat and demand "Tell me where you're keeping her Highness, you wretched dog!"

GM: Cool. Just give it like, ten more levels and you can get the 15 extra Feat that'll let you try to do all that cool poo poo.

SP: Fine. I'll draw my sword and walk slowly through the door. Then I'll hit the guard and hit the guard a se-cond time. Once he's dead I'll check his body for anything that tell me where the princess is.

GM: Do you have the Search a Corpse Feat?

SP: gently caress you. I hate this system.

Everyone
Sep 6, 2019

by sebmojo

Selachian posted:

The thing is, in AD&D days, the DM's response to that would probably be something like, "Okay, roll a Dexterity check, then a Strength check, then another Dexterity check, then roll to hit at, oh, -4, and if you fail any of these rolls you fall on your face." Or an argument over whether or not you could actually do all that in a single round.

If you think I'm exaggerating, there was an article in the Dragon about using attribute rolls to help decide actions, and it suggested breaking down an action into parts and calling for a roll for each one. One of the examples it gave was a fighter trying to climb a rope up a cliff before monsters could get him. It suggested a Dexterity roll to grab the rope and then a Strength roll to climb it. Quite a lot of DMs thought that way, which is why so much problem-solving in the old days revolved around using spells and magic items. Their effects were right there in the book in black and white, so you didn't have to throw yourself on the mercy of the DM's judgment.

The thing is that I'd be okay with your example of Dex/Str/Dex/hit -4 because I'd have a chance to do it. I'm playing a Fighter who's a Swashbuckler, figure my Strength and Dexterity are probably going to be pretty decent anyway.

With 3.5 the GM would ask "Do you have (list of 5-10 Feats)? No? Then you can't do it." Just a flat, no. Not, it'll be harder or you'll need to roll with x penalty. Just, no.

Everyone
Sep 6, 2019

by sebmojo

JcDent posted:

Here's hoping! I also have a supremely edgy game in the reserve, but I want to finish Degenesis first... even if that's years away.

I cited it as a "For Christ's sake don't do this poo poo in your game" in the WoD thread, but after having re-read Carcosa, I'm considering doing a review of it. I'm hesitant to do this because I really like my new (to me) MacBook Pro and I don't want to ruin it by vomiting blood from my eyeballs.

Everyone
Sep 6, 2019

by sebmojo

LatwPIAT posted:

Having liveblogged a reading of it, I think the main issue you'd run into is that it's honestly just frightfully dull except for the spell list - and the spell list isn't even interesting, it's just 30 variations upon human sacrifice and rape.

Like I said in the other thread, Carcosa is more indirectly interesting to me than anything else. It paints an effective picture of "this is how hosed up people will be if the Mythos well and truly gets a foothold in our world.

Everyone
Sep 6, 2019

by sebmojo

Mors Rattus posted:

If the main effect of the mythos is "everyone commits a lot more rapes" then it's way more prosaic and boring than its fans like to paint it.

Here is the Unearthed Arcana description of the 4th level AD&D spell, Stoneskin

quote:

Stoneskin (Alteration)
Level: 4 Components: V; S, M
Range: Touch Casting Time: 1 segment
Duration: Special Saving Throw: None
Area of Effect: One creature
ExplanationlDescription: When this spell is cast, the affected creature
gains a virtual immunity to any attack by cut, blow, projectile or
the like. Thus, even a sword of sharpness would not affect a creature
protected by stoneskin, nor would a rock hurled by a giant, a snake’s
strike, etc. However, magic attacks from such spells as fireball, magic
missile, lightning bolt, and so forth would have normal effect. Any attack
or attack sequence from a single opponent dispels the dweomer,
although it makes the creature immune to that single attack or attack
sequence. Attacks with relatively soft weapons, such as a monk’s
hands, an ogrillon’s fist, etc, will inflict 1-2 points of damage on the attacker
for each such attack while the attacked creature is protected
by the stoneskin spell, but will not dispel the dweomer. The material
components of the spell are granite and diamond dust sprinkled on
the recipient’s skin.

Here is a description of the Carcosa ritual to bind the "Slime God" to the Sorcerer's will for 24 hours.

quote:

The Ineluctable
Name
to bind
Slime God

Eight feet under the muck in the westernmost of the
Bottomless Lochs is a tablet broken in two, engraved with
the eldritch sigils of the extinct Snake-Men. After three
months of continuous study, the Sorcerer will know the
secret and unspeakable name of the Slime God, as well as
the method for binding it. Thirteen non-virgin Brown Men
must be sacrificed with a corroded and diseased dagger
during the six-hour ritual, at the end of which the Slime
God will be bound to the Sorcerer’s will for 24 hours

Notice the similarity in tone of the two descriptions. There's no emotion. The text is dry, even dull. The Stoneskin spell outlines the effects and limits of the spell along with the material components. The Ineluctable Name ritual outlines the requirements for learning the ritual as well as the material components.

The point of Carcosa isn't "everyone commits more rapes." It's that rapes are normal. Human sacrifice is normal. The perverts and weirdos of Carcosa are the ones who don't rape and who aren't willing to murder 13 guys with a gross dagger to boss around a Slime God for a day. Carcosa is a place where constant contact with the Mythos has utterly shattered the human social contract beyond repair.

For me, it would be a setting to drop some players into with the idea of "this is what your world will be like if you let these things get in."

But I sure as hell wouldn't want to run it a straight as an actual game setting.

Everyone
Sep 6, 2019

by sebmojo

FoldableHuman posted:

Others have already mentioned control and power, and specifically there's an appeal to SFF of being able to take your present day politics and project them into the future as the ideology that will survive/prosper/save humanity. A lot of it flies under the radar, too, since you'll get ostensibly progressive/utopian worlds free of war or racial strife where there's an unstated point in the fictional history where all the non-white people effectively gave up even trying to have their own culture and just assimilated into the (implicitly white American) "norm".

Transhumanism, by extension, has been a popular duck blind for a vein of conservative nerds who basically argue that we don't need to bother fixing inequality because The Singularity will just happen any day now and "make it all irrelevant" so we should focus effort on that.

Relevant to role playing games, it's a kind of social conflict aversion that prioritizes solutions that just make problems disappear instead of fixing them.

The overall plot of Harry Turtledove's The Guns of the South had a group of rear end in a top hat South African racists from 2014 using time travel to help the American South win the Civil War so they could be big dick slave owners and create an ally for Apartheid South Africa in the future.

Everyone
Sep 6, 2019

by sebmojo

Nessus posted:

He wrote the fanfic.

I kept hearing all kinds of good things about HP and the Methods of Rationality. I tried to get into it, but just could not. It read like, "What If Harry Potter was possessed by the spirit of Richard Dawkins?" I think if I'd read much more I'd have been rooting for Voldemort to slaughter the lot of them.

Everyone
Sep 6, 2019

by sebmojo
There's actually a third version of this adventure, Lords of Doom as a CYOA AD&D gamebook also by Douglas Niles. In that one you play the part of Gilthanas as he and Silvara sneak into Sanction to discover the egg-drool thing. I think I have that book out in my garage in a box somewhere.

Everyone
Sep 6, 2019

by sebmojo

EimiYoshikawa posted:

Pretty sure the whole 'Gil and Sil team-up' mystery of the eggs adventure was entirely off-screen, and only relayed second-hand once they got back to the Main Cast in the books.

It was. So, the gamebook was kind of cool to be actually able to "play through" that aspect of the novels. They also did a kind of "prequel" to Dragons of Flame with Prisoners of Pax Tharkas and another one called Shadow over Nordmaar featuring a character with amnesia who could morph into two different character types depend on which path he chose to try to remember.

Everyone
Sep 6, 2019

by sebmojo

Robindaybird posted:

there are some absolutely massive beetles - some of them can be six and a half inches long, large enough the smaller varieties of mice could conceivably ride on, but they're more tropical critters.

And they'd probably eat any mice attempting to ride them. No ducks as mounts? So you can go land, sea and air?

BTW, was there any review of Kuro by Cubicle Seven games? Apparently it's a horror game set in Japan circa 2046 about a more horror-themed version of the "Sixth World" from Shadowrun bringing magic and scary weird poo poo to a future Japan that likely had plenty of scary, weird poo poo to begin with because future Japan.

Everyone
Sep 6, 2019

by sebmojo

Midjack posted:

SGC, if you put a title at the beginning of your review posts it makes it easier for inklesspen to add them to the archive.

Pretty wild that they namechecked a real organization aside the barely disguised ones.

I think I ended up grabbing some Eclipse Phase stuff from Drivethru or somewhere because I planned to re-purpose it for an Aeon Trinity game. Never really got around to reading it. Don't really think I want to now.

In other news, Kuro is a lot like JAGS: Wonderland: really cool concepts and setting married to a weird/semi-unplayable system. That's something I probably will partially incorporate into my Aeon game.

Everyone
Sep 6, 2019

by sebmojo

grassy gnoll posted:


Also, stop using goofy made up terminology for things we otherwise inherently grasp. That part's non-negotiable. Here's a free one - it's called a foot because the unit of measurement was standardized by rabbits.

One of the more vital things for any sci-fi/fantasy setting is to know when to do weird world-building stuff and when to put things in Earth terms.

The old 70s Battlestar Galactica used measures of time like Centons and Cycles? How long were those? gently caress only knows. And mostly it wasn't an issue.

The first episode of the new BSG was titled "33 Minutes." Because every time the human refugee fleet came out of an FTL jump, exactly 33 minutes later the enemies bent on its destruction would arrive from their jump and move to attack, at which point the fleet had to jump again. We're told that this has been going on for the last 200 jumps or so. And nobody can get any proper sleep because of that. So everyone in the fleet - including the folks keeping everyone else alive - has gone without sleep for the last four days. So we get that this is a situation that has to get fixed fast or everyone is going to die.

Imagine trying to convey that in the old BSG. "We've made over 200 FLT jumps. Every four centons the Cylons find us again. Nobody's been able to sleep for almost 25 Cycles. If we can't figure a way out of this within the next couple of Grakenfarts, we're screwed."

Now, one thing the new BSG did was cut the corners off of paper and books. Every piece of paper and every books resembled a slight octagon. And it was never explained. Not even once. This was just a thing the human did that was utterly commonplace. I mean, when was the last time you talked to another human being about why books are rectangular or pie pans are round? That was a neat bit of "these people are like us, but they aren't actually us" world-building.

Everyone
Sep 6, 2019

by sebmojo

Tuxedo Catfish posted:

dragon sex is traumatic for everything in a 10-mile radius, including the dragons

This, except with big-rear end lizards with WMD breath weapons

https://www.youtube.com/watch?v=A-GbIRWfhz8

Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

Eclipse Phase is nothing if not edgy progressive cyberpunk IN SPAAAAAAAAACE

I prefer edgy, regressive cyberpunk on land. Which is why I'm really looking forward to the Cyberpapacy sourcebook from Torg: Eternity. So take your basic "Neuromancer" tech level and shotgun marry it to a 14th century corrupt theocracy. That can use actual (fairly nasty) miracles. That's the Cyberpapacy.

Libertad! posted:

So who's the bigger Mary Sue? Mina or Raistlin?

Mina, obviously. Raistlin is clearly a Marty Stu.

Libertad! posted:

Dragons of Krynn: talks about the societies of the major dragon clans of Krynn, along with cousins such as the Amphi and Shadow Dragons, and also Draconians and their new nation of Teyr.

I admit that I don't give much of a crap about the Dragons of Kyrnn. But I Floved The Doom Brigade and Draconian Measures, so I vote for Dragons of Kyrnn because I'd really like to see what's going on with Teyr.

Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

Interestingly I do not recall if Paladine/Fizban ever chewed out the metallics for this. I presume that he knew all along, as could possibly end up helping the heroes get into Sanction. Between that and the gods sitting on their thumbs until Goldmoon finds the Disks, they seem to be operating on the "don't do anything until the chosen one gets involved" logic.


The Krynnish pantheon is clearly modeled after the petty and dictatorial whims of the Greek pantheon, but the writers try using Christian morality as an ethos to excuse said deities' actions and then things start breaking down.

I wasn't kidding when I once made an analogy to Dragonlances' gods being like abusive parents; the "mortals are spoiled children when praying for their suffering to end" more or less makes the subtext actual text.

I figured that the main reason the Gods mostly don't get directly involved (Takhisis aside) is that in any kind of direct conflict they'd probably destroy the world and each other. I think that by the end of the War of Souls even the other Evil gods were sick of Takhisis's bullshit.

Everyone
Sep 6, 2019

by sebmojo

PurpleXVI posted:

Dragonlance



DL10, Chapter 3: Hollow Glory


But the dragon is, uh, also not a dragon? Which is weird because the dragon is an illusion, but it's covering up another illusion? Like in one case it's an illusion of a dragon that's actually a polymorphed illusion of one of the party members. In the other case it's an illusion that's covering an iron golem(which will absolutely loving paste the party so hard it's not even funny, it can kill over two Raistlins per turn. Alternately the dragon can be dead and it's instead a a Lich that'll one-shot the entire party with a Delayed Blast Fireball on round one. I don't loving get this, does the disguise drop when the dragon attacks? Or do they get attacked by the dragon unless they disbelieve it, and now there's another illusion that'll attack them instead?

Oh and the text actively encourages the GM to "target the players' weaknesses," it might as well be chanting for a TPK since one of the next potential encounters is loving Lord Soth, who's a laughable joke of a character, but a terrifying meatgrinder of an opponent. He can basically one-shot the entire party with a 20d6 damage fireball(120 or 6,66 Ra HP worth of damage at peak output), cast any Power Word spell(one of which is "Kill," it does exactly what you think it does) or just blender the party by being a more dangerous combatant than any member of the party even assuming their Fighters hadn't been downgraded to uselessness.


Weirdly enough the enounters with the Lich and Lord Soth might be the easiest in the module because Goldmoon is there and her "Turning Undead" table is inverted by this silly poo poo. So, Soth gets turned as a Skeleton (because he's a Special Undead) and the Lich gets turned as a zombie. Since she's 8th level I think Goldmoon Destroys both of them.

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Everyone
Sep 6, 2019

by sebmojo

Libertad! posted:

Takhisis and Ariakas do not tolerate resting on one’s laurels even if one’s heritage is supposedly “fit to rule,” and in theory a mere human commoner or ogre brute can become Highlord one day.

So they evil forces are basically a "meritocracy" instead of being total bloodline rear end in a top hat feudalists. Why are we rooting against them again?

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