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By popular demand posted:I don't hold interest for anime and mostly ignored Exalted, so I'm surprised and terrified it was this bad. Oh, it gets better. One of the original 3e devs was also outed as a sexual harasser and the other one tried to cover for him and downplay it. Which really destroyed their credibility re: publisher shenanigans about promising, shall we say, wildly optimistic delivery dates on their kickstarters, and paying their writers on time.
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# ¿ Jun 27, 2021 10:36 |
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# ¿ Apr 28, 2024 00:58 |
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NutritiousSnack posted:That was John Morke. Who was (/is?) Holden's best friend and roommate, whose actions he tried to downplay and he later tried shilling Morke's Patreon. I've no doubt Holden really was wronged by OPP like he's claimed, but he really managed to destroy his own credibility thanks to his actions. Warden fucked around with this message at 19:31 on Jun 30, 2021 |
# ¿ Jun 30, 2021 19:28 |
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NutritiousSnack posted:Going to edit that, because yeah I think I got Morke confused with another of the Onyx Path creeps Matthew McFarland, of Beast infamy, was the one who was accused of grooming and having had sex with a minor and had his wife cover for him. So while Morke was a sex pest, Blackhat Matt was, at the very least, a statutory rapist.
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# ¿ Jul 1, 2021 06:35 |
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Mors Rattus posted:Soulbound: Stars and Scales I'd like to point out at this juncture that Coalesced Saurus Oldblood is a goddamn murder machine, and probably the strongest melee Archetype in the game right now. They have just enough Skill Xp to get Training in both Weapon Skill and Reflexes to 2, which combined with Body 5 gives them Great Melee and Great Defense, which are both bumbed to Superb thanks to Coalesced Species Bonus and a shield. They have +1 Damage to all melee attacks, which means that their one-handed attacks hit as hard as two-handed weapons, and if they take Ferocious Jaws they can effectively dual wield at two-handed weapon damage while still getting the shield bonus.
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# ¿ Jul 9, 2021 16:16 |
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Mors Rattus posted:The Ghoul species bonus is Delusions of Grandeur: While they retain their perception of reality outside battle, when a Soulbound ghoul enters combat, their hesitations fade as they feel a firm clarity of purpose and a sense of doing great deeds in the name of justice. They gain +1 maximum Mettle at combat start and immediately gain 1 Mettle That's, uh, that's a strong ability. One extra action for turn 1 means that if Ghoul gets the initiative, it's going to gently caress someone, or several someones, up something fierce. Mors Rattus posted:The Wight species bonus is Grave Determination: Your will is extremely strong due to your focused obsession. If you are suffering from a Condition, you may spend 1 Mettle to end it as a free action. (This seems small; it is not. Conditions are a big deal.) That's an ability that does not come up all that often but when it does, it really saves your rear end. Even basic Daemonettes force a DN 4:2 Mind (Determination) test to avoid being Charmed.
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# ¿ Sep 21, 2021 13:16 |
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Mors Rattus posted:Yes, they're just going to have to deal with the consequences, likely in the form of 'a bunch of other undead get dispatched to try and capture or kill them.' That's when Soulfire comes in real handy. As a aside, I adore the fact the game mechanics meta-currency is an in-game thing, which has visual effects. Like, you are a Chaos Champion fighting a Binding and deal what's supposed to be a mortal wound to your opponent, and instead he gets back up, white fire streaming from his eyes and wounds and he proceeds to kick the ever-living poo poo out of you and your henchmen until he keels over dead and there's a burst of light as his soul explodes, and then you realize that instead of being demoralized, his comrades are wreathed in that same white fire and they are going to avenge him right the gently caress now. Once you decide to do Last Stand, you can just spend as much of the Binding's Soulfire as you can on your attacks, since they will get it back once you die.
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# ¿ Sep 21, 2021 16:47 |
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Mors Rattus posted:
Crikey, those things are dangerous blighters. Just enough xp to get both Weapon skill and Reflexes to 2, which gives them Great Melee at 7d6 & Focus 1 and Great Defense, plus their racial ability starts them with 2 Mettle instead of 1 in combat. Not much good at anything else, but they can smash the opposition to bits on an alpha-strike.
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# ¿ Sep 22, 2021 18:19 |
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JcDent posted:So how did they end up balancing Vampire hero types and Ossiarch monstrosities with a simple Skeleton+? Point buy system. Ossiarchs are 40 xp, but can't use Soulfire and don't add it Binding, the rest are 35 xp. Grave guards got 12 xp to Skills and 5 talents (worth 2 xp apiece), which is a lot, but their Attributes suck. Vampires got 6 xp to skills and 1 talent, but they have better Attributes. Also, they really should have called the Vampire Lord something else, because that title is writing checks their stats can't cash. Body 3? For a Vampire Lord?
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# ¿ Sep 25, 2021 08:17 |
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MonsterEnvy posted:Body 3 is good for a melee build. It's good enough, but not anything to write home about. quote:The Player Vampire Lords are also noted as being the weakest of their kind. The Bestiary Vampire Lord for example is a B5, M7, S4. Maybe something that is clearly weaker than a Lord should be called something else than a Lord is my point. Just "Vampire" or "Vampire Noble" would work just fine.
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# ¿ Sep 25, 2021 21:06 |
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Covermeinsunshine posted:What I can't enjoy when someone tells me to participate in rape-on-rails adventure and read bad metaplot. But enough about Degenesis.
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# ¿ Nov 16, 2021 12:35 |
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Mors Rattus posted:
Thanks for the heads-up, I'mma buy that.
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# ¿ Nov 21, 2021 10:31 |
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I love original WFRP, and own the 1986 1st edition book plus first two parts of the Enemy Within campaign 90s reprints, almost complete 2nd edition collection (I think I am missing only two books), the 3rd edition box plus two expansions, plus the corebook for 4th edition (which had several aspects I did not like). I have also been really impressed by Soulbound, and own every release so far.
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# ¿ Feb 17, 2022 19:29 |
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Siivola posted:Oh okay, that's neat. I went and dug up my copy Knights of the Grail, and there's a short section about local peasant rebellions, and how they always fail, and and stuff like how Chaos cults love to infiltrate and subvert them. Later there's a couple of plot hooks / short adventure seeds about those, one by peasants, one by merchants. Nothing about any kind of possible big revolution on the horizon though, at least I couldn't find anything like that on a quick skim. On the other hand, it really comes across how hosed-up Bretonnian society is, but the book really does not give an impression it is going to implode any time soon in the foreseeable future. I can see how one could draw the conclusion that the whole poo poo-show is unsustainable in the long run though. Unless we count the dude in Moussilon attempting to create and army of undead to destroy the Bretonnian social order, but that's in another book (Barony of the Damned), because he's found out the Wood Elves are responsible for Bretonnia being like it is, since they needed a buffer state.
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# ¿ Feb 18, 2022 22:40 |
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Night10194 posted:Yes, actually, most particularly any books by David Chart, who seems to have been especially concerned with that kind of thing (as you might suspect from someone who worked as line dev on Ars Magica). Late 2nd edition had some really great books, often by David Chart, and co. Realm of the Ice Queen in particular was loving awesome, but I am forever perplexed Black Industries had Andy Law draw them three large, gorgeous city maps and then they down-scaled them to fit one page each, when it's pretty obvious that they were meant to be double-pagers all.
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# ¿ Feb 18, 2022 23:05 |
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If anyone is interested in taking a closer look at the various Soulbound books Mors Rattus has reviewed, there's Humble bundle which has basically everything except the three latest supplements (Champions of Destruction, Artifacts of Power and Champions of Death) going for basically peanuts.
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# ¿ Mar 25, 2022 22:23 |
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Mors Rattus posted:
I bought that a couple of days ago and it seems fun as hell.
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# ¿ Mar 25, 2022 22:37 |
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Mors Rattus posted:Soulbound: Champions of Destruction I am the whitest of whiteys, and the Bonesplitterz art still makes me uncomfortable.
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# ¿ Mar 31, 2022 08:19 |
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Mors Rattus posted:Soulbound: Champions of Destruction Wise-Grots appear to have a typo in that their Mind probably should be 4. I did the math, and in their current form they are built with 44 xp, when they should be built with 35 xp and raising Attribute from 4 to 5 costs 9 exp.
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# ¿ Apr 2, 2022 07:30 |
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Mors Rattus posted:Soulbound: Champions of Destruction Ain't that the truth, these things can really krump things. Brutes can be built either as dual-wielders with Relentless Assault or two-handers with Immense strikes, and they kick rear end either way. Their true power becomes apparent when fighting opponents who are larger than they and have higher Body attribute. They have Species bonus giving them +1D against enemies with higher Body, Core Talent giving them damage bonus against larger enemies and can take a talent giving them bonus to Melee against larger enemies. So they roll more dice, get successes more easily, and do more damage on each hit against big, tough things. And if they want to go death-or-glory they can pick up Battle Rage to boost their Melee even higher at the cost of Defense. Warchanters are pretty good also, since anything that affects all allies also affects them and they have Soul 3 for two points of Mettle. Plus, they have enough xp for Weapon Skill Training 2, and can pick up Relentless Assault and Ambidextrous, so they can fight really well. Weirdnobs have pretty bad talents overall, but very good skill selection, since it includes Weapon Skill, Reflexes and Determination, and they have enough xp to get Channelling Training and Focus to 2 and still have enough left to invest in those.
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# ¿ Apr 4, 2022 11:21 |
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Cooked Auto posted:Well Mors can rejoice, Cubicle 7 announced the Champions of Chaos book for Soulbound today at Gencon. It better have options for Skaven in it, or I'll riot.
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# ¿ Aug 7, 2022 10:45 |
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Is this the proper thread to mention that Cubicle7 has a a poo poo-ton of Fantasy Flight Games-era Wh40k rpg stuff going for cheap in a Humble Bundle if anyone is interested in taking a look at those?
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# ¿ Oct 19, 2022 20:41 |
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Thanks, I posted there.
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# ¿ Oct 19, 2022 20:54 |
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Robindaybird posted:Peasant life is much more complex than most think. Fivemarks posted:But that's not what GRRM tells people, so they assume they had no agency. Agreed. For example, the only peasant rebellion my lot had was started by wealthy, land-owning peasants who went to the the King's regent and complained about the actions taken by kings' governor-general (garrisoning soldiers at peasant houses), as was their prerogative, and the regent told them they were correct, and should defend their rights by force, and he would back them and thus they'd be acting in the name of and best interest of the king. Turns out the regent was plotting to seize the throne, the governor-general was loyal to the king and that's why he was garrisoning the soldiers in peasant homes instead of removing the army from the area, and the peasants were sacrificial pawns in the opening move of a civil war. Oops. But they had rights, they knew what those rights were, and when they felt wronged, they went through official channels to fix the situation, they just got involved in a plot unwittingly. Another thing, when it came to justice matters, the judge was almost always a local noble, but the jury consisted of the richest peasants in the area. Also, extra taxes or additional levying of troops required the king to call the estates to the Diet, and he needed them to vote to agree to his suggestion. The peasants had one vote, nobles, clergy and burghers had one each, so they were outnumbered, but they did have agency. Warden fucked around with this message at 12:25 on Jan 7, 2023 |
# ¿ Jan 7, 2023 12:20 |
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Mors Rattus posted:
Excellent. Looking forward to it.
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# ¿ Feb 16, 2023 14:40 |
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Everyone posted:That all looks cool/exciting but it really makes me miss crave old style WHFRPG when a Peasant, Hedge-Wizard, Soldier and Rat-catcher would run around sewers killing jr. grade Rat Nazis for maybe 10 gold if they were lucky. Good news, you can have that as well, Cubicle7 also publishes WFRP 4th ed. Look at that guy, he's so hosed.
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# ¿ Feb 18, 2023 18:43 |
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Mors Rattus posted:Soulbound: Era of the Beast I think the shadow snek goddess is huffing copium here, seeing as it wasn't she who managed to trick Kragnos and take advantage of his simple-minded nature..
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# ¿ Feb 21, 2023 06:59 |
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Bouquet posted:People who've played Soulbound, how much did your GM care about the metaplot stuff? This is the second book where metaplot shows up in the entire Soulbound line. GW advanced the wargame to 3rd edition, and the rpg team had to keep up. The first incident was a shame. Soulbound has a whole campaign set in the free city of Anvilgard, but long development cycle meant that when they were close to finishing the whole thing, GW had the city of Anvilgard fall to Morathi in the lead-up to the 3rd edition (Broken Realms saga) and rename it. The team had to scramble and add one further chapter where they addressed the elephant in the room.
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# ¿ Feb 27, 2023 06:41 |
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Mors Rattus posted:Soulbound: Era of the Beast Couple of good adventure/campaign ideas in that part. Also, I like how the metaplot here is basically "the big boys hosed up and are temporarily off the board, go hog wild, lads".
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# ¿ Mar 4, 2023 21:37 |
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Mors Rattus posted:Soulbound: Era of the Beast For some reason, even though EoB is supposed to be Destruction's time to shine, I somehow got more out of the Death section than this. Though I confess I find the mental image of pack of ogres chasing fleeing young dragons, shouting "stop so we can eat you, you're delicious" quite funny.
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# ¿ Mar 6, 2023 07:43 |
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Mors Rattus posted:Soulbound: Era of the Beast Doom starting to have concrete, clearly visual effects on the game world is kinda video gamey-thing, innit. Pretty cool, but I wonder how easy it would be to actually to it in ttrpg.
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# ¿ Mar 13, 2023 16:00 |
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Mors Rattus posted:Soulbound: Era of the Beast This is super-cool image, and provides plenty of adventure hooks. Mors Rattus posted:Soulbound: Era of the Beast I appreciate that it is spelled out that the whole "hard men making hard choices, no matter the cost" is explicitly spelled out to be the wrong way to approach things, and it is assumed that the PCs go "yo, what the gently caress?".
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# ¿ Mar 19, 2023 09:06 |
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Mors Rattus posted:Soulbound: Era of the Beast For some reason I quite like it how even in the Warhammer game of higher fantasy and more Proper Nouns, there's still an adventure seed that's about securing a steady supply of lumber. The more things change, and all that.
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# ¿ Mar 22, 2023 19:15 |
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MonsterEnvy posted:Lumber is super important. Well, yes. That was the point.
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# ¿ Mar 23, 2023 06:29 |
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avoraciopoctules posted:This one is definitely good. I like the way it shades in the ogres into more realized characters, and there is a lot of room for growing pressures to rapidly complicate the situation from different angles. You could get a really nice 5 adventure campaign out of just Icebrow if the players ended up sticking around. Seconded, that's an excellent hook. Also, thanks again Mors, that's a lot of work you're putting in there.
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# ¿ Apr 2, 2023 07:39 |
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Mors Rattus posted:Soulbound: Era of the Beast I'm going to wait on for you to get to the Draconith Archetype before I comment on them and their options fully, but they are an interesting one. One thing that is unclear about how their Natural Weapons and splitting the dice pool work is whether they count for the Ambidextrous and Relentless Assault Talents. I would assume yes in case of RA, since the Sylvaneth Spite-Revenant has its own version of Natural Weapons and it has access to the talent, but Ambidextrous I am unsure about. I asked in the official Discord, but no official ruling has been handed out.
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# ¿ Apr 2, 2023 17:27 |
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Mors Rattus posted:Soulbound: Era of the Beast Windchargers are very starved for xp for Skills, and only the Species bonus for Aelves (+2 xp for one Skill) that allows them to function. One problem they run into later is that ranged attacks are made with Body+Ballistic Skill, but Accuracy stat is determined by Mind+Ballistic Skill. I'd probably get both Training and Focus for Ballistic Skill to 3 as the game progresses, so that they can flip into sixes for certain hits and Pierce Armor. In play the suffer a bit from the fact that weapon ranges are super-short in Soulbound. Bow has Long Range, which means it can fire without penalty only two Zones away. Every enemy with Normal Speed can move one Zone as a Move, and the use Charge to move another Zone and make an attack. So Windchargers can't quite hit and run without impunity, and have to spend Mettle if they want ensure they're out of retaliation range occasionally. quote:Scinari Loreseeker Scinari Loreseekers are super-cool and their optional Scinari Contemplation is a very strong Talent eventually, once you actually get enough xp to raise both Channelling and Weapon Skill enough. If you make no attacks, you can double your Focus in Channeling for free the next turn, and if you cast no spells, you can double your Focus in Weapon Skill for free next time. Makes for an interesting play-style. quote:
The reason Weapon Skill is not among their list of Skills is to prevent them from getting Training 2 in it, because that would allow the to have 7d6 Great Melee right away. Errant Draconith are interesting, because there's a couple of very different builds. The Iron Scales is a must-pick for all of them though, imo. You could go Starborne Clutch, invest in Channelling initially, and choose to learn just the easy defensive spells from Common Spells list (more Defense and Armor), buff yourself and then tank with that. Or you could invest your initial xp in more Fortitude, and then spam the Breath attack to decimate Minions and Swarms, and pick up Guts, since it's Toughness increase is tied to Fortitude Skill. Or go Realmbound Clutch, spend those 2 xp on Training 1, Focus 1 for Weapon Skill, and spend the 3 xp on Reflexes Training 2. Iron Scales, Guts, and you'd have 6d6 Good Melee, Great Defense, 3 Armor, 10 Toughness.
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# ¿ Apr 2, 2023 19:35 |
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avoraciopoctules posted:Mechanically, the dragonbreath attack Draconith have works a bit differently than a regular attack. I didn't crunch the numbers to figure out exactly how it compares, but being able to ignore defense and instead test their Body:Reflexes with your Body:Fortitude is really nice if you are dealing with someone who has really high defense values. Does not work that way, unfortunately, since Defense is keyed to Body+Reflexes and high Body combined with armor allows enemies to shrug off the breath entirely. A Blood Warrior with Body 4, Reflexes +1d and Armor 3 is functionally immune to it, because Draconith would have to win the opposed Test by 4 successes to do even 1 point of damage. Where it excels is clearing an entire zone of Minions who are not Swarms (like Crypt Ghouls or Kairic Acolytes) or decimating a Swarm with low Body and no Reflexes (Grots, Clanrats, etc.). A Daemonette Swarm with their Body 3 and +2d Reflexes would take very little damage from it, even with the double damage against Swarms from AoEs. So it is a highly situational tool that is completely useless against anything big and tough. Warden fucked around with this message at 10:59 on Apr 3, 2023 |
# ¿ Apr 3, 2023 10:56 |
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Mors Rattus posted:Soulbound: Era of the Beast Head's up, it appears that you got the old, non-errata-ed version of the book. Knight-Vexilors do not have Spellcasting (Celestial), they have Iron Will as their other Core Talent. You can download the most update version from DriveThru. I'll comment on the Stormies in bit more depth later, I gotta go to work.
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# ¿ Apr 4, 2023 06:09 |
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Mors Rattus posted:Soulbound: Era of the Beast You got things a bit wrong here. Loyal Companions cannot act independently at all, it always takes an action (however, if you are riding one, you can use their Move instead of yours). So Faithful Gryph-hounds is an upgrade in that way. However, their only use in combat is attacking two non-Swarm minions in one action, or using them as last-ditch ablative armor by having them take the Defend action. Bird-doggos don't have good stats, and Judicator only has Soul 2, and have other things clamoring for skill xp usage beside Beast Handling, so using endeavours to train the pets does not work super well. Knight-Judicators are overall very solid ranged Archetype, though later on they run into the same problem of Accuracy being based on Mind+Ballistic Skill with far fewer ways of boosting it otherwise compared to Melee, and they don't really use Mind for much else, so 7xp is a bit steep. I'd do the same as with Windchargers, get Ballistic Skill Training to 3 and then Focus to 3, so you can flip into sixes for certain hits and ignoring armor thanks to Pierce Armor. quote:Knights-Relictor These guys are the kings of action economy. They start with Soul 4, have access to the excellent Strong Soul Talent (add Devotion to Soul for calculating Mettle), so they can easily start with whopping 3 Mettle, and can get to 4 Mettle by just raising Devotion training to 3. Add in the Sacred Relics allowing Free Actions a few times per adventure and you got a real monster. They also have a very good Skill selection. quote:Knights-Vexillor Quite strong and decently versatile archetype. The Banner mechanics are interesting, and allows them completely leave out Mind and Channeling and still cast a limited selection of spells.
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# ¿ Apr 4, 2023 19:09 |
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# ¿ Apr 28, 2024 00:58 |
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You also cannot spam it without spending Mettle, because you have to use your Move to move at least a full Zone towards the target for it to proc. You could spend your Move to move forward, toss the Javelin as an Attack action, spend your Mettle to move away one Zone, repeat next round. Of course, you are then giving up the opportunity of spending the Mettle for another attack, but one attack at double damage with Penetrating should out-damage two regular attacks pretty much always, unless there are other factors at work. So yes, it is an extremely solid Talent.
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# ¿ Apr 5, 2023 20:07 |