And people talk poo poo about necromancers. At least a necromancer just kills you and uses your body to carry luggage.
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# ¿ Sep 1, 2024 02:54 |
Zereth posted:catch a Goofy Magic Train With A Silly Trait That Would Make It Annoying To Use and go from Death Town back to where you live and then get a Cab But It Only Lets You Pay With Teeth Or Something to your house? Like, is dying just "poo poo, now I need to get a ride home" ![]() monte cook presents: Todd.
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RocknRollaAyatollah posted:It was so crazy that you omitted Trotsky of all people from faction 1. This feels like something generated by machine learning.
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KirbyKhan posted:I won't be able to pay my share of rent this month, the orbs from the last adventure were just too dope to send to the mobile park office. I'm thinking bout using my Mana coin to conjure up a kickin rager, just all the booze my supreme hosting powers can provide. So if you know anybody who's down, we could charge orbs and make rent that way. I'm just gonna need a little time to make some change for the copier. Money is so easy I just fill out surveys and it's like change in the mail magic.
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Ithle01 posted:Promethean in nWoD seems interesting, but hard for me to work with because I'm not really good at telling stories about personal growth and discovering what it means to be human. Promethean in oWoD seems like I would take to it like a fish to water because angsty sexy nuclear super- powered Frankensteins fighting spider monsters is the sort of stuff I do well with. So, how feasible is it for me to run a game of Promethean using it just to get into ridiculous pulp adventures? Out of the core book it does not seem like this would work, but this review makes me think otherwise.
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Night10194 posted:That's also kind of funny for them when they're happily palling it up with and building stuff for a 'no I swear I'm not a TITAN, promise' super-AI.
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Do they have some note about how there are a lot of planets that are just not interesting adventure scenarios or is this just meant to be vaguely cosmically xenophobic?
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PurpleXVI posted:I think they actually thought, in their heads, that these were all cool adventure locations, since they wrote up two PLOT HOOKS for each of them at the end of the book. But it's kind of like the Inner Planes in D&D. Neat locations, give some atmosphere, explain some of the setting's cosmology... but like 1% of 1% of all 20th level parties get bored enough to go there or have a GM high enough on drugs to create an adventure for the place.
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megane posted:Now that you mention it, how do you have any form of economy on the elemental plane of fire? The only thing there is is fire, and presumably there's plenty to go around.
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Ratoslov posted:On the other hand, backstabbing and self-destruction are supremely human.
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Halloween Jack posted:That's something I really wanted to talk about, particularly with regard to Vampire. A problem with writing legends and rumours into your setting is that if something is rumoured to exist, it exists. What are you gonna do, say "Nah, that's bullshit" and not take your fans' money to publish a sourcebook about it?
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StratGoatCom posted:The trick, therefore, is switch hits and go terrorize the other horrors that go bump in the night on regular occasions regularly. I think this is a place where the nWoD mythos breaks down a little, because to a certain extent vampires become fungible; it seems as if there would not really be an escalation here, that if you are killing vampires, you will encounter stronger and weaker vampires, but it's within a pretty narrow continuum. Because what would seem to be a logical enclosure for a Promethean is to have a master vampire to take out.
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That Old Tree posted:Yeah Masks can be impressive but ultimately an Ochema can just like banish them to an extradimensional oubliette or outright unmake them backwards in time with a wave of whatever appendage it happens to have.
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PurpleXVI posted:Jason Vorhees bursts through the floor of the UN general assembly, pulls himself up as diplomats scream and cramble to get out of the way, then just stands in front of the doors, menacingly, until everyone agrees that world peace would be a good idea. Every time a general or dictator starts pondering a territorial grab or border violation he hears a faint "ch ch ch ch, ha ha ha ha" in the background and decides that he doesn't want more land quite that badly.
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Jerik posted:I'm kind of reluctant to admit this, but there is actually exactly one thing I like about Beast. Lairs. I like the idea of Lairs, and how they fit together, and how they can be customized and how they can be temporarily overlaid on the real world. I wish Lairs had been in a better game. It's a pity that absolutely everything else about Beast is complete and utter garbage.
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Halloween Jack posted:Didn't the Mage book also have an "asteroids are falling and there's nothing you can do about it" one? The Gehenna book had some fun moments I recall. There was a pre-scripted interview with Jan Pieterzoon going on Good Morning Today, which I thought was one of the places where, yeah, that's a cutscene if your characters weren't in the area. There was a creepy thing where Malkav, currently inhabiting a big cluster of former Malkavians, shows up at the rural settlement where Dr. Netchurch is earning his keep with his actual doctoring and wheedles "Douglas" to come out and play. And the end game where Tremere, currently in a 4th generation body, uses hella Thaumaturgy and the Mormon genealogy (as a substitute for the True Name of humanity at large) to a. reduce his Generation back to Antediluvian and b. uh, something, I think he wanted to briefly Dominate everyone else incl. vampires to go look at the sunrise (present company excepted). I believe this has several endings, including Tzimisce boiling out of his mouth after he distills his blood back to 3rd or even 2nd generation and saying "gg no wp" Halloween Jack posted:Zyzyzrk is so weird. Like a powerlifter in dominatrix gear with a bullwhip who lives in a giant yonic kaiju shows up and you're like "Mommy" but she just wants to scream and kill people.
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Exactly, give her an undercut and make her the face of a game line, 3k Kickstarter backers. You don't even need to change her characterization.
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Halloween Jack posted:"Banality" was an extremely childish concept in the first place, and if you weren't a Changeling, it was almost entirely to your benefit to be treated as if you had Banality 10. In Old Changeling, the most important part of NPC Banality was that it makes it harder to cast spells on them. Personally I’d rather lose a few blood points than have some weirdo lock up my life’s work.
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Kurieg posted:Also Saulot was a special snowflake holy vampire who could do no wrong and was sacred and pure and his bloodline is also sacred and pure and has magic holy powers so he's always going to show up in something plot significant.
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Kurieg posted:In first edition they stated that you could make vampires out of all the were creatures. Second edition walked that back a bit, specifically for the Sun based were-beasties. Corax self immolate in a pillar of sunlight, killing themselves and the vampire who tries to embrace them. Mokole don't work most of the time and when it does they just go into permanent frenzy in their godzilla form. Are you doing mad science? Sure, the abomination rules work. Do you want to be 2gether 4ever with your soul bond? You can just ghoul 'em. Do you want to stack combat dice? Well I think the only thing vampires have that weres didn't is Potence, and ghouling handles that too.
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PurpleXVI posted:Classic sci-fi stuff has a lot of cool stuff.
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How many American cash dollars is this fool charging for such exciting advice?
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Libertad! posted:The Kindle Edition is $15.99 and it's 309 pages long.
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lofi posted:Chuck tingle would be a great gm, as long as you're OK with a very specific style of play. On a 6- you are shaking and drooling. Take one forward, but you do not accept that love is real. On a 7-9 you accept love is real but must choose one consequence of this: * Translated to another timeline * You draw the attention of Ted Cobbler or his minions * Mark off 1 chocolate milk On a 10+ you accept love is real. You may choose one consequence from the 7-9 table and immediately become Hot to Trot.
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Are the 22 personality types the major arcana of the tarot? If so, give us Hermit, Chariot, Magician, Hierophant, Star and The World.
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PurpleXVI posted:Maybe I just hang out with the wrong people, but I've yet to hear a single, well, story, or positive comment about nVamp. Like, that's not to say that I hear bad stories about it. Just no one mentions it. Ever. By comparison, most of the other splats were either a push (nWolf, imo), an improvement (Mage, Changeling), or completely novel (Promethean, Demon).
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Halloween Jack posted:Why does everyone think every game is JoJo's Bizarrely Named Anime Both of these are essentially urban-fantasy-in-the-modern-world settings where characters have visually distinctive and strongly characterized abilities. They are also generally speaking humans who gained their power through, at worst, an accident, rather than having become vampires or whatever. (There is the occasional vampire etc. of course.) The plots also tend to be strongly character-driven, and the protagonists usually either ultimately succeed at their mission, or at least accomplish something, rather than drowning in the horror and misery of modern anomie. In other words, the struggle is worth it-- it may be hard but you can, by the implicit rules of the material, succeed. Both of them also invest the characters' supernatural powers in a secondary character/representation connected symbolically to them, which is probably the go-to factor here. e: So it's really more that people WANT to play Persona/Jojo, or at least something resembling those sources without being heavily authored by a guy with weird phobic opinions/a vampire from space, respectively Nessus fucked around with this message at 21:37 on Sep 24, 2019 |
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Gantolandon posted:Werewolf is the worst about proper nouns, because every loving single one of them is in a foreign, made-up tongue (some have English counterparts, which the authors sometimes use). So you have to learn that Uratha are split between Urdaga (the Forsaken) and Anshega (the Pure), that when you enter kuruth you spend some time in basu-im before entering wasu-im, that Hunters in Darkness are also called Meninna and when the text mentions an Iminir, it means a Storm Lord. If you like, you can even learn each Tribe's ban in
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Halloween Jack posted:TSR hit the supplement treadmill hard, to the point that gaming magazines like InQuest regularly ragged on them for publishing generic sourcebooks full of reprinted material.
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PoontifexMacksimus posted:What was the -phobia in Persona? PoontifexMacksimus posted:I mean, the game is still part dating sim, right, with all the baggage that entails? Where, like in P4, stringing along a harem of every available partner at the same time is mechanically optimal play?
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Maxwell Lord posted:Yeah, Transhumanism was still a pretty niche concept at the time, but that's basically what this is. What I also like is that it's also very space opera- you've got your lizard people, warrior cultures, small fuzzy critters, and outright Bug Eyed Monsters.
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PurpleXVI posted:I mean, no, honestly, no. EP is nowhere near anything I'd consider to be "hard" sci-fi, everything that's treated as "hard" sci-fi is mostly only to make it something the players won't interact with(physical interplanetary travel, for instance). The only thing that prevents it from being as laughable as Hc Svnt Dracones is that the political statements are slightly less laughable and that the setting actually has some things to do.
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JcDent posted:I wondet how convincing a demon must be to be able to buy abstract concepts like that.
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That Old Tree posted:Demons can grant basically any Merit, but "external" stuff like Resources is harder and requires at least two separate pacts to get really crazy, unless the person is already doing pretty well.
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JcDent posted:How do you replenish your supply of "a lot"?
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Joe Slowboat posted:Wait someone called Jenna Moran an idiot dumbfuck, what the hell, she's great. Do not blaspheme the name, etc.
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Jerik posted:Hey now, let's not put the blame on the concept of immersion. I like immersion. It's one of the main things I play RPGs for. I just don't see how constantly heaping misery on the PCs is supposed to be a "recipe for immersion". If anything, having a GM who's so clearly out to get the PCs is antithetical to immersion, unless it's a feature of the setting that fate is supposed to be actively working against the characters.
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If some enterprising boffin could figure out how to get something that looked, odds-wise, like the PBTA dice math, but using d10s-and-successes, you could probably become a thousandaire.
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lofi posted:gently caress the rules, it's the density of proper nouns I struggle with.
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# ¿ Sep 1, 2024 02:54 |
Night10194 posted:The lack of interest in that is the bigger problem, yes. It's something I notice in a lot of games, not just CoD: There's not much consideration of what victory would look like or what people could be working towards. PurpleXVI posted:See part of the problem I have with this approach to Modern Occult stuff is that it requires rewriting human nature. Because by this reading, a lot of what we consider to be ills that are simply the consequence of normal human behavior and idiocy, are suddenly the works of an extra-human conspiracy or force. This means that, in theory, WoD humanity is considerably nicer and more sensible than real world humanity, because the world would be less lovely if they were just left to do things on their own, apparently. Giving the responsibility for real-world ills to supernaturals or their conspiracies just... doesn't work. Like, it's completely fair if you want to say "I don't enjoy it," but why not? Why can't the fantasy world have humans who are basically dorks, and would still be dorks if the frankenstein computer gods were removed... but who would not be having their natural tendencies and flawed towards making blood slurries to fuel the engines of oppression? "Humanity is intrinsically wicked" is not an objective fact, it is an aesthetic and moral interpretation of observed events. (And, even as an optimist, I will say that it sure as hell isn't a position without a lot of basis.)
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