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Captain_Indigo posted:One thing about this game is that it's often easier to stand in bad guys (particularly bosses) and hit them whilst taking damage, than jump to avoid every attack and whittle them down hit by hit. I don't know that it's even a flaw to be honest, and maybe its just me being impatient or whatever, but for large bosses like thorn baby scion centipede thing, melty face oil lady and the three pointy heads when they become one pointy head, I could only beat them by basically living inside their hitboxes and comboing them as much as I could whilst chugging
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# ? Sep 16, 2019 07:44 |
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# ? Apr 24, 2024 15:10 |
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Captain_Indigo posted:One thing about this game is that it's often easier to stand in bad guys (particularly bosses) and hit them whilst taking damage, than jump to avoid every attack and whittle them down hit by hit. I don't know that it's even a flaw to be honest, and maybe its just me being impatient or whatever, but for large bosses like thorn baby scion centipede thing, melty face oil lady and the three pointy heads when they become one pointy head, I could only beat them by basically living inside their hitboxes and comboing them as much as I could whilst chugging Yeah, just use the prayer that speeds up your attack speed and you turn into a blender against them pretty much.
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# ? Sep 16, 2019 09:04 |
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I mean, facetanking bosses and outlasting them instead of learning their moveset is a proud Dark Souls tradition.
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# ? Sep 16, 2019 09:11 |
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The spin slash is an extremely powerful facetanking combo.
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# ? Sep 16, 2019 09:16 |
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Elman posted:It'd be nice if they were there for lore but it feels like they're just Kickstarter backer rewards. They're not very interesting, lore wise. yeah its pretty obvious, some of them are like Hernan the Juggler said to the inquisitor "oh yeah? religion suxx ", that doesn't really gel with the universe I feel like
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# ? Sep 16, 2019 10:56 |
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Kurtofan posted:yeah its pretty obvious, some of them are like Hernan the Juggler said to the inquisitor "oh yeah? religion suxx ", I feel it kind of does since some people like the guys you talk to via window in town mentions that he questions the Miracles sacred nature so the idea of people questioning the faith and facing the churches wrath feels correct in universe. To add to the discussion about "vestigial features", there were supposed to be some online features like a planting feature where you planted seeds and they'd randomly cough up items on someone else's game or a boss you'd fight who'd then "invade" other people and be recurringly stronger and other Souls features like this.
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# ? Sep 16, 2019 12:01 |
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Captain_Indigo posted:One thing about this game is that it's often easier to stand in bad guys (particularly bosses) and hit them whilst taking damage, than jump to avoid every attack and whittle them down hit by hit. I don't know that it's even a flaw to be honest, and maybe its just me being impatient or whatever, but for large bosses like thorn baby scion centipede thing, melty face oil lady and the three pointy heads when they become one pointy head, I could only beat them by basically living inside their hitboxes and comboing them as much as I could whilst chugging face boss i didn't start tanking until the last phase. i think on my successful attempt i dodged everything before that and even during the last phase i dodged most stuff.
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# ? Sep 16, 2019 13:12 |
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Is there like a menu or pause button when playing with a keyboard?
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# ? Sep 16, 2019 14:53 |
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I've been a little disappointed with the bosses. Aside from the boss up in the snowy mountains I've beaten them in only one or two tries because you can just tank them. Some seem like a lot more style over actual substance regarding the fight. I did however enjoy the fight with the skeleton man and all the hands.
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# ? Sep 16, 2019 17:03 |
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I do think there would be a lot of benefit to most of them having two more attack patterns. The bosses do feel a little simple, part of it is because your character doesnt have a double jump or a pogo or any real sophisticated mechanics to test and ask you to use. But maybe your character also hits a little harder than he should.
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# ? Sep 16, 2019 17:20 |
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Honestly my biggest problem with the game is that it stops being dangerous pretty quick... *except* for spike pits. I think I died maybe 3 times to actual enemies and every other death was to spikes. It feels kinda crappy and artificial.
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# ? Sep 16, 2019 18:27 |
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I would really not mind the platforming all that much if not for the time it takes to run back to where you died. The controls of this game are very tight and precise and it's not exactly hard to time a jump right, because nothing will be really ever be much wider than what you can jump and still grab on to the ledge on the other side... but every so often you still mess up, and then it's back to the start and doing everything all over again. They might not even bother with respawns if they're going to do that, just outright force you to reload or something. I'd enjoy the whole thing more if you reappeared at, I don't know, the entrance of the current screen. Doesn't even have to be right at whatever pit or nest of spikes killed you, just not all the way back at the latest not-bonfire.CJacobs posted:Executions are a "why not" thing imo. Yeah they don't serve much purpose but they're cool and well animated and make you go OHHHH so why not? I just wish more enemies could be executed so it was more evenly spread.
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# ? Sep 16, 2019 19:01 |
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They get you a small tear bonus and more MP, yeah.
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# ? Sep 16, 2019 19:03 |
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Cardiovorax posted:I would really not mind the platforming all that much if not for the time it takes to run back to where you died. The controls of this game are very tight and precise and it's not exactly hard to time a jump right, because nothing will be really ever be much wider than what you can jump and still grab on to the ledge on the other side... but every so often you still mess up, and then it's back to the start and doing everything all over again. They might not even bother with respawns if they're going to do that, just outright force you to reload or something. I'd enjoy the whole thing more if you reappeared at, I don't know, the entrance of the current screen. Doesn't even have to be right at whatever pit or nest of spikes killed you, just not all the way back at the latest not-bonfire. yeah there aren't enough shortcuts back to the closest shrine to justify insta-death spikes/pits.
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# ? Sep 16, 2019 19:22 |
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Insta-kill spikes would be way less of a problem if a lot of them weren't of the Mega Man design of being 98% of your max jump length. It lead me to a walking off a platform to my death a few times because you really don't have the leeway to short a jump in a lot of situations.
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# ? Sep 16, 2019 19:51 |
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That doesn't seem to happen to me a lot, if only because I usually jump the gun instead and end up just barely close enough to still hang on to the ledge, which adds a bit of wiggle room to the timing. When I miss it's either by a much larger margin or because I got knocked out of the air by a passing boulder.
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# ? Sep 16, 2019 19:56 |
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I don't understand why they put so many spikes in shortcuts, i often take the longer way because i lose more times on the spikes.
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# ? Sep 16, 2019 20:10 |
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The only seriously bad offender is that one room with 4-5 swinging blades over spikes in the sleeping canvases. It took me 6 tries to get past it at all the first time, so fuuuck trying to use that room as a “convenience”
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# ? Sep 16, 2019 20:13 |
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I missed the door at the start of the game cause it blends with the background and I forgot about the key in my inventory. I also missed the NPC Pilgrim encounters after the first one cause I visited his 2nd location before reaching the first one. It'd be fine if those were just trinkets but they turned out to be really important and I only found out about them when I read spoilers in the late game Elman fucked around with this message at 20:43 on Sep 16, 2019 |
# ? Sep 16, 2019 20:34 |
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yeah the movement options are really missable, more so because progression takes about 0 backtracking. I didnt even find the ghost that upgrades your trinket slogs until after I'd heaten the game.
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# ? Sep 16, 2019 20:37 |
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i only found all that because bell land leads over to it. just last night actually.
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# ? Sep 16, 2019 20:40 |
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No Wave posted:yeah the movement options are really missable, more so because progression takes about 0 backtracking. I didnt even find the ghost that upgrades your trinket slogs until after I'd heaten the game. Same, I completely forgot about it because I went to Jondo as my first major area, met the npc, forgot about it, and never had a reason to return to that offshoot branch until I took a lap around the game near the end. It does help that one of the few fast travel locations is right next to it. The pilgrim movement item is insanely situational to the point I don't understand why it's a thing. There's like two jumps in the entire game where you have to use it. Sivek fucked around with this message at 23:34 on Sep 16, 2019 |
# ? Sep 16, 2019 20:43 |
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i don't understand why you can't have all relics on.
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# ? Sep 16, 2019 20:48 |
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Kurtofan posted:i don't understand why you can't have all relics on. Yeah, they should just be passive upgrades or at least have no equip limit.
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# ? Sep 16, 2019 20:51 |
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Sivek posted:Yeah, they should just be passive upgrades or at least have no equip limit. Had this discussion with a friend of mine. This is how most Metroidvania games have it. No idea why it's not done here. Challenge maybe?
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# ? Sep 16, 2019 21:55 |
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My guess is that it is so that you can have a larger number of upgrades that are individually powerful and interesting all the time, rather than being forced to make each one lackluster and relatively boring so that they don't add up to "completely overpowered" by the endgame.
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# ? Sep 16, 2019 21:59 |
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no, he's talking about relics, not beads. There are no gameplay implications of allowing the player to have them all on at once beyond having to go in the menu a few fewer times as there are no situations where you benefit from having more than 3 active at once.
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# ? Sep 16, 2019 22:02 |
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I saw some folks hating on the self-buff spells but I thought the one that makes you invincible for a short amount of time was pretty good especially for the final boss. Since you get a visual indicator of when he’s going to do that nasty fireball attack I’d have enough time to cast it and just completely ignore the attack while wrecking his face.
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# ? Sep 16, 2019 22:30 |
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My biggest complaint would probably be that you get more flasks instead of them getting more powerful or something. I don't want to spend an entire boss phase smashing eight kool aids into my face to fill my bar back up.
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# ? Sep 16, 2019 23:17 |
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Yeah that's probably the one major mechanical complaint I have. The health bar upgrades feel a bit pointless because there's no way to increase the bile flasks' potency, so having more HP to lose doesn't really help you. If you go from 100 HP to 110 HP, that's great, but your flasks still only heal 50 or whatever so you've essentially only gained 10 HP.
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# ? Sep 16, 2019 23:21 |
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Just started playing this, but have to say the art style is amazing!
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# ? Sep 16, 2019 23:24 |
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SHY NUDIST GRRL posted:My biggest complaint would probably be that you get more flasks instead of them getting more powerful or something. I don't want to spend an entire boss phase smashing eight kool aids into my face to fill my bar back up. yeah one of the best feelings in dark souls is getting the items that actually boost the potency of your estus.
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# ? Sep 16, 2019 23:31 |
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Are all the various bones you find good for something eventually? It annoys me to no end that I keep finding glowies, think "oh neat, new stuff" and then it's just another collectible and a Drakengard-grade sad story about someone I don't really care about.
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# ? Sep 16, 2019 23:33 |
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Cardiovorax posted:Are all the various bones you find good for something eventually? It annoys me to no end that I keep finding glowies, think "oh neat, new stuff" and then it's just another collectible and a Drakengard-grade sad story about someone I don't really care about. Collect them all and you get an alt character skin.
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# ? Sep 16, 2019 23:35 |
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Groovelord Neato posted:yeah one of the best feelings in dark souls is getting the items that actually boost the potency of your estus. Fire Keeper Souls and Bone Shards baby.
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# ? Sep 16, 2019 23:35 |
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Cardiovorax posted:Are all the various bones you find good for something eventually? It annoys me to no end that I keep finding glowies, think "oh neat, new stuff" and then it's just another collectible and a Drakengard-grade sad story about someone I don't really care about. You get paid for finding them
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# ? Sep 16, 2019 23:40 |
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Cardiovorax posted:Are all the various bones you find good for something eventually? It annoys me to no end that I keep finding glowies, think "oh neat, new stuff" and then it's just another collectible and a Drakengard-grade sad story about someone I don't really care about. My favourite ones are the executioner, rope maker, and thief one because one died because he wouldn't execute a dog, the next because of accusations of making faulty rope which was proved wrong when he was hanged with his own wares, and the last because he was a Robin Hood like figure who tried to steal the Pope's jeweled robe and was tortured legendarily even by Cvstodia's standards. The one about the orator who reads out the execution notices of his whole family and the explorer who said that Cvstodia was the most uncivilized place were also quite interesting and amusing in a Soulsborne humor kind of way. Except the executioner one which I thought was cool since he didn't kill the doggo even though he likely knew the consequences of such insubordination. That one I thought was cool and badass of him.
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# ? Sep 16, 2019 23:41 |
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Cardiovorax posted:Are all the various bones you find good for something eventually? It annoys me to no end that I keep finding glowies, think "oh neat, new stuff" and then it's just another collectible and a Drakengard-grade sad story about someone I don't really care about. They give you a small amount of cash when you pick them up, and when you complete the left or right halves of the ossuary you store them in, you get 10000 Tears as a bonus for filling up a side.
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# ? Sep 16, 2019 23:42 |
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I guess I'll count that as a "no" then. At least I know I don't have to worry about hunting down all of them if I end up with any gaps or whatever.
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# ? Sep 16, 2019 23:45 |
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# ? Apr 24, 2024 15:10 |
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the brother fight was cool!
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# ? Sep 17, 2019 02:40 |