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The famitsu article says he's still in charge of the scenario. Nothing in english yet but I think their announcement plans bugged out a bit since the website was acting up for a few minutes and chunsoft deleted and reupped their announcement tweet.
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# ? Jul 1, 2021 01:37 |
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# ? Apr 25, 2024 07:53 |
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an actual dog posted:I'm hype, but I don't think Uchikoshi is involved, he's like off in Too Kyo land. Really curious if it's gonna work. he was there for the first game too
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# ? Jul 1, 2021 01:48 |
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an actual dog posted:I'm hype, but I don't think Uchikoshi is involved, he's like off in Too Kyo land. Really curious if it's gonna work. the trailer directly states its 'by team zeroescape' which makes me feel like he's involved
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# ? Jul 1, 2021 01:52 |
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https://s.famitsu.com/news/202107/01225576.htmlquote:The main staff has been taken over from the previous work, and Mr. Kotaro Uchikoshi of the " Zero Escape " (" ZERO ESCAPE ") series is in charge of the scenario this time as well. Mr. Masaru Okada, who worked on the "ZERO ESCAPE" series with Mr. Uchikoshimachi and was the director of "Ai: The Somnium File", is also in charge of the director this time. theblackw0lf fucked around with this message at 02:28 on Jul 1, 2021 |
# ? Jul 1, 2021 02:25 |
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Yea it's the same team! Rad!
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# ? Jul 1, 2021 02:39 |
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Very excited for this
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# ? Jul 1, 2021 02:44 |
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Cool. Switching to Mizuki/Aiba makes sense, their dynamic should be pretty different. Hoping for another good high concept sci-fi murder mystery.
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# ? Jul 1, 2021 02:48 |
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Very glad the game did well enough to get a sequel. I know there was that other game Uchikoshi was working on, but it didn't look very interesting. I don't think I have seen anyone say anything about it either, so I haven't bothered playing it. Also glad they got the memo that Mizuki was the best character and focused on her. I loved the first game but it was way more Iris focused in the end.
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# ? Jul 1, 2021 02:53 |
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The Mizuki ending was by far the best. I hope they never explain why she's got super strength.
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# ? Jul 1, 2021 03:01 |
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Oh my god
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# ? Jul 1, 2021 03:10 |
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One thing I didn't see mentioned here is that up to like, 12 hours before the announcement, there was a link https://www.spike-chunsoft.co.jp/nine-eyes-tv/en/ (now defunct, just redirects to nirvana) with 9 eyes, each holding a little cipher that, when combined, spells out NIRVANA INITIATIVE, which you could input to see the timer until the announcement.
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# ? Jul 1, 2021 03:15 |
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I hope they do another vtuber show leading up to release
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# ? Jul 1, 2021 03:29 |
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CYBER PIPE
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# ? Jul 1, 2021 03:36 |
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https://twitter.com/pechvogeI/status/1410396081628893186?s=20
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# ? Jul 1, 2021 03:53 |
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Oh poo poo, Mizuki as the protagonist.
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# ? Jul 1, 2021 05:00 |
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I am incredibly excited for this.
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# ? Jul 1, 2021 09:25 |
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Perhaps not the longest yeah boy of my life, but certainly a very big one.
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# ? Jul 1, 2021 09:43 |
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Polderjoch posted:One thing I didn't see mentioned here is that up to like, 12 hours before the announcement, there was a link https://www.spike-chunsoft.co.jp/nine-eyes-tv/en/ (now defunct, just redirects to nirvana) with 9 eyes, each holding a little cipher that, when combined, spells out NIRVANA INITIATIVE, which you could input to see the timer until the announcement. Apparently if you looked in the source code of the page there was a url with the text ai-nirvana that gave a 404 but was an early hint as to the fact that it was a sequel that was going to be announced. That trailer is really exciting though. Mizuki is such a fun character.
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# ? Jul 1, 2021 11:34 |
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https://twitter.com/Uchikoshi_Eng/status/1410419049993887749
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# ? Jul 1, 2021 15:42 |
Wait, it's Somnium led by the guy who did Zero Escape? Fuuuuuuuuuck yes I thought I posted about this before but apparently not in this thread? I loved Somnium but despite the fun twists, after Zero Escape I was expecting the game to continue going off the loving rails with the multiple timelines and brain-jumping premise. One of my favorite aspects of ZE was how insane the story got in each game until the end of the third game, which is still one of my favorite plot twists in any title. Hoping AI follows the same path where each subsequent game goes further and further off the rails, though perhaps that's just me. For those curious about the twist at the end of Zero Escape III and don't plan to play the game: The badguy is Q, a deaf/mute wheelchair-bound man who's been with the party the entire time, just slightly out of frame in each shot. Whenever Q is being talked to, the camera focuses on a different character actually named Sean. Each conversation is carefully crafted to make the player believe Sean is Q until the very end of the game, when the camera pulls back and the real Q (who the player has never seen) stands up revealing he is the enemy and neither deaf, mute, or paralyzed. Easily the most bonkers and fun twist I've ever seen. Atoramos fucked around with this message at 16:18 on Jul 1, 2021 |
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# ? Jul 1, 2021 16:00 |
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I hope it fixes the biggest plothole in the original game ie no lesbians. You said you loved them all!
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# ? Jul 1, 2021 16:03 |
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Irony Be My Shield posted:I hope it fixes the biggest plothole in the original game ie no lesbians. You said you loved them all! The monkey's paw curls, as Mizuki starts to uncontrollably ogle every woman you meet in the game. Atoramos posted:Wait, it's Somnium led by the guy who did Zero Escape? Fuuuuuuuuuck yes I kind of liked the rather subdued nature of AI. It still had some twists and turns, but they were nicely telegraphed and gave you a really good feeling when it all clicked together in your head before it was revealed. Personally I'm hoping for the same level of craziness as the first game, but I wouldn't mind if it was more along the lines of VLR/999. Just no hidden villains slightly off-camera, please. Arrrthritis fucked around with this message at 16:23 on Jul 1, 2021 |
# ? Jul 1, 2021 16:16 |
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Yeah AI wasn't as crazy as the others but darn if the characters didn't have heart, and is my favorite for that reason. As long as they don't lose sight of that then ramping up the sounds fine.
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# ? Jul 1, 2021 16:19 |
Arrrthritis posted:The monkey's paw curls, as Mizuki starts to uncontrollably ogle every woman you meet in the game. lol I just added that bit to my post. I loved that twist and thought it was an incredible way to handle the need to continue ramping up the plot in each game. Especially compared to Danganronpa which is also a great series but handles the plot escalation between each game a bit worse. Atoramos fucked around with this message at 16:24 on Jul 1, 2021 |
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# ? Jul 1, 2021 16:21 |
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The twist in AI isn't as wild as what you got in ZE or the Infinity games but I thought it made for a really effective mystery. The entire case is completely baffling until you work out/are told the twist and then it all suddenly makes sense (and there's a lot of good foreshadowing for it in retrospect).
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# ? Jul 1, 2021 16:37 |
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999 remains the ebst of the trilogy for me, and Mizuki is playing it in that trailer.
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# ? Jul 1, 2021 16:59 |
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https://www.youtube.com/watch?v=Gerfrf3qo9I Mizuki is humming the A-set song in the intro 170mm Aiba figurine with the collector's edition?
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# ? Jul 1, 2021 17:10 |
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https://www.amazon.com/dp/B0983Y7VV1/ CE preorders are up. I figure just preorder now and if the figure turns out to look lovely you can cancel it
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# ? Jul 1, 2021 17:11 |
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Gutcruncher posted:https://www.amazon.com/dp/B0983Y7VV1/ I want it on steam but put the preorder in anyways just in case there isn't another option
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# ? Jul 1, 2021 17:22 |
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I honestly love the smaller stakes in AI so I hope the sequel doesn't escalate to dumb poo poo
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# ? Jul 1, 2021 17:53 |
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I'm looking forward to the combination of Aiba's BS predicative abilities and Mizuki's BS physical abilities letting them do even more absolutely ridiculous nonsense. Mizuki better both suplex a train and beat a tank in a fistfight! Seriously though, yeah I also appreciated the more toned down twist/mysteries of AI. I thought it gave the characters a lot more room to breathe and I hope they keep that up.
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# ? Jul 1, 2021 18:25 |
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The number one change from the previous game I want is either more or less descriptive text for objects, or some sort of indicator to distinguish whether something is worth inspecting. 90% of the time you'd just get highlight "Bench" and get "A bench." but the rest of the 10% was amusing enough to deal with the mad tedium.
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# ? Jul 1, 2021 21:37 |
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Preordered a special edition. Even if I don't end up liking the game (which seems highly unlikely), I liked regular AI:SF enough that I'm happy to give it more money. Now I have to make myself forget this is coming for the next year or so.
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# ? Jul 1, 2021 22:55 |
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The cruelest prank this world has played on me is when i saw Amazon listing the release date as August, only to later realize it said 2022
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# ? Jul 2, 2021 02:59 |
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Hopefully they find something else to do for somnium gameplay. It was annoying that picking the funny options generally wasted time and made you start over.Zeron posted:I'm looking forward to the combination of Aiba's BS predicative abilities and Mizuki's BS physical abilities letting them do even more absolutely ridiculous nonsense. Mizuki better both suplex a train and beat a tank in a fistfight! MonsieurChoc posted:I hope they never explain why she's got super strength.
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# ? Jul 2, 2021 03:24 |
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Foxfire_ posted:Hopefully they find something else to do for somnium gameplay I agree, as I said in my review in more words: quote:Thus, it does not leave the Somnium open for you to do whatever you think works, but the game expects you to complete actions in a specific manner that the game wants. This is neither a negative or positive by itself, but it does mean that a lot of the interactables on the field become frivolous and for some people, it means retrying the somnium over and over until you find the right interactive menus in the right order.
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# ? Jul 2, 2021 03:27 |
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Yeah the somniums were cool story and visual wise but they don't have to keep the same gameplay gimmick. Doing it as a more standard 'escape room' type puzzle (still keeping the diverging locks) would be fine.
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# ? Jul 2, 2021 03:28 |
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I wasn't even generally frustrated in terms of figuring out what they wanted to advance the thing. I'm not expecting making Aiba tackle a potted plant or wear the soup pot on her head to actually help, it's just funny & usually had good dialog
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# ? Jul 2, 2021 03:38 |
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Foxfire_ posted:I wasn't even generally frustrated in terms of figuring out what they wanted to advance the thing. I'm not expecting making Aiba tackle a potted plant or wear the soup pot on her head to actually help, it's just funny & usually had good dialog But, some of those actions did, they didn't make sense to me, which seemed to be intentional because zany rather than smart.
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# ? Jul 2, 2021 03:46 |
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# ? Apr 25, 2024 07:53 |
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I personally felt like the Somniums had a specific dream logic to them, and that a lot of the fun of the game was figuring out what that logic was supposed to be. I enjoyed the hell out of them, especially Mayumi's. And Date's. And Iris'.. It would be nice for them to make some QoL changes to them; maybe make it less penalizing to take the funny actions, but apart from that I hope they remain a big part of the next game.
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# ? Jul 2, 2021 04:55 |