Really glad to see this; the combination of reviews and unobtainable status give this game quite the reputation and one just can't help but wonder how bad can it be.
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# ¿ Sep 23, 2019 20:56 |
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# ¿ Apr 18, 2024 15:56 |
Cythereal posted:From a "Norse mythology reimagined as science fiction" standpoint, the only character I kind of like so far in visual design is Heimdall. Not that I'd put it past the devs... anilEhilated fucked around with this message at 17:13 on Sep 24, 2019 |
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# ¿ Sep 24, 2019 17:10 |
Sooo... just how many characters in the game are just Steve Blum doing the exact same voice? I could've sworn he did a named character in the last video, now it's faceless soldiers.
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# ¿ Oct 8, 2019 10:11 |
Yeah, they got quality VA on the large - I'm fairly sure Baldur is Crispin Freeman and I could swear I've heard Robin Atkin-Downes as one of the soldiers. It's just that they seem to have received absolutely no direction.
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# ¿ Oct 8, 2019 10:39 |
Crystalgate posted:The way Balder slides from one enemy to another when fighting the basic mooks reminds me of the Arkham combat a bit. The first problem is that while the Arkham combat works with a few exceptions, Too Human does the opposite and doesn't work with a few exceptions. The second problem is that where Arkham games adds guys with knives, armor, martial skills or who are just very big to mix and spice things up, almost all attempts from Too Human to mix things up seem to disrupt the combat. You're stuck with either the bland basic mooks or you have other mooks who disrupt the combat by freezing you or are awkward to attack.
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# ¿ Oct 15, 2019 19:35 |
Deadmeat5150 posted:I just wanted to turn this conversation into one about why EYE is a great game. Another reason why the horrible translation is actually a boon.
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# ¿ Oct 17, 2019 22:48 |
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# ¿ Apr 18, 2024 15:56 |
Honestly, nothing explains - or excuses - a 20 minute cooldown. Special moves are there for you to have fun with.
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# ¿ Oct 22, 2019 22:00 |