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AceClown posted:Interesting, it's also considering the energy shield a spell on the three cast too!
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# ? Feb 16, 2021 11:06 |
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# ? Apr 26, 2024 01:13 |
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The Gripper posted:I think it might actually be that the game casts one block of spells per frame so there's a one frame delay between them e.g. energy shield casts, next frame the triple casts + the energy shield again by wrapping. It lines up with your half-ish damage DPS stat as well. I think I need to understand spell wrapping a bit more, take this for example: This is a basic wrap, I get this, the chainsaw fires, then the double cast fires the bolt and wraps round to the next spell which is the chainsaw again. Because it's already started casting the wand the double is next and it repeats with 0 cast delay until the wand is out of mana. this is logical and makes sense. But if you swap over the sparkbolt and chainsaw it does not, which makes zero sense.
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# ? Feb 16, 2021 11:24 |
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The Gripper posted:(hold the empty potion and go for a swim) also while im asking beginner questions, what does satiation do, other than being a nerf on vampirism or a slow way to burrow through snow? do love the mental image of my wiz just cramming every scrap of cave lichen in their craw as they go tho
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# ? Feb 16, 2021 11:30 |
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AceClown posted:I think I need to understand spell wrapping a bit more, take this for example: HookedOnChthonics posted:
The Gripper fucked around with this message at 11:39 on Feb 16, 2021 |
# ? Feb 16, 2021 11:33 |
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What was the url for that wand theory craft site where you could design your own wands or did I only imagine it existing?
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# ? Feb 16, 2021 12:10 |
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Supradog posted:What was the url for that wand theory craft site where you could design your own wands or did I only imagine it existing? Here you go.
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# ? Feb 16, 2021 13:49 |
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HookedOnChthonics posted:
in prerelease versions it didn't exist and you could eat anything, including I think the entire lava sea
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# ? Feb 16, 2021 14:40 |
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HookedOnChthonics posted:i'm still trying to get my head around how to tell the good wands from the bad ones; it feels a bit like novice Isaac where I really have no idea what tips a run from futile to successful, it just... happens (or more often than not doesnt) You may want to read this guide. There's probably other guides too for that matter; the one I linked is just easy to find. quote:real talk though what is the use case for potions as a thing, i mostly have not even touched them (the one time i found a water potion i died to projectiles before i even got set on fire again lmao) Water is invaluable for removing stains and clearing toxic sludge pools. Other potions mostly have a few niche gimmicks. Off the top of my head:
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# ? Feb 16, 2021 16:01 |
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If you can get to zero delay without the pre-fire frame where you just cast a chainsaw by itself you'll be sending projectiles faster. So wrapping is very good, but not wrapping because you don't even need to is even better. And the shield spell is a little weird because it says it's a passive but it functions more like a utility. It's a dummy spell that does something like "Spend 10 mana and then cast the next spell in the list," but it can mess with modifiers by not passing them on, or eat up a slot in multicasts maybe?
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# ? Feb 16, 2021 16:25 |
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resistentialism posted:And the shield spell is a little weird because it says it's a passive but it functions more like a utility. It's a dummy spell that does something like "Spend 10 mana and then cast the next spell in the list," but it can mess with modifiers by not passing them on, or eat up a slot in multicasts maybe? It doesn't cast the next spell, it just acts like a 10 mana do-nothing spell.
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# ? Feb 16, 2021 16:54 |
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Edit wands anywhere leads witch into dark path of hording spells Wand 2 usually has energy sphere + a laser to dig around, its not usually set up with black hole. Any fun combos I can try out? I only have explosion immunity though.
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# ? Feb 16, 2021 19:13 |
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TooMuchAbstraction posted:[*]Acid and lava can dig through steel (lava creates more lava in the process of doing so) Concentrated mana also does this, a lot more safely! (or was that a bug that's been fixed?)
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# ? Feb 16, 2021 20:23 |
Eric the Mauve posted:Concentrated mana also does this, a lot more safely! (or was that a bug that's been fixed?) it still does and is definitely the easiest way to melt huge amounts of steel, since it turns any water into more concentrated mana and therefore there's an effectively unlimited supply though my Hiisi Base run where I had a water trail wand + concentrated mana and just erased every steel thing in the level was really rough on my computer's framerate lol
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# ? Feb 16, 2021 21:04 |
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I got concentrated mana into the Lake once. That was definitely an amusing sight.
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# ? Feb 16, 2021 21:16 |
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animatorZed posted:I got concentrated mana into the Lake once. That was definitely an amusing sight. Pretty sure that would crash my computer.
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# ? Feb 16, 2021 21:19 |
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Eric the Mauve posted:Concentrated mana also does this, a lot more safely! (or was that a bug that's been fixed?) you're right, this is definitely the preferable option when you have access to it. I think it's still valuable to know about acid and lava though, since the main case where I want to be able to dig through steel is in the Fungal Caves, which is early enough that I probably don't have all of my favorite flasks available. (I generally go water, teleportatium, Concentrated Mana, and a Broken Wand)
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# ? Feb 16, 2021 21:45 |
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One thing a ton of people don't realise as well is that you can right click potions to drink them instead of just pouring it all over yourself so it doesn't get washed off by other liquids, great for things like levitatium.
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# ? Feb 17, 2021 07:30 |
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AceClown posted:I need some help understanding this wand First wand: The sparkbolt-double-trigger casts 2 chainsaws on impact (both of which get the Heavy Shot damage modifier). The triple-cast spell makes each click cast sparkbolt[with payload] and chainsaw in the same frame, which usually leads to 0 cast delay, so it can cast every frame. Second wand: The double-trigger-[triple spell] chainswawaw instead casts 3 (heavy) chainsaws on impact but has no cast delay modification other than the sparkbolt, so it has a longer delay between projectiles unless the wand's inherent cast delay offset is already negative (which is rare but can also be obtained by finding a good wand and then taking the Faster Wands perk.)
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# ? Feb 17, 2021 09:01 |
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silentsnack posted:First wand: The sparkbolt-double-trigger casts 2 chainsaws on impact (both of which get the Heavy Shot damage modifier). The triple-cast spell makes each click cast sparkbolt[with payload] and chainsaw in the same frame, which usually leads to 0 cast delay, so it can cast every frame. There's something with the wrapping that isn't obvious to me, but on the first wand the last chainsaw isn't part of the triple or the trigger so it's resetting cast delay to 0 after the trigger adds 0.07 and letting the triple immediately cast again, on the second I can't find where the reduction is. If you put the energy shield at the end you get the 0.19 cast delay again, when I would have thought it'd be identical to the original wand. Reading the wiki for it it seems like if it wraps it ignores the cast delay and goes straight to recharge instead, but if that were the case it'd shoot every frame without stuttering. That's what had me leaning towards it being because the second wand has two independent spell blocks and was potentially alternating them each frame or casting energy shield twice for each trigger, e.g. it casts energy shield on the first frame, then the trigger that wraps back to the energy shield on the next frame, and then it starts again with the energy shield on frame 3. The damage numbers line up but it doesn't feel right. The Gripper fucked around with this message at 10:18 on Feb 17, 2021 |
# ? Feb 17, 2021 10:07 |
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animatorZed posted:I got concentrated mana into the Lake once. That was definitely an amusing sight. I always pour some mana into the fishpond in the Holy Mountain for good luck.
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# ? Feb 17, 2021 10:28 |
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The Gripper posted:I thought that at first as well, but the cast delay on that wand is 0.12s and it casts far faster than that, somewhere between 0.05s and 0s. In addition to the -0.17s recharge reduction, Chainsaw has a cast delay reduction (around -0.5s) that isn't listed in the spell description, which is why doublecast[chainsaw+projectile w/trigger] is the simplest way to get most wands to 0 delay... but even if total delay is negative it's still functionally limited to ~30fps because physics simulation seems to happen in ~0.0333s increments, which is what I meant by "frame" so yeah it seems we're not actually disagreeing? Neither wand is "wrapping" in the sense described in the wiki (at least if I'm reading correctly) because all of the spells are still being cast when the multicast reaches the end... but one of the limitations of the magic system is that any given instance of a spellcard can't cast itself, or otherwise be cast twice in the same frame (except maybe via greek spells or other spells that 'duplicate' another spell in your wand). If you want it to wrap it would be like putting doublecast[chainsaw X2] first, then multicast[sparkbolt/etc...] with at least one projectile of the multicast unfilled, so that the first frame is chainsawing, then the multicast casts your projectile spell and the parser hits the end of the list and starts at the begininning with 2x chainsaws, which massively reduces cast delay, and having 4 casts of chainsaw gives -0.68s recharge time. This lets you get 0 delay / 0 recharge much more easily if you only have a limited number of modifiers/chainsaws/drills.
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# ? Feb 17, 2021 10:40 |
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silentsnack posted:In addition to the -0.17s recharge reduction, Chainsaw has a cast delay reduction (around -0.5s) that isn't listed in the spell description, which is why doublecast[chainsaw+projectile w/trigger] is the simplest way to get most wands to 0 delay... but even if total delay is negative it's still functionally limited to ~30fps because physics simulation seems to happen in ~0.0333s increments, which is what I meant by "frame" so yeah it seems we're not actually disagreeing? I don't think we're disagreeing either, I didn't notice you mentioned frames and was referencing an earlier post I made. another edit: I think spell lab is messed up on the beta, switching back to the main branch and building the same wand as in #2 it's slow as hell which isn't what I was seeing before, so this can probably all be ignored! The Gripper fucked around with this message at 11:02 on Feb 17, 2021 |
# ? Feb 17, 2021 10:52 |
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silentsnack posted:In addition to the -0.17s recharge reduction, Chainsaw has a cast delay reduction (around -0.5s) that isn't listed in the spell description, which is why doublecast[chainsaw+projectile w/trigger] is the simplest way to get most wands to 0 delay... but even if total delay is negative it's still functionally limited to ~30fps because physics simulation seems to happen in ~0.0333s increments, which is what I meant by "frame" so yeah it seems we're not actually disagreeing? The number of unmentioned effects like that is maybe my only big complaint about the game. The stuff that isn't listed feels pretty arbitrary, and makes trying to figure out building wands much, much harder than it should be. You're basically forced to use outside information sources, or just guess a whole bunch but probably not figure out the reason why you can't make an infinite wand this run is because you took a perk with a hidden cast delay built in.
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# ? Feb 17, 2021 14:58 |
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POWER! UNLIMITED POWER!!! https://i.imgur.com/o0MPoxU.mp4
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# ? Feb 18, 2021 01:36 |
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I was able to put together a wand in the second holy mountain that had Increase Mana as an always cast, and simply Lightsaber -> reduce recharge -> doublespell -> concentrated light And it's an infinite-mana, every-frame-for-as-long-as-I-hold-the-button-down murder machine that also digs through anything. Might not stand up to midgame enemies... unless I can gather up some damage plus/crit plus for the 8 remaining unused slots on this wand
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# ? Feb 18, 2021 01:44 |
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https://www.youtube.com/watch?v=i6vdqNnCtoo Got my first victory today! Also was my first time fighting the final boss as well! I knew I was going to be turned into gold, but I never fairly got past the Hisi base before and did not want to push my luck with the other endings. The wand was a shuffle wand that ever so often shoots four at once which is why the boss suddenly got deleted during the last half of his health. Explosive Immunity, projectile ward, and rear projectile winner.
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# ? Feb 18, 2021 03:31 |
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Twibbit posted:https://www.youtube.com/watch?v=i6vdqNnCtoo
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# ? Feb 18, 2021 11:15 |
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Choice, was getting set on fire so much that I figured just having a large puddle I could run into repeatedly made sense
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# ? Feb 18, 2021 11:51 |
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Twibbit posted:Choice, was getting set on fire so much that I figured just having a large puddle I could run into repeatedly made sense
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# ? Feb 18, 2021 12:07 |
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Just got this I have absolutely no clue what I'm doing. I'm trying to get wands with as low recharge/cast delays as possible, then turn them into machine guns with acceptable mana regen. Stack double casts / crit modifiers etc. on it if possible. If it gets good enough during the ice world, I have a nice chance of making it through the Hisii base. Only the jungle afterwards loving murders me every time. Holy poo poo. How do I get good at this, my runs are basically doomed if I don't get a machine gun before or during the ice world Also, is it worth it exploring world 1 and 2 much, because ice world wands are so much superior to anything else it's ridiculous
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# ? Feb 18, 2021 15:05 |
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You're right, I find the world 1 wands are always the same, 2 isn't much better and then they get good at world 3. I've found that with each world, going slower each time helps, the hiisii base I clear out rooms every few minutes, so the jungle i'm going even slower. I try and let some of the natural order of things happen like spiders and whatnot fight it out before moving in. A second thing is just after you spend a bit of time there you know what to expect of the enemies and the third or forth time you've played that section you'll grok it.
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# ? Feb 18, 2021 15:15 |
Torquemadras posted:Also, is it worth it exploring world 1 and 2 much, because ice world wands are so much superior to anything else it's ridiculous the fungal caverns that always spawn on the far left of the 2nd biome have higher level wands than can spawn anywhere else early on, it's almost always worth beelining over there to look for wands and hearts warning: fungal caverns are hilariously dangerous
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# ? Feb 18, 2021 15:32 |
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The Jungle has some pretty nasty combinations. In particular, it has aggressive melee enemies (bees) combined with large vertical gaps that can cause you to aggro a big chunk of the level if you get knocked into them, and it has enemies with gobs of health that like to throw stage hazards at you (the various Hiisi exterminators or whatever they are). Oh, and odds are good that you'll encounter plenty of poison and fire. Bees don't have too much health, so with some good aim you can usually take them down before they can cause trouble. The melee immunity perk of course renders them impotent. Make sure you don't try to fight them while flying over gaps though. For the big guys, you really want big burst damage. Stuff like large/giant firebolts can work, but the ideal way to do this is an unshuffled wand like: [spark bolt with trigger] [projectile modifiers that increase damage, like damage+, heavy shot, freezing shot, etc.] [multicast] [a bunch of cheap projectiles, ideally triple bolts and chainsaws] The projectile modifiers apply to every projectile created by the multicast, and all of the projectiles spawn in the enemy's face, so they're pretty much guaranteed to hit for gobs of damage. Machinegun wands are nice, but they don't scale as well into the late game. It's certainly possible with the right spells, but IMO it takes more understanding of the wand system to really get going as compared to a wand like the above wand.
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# ? Feb 18, 2021 16:11 |
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Twibbit posted:https://www.youtube.com/watch?v=i6vdqNnCtoo Congrats! I like the reflexive picking up of gold in mid-fight.
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# ? Feb 18, 2021 16:50 |
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Torquemadras posted:Just got this Just to expand a little on what TooMuchAbstraction said, it's like you're unintentionally not treating Noita like a roguelike. imagine if you were playing Slay the Spire and said "i'm basically doomed if I don't get the poison cards before act 2" well some runs you will get them but in a hell of a lot you won't. you've got to use all the tools my dude and figure out what you can make with the ingredients you're given, trying to force a build never works in any roguelike.
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# ? Feb 18, 2021 18:07 |
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You can find wands on the second level with 100/s regen instead of the ~50/s regen most first level wands have. I actually don't think there's a lot of difference between the wands and spells in the coal mines and the ones in the fungal caverns, except the caverns have more, closer together. If I'm doing really well or really poorly, I beeline for the fungal caverns, otherwise I explore the mines first, especially if I have a good way to dig
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# ? Feb 18, 2021 19:25 |
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Clark Nova posted:You can find wands on the second level with 100/s regen instead of the ~50/s regen most first level wands have. I actually don't think there's a lot of difference between the wands and spells in the coal mines and the ones in the fungal caverns, except the caverns have more, closer together. If I'm doing really well or really poorly, I beeline for the fungal caverns, otherwise I explore the mines first, especially if I have a good way to dig fungal caverns wands are all non-shuffle
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# ? Feb 18, 2021 19:28 |
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alright that was my best run so far, i made it all the way down to the boss, a bit into the lava ocean and into the robotic egg and back out to the surface. i had a really good killwand that could just oneshot the dragon boss and big worms and turned everything into a fireball thrower, plus i had endless spells and explosion immunity the reason i died was that i started picking up the essences, i got the fire one first which started an uncontrolled descent into the lake, id picked up the lukki mutation perk for fun so i couldnt fly back out easily, i then picked up the essence of spirits which was an even worse idea, i eventually died to fire. dont pick up essences i guess
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# ? Feb 18, 2021 19:31 |
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Shibawanko posted:id picked up the lukki mutation perk for fun found the problem
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# ? Feb 18, 2021 19:37 |
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# ? Apr 26, 2024 01:13 |
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Shibawanko posted:dont pick up essences i guess They're all really disruptive, in my experience. Some of them are worse than others but none of them are good if you want to keep playing a more-or-less regular game. Once you grab an essence you're instead playing the "try to finish the essences quest without accidentally killing myself" game.
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# ? Feb 18, 2021 20:53 |