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That reminds me, I found a bar in the Hiisi base. At least, that's what I assume it was. All of those bottles were breakable, but didn't have anything in them. I was hoping for a flood of whiskey.
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# ? Nov 14, 2019 18:17 |
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# ? May 22, 2024 04:16 |
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There is a way to mod in bigger spell inventories, if nothing else. There's even a mod that does so, tied to a perk. Miscellaneous Perks, I think is what it was called?
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# ? Nov 14, 2019 18:20 |
TooMuchAbstraction posted:Yeah, this is a weird one. Fire witch starts with two fire flasks which can be used for removing stains (pour out fire, stand in fire, stains gradually dry up). I still often end up emptying one out to fill with water so I can clear toxic waste pools, but the flasks are at least useful. Lightning witch starts with a thunderstone that is basically useless. You can throw it at enemies to kill them, but its electrocution properties are of debatable value; it's pretty rare that I want to be able to electrify a pool from a distance and can't just, like, shoot it with a lightning bolt. And meanwhile you have zero ability to clear stains beyond getting lucky with convenient pools / finding an early flask. come to think of it, an alternative would be to just give Lightning Witch explosion immunity. you'd still have to be careful, but wouldn't accidentally instagib yourself - and this would be an analogous advantage to what Fire Witch has, where fire immunity means they can't kill themselves out of sheer stupidity, but they still have to be careful about explosions.
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# ? Nov 14, 2019 18:24 |
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Explosion immunity is a far more valuable and useful perk than fire immunity at basically every stage of the game, so I'm not sure you can really call that analogous. If you gave her Electricity Immune, then sure, but Explosion Immune is a huge advantage to basically anyone, no matter what kind of spells you're actually using.
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# ? Nov 14, 2019 18:28 |
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Explosion Immunity is very useful to lightning witch, no question. You can use the static lightning explosion spell directly on a wand (with no triggers) and it really has a shockingly huge range, so you can just wander around blowing yourself and your enemies up repeatedly. But I think that's solving the wrong problem. Lightning Witch is a high risk / high reward class, with lots of power but high chance of killing yourself, and that's fine. What's not great is that the class has no way to deal with stains until you find a flask and replace its contents with water. The class should get a flask of water for the same reason the unmodded base class starts with one: it's basic equipment that makes the stain system not completely maddening to interact with. (Lightning Witch has the Electricity perk, which provides Electrical Immunity automatically)
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# ? Nov 14, 2019 18:29 |
yeah y'all are right. tbh just switching Electricity for Electricity Immunity would be enough to fix the balance problems. or toning down the radius on electricity's damage. it's just a bad perk right now i suppose the tradeoff is that starting with Lightning is huge, and that spell can carry you to the endgame, it's just not worth the annoyance as it stands. TooMuchAbstraction posted:Explosion Immunity is very useful to lightning witch, no question. You can use the static lightning explosion spell directly on a wand (with no triggers) and it really has a shockingly huge range, so you can just wander around blowing yourself and your enemies up repeatedly. But I think that's solving the wrong problem. Lightning Witch is a high risk / high reward class, with lots of power but high chance of killing yourself, and that's fine. What's not great is that the class has no way to deal with stains until you find a flask and replace its contents with water. The class should get a flask of water for the same reason the unmodded base class starts with one: it's basic equipment that makes the stain system not completely maddening to interact with. simple solution: lightning flasks that i can use to remove stains from myself
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# ? Nov 14, 2019 18:30 |
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Lightning (bolt) is the only spell I know of that can by itself as the only spell cast by a wand solo the shielded skeleton with no problems, assuming you can keep firing it before the previous shock stun wears off.
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# ? Nov 14, 2019 18:37 |
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If you have a fast enough wand (that yellow one with .07 recharge time you sometimes find early will work) you can kill the skeleton with the green bouncing orb spell by shooting him so many times he drowns in his own bone dust.
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# ? Nov 14, 2019 18:40 |
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eke out posted:yeah y'all are right. tbh just switching Electricity for Electricity Immunity would be enough to fix the balance problems. or toning down the radius on electricity's damage. it's just a bad perk right now Electricity is better than Electricity immunity, imo. The downside is you need to set off explosives from afar (which is the safer option anyway), and the upside is that liquids and metal plates become lethal for enemies. It's amazing in the Hisii base and vault especially, with all their steel floors and walls.
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# ? Nov 14, 2019 18:43 |
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It is difficult to overstate how utterly maddening it is to play as a class that starts with no ability to interact with their environment beyond physics objects, which cannot explode crates/barrels or set fires. That is the only loving wand I can reach on the level, and I can't pick it up. Edit: later died when I got turned into a sheepbat after summoning some rock spirits and they flew suspiciously closely to me and blew me up for 125 damage apiece. TooMuchAbstraction fucked around with this message at 18:57 on Nov 14, 2019 |
# ? Nov 14, 2019 18:49 |
TooMuchAbstraction posted:It is difficult to overstate how utterly maddening it is to play as a class that starts with no ability to interact with their environment beyond physics objects, which cannot explode crates/barrels or set fires. you can pick it up in the frame or two between when you turn back into yourself and when you get polymorphed again, just mash quickly. not exactly optimal but i've done it before
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# ? Nov 14, 2019 18:53 |
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you can get a little closer to it by s-key drink skimming the top, too, maybe
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# ? Nov 14, 2019 18:57 |
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It's still loving aggravating to be unable to do anything about the pervasive wooden walls in the mines, let alone the numerous caches that require some form of digging to access. You can't even reliably knock lanterns into things to set them on fire. The amount of useful stuff that is effectively locked off to the summoner and eldritch classes is enormous...unless they get lucky enough to find a projectile wand. I've used a single lovely bouncing orb wand with a fire rate of ~2/sec and it's still miles better than rocks/tentacles. Wouldn't drinking polymorphine polymorph you? I admit it didn't occur to me to try.
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# ? Nov 14, 2019 18:59 |
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TooMuchAbstraction posted:You can't even reliably knock lanterns into things to set them on fire. I've always thought that the game should let you pick up a lantern and keep it in an equipment slot for later light/smashing and stuff. Like a torch spell / fire flask, but with oil ammo and throwing. While the dev is at it, let us also pick up toxic barrels and explosive crates. Ambaire fucked around with this message at 19:03 on Nov 14, 2019 |
# ? Nov 14, 2019 19:00 |
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only worm blood and vampiric blood drinking have any effect if you're witch-vacuuming, I think And ya, anything with homing or loyalty will turn on you if you get polymorphed. but get a 1% contaminate of oil in your water flask while you're inventory drinking and it will do like 20 damage to you...
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# ? Nov 14, 2019 19:01 |
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I'm not positive that I'm not just misremembering how fire works, but I think you can always just douse yourself in burning oil and quickly running back to wherever the obstruction is.
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# ? Nov 14, 2019 19:03 |
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Tossing an empty flask in the lake probably would have been enough, too.
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# ? Nov 14, 2019 19:10 |
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Ambaire posted:While the dev is at it, let us also pick up toxic barrels and explosive crates. This is a really good idea. You'd be able to use explosives to get to most places in the mines, but enemy HP scaling and limited inventory slots would keep it from getting overpowered later on
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# ? Nov 14, 2019 19:22 |
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Clark Nova posted:You'd be able to use explosives to get to most places in the mines, Especially as this is already possible with godly kick-fu skills. I've managed a few midair kicks but nothing crazy like the crate on fire gif earlier in the thread. And while they're at it, maybe a way to combine explosive crates or even the bomb spell with slime so you get sticky bombs. I want sticky bombs and sticky dynamite so much...
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# ? Nov 14, 2019 19:25 |
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Cardiovorax posted:I'm not positive that I'm not just misremembering how fire works, but I think you can always just douse yourself in burning oil and quickly running back to wherever the obstruction is. I've tried this in the past and was never able to get anything to catch on fire. Being able to pick up and throw lanterns would be nice, though. You can sometimes do the same think by kicking them, but that doesn't work well if the target is farther away.
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# ? Nov 14, 2019 19:26 |
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Plague rats and a pool of chaotic polymorphine sure is something https://i.imgur.com/7EoaDrY.mp4
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# ? Nov 14, 2019 23:13 |
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I see a lot of chat about this game melting CPUs. Is it worth trying to run on a 1050Ti and i5-7300hq?
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# ? Nov 14, 2019 23:17 |
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Completely. I run it on an i5-2500k and I only get slowdowns when the screen is literally so full of particles that I can barely even see what's going on anymore.
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# ? Nov 14, 2019 23:19 |
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Finally, after 230 losses, I had a win. It was my second time that I made it past the jungle. Honestly, my perks were a bit broken. Due to an early perk lottery and some luck, I had breathless, fire immunity, edit wands everywhere, electric immunity, extra health, some weird shield which directs projectiles away from you.bloom posted:Plague rats and a pool of chaotic polymorphine sure is something I love how that worm pops out there.
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# ? Nov 14, 2019 23:21 |
bloom posted:Plague rats and a pool of chaotic polymorphine sure is something oh my god i didn't even think about this, i want to do it on purpose plague rats is so great
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# ? Nov 14, 2019 23:25 |
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Not looking for advice, but... I'm starting to think "tunnel in to it from below to drain it" is not the right approach to getting to the bottom of the lava lake
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# ? Nov 14, 2019 23:32 |
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Count Uvula posted:Not looking for advice, but... I'm starting to think "tunnel in to it from below to drain it" is not the right approach to getting to the bottom of the lava lake I want to do this someday just to see how badly it messes up the ice caverns. (Although sadly I suspect the offscreen physics limits would start hindering you there)
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# ? Nov 14, 2019 23:36 |
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Even if you're not looking for advice, allow me to at least give you a hint: there are certain spells that specifically turn one thing into another.
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# ? Nov 14, 2019 23:39 |
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Count Uvula posted:Not looking for advice, but... I'm starting to think "tunnel in to it from below to drain it" is not the right approach to getting to the bottom of the lava lake Cardiovorax posted:Even if you're not looking for advice, allow me to at least give you a hint: there are certain spells that specifically turn one thing into another. Also coming in from the side. If you go down the giant chasm you can hear the ORB orbing in the room beneath the lava.
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# ? Nov 14, 2019 23:59 |
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Finally managed to get past Hiisi base by making heavy use of Sea of Acid.
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# ? Nov 15, 2019 00:02 |
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Cardiovorax posted:There is a way to mod in bigger spell inventories, if nothing else. There's even a mod that does so, tied to a perk. Miscellaneous Perks, I think is what it was called? Finding different clothing with perks on them, like larger inventory would be cool as well.
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# ? Nov 15, 2019 00:03 |
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Snake Maze posted:I want to do this someday just to see how badly it messes up the ice caverns. I did this, at least the top part of it using the orb that eats through everything. Since the world generation only runs simulation on a certain number of squares around you I think it does odd things. I went back down and couldn't find lava until I hit the warp points, the first couple were filled with lava.
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# ? Nov 15, 2019 00:06 |
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Edit: Wrong thread
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# ? Nov 15, 2019 00:06 |
Snake Maze posted:I want to do this someday just to see how badly it messes up the ice caverns. Having done exactly that, yeah, it's a problem, you have to keep going back and forth a lot to make it flow down to the base. :/ Bad Munki posted:Hey Hiisi base, I got somethin' for ya
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# ? Nov 15, 2019 01:45 |
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Bad Munki posted:Hey Hiisi base, I got somethin' for ya Most efficient way to do something like this, albeit boring, is to make somewhere to stand next to the lava flow from the reservoir, wait for it to stop flowing (while still leaving room to move over), then move so the leftmost edge of the physics area is mid right and wait again. Could try that mod trick to make the screensize bigger, but it might also make your pc crawl.
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# ? Nov 15, 2019 05:10 |
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Got my best run so far a combo of shields - projectile repelling aura (a new perk, I think?) and the standard permanent shield. If I'd had melee immunity as well I'd have been unstoppable, but the amped-up spiders of the Vault swarmed me and the shotgun-wand I'd built was too slow/weak to destroy them.
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# ? Nov 15, 2019 14:24 |
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If you scum chaotic polymorphene for long enough, eventually the gods will lock you into a form. But they forget to tell the skeleton about it.
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# ? Nov 16, 2019 06:38 |
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Once you've angered the gods (let a worm out of a cocoon and/or spilled a little acid), is there anything you can / might as well do to take advantage of it? I've been getting a lot of mileage from an earlyish shuffle wand with cast:2 and always cast projectile attractor. It's only using the weak triple-shot (for mana conservation), so it takes a while to kill things, but they usually can't do anything and help kill themselves and/or their friends do. Just cleared Jungle/Fungal Caverns and have made a new heavier-hitter - magic bolt trigger into 2x Giga Death Cross, I assume that will just kill me the first time I use it. Bedtime now though, so I also get to test the save/quit.
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# ? Nov 16, 2019 09:04 |
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If you have access to any black hole wands or something like that, you may as well use them to punch holes into the Holy Mountains you've already been through in order to revisit previous layers at will. It's not like you can make them more angry.
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# ? Nov 16, 2019 09:07 |
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# ? May 22, 2024 04:16 |
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Cardiovorax posted:If you have access to any black hole wands or something like that, you may as well use them to punch holes into the Holy Mountains you've already been through in order to revisit previous layers at will. It's not like you can make them more angry. If you avoid leaving "properly" and causing the cave-in, this also means the wand editing effect stays active in the room, so you can backtrack if you need to change something.
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# ? Nov 16, 2019 13:33 |