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Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Welcome to the New World of Darkness thread!

Yes, this is where you can post about Vampire the Masquerade, Vampire the Requiem, Vampire 20th Anniversary, Vampire Bloodlines, and Vampire 5th edition, alongside Vampire the Eternal Struggle! So many vampires! But it's not just draculas in here, we got werewolves, we got wizards, we got frankenstiens, we even got demons and mummies so many other weird gribbles you don't even know.

Here are the rules:

1) Don't post in bad faith. Later on I'll be talking about the controversy of Vampire 5th. The game is tainted by some behind the scenes poo poo that is really gross and literally caused an international incident. Feel free to talk about your games, the mechanics, and what you like/dislike about it, but don't come in here like some keyboard fash dickhead whatabouting and gaslighting.

2) Be mindful of your content. Keep that racist, queerphobic, misogynistic posting over on reddit, buddy. Ironic racism is still racism. The old WoD games are 90's af and include A LOT of really bad stereotypes, so when you discuss them, be respectful towards the queer, non-white, and non-male posters here, myself included.

3) No edition wars. We really haven't really needed this until a couple of bad faith posters came in to poo poo up the thread with their hot takes on 5th edition, but there you have it. The best edition is the one you and your pals have the most fun with. Talk about what you like and dislike about them, but don't attack other posters for their preferences.


General links

Things Everyone Can Do - Chronicles of Darkness

Vampire Demo

Werewolf Demo

Mage demos
Part 1
Part 2
Part 3
Part 4

Promethean Demo

Changeling Demo

Hunter Demos
The Hunt
One Year Later

Geist Demo

Demon Demo

Online Character Sheets

http://sheetgen.dalines.net/wiki/WikiStart
This one is my favorite for online play. You can set up an account and save all the sheets you make, and edit them when you need to. easy to link to, and pretty good looking.

Mr.Gone's character sheets.
Bad site design with Good custom WoD character sheets in easy to print pdf format, also home to varying levels of homebrew.
infinite personae
This looks like a general sheet, I've never used it but somebody said it was cool.

Previous Megathreads Archive:
Megathread 1
Megathread 2
Megathread 3
Megathread 4
Megathread 5


Special thanks to Luminous Obscurity for the parts of their OP I copied

Tuxedo Catfish posted:

Goku's one of the Bound and King Kai is his Geist.

e: not sure if he's actually a Sin-Eater though. also Beerus is an Exarch and Frieza is a Seer and one of his Pylons

Launch is a Demon, which explains why she can switch Covers, is one of the only DB characters ever to fight with a gun, and was able to retroactively conceal all trace of herself ever existing :v:

e2: Piccolo is a Changeling, and King Piccolo was his Keeper

the Androids are Prometheans (obviously) and Cell was a Centimanus

Chiaotzu is a Vampire. Tien is a Deviant created by Master Shen, and Krillin is some weird non-splat Horror whose defining trait is having no nose.

Mr. Satan is a Hunter, and Buu is a high-ranking spirit who was tainted by the Maeljin but got better (possibly an Idigam considering his progression from formless trickster -> Kid Buu)

and as for woof, well:

https://dragonball.fandom.com/wiki/King_Furry

e3: and finally, Yamcha is a Mummy, because they find him in the desert and he gets weaker with every passing episode

Soonmot fucked around with this message at 21:35 on Oct 4, 2023

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Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Before we get into any of the specific gamelines, if you're curious about what the World/Chronicles of Darkness is about, here's a link to the best book ever released: The Horror Recognition Guide While this is a supplement for Hunter, it can be used for any line. What we love is just the feel of awe, terror, and mystery these entries provide. If you read this and nothing grabs you, these just aren't the games for you, and there's nothing wrong with that.




We start with my favorite, the Chronicles of Darkness. Currently releasing their second editions, Chronicles of Darkness was a departure from the World of Darkness, originally designed as more street level with a tighter focus on personal horror and character development. Die pools are still made up of Attribute+Skill, but our target number is 8, 1's do not subtract from successes and a single success is all you need to pull off your trick, with 5+ successes counting as exceptional. Chronicles has a heavy focus on adding CONDITIONS to characters and NPCs, conditions being effects that compel the character to act in a certain way by providing bonuses or penalties to actions, many of the conditions that can be applied to players award a beat for resolving the condition. A too heavy focus on these conditions is a common critique of the game line.

As just mentioned, beats are a thing now. A beat is a fraction of an XP, five beats equals one XP. By default, each character earns their own beats, but the thread hivemind has agreed that the best way to play is to use the optional method of pooling all beats earned by all characters and parceling out an equal amount of XP to everyone, so characters don't get left behind. Some ST's have had good results by just straight up awarding a set amount of XP at the end of scenes, chapters, and stories.




Vampire the Requiem is about trying to cling to the shreds of your humanity while having to feed off the people you once cared for. Surrounded by beings more powerful than you who will stop at nothing to consolidate their own power, what will you do to survive? Your morality track is Humanity and higher is better.

The game gives you the option to play as one of five clans, each representing a vampire archetype. The Deava are the sexy ones. The Ventrue the aristocrats. The Gangrel the bestial ones. The Nosferatu the terrifying ones, and the Mekhet the best ones.

Further, instead of just the Camarilla/Sabbat/Anarch divide we saw in the oWoD, Requiem has five separate Covenants for your vampire to be a member of, and while they're not exactly friends, there's rarely that out and out war between them you see in the Sabbat/Camarilla conflict. The covenants that are usually linked together the most are the Invictus, the vampire ruling class, and the Lancea et Sanctum, a vampire religion based on being god's chosen monsters. Their ideological opposites would be the Carthians, vampires fighting for freedom and self rule, and the Circle of the Crone, a mishmash of pagan blood cults and religions. But things really aren't that simple. As one poster in the old thread said about the Carthians, “Vampire communists are great, but what happens when the kindred start to see humans not as comrades, but the means of production?” The fifth covenant are the Ordo Dracul, founded by Dracula (the real one, not Count loving Dracula) and his Brides that is dedicated to research into the vampire condition and how to become a better monster.

The best books for Vampire are the clanbooks, here's a link to Mekhet

Other books: The Clanbooks
Damnation City
A Thousand Year’s of Night
Night Horrors: Wicked Dead
Ancient Bloodlines/Ancient Mysteries.




Werewolf the Forsaken is about creatures who straddle the line between the mortal and the spirit worlds, who's charge is protect each from the other and cultivate a beneficial ecosystem with their only tool being horrific violence. A common critique of this line is that it overburdened with lingo. Your morality track is Harmony and keeping it close to 5 is better.

Werewolves have five auspices, Rahu, the full moon warriors. Irraka, the new moon ambushers. Ithaeur, the crescent moon shamans. Cahalith the gibbous moon bards, and the Elodoth , the half-moon judges. The uratha are further split into tribes which are organized around what threat to the balance. Blood Talons are the warriors and hunt other werewolves. Bone Shadows are the mystics and they hunt spirits. The Hunters in Darkness are the stealthy ones and they hunt the Hosts, monsters made of of swarms of rats, spiders, leeches, or other vermin. The Iron Masters are the ones most invested in human society because it's human and human adjacent monsters like vampires that they hunt. The Storm Lords are survivalists and hunt the claimed, humans and animals fully possessed by spirits.

The best book is Night Horrors: Shunned by the Moon
Other good books:
Predators
The Pure




Mage the Awakening is about being an insufferable, naval gazing rear end in a top hat and mage chat ruins everything.




Okay, fine. Mage is actually a really great game about why is reality. Your character gains awareness of the building blocks of existence and along with that pull towards obsession over mysteries, are drafted into a cold war against the servitors of godlike beings who keep the majority of the population asleep and docile. How do you fight the personification of war or greed or surveillance? Wouldn't it just be easier to focus on improving your little patch of territory, experimenting with creating portals into your own mind that definitely won't backfire causing your deepest fears to manifest and eat your neighbors? While mages seem the most human, their obsession with mysteries put everyone around them in danger. Your morality track is Wisdom and higher is better.

Mages are divided among five Paths, mystical realms who's Watchtower holds their true names. The Acanthus from Arcadia who manipulate Time and Fate. The Mastigos from Pandemonium who control Mind and Space. The Moros from Stygia who control Death and Matter. The Obrimos  from the Aether who manipulate Prime and Forces, and the Thyrsus from the Primal Wilds in control of Life and Spirit. They divide themselves among five different orders called the Pentacle. The Adamantine Arrow pursues combat in all forms. The Guardians of the Veil protect secrets too important for any to know. The Mysterium are hoarders of knowledge. The Silver Ladder seeks to throw off the shackles of mundane existence and awaken everyone. The Free Council is a collection of mages who practices vary wildly, but agree that magic can best be found in human creativity.

The best book is Left Hand Path

Other good books:
Mysterium
The Silver Ladder
Guardians of the Veil
The Adamantine Arrow
Seers of the Throne
Astral Realms
Summoners
Intruders: Encounters with the Abyss
Signs of Sorcery

That Old Tree posted:

Here is a post pointing to Dave Brookshaw's Mage APs on RPGnet, with some commentary.






Changeling the Lost is a game about surviving and healing. Many see this game as a metaphor for abuse survivors and while that is a valid interpretation and one I subscribe to, you do not have to play it that way. Changelings are humans that were kidnapped by the True Fae, living stories, to act out some role in their Arcadian kingdom. Eventually your character escapes through the Hedge and finds their way back to the real world, most likely to find that an impostor made of garbage and magic has taken over your life. Sometimes they make a better you than you did. What do you do when your life has been stolen and you've been physically changed by your ordeal? When you can see dangers around every corner that normal people cannot? Your morality is Clarity and higher is better.

Changelings are divided into Seemings and Kiths. Seemings are the general type of change you've gone through, while Kiths are specific changes your character experienced. They are not linked and any seeming can have any kith.



Geist is a game about breaking the system. You died, and there as the last bits of life flowed out of you, a powerful ghost made you a deal. Help them with their issues and you can live again. You and your Geist enter into a symbiotic relationship as you become the point of contact between the living and the dead. Do you exploit this power, or do you take a look at how terrible the afterlife is, the links between human misery and the reflection of that in the land of the dead and try and change things? Your Morality stat is Synergy and higher is better.

Sineaters are divided by the way they died and how they responded to it. Do you want revenge? Do you want to help ghosts resolve their trauma and move on? Do you just want to celebrate life? Build your own mystery cult, a religion that draws in normal humans and ghosts as well as your Krew.

Geist Primer



Promethean is an intensely personal game and probably the most optimistic of the line. You aren't a real person. You were made. From other humans, from clay, from code. You're fake and everyone hates you because they know it. But thanks to the fire of creation, you are ALIVE and your quest is to learn what it is to be human. If you do it well enough, if you survive, you will actually BECOME human!
Prometheans are divided by how they were created, from your classic Frankenstein's Monster to a cosmic accident. Throughout their existence they put themselves into a variety of different social roles in order to experience what it means to be a person. Change and growth are constant themes. Pilgrimage is your morality stat and higher is better.



Demon the Descent is a game about free will and paranoia. You are a technobiological horror that's been crammed inside of a human suit to serve the will of the God Machine. But something made you defect. Something made you Fall. You're now a renegade, inhabiting a life that was only supposed to fool people for a little bit while you went about your mission. You need to build that cover while following your desires to thwart the God Machine. Cover is your morality stat and higher is better.

Demons are divided by their former role as angels and their attitude towards the God Machine.



Hunter second edition is still being worked on, so we don't know exactly what'll be going on. In the past hunters were organized by range of influence. Most games start as a loose group of people brought together for a specific problem, but there are compacts like the Union, working class people who know what walks the night and have organized for protection, to global conspiracies like the Lucifuge, children of the devil who hunt things even more twisted. What will remain true is that VASCU will still be the best compact.


Is the newest game introduced should be out in 2020. This game is a fun catchall of “you done been experimented on” horror. You might be the result of spirit possession, cult ritual, medical experimentation, or mutation from industrial run off. What links the characters is a desire for revenge balanced against the need to protect those things that keep them human.

My goal for this game is to be able to create Turbo Teen.

unseenlibrarian posted:

It's me, I'm the one who voted for Deviant despite it not being out yet after reading the kickstarter previews and realizing it would be possible to play Dean Koontz's Watchers by letting someone take a Manticore companion merit that's explained as a super-intelligent golden retriever.



No one plays Mummy. It has an interesting premise where your power stat starts at 10 and decreases over time. Your character spends most of their existence asleep, and chronicles can spend centuries, but consensus is that the rules are a mess and hopefully a second edition will do for Mummy what it did for Promethean. Second edition has been successfully kickstarted!

Octavo posted:

I voted for Mummy (even though I usually run Mage: the Awakening and play Vampire: the Requiem) since it's the game that got me to jump over from classic WoD. It's definitely a mess, but I have played it and it's fun. If I were to give a pitch for Mummy, it would be that it's about the horror of specifically middle management in eldritch stage capitalism. Your millennia-spanning self has a cult to serve you, judges that you serve, and you get summoned back from the Underworld to do the bidding of both.

It plays like inverse D&D. You the immortal lich are usually awakened by pesky adventurers breaking into your tomb, setting off your traps, stealing your treasure, and killing your henchmen. Then you go after them!

One great way to play the game is to have one or two players be the mummies and have everyone else be the obsequious cultists.

The best books for the line are Sothis Ascends (historical settings), Book of the Deceived (truly horrifying antagonists), and Malcolm Sheppard's phenomenal bit of mythcrafting, Dreams of Avarice.

Here's feedback from the kickstarted preview of Mummy

I Am Just a Box posted:

Short version:
  • It went in a thematically confused, detail-cluttered game with a focus around rising from death and falling dead again but little advice on how to fit that focus into a party of multiple player characters, and it came out a thematically confused, detail-cluttered game with a focus on etc.
  • It doesn't do the whole Mummy 1E "Storyteller's Wall" thing of hiding setting information from both players and readers who haven't bought whatever future supplements hide future revelations. This is a good change for sure but doesn't make up for the game's various other weaknesses.
  • It feels a lot like a game built by and for CofD lore nerds rather than game thematics. There's an expansion on what the Duat is like and what dwells there, including shades (seemingly some aspect or cast-off of departed souls awaiting judgment?) and fiends (demonic beings that live in constant pain and exist to lash out and pain others). This is neat but really not that immediately relevant. There's an associated lesser template like how Changeling had the new Fae-Touched and Geist had playable ghosts, and this time it's Immortals. Not immortals in general, but the specific types of immortal from World of Darkness: Immortals, like Blood Bathers and Body Thieves. The new central conceit is that when a mummy dies in one time and then rises in another time, the process doesn't obey linear time, so you can from your perspective die in World War II and wake up next in 700 BCE. Except it's not really central at all, and not particularly integrated into all the stuff that was already there.
  • It's even more cluttered than before, actually. I've noticed nothing of note that has been dropped, despite some concepts being kept and constantly referenced without actually being defined or explained this time (the sahu). The above Immortals don't get their own appendix like in other 2e cores, but get fit into the middle of the Storytelling System rules chapter, right next to the other preexisting supporting-cast mummy template (sadikh) and the new supporting-cast character type (invested mortals and sorcerers). Amkhata, Mummy's preexisting unique ephemeral entities, are introduced and fully explained before the section on how ephemeral entities work. Fiends are another type of ephemeral entity, but their rules don't come until two chapters later, under Creating Timeless Tales. There are rules for what happens to a character between full Descents, and they're really fiddly and drawn out and I can't imagine using them at the table without grinding everything to a halt. There's little rhyme or reason as to what concept is described or explained where.
  • The preview manuscript had shifting target number magic, but it was received poorly and the developer actually said he's going to take that out and replace it with Werewolf 2e's Advanced Actions for blessings and a negative counterpart for curses. So I guess that's nice.




https://projects.inklesspen.com/fatal-and-friends/kurieg/beast-the-primordial/
:sigh: We don't talk about Beast. You play an abuse elemental, the lead designer was a serial abuser, everything is hosed. There are some cool parts of this game, but every attempt at salvaging it takes way too much effort.

quote:

Matt McFarland, AKA Black Hat Matt, was a freelance writer for White Wolf, and later Onyx Path Publishing. He and Rose created Demon the Descent in 2014 and it was incredibly well received. After Demon was released Matt pitched his idea for Beast: the Primordial, the elevator pitch is "You're a person with the soul of an ancient monster, like a dragon, or a gorgon." and given his tenure on Demon people were pretty optimistic. The Kickstarter draft came out and Beasts were actually incredibly petty, very rapey, did not actually transform into dragons or gorgons, and had very strong coding as LGBTQ/Minorities. They also exude what we have dubbed the "Poochy field" that makes all the other supernaturals love them and ignore their more problematic qualities. This wouldn't be too bad except for their enemies were also rather obviously themed as gamergaters, MRAs, and white supremacists. What made this worse is that Matt straight up compared his detractors to MRAs. After some controversy, OPP released a press release promising that they'd fix the wording in the actual finalized book.

The actual finalized book came out, it had incredibly weak justifications for what Beasts do, and only the most superficial changes. The Storyteller chapter then had sidebars straight up saying that of the things that were changed due to backlash are 'lies' and that Beasts are actually super awesome and justified and everyone loves them for being the awesome woke hell rapists that they are. The subsequent releases for Beast varied in quality depending on the author, raging from people rightly making GBS threads on beasts for not being open with who and what they are, or polishing Beast's knob so hard their lips fell off.

Then in late 2017 during the RPG #MeToo movement, it came out that Matt raped someone roughly 10 years ago. He did not contest the claims, willingly stepped down as a moderator on RPG.net, then RPG.net banned him and OPP Quietly cut ties.
In early 2018 we discovered that Matt and his Wife(who was also the lead editor on Beast) used their positions as a member/the chair of the International Games Development Network to silence assault accusations from events as recent as 2015, meaning that Matt was still sexually assaulting people during beast's development.

The last book he wrote for Beast before he was let go (and probably what he was working on at the time he was let go) includes a faction of Beasts who are compelled against their will to Rape and describes the heroic act of choosing not to rape someone every day, stating that these beasts should be applauded for having the mental fortitude not to rape literally everyone(and it's not their fault if they do).

It is important to note that not everyone who wrote for a Beast product is a terrible person, but that Matt is. And as the lead designer and editor, he and his wife were the only two people who could see the product they were making, and made a decision to leave it as it is. Beast is not a good game, and it does not deserve to be fixed or remade.

Soonmot fucked around with this message at 04:41 on Dec 13, 2019

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer


The old World of Darkness is still around, in addition to classic books, there are 20th anniversary editions of the main lines. We'll talk about Vampire 5th a bit further down. Old World of Darkness is VERY 90s, every line has some problematic elements in it, but most of them can be excised from your play.

Thanks again to Luminous Obscurity for these descriptions:

Vampire: The Masquerade - You're a vampire! Hope you like eating people and politicking! Its' 20th Anniversary Edition is out now!

Werewolf: The Apocalypse - You're a werewolf. You fight for nature like only a proper 90s Environmentalist can. There's also all kind of other Were-stuff. Its' 20th Anniversary Edition is out now!

Mage: The Ascencion - You're a wizard. Reality is consensual. Everyone loves the Technocracy. Its' 20th Anniversary Edition is out now!

Wraith: The Oblivion - You're a ghost. Kind of. Held in very high esteem around these parts. Its' 20th Anniversary Edition is finally out!

Lord_Hambrose posted:

Please include an extensive discussion of why Wraith was the best White Wolf line. (It was!)

Dawgstar posted:

It's a shame all its best books - and they were really good - came at the tail end of the line.

Lord_Hambrose posted:

Oh yeah. It is such a fascinating setting, but starting off dead and things only getting worse is a harder sell than being a cool Werewolf who gets into rowdy fights.

Wr20 is a fantastic product, and it actually really love that all the Guilds now provide secret alternate powers for their members. Some of them existed before, but not everyone even got a book in the old line.


Changeling: The Dreaming - Hoo boy. For better or for worse its' 20th Anniversary Edition is out

Rand Brittain posted:

Dreaming 20th Anniversary's writers made heroic efforts to turn the gameline around, and honestly succeeded incredibly well. They came up with a take on Banality that's useful (basically, anything that makes you too tired to have fun is banal), reworked the Unseelie Court so that it has a philosophy beyond just being a murderous lunatic, and came up with a system for hsien magic that actually works. On top of all that, the Arts and Realms were reworked into a magic system for Kithain that's good, actually powerful, and makes every Art and Realm worth buying or combining. (I think changelings are now one of the most powerful splats instead of definitely the weakest.)

Unfortunately, Matt McFarland is a very bad developer as well as a rapist, and the book isn't consistent about any of this stuff. The Unseelie have a reasonable philosophy in their discussion section, but all the Unseelie legacies are only fit for murderous lunatics because they're unchanged from the last edition. Some sections still occasionally refer to science as banal because writers who didn't read any of the discussions on the topic didn't get their drafts edited. The king and queen are waiting for a sidhe baby to be born and settle the succession, which is not actually a thing that happens.

Also the Gallain got squeezed into such a tiny section that there's no room to explain what purpose they serve in the game or why you would play one. Honestly, they never actually had a purpose, and they probably should have gotten a full book of their own instead of being crushed into such a tiny space.

Later, several other lines were added to the mix. We most likely won't be seeing re-releases of these for a while:

Hunter: The Reckoning - Hunters! You have superpowers granted by God, at least you hope the voices in your head are God.

Mummy: The Resurrection - You're a mummy. One of the few instances of unquestionably "good" PCs. Not much going on with this one.

Demon: The Fallen - You're a fallen angel as per Paradise Lost. General consensus around here seems to be that it owns.


What about Dark Ages? Wasn't that a thing?

Dark Ages was a historical setting for (you guessed it) Dark Ages Europe. V20 Dark Ages is out now, and the overall reception seems to be pretty positive.


That Old Tree posted:

A Somewhat Comprehensive History of Samuel Haight
Even in his first appearance in Valkenburg Foundation, Haight was already edging into "WTF crossover!?!" territory, and it quickly spiraled out of control from there. He resented being just some kinfolk, and he tried to prove himself in various (mortal) ways that didn't pan out. Eventually he was like "gently caress all ya'll, I'm gonna make myself a werewolf" and traveled the world seeking magical knowledge.

This is how he came to find and kill a Tremere and steal his grimoires. Which are apparently enough to teach you some blood magic. So even "base-line" Haight has some powerful evil Fetishes and loving vampire Thaumaturgy.

At the end of his first appearance he successfully uses lupus garou pelts in a ritual to become a werewolf and then…he auto-escapes. This dude who should absolutely be a crazy boss fight uses his super one-of-a-kind fetish to escape, and even if the PC group has the wherewithal to follow him, he escapes even harder.

Unfortunately, his Exit 2: Umbra Boogaloo drives him crazy (crazier?) and traps him in some ancient demon-prison. Fortunately, per Storytellers Handbook to the Sabbat, some crazy vampires just so happen to be trying to summon that demon. Things go awry, but this allows Haight to escape.

Then he shows up in Rage Across the Amazon, where he has already acquired beforehand and off-screen a memory-stealing magical sword. This is because your PCs are supposed to once again play catch-up as he seeks to slay El Dorado, who it turns out is a mage living in "the Dorado Realm" which is exactly like the legend of El Dorado but not also a person. Haight wants to learn Sphere magic. Anyway, as before, your PCs can beat him to Dorado or not, it doesn't matter because this is really the story of how badass Haight is and he struggles with Dorado for a few moments before stabbing him in the heart the end. But wait! Dorado's death weakens the Realm and Wyld spirits are here to gently caress this poo poo up, for some reason. Also the sword isn't wicked awesome enough to contain Dorado's rank coolness, so it explodes. Yet Haight survives:

”haha gently caress you” posted:

There is absolutely no chance that the pack could locate him, even if they tried.


So Haight went to all this trouble to learn Sphere magick and his cool magic sword exploded because it wasn't good enough! Except wait:

”no really gently caress you” posted:

but the fetish has granted Samuel Haight rudimentary knowledge in several Spheres of Power. Haight now understands the ways of the mages and the principles involved in using magick. What he will do with this knowledge remains to be seen in his next adventure…


We're not done yet because he then shows up in Book of Chantries. You see he only has rudimentary knowledge of the Spheres, and he wants more. So he tries to get in good with a chantry detailed in the book, but everyone's like "holy poo poo no get out of here" and so he and his lackey Skin-Dancers (kinfolk turned into werewolves like him, he's trying to start his own tribe) set about slaying. He gets to the World Tree at the center of the chantry and rips it apart, giving him infinite Quintessence for the scene. And, I guess, more knowledge. (!?!?) Finally, he'll be able to surpass his totally rudimentary and weak understanding of the Spheres, which I forgot to say earlier are Arete 4, Correspondence 3, Entropy 3, Forces 3, Life 2, Matter 3, Prime 2, Spirit 4, and they'll stay that way from here on out.

What a poo-head beginner's understanding of Sphere magick! Anyway that piece he tore off the World Tree is now a cool artifact staff that gives him crazy countermagic powers and an enormous amount of Quintessence. Unfortunately he doesn't realize that the staff is unstable, and it will be his undoing.

He shows up in New Orleans by Night to be a source of information as a side-part of the story where the summary says "if the players can convince him not to become a vampire he gives them the information they want" but then in the actual detailed section that gives his crazy stats and everything you just have to emo-ly answer his questions about ~the eternal night~ and he says "gently caress being a vampire. Here's the info you wanted. I'm out!" Whatever.

Finally, he is the centerpiece antagonist of an entire book: The Chaos Factor. He's going to find and devour an antediluvian in Mexico! Like in the adventure featuring him in Rage Across the Amazon, ultimately the PCs get to play audience to the same basic climax no matter what they do. Haight is a dumbass and doesn't know the difference between a methuselah and an antediluvian, but it's still pretty baller that he found Shaitan, which might be the first Ba'ali depending on how you take the bloodline's backstory. No matter what, Shaitan gets the gently caress out of there, though you are given the chance to let some of your PCs get pasted by him if they want to try it. Finally, whether he's loving with Shaitan or the PCs, Haight overuses his World Tree staff and it explodes spectacularly, killing him (and potentially most/all of the PCs!).



But wait! There's more! In Wraith's Book of Legions there's an off-hand mention that he got turned into an ashtray because the soulforgers like to poo poo on people who get too big for their britches. And then, finally-finally-for real, the ashtray is swept into Oblivion by the Final Maelstrom, hitting a mage who happens to be in the Underworld during the novel Judgement Day.

He worked for/with, and betrayed, Pentex and the Black Spiral Dancers at various points in all this.

Oh, and he gave his DNA to an evil corporation to make a clone of himself.

PS All the specific books I mentioned above came out in 1993-1994, except for Book of Legions (1998) and Judgment Day (2004). So even though his first appearance was honestly tame and actually a little compelling and a good story-hook for a normal WtA game, it seems like his entire horeshit "arc" was planned from the very beginning. I love it, and I hate it, but I love it, too. According to Phil Brucato in an interview, Haight was meant to be a joke the entire time.

It could definitely stand to be further summarized but this might be a good starting place.
[/quote]

Soonmot fucked around with this message at 15:44 on Sep 29, 2019

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer


Oh boy. Vampire fifth edition was birthed in controversy. At first we were all overjoyed. Paradox Interactive bought White Wolf! We'll be getting awesome WoD themed video games!!



The information started to come out. Martin Ericsson, aka Swede Dracula, the guy above, was the driving force behind the game and treated it as an extension of his home game. Things were going to be geared towards LARP. And guess what? His perfred LARPs were kind of rapey! Then some playtests were released, an playable character was literally a pedophile. Children suicide bombers were infiltrating Germany disguised as refugees! Example die rolls came up 1488. Brujah's clan cursed was called “triggered”!

It was edge and terrible and caused lots of angry emails to be sent to PI, who simply said, “Hey, they're just a subsidy, White Wolf is doing their own thing.”

At least until Chechnya.

https://en.crimerussia.com/gromkie-dela/chechens-hate-vampire-the-masquerade-game-for-sultan-ramzan-character/

One of the books used Chechnya's ongoing genocide of homosexuals as a backdrop to a vampire plot. It was incredibly tasteless and pissed off the President of Chechnya leading to an actual international incident. After this, Swede Dracula was demoted, White Wolf was absorbed fully into Paradox and the WoD Ips are being licensed out.

Mulva posted:

Again, White Wolf is dead. They fired everyone and turned it into an internal brand name. It's not going to develop anything. It's not going to publish anything. All the people involved in the terrible setting ideas are gone, a statement we can make fairly accurately because literally everyone is gone. V5 was the vanity project of one guy at Paradox, and they didn't give a poo poo because they could make back every single dime he spent there by releasing a single video game. Seriously if they made "Europa Universalis but Vampire" I'm pretty sure they could buy out 99% of all active roleplaying game publishers. The only thing that could possibly happen for them to give a poo poo about White Wolf was it causing so much horrific press they were forced to actually acknowledge it existed.

As it turns out it managed that feat with shocking efficiency, so they destroyed it. Utterly. Now a different company will publish Vampire and new people will develop it, and all you really have is a basic system and whatever setting ideas people decide to use moving forward. Whatever V5 would have become if it didn't shoot itself in the dick is over. It's probably effectively V6 at this point, even if they aren't going to rebrand this early. Granted they've gone longer than 1st edition did before moving to 2nd, so hey. Honestly that'd be what I do. Just say gently caress it and new edition it. You can keep the rules, they are neat enough and workable. Take whatever errata input you've gotten, tweak them a little, and just new fluff the thing. Combine it with whatever material you are currently working on and drop it all at once. Core and Clan book and whatever else you have. Blammo, new push to wipe out old mistakes, and you literally never have to mention V5 again. As I brought up, all you have at this point is the Anarch and Cam books, and the most meaningful thing they did is destroy the company that made them, thus making them somewhat irrelevant.

All that said, there are some good people playing this game. There are some novel, interesting mechanics such as the Predator types, and Hunger dice. Discussion of V5 is encouraged, but don't be an rear end about it. Downplaying the foundation of poo poo this game was built on is only going cause half a dozen posters to dogpile on you. No one wants that.

Here are some Actual Plays of V5

Helical Nightmares posted:

Come on down to the actual play thread. https://forums.somethingawful.com/showthread.php?threadid=3743698

There are two really quite good Vampire 5th actual plays.

On is Blood on the Thames a Vampire the Masquerade 5th edition podcast featuring a London coterie of a Malkavian painter, a Tremere, a Gangrel and a Nosferatu.

https://www.twitch.tv/bloodonthethames

https://www.youtube.com/watch?v=o9i3SeRLTMA

https://itunes.apple.com/us/podcast...1440609602?mt=2


The second is LA by Night, by Geek and Sundry. This focuses on a coterie of Anarchs struggling verses the Camarilla and other threats like the New Inquisition.

https://geekandsundry.com/shows/la-by-night/

https://podcasts.apple.com/us/podcast/vampire-the-masquerade-l-a-by-night/id1468538502

Werewolf 5th edition is on the way. With Swede Dracula sidelined, hopefully they're not going along the "heroic fascism" bullshit he wanted to do. The dev team trailer gives me some hope.

Dawgstar posted:

Speaking of: Here's the video for the Werewolf creative team for the OP: https://www.youtube.com/watch?v=qzfAWlJkshE and here's the trailer: https://www.youtube.com/watch?v=TkZZ7Q2Lsvc




The Project is our thread's own irl wizard Loomer's attempt at breaking reality open and seizing ultimate power by conducting a census of every supernatural critter in the Old World of Darkness.

quote:

Loomer wrote on Sep 29, 2019 12:56 AM:
The Project is something I've been working on over the last seven years on-and-off, and basically boils down to this: I set out to create a comprehensive list of every supernatural critter in the Old World of Darkness as published. It began with a desire ten years ago to figure out all the vampire NPCs I could use for a game set in the 1920s and grew from there.

It's still a work in progress as of October 2019, but I intend to wrap it up in 2020. At that time, I'll release final or near-final datasets listing the following:
-Every Mage, Vampire, Mummy, Imbued, Demon, Ghoul, Wraith, Werewolf and Fera, Sorceror, Projector, Inquisitor, Spirit, and so forth
-Every corporation owned by the above or linked to them in some way
-Every relevant general note about the world
-Every significant supernatural-linked event through human history
With those will also come write-ups finally answering, once and for all, the question of 'how many vampires are there in <x>', 'how many Garou per human', based on the represented setting, an 'assumed' setting that reconciles the setting as depicted with the setting as actually described, hidden connections between the game lines, and a range of suggested tweaks of ratios and populations for particular use scenarios.

In the meanwhile, if you're curious to see the preliminary statistical analysis and some of the other tidbits:

Demon Demographics:
https://forums.somethingawful.com/showthread.php?goto=post&postid=466476980

Hunter demographics:
https://forums.somethingawful.com/showthread.php?goto=post&postid=466602875

Changeling demographics:
https://forums.somethingawful.com/showthread.php?goto=post&postid=466734030
http://forum.theonyxpath.com/forum/...s-of-changeling

Mage demographics:
https://forums.somethingawful.com/showthread.php?goto=post&postid=468725417
http://forum.theonyxpath.com/forum/...raphics-of-mage

Wraith Demographics:
http://forum.theonyxpath.com/forum/...aith-demography

Vampire demographics:
https://forums.somethingawful.com/showthread.php?goto=post&postid=483622528
https://forums.somethingawful.com/showthread.php?goto=post&postid=483788243
https://forums.somethingawful.com/showthread.php?goto=post&postid=483808205
https://forums.somethingawful.com/showthread.php?goto=post&postid=483815168
https://forums.somethingawful.com/showthread.php?goto=post&postid=483856878
https://forums.somethingawful.com/showthread.php?goto=post&postid=483862170
https://forums.somethingawful.com/showthread.php?goto=post&postid=483890570
https://forums.somethingawful.com/showthread.php?goto=post&postid=484051248
https://forums.somethingawful.com/showthread.php?goto=post&postid=490468052


Garou demographics:
https://forums.somethingawful.com/showthread.php?goto=post&postid=490314271

Miscellaneous:
https://forums.somethingawful.com/showthread.php?threadid=3712435&pagenumber=226&perpage=40#post463655072 [Combining Orpheus's endgame with Vampire the Masquerade's 'Masquerade of the Red Death' trilogy]
https://forums.somethingawful.com/showthread.php?goto=post&postid=463719758 [Changeling's Apocalypse]
https://forums.somethingawful.com/showthread.php?goto=post&postid=463751378 [Miscellaneous line apocalypses]
https://forums.somethingawful.com/showthread.php?goto=post&postid=463860942 [Gehenna]
https://forums.somethingawful.com/showthread.php?goto=post&postid=464031126 [Apocalypse proper]
https://forums.somethingawful.com/showthread.php?goto=post&postid=464328348 [Ascension]
http://forum.theonyxpath.com/forum/main-category/main-forum/the-classic-world-of-darkness/mage-the-ascension/1038222-real-people [Real People of the World of Darkness]
http://forum.theonyxpath.com/forum/...g-image-warning [The World of Corporate Darkness]
http://forum.theonyxpath.com/forum/...hy-of-concordia [Concordian Vassal Network]

Soonmot fucked around with this message at 22:53 on May 1, 2020

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer


Feel free to talk about lore from the original game or the upcoming sequel in here instead of derailing the excellent game thread.
Bloodlines two is a follow up to the cult hit and all around amazing game Vampire: the Masquerade: Bloodlines. The sequel will be using a version of the 5th edition rules and for some lovely reason, be first person only. I have been repeatedly assured that there will be mods to turn it third person, but goddamn do I hate first person view.



Beefeater1980 posted:

Trip report: tried out CoNY and so far it’s a better-than-usual visual novel that nails the atmosphere. Rolled up a Toreador and so far everyone around me is a pretentious a-hole, 5/5 would luvvie it up again.

Spector29 posted:

I have returned from 1.2 playthoughts of the new game, Coteries of New York. Verdict: It's Not Great.

The writing is fine, but English mistakes abound with comma cruelty, misspellings and missing punctuation. There's some technical stuff that's busted as well, with some first person narration being delivered by other characters as dialogue, or dialogue that should be delivered by other characters presented as narration. Sometimes when using a power the game would increase your Hunger (we're using V5 lore and mechanics, you see), and other times it wouldn't, leaving you as a player very confused at the cost of not just spamming your Disciplines.

[Note: I only played the Ventrue path, so the things mentioned below may not happen exactly like I describe on other paths.]

The Good:

The two (of potentially four) coterie members I focused on were pretty interesting, Hope the Malk and Agathion the Tremere.

If nothing else, I know enough about V5 now that I could jump into a tabletop game and be able to know what's going on both mechanically and in the setting.

The Bad:

Choices - there are none. Not really. Over the long tradition of False Choices in video games, you've had Persona Choices and TellTale Choices; the former giving you three options to respond that all amount to the same thing, the latter giving you a bunch of branching choices that all ends in the same place and situation anyway. CoNY does both. Many, many times you're given choices that only practically serve to give you different pieces of exposition, as barring a couple major signposted moments, you're going to go along with the plot whether you like it or not. Your Companions are a decent example; the game makes a big point that you're going to need allies, and when you complete the four-part series of missions to formally bring them into your crew...they show up once to save you in the finale, then leave and are never spoken of again.

Dropped Threads - I completed two sidequests, one with a vamp getting weird about a Priest's True Faith hurting him, and a stalker Malk who wants to vampire-bang you. I completed both, and...nothing happened. Not even a nod to finishing the questline in the finale.

The Ugly

Bugs - So, at some point on the path, you're asked to infiltrate the Anarchs to arrange a meeting with a smaller Baron in order to take down the big one. You do a quest to gain the Anarch's loyalty and to get them to arrange the meeting, then you get grabbed by the Big Boss's goons and told to knock this whole thing off. Except...well, that whole night just...didn't happen. Skipped over it entirely. The flags got set, and when we meet the goon later we have a reaction like he beat the poo poo out of us, but that didn't at all happen on screen. Thankfully I was able to figure out what happened from context clues, but that completely ejected any building immersion the game was getting with me. But in general the game seems to have a problem with the wrong flags getting set, like in the beginning where the Sheriff says that I mouthed off to him when that literally did not happen. (I checked to see if he was just lying and played through the scene again, and sure enough if you choose to drink from the blood bag and vomit all over yourself because of the Ventrue Bane, your character is too embarrassed to mouth off to him. You could say he made up the lie anyway, but I'm skeptical)

Bane, Schmane - That's another thing that might be very minor, but the game has you vomit up a few feedings before telling you that you have a type. Since this isn't the tabletop game, you don't know what your type is and have to figure it out. This is neat. However, every feeding opportunity after that, your character keeps down fine. Now, this might be because all the feedings happen to incidentally match your type (it's not hard) but it's enough of a challenge that it's a weird coincidence it never bothers you again after the opening.

Rushed Ending - This might be the most route-specific complaint, but the ending was a shitshow. You're kidnapped by the Second inquisition, then broken out, then send to a place, then monologued at for a while as everyone has their motivations laid bare, then you go to another place, a fight breaks out that you can't influence at all, and that's it. You have exactly one impactful choice in that entire scene







https://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Coteries_of_New_York

Preview for Werewolf: The Apocalypse Earthblood
https://www.youtube.com/watch?v=u6uuGf_3k_8



Angry Lobster posted:

Welcome to Vampire: the Eternal Struggle (or VTES for short)! VTES is a multi-player collectable card game based on the award-winning Vampire: the Masquerade role playing game in which players take on the role of ancient vampires known as a Methuselahs. Considered mere legend by many, Methuselahs rule everything from the shadows, engaging in a eons-long Machiavellian conflict that encompasses political, social, and even physical warfare. The struggle is won or lost based on the actions taken by your minions – younger vampires who unknowingly do your bidding. In this way, the game can allow for deep and immersive storytelling as your minions purchase equipment, hire retainers, and even suggest legislative changes to vampiric society, all in the service of your dark plots.

The game is currently published by Black Chantry Productions.

VTES was the second card game designed by Richard Garfield (designer of Magic the Gathering, Netrunner, and other games). It was designed to avoid some of the flaws that Garfield found in Magic: VTES does not require you to include resource or mana cards in your deck, and cards are instantly replaced when played, meaning that card draw isn’t as important as knowing when to discard or “cycle away” a card. It also has a gameplay experience more in keeping with a boardgame than a traditional card game – VTES is usually played by 4 or 5 players and games can last up to 2 hours.

Unlike most multi-player games, players in VTES do not engage in a free-for-all. Instead, each player directs their attacks to the player on their left (their “prey”) and defends against the player on their right (their “predator”). You gain victory points by eliminating or “ousting” your prey from the game, in which case the next player to the left becomes your new prey. The player with the most victory points at the end of the game wins (even if they have been ousted!). This arrangement makes the game a very social one – you and the player two seats to the left and right have common enemies. But if you help these allies too much, you may find that you’ve made one of them too strong, and when they suddenly become your new predator, your help has transformed an ally into a deadly threat.

VTES is also a resource management game. Each player begins with 30 points of influence called “pool” that Methuselahs hold dearer than unlife itself. If you run out of pool, you are ousted from the game. But this pool is also the way that you sway vampires to your cause. Weak fledgling vampire are easily seduced, but the older more powerful ones require more convincing, which may require multiple turns to accomplish. Once a vampire is converted to your side, all the pool you spent on them becomes blood possessed by that vampire, which can be spent to play cards that allow them to activate their unique vampiric powers. Each minion must manage their blood and you must manage your pool – spending more provides you with additional minions, but brings you one step closer to being ousted. Under- or over- investing in your minions may well cost you the game.

In short, you are likely to enjoy this game if you enjoy any of following:

-a modern, supernatural setting.
-card games like Magic the Gathering.
-very social multi-player games that involve a lot of deal making.
-games with a long play time, and with complex rules that encourage great strategic depth.

Conversely, you are not likely to enjoy this game if you are opposed to the following:

-games that include player elimination.
-long games with many layers of strategy.
-games that require a group to play.

How do I find people to play with?

There are several ways:

1-Check the list of Princes. these are VEKN volunteers who serve as local tournament organizers. Check to see if one lives near you, and feel free to email them – they should be able to provide you information about whether a local group exists and how to get in contact with them.

2-The Vtes Player Map which shows the location of all players who have registered on it.

3-Check the Event Calendar. It will show you when and where upcoming tournaments are being held around the world.

Online play

If you find that you don’t have a regular play group (or you just need more VTES in your life), you can also play online. There are two main platforms used for online play. Jyhad On-Line (JOL) is a web-based service that is similar to a play-by-post system where players do not have to all be online at the same time, but games take weeks to finish.

The other platform (and the most popular one, by far) used for playing VTES online is LackeyCCG, a program that you need to download and patch for VTES (Instructions).

Resources

-The Vampire Elder Kindred network. The Official V:TES Players' Organization.
-Rulebook
-Amaranth A handy tool for building and sharing your decks. Also available as a mobile app.
- TWD The tournament winning deck archive.


Soonmot fucked around with this message at 20:24 on May 16, 2020

Warthur
May 2, 2004



Minor correction to above: AIUI, it's a stretch to say Greg Stolze designed Demon: the Fallen. He has prominent credits in the supplement line (where arguably the work of redesigning the game into something playable actually happened), but in the core book he's credited as one of about nine contributing authors. The Designers (listed separately from authors) are listed as Andrew Bates, Ken Cliffe, Michael Lee, Rich Thomas, and Steve Wieck, and the overall line developer was apparently Michael Lee.

Small thing I know, but I think it's important to emphasise given that Stolze has a reputation for solid system design which Demon: the Fallen (especially from core), ahahahahaha, doesn't exactly measure up to, and you wouldn't want people to think that it's a Stolze-designed game because I bet that even within the constraints of 2002-vintage Storyteller Stolze could design a much better game by himself given full creative freedom than Demon turned out to be.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Warthur posted:

Minor correction to above: AIUI, it's a stretch to say Greg Stolze designed Demon: the Fallen. He has prominent credits in the supplement line (where arguably the work of redesigning the game into something playable actually happened), but in the core book he's credited as one of about nine contributing authors. The Designers (listed separately from authors) are listed as Andrew Bates, Ken Cliffe, Michael Lee, Rich Thomas, and Steve Wieck, and the overall line developer was apparently Michael Lee.

Small thing I know, but I think it's important to emphasise given that Stolze has a reputation for solid system design which Demon: the Fallen (especially from core), ahahahahaha, doesn't exactly measure up to, and you wouldn't want people to think that it's a Stolze-designed game because I bet that even within the constraints of 2002-vintage Storyteller Stolze could design a much better game by himself given full creative freedom than Demon turned out to be.

Flaw: No Cell Phone (3)

Gerund
Sep 12, 2007

He push a man


Do you want a "Best book list" for Changeling or are you running out of space on that, OP?

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
It's me, I'm the one who voted for Deviant despite it not being out yet after reading the kickstarter previews and realizing it would be possible to play Dean Koontz's Watchers by letting someone take a Manticore companion merit that's explained as a super-intelligent golden retriever.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Gerund posted:

Do you want a "Best book list" for Changeling or are you running out of space on that, OP?

Plenty of space, lemme have em

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Warthur posted:

Minor correction to above: AIUI, it's a stretch to say Greg Stolze designed Demon: the Fallen. He has prominent credits in the supplement line (where arguably the work of redesigning the game into something playable actually happened), but in the core book he's credited as one of about nine contributing authors. The Designers (listed separately from authors) are listed as Andrew Bates, Ken Cliffe, Michael Lee, Rich Thomas, and Steve Wieck, and the overall line developer was apparently Michael Lee.

Small thing I know, but I think it's important to emphasise given that Stolze has a reputation for solid system design which Demon: the Fallen (especially from core), ahahahahaha, doesn't exactly measure up to, and you wouldn't want people to think that it's a Stolze-designed game because I bet that even within the constraints of 2002-vintage Storyteller Stolze could design a much better game by himself given full creative freedom than Demon turned out to be.

Whatever happened to Andrew Bates? I remember his work on Trinity and Adventure! being pretty great.

CobiWann
Oct 21, 2009

Have fun!

unseenlibrarian posted:

It's me, I'm the one who voted for Deviant despite it not being out yet after reading the kickstarter previews and realizing it would be possible to play Dean Koontz's Watchers by letting someone take a Manticore companion merit that's explained as a super-intelligent golden retriever.

These three words sold me more on this splat that anything else I've read.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

unseenlibrarian posted:

It's me, I'm the one who voted for Deviant despite it not being out yet after reading the kickstarter previews and realizing it would be possible to play Dean Koontz's Watchers by letting someone take a Manticore companion merit that's explained as a super-intelligent golden retriever.
They just sent a backer email about how powers are built and it's looking very customizable, which is good, but also has the potential to be terrible! But I'm excited!

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
I've started my V5 campaign where thinblood vampires are abducted and taken to a new wing of the South Pole research station, where governments do research on them away from the public eye (radiation exposure, freezing/heating etc). After an accident, the vampires get released from storage. Also, its happening during the night time. So imagine 30 days of night mixed with The Thing and a sprinkling of Fargo here and there. It is going to be great.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Hey, give me your fan splats for the video game fan splat post

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Top Hats Monthly posted:

I've started my V5 campaign where thinblood vampires are abducted and taken to a new wing of the South Pole research station, where governments do research on them away from the public eye (radiation exposure, freezing/heating etc). After an accident, the vampires get released from storage. Also, its happening during the night time. So imagine 30 days of night mixed with The Thing and a sprinkling of Fargo here and there. It is going to be great.

Hey now, Fargo isn't that cold, it's only NEARLY that cold.

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG
You know, I haven’t seen any discussion at all about CtD 20th. Flipping through the core it looks like an absurdly overpacked monstrosity, seems like they added every supplement or crossover supplement the original ever had to the main book? I can’t even imagine what a mess that must be to try and reference.

Was there any chat here, or just a lack of interest given its origin material?

Octavo
Feb 11, 2019





I voted for Mummy (even though I usually run Mage: the Awakening and play Vampire: the Requiem) since it's the game that got me to jump over from classic WoD. It's definitely a mess, but I have played it and it's fun. If I were to give a pitch for Mummy, it would be that it's about the horror of specifically middle management in eldritch stage capitalism. Your millennia-spanning self has a cult to serve you, judges that you serve, and you get summoned back from the Underworld to do the bidding of both.

It plays like inverse D&D. You the immortal lich are usually awakened by pesky adventurers breaking into your tomb, setting off your traps, stealing your treasure, and killing your henchmen. Then you go after them!

One great way to play the game is to have one or two players be the mummies and have everyone else be the obsequious cultists.

The best books for the line are Sothis Ascends (historical settings), Book of the Deceived (truly horrifying antagonists), and Malcolm Sheppard's phenomenal bit of mythcrafting, Dreams of Avarice.

Octavo fucked around with this message at 20:12 on Sep 27, 2019

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

AmiYumi posted:

You know, I haven’t seen any discussion at all about CtD 20th. Flipping through the core it looks like an absurdly overpacked monstrosity, seems like they added every supplement or crossover supplement the original ever had to the main book? I can’t even imagine what a mess that must be to try and reference.

Was there any chat here, or just a lack of interest given its origin material?

I remember there was but I can't remember what the feeling was about it. I'm fairly certain they went back on all science being banal.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Dreaming 20th Anniversary's writers made heroic efforts to turn the gameline around, and honestly succeeded incredibly well. They came up with a take on Banality that's useful (basically, anything that makes you too tired to have fun is banal), reworked the Unseelie Court so that it has a philosophy beyond just being a murderous lunatic, and came up with a system for hsien magic that actually works. On top of all that, the Arts and Realms were reworked into a magic system for Kithain that's good, actually powerful, and makes every Art and Realm worth buying or combining. (I think changelings are now one of the most powerful splats instead of definitely the weakest.)

Unfortunately, Matt McFarland is a very bad developer as well as a rapist, and the book isn't consistent about any of this stuff. The Unseelie have a reasonable philosophy in their discussion section, but all the Unseelie legacies are only fit for murderous lunatics because they're unchanged from the last edition. Some sections still occasionally refer to science as banal because writers who didn't read any of the discussions on the topic didn't get their drafts edited. The king and queen are waiting for a sidhe baby to be born and settle the succession, which is not actually a thing that happens.

Also the Gallain got squeezed into such a tiny section that there's no room to explain what purpose they serve in the game or why you would play one. Honestly, they never actually had a purpose, and they probably should have gotten a full book of their own instead of being crushed into such a tiny space.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
C20 is rad, entirely playable, and has relatively minor flaws. Considering what CtD 2nd gave people to work with that's a minor miracle. There's nothing too egregious in it, rules or setting-wise, and the majority of flaws are "I wish it had more room to talk about this thing". I'd easily put it over V20 and Woof20 simply because their Revised versions weren't actively painful to work with, so having great releases isn't really a massive step up. M20 is mechanically whatever and fluff-wise.....yeesh. And Wraith is strong and clean and powerful.

e: Considering the track record I'd slit throats for Hunter 20, because holy poo poo is that the line that I think would benefit the most from a second pass.

That Old Tree
Jun 24, 2012

nah


I feel like CtD20 doesn't get a lot of discussion because, despite the heroic efforts Rand mentions, maybe a couple dozen people in the world like the game specifically as opposed to sort of generally appreciating that it's another part of the WoD.

Oberndorf
Oct 20, 2010



I confess that I always wanted Changeling to be good. I wanted to live a double life of wonder and magic in the modern world without The Man coming to kill me. I wanted to explore a strange other world that works on fairy tale rules and dream logic, where the losers of the last war lick their wounds and plotted revenge. I wanted essentially Sandman or A Wrinkle in Time the RPG.

Sadly, I couldn’t get past having to be a six year old who was having medieval Romance and would dry up and blow away if I attended school for a week and just adventured on the weekends. I couldn’t get past having to spend more game time gathering resources to stay alive than doing literally anything else. And I couldn’t get past having a power set that wouldn’t work on anything at all ever without blowing enough power to completely unmake my character in game one.

I hear C20 fixed it, but I haven’t had time to look these days.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



At least they made Child Satyrs explicitly less horny in the 20th Anniversary Edition. Also, mental health professionals are not the most dangerous thing in the world, or the crushing banality of having a family.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
My Werewolf players are in a pickle, they're up against an army of CHUDs, injured, allies are fleeing. The three ithauers are going to use their spirit howl ability all at the same time. It is a full moon.

My players are going to do Three Wolf Moon and I love them for it.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Child satyrs were never horny.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Top Hats Monthly posted:

I've started my V5 campaign where thinblood vampires are abducted and taken to a new wing of the South Pole research station, where governments do research on them away from the public eye (radiation exposure, freezing/heating etc). After an accident, the vampires get released from storage. Also, its happening during the night time. So imagine 30 days of night mixed with The Thing and a sprinkling of Fargo here and there. It is going to be great.
Sole survivor uses Protean 4, runs for the American camp pursued by the two surviving researchers in a helicopter.

BigRed0427
Mar 23, 2007

There's no one I'd rather be than me.

OH WOW! I did not know all that Bullshit about Beast.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

BigRed0427 posted:

OH WOW! I did not know all that Bullshit about Beast.

Don't feel too bad, that is the result of about 3 years of research and painful experience.

Octavo
Feb 11, 2019





This morning, the Deviant kickstarter posted the systems for the all purpose combat power: "Lash" at https://www.kickstarter.com/projects/200664283/deviant-the-renegades-a-tabletop-roleplaying-game/posts/2633815

This is really neat for a few reasons. Usually new powers in a nWoD/CofD game tend to look like reskinned Vampire disciplines (I'm being overbroad here since arcana decidedly don't work like this). They have an description evocative of the source material and narrative effects interwoven with systems. Not Deviant. With this power at least, the systems come first and you build them via a menu to fit your vision of the power. The best part of it all is that it has several completed examples of the power, so players who don't want to tinker with the power menu can just grab one and go.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Top Hats Monthly posted:

I've started my V5 campaign where thinblood vampires are abducted and taken to a new wing of the South Pole research station, where governments do research on them away from the public eye (radiation exposure, freezing/heating etc). After an accident, the vampires get released from storage. Also, its happening during the night time. So imagine 30 days of night mixed with The Thing and a sprinkling of Fargo here and there. It is going to be great.

Somewhere along the way, Elder Hardluck gets hurt even in Antarctica. Nowhere is safe for this poor Methuselah.

nofather
Aug 15, 2014

Soonmot posted:

My Werewolf players are in a pickle, they're up against an army of CHUDs, injured, allies are fleeing. The three ithauers are going to use their spirit howl ability all at the same time. It is a full moon.

My players are going to do Three Wolf Moon and I love them for it.

Wishing them luck. It's rough being on the run as a werewolf.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Magechat: A primer

Magechat is the most loved, hated, and feared event that can happen in a WoD thread. Anytime there are suddenly eighty new posts here it’s because someone mentioned Beast, someone’s trolling about V5, or Magechat happened. At its core Magechat is basically getting high with your friends after philosophy 101 and talking about like, what the universe really is, man. But also with nerdy RPG hermeneutics. It’s the worst (best.)

Magechat is all consuming for a few reasons. First off, Mages in game are nosey, arrogant assholes. Mage has a fairly consistent system where basically all phenomena, natural or supernatural, can be controlled by one of the arcana/spheres of magic. This usually means in game Mages just see the other splats as manifestations of their own game rules, even if that explains nothing at all. So part of Magechat is going “well Vampires are affected by the death arcana, so clearly they’re a death phenomena” and everyone else going “THAT DOESN’T MEAN ANYTHING.” Getting into Mage lore gives you a vocabulary to talk about like, the fundamental rules of the occult in the WoD. The vocabulary, and nothing else. Oh, and in oWoD the fundamental rules of the occult are consensual reality, except when they aren’t. Archmages can do some really, really weird stuff too, and so part of Magechat is kind of a secret history of the World of Darkness, but it's the kind of secret history which ends up in "Western Europe used to worship Mithras until someone cast a spell so powerful that it removed Mithrasism and the spellcaster from reality and anyway that's why Mithrasism and Christianity (which seeped into to replace it) have so much in common." It's nonsense. It rules.

The second amazing reason why Magechat is the best (worst) is because nWoD’s Mage games have an explicitly political backdrop. Most PC mages are assumed to be on the side of the occult orders who ostensibly want more magic for more people, most antagonistic mages work for the living platonic symbols of oppression, so like they get their orders from a person who turned themselves into literally oppression via a persistent surveillance state. Unless that’s all propaganda to get the evil wizards something to work for? ANYWAY the basic tension in a nMage game is “Let’s work to liberate humanity!” vs “Hey what does this do? Oh gently caress, did I just accidently remove the souls of everyone in downtown Boston?” This means Magechat is political, with a decidedly leftist bent. And, well, if you’ve been around leftist online communities you know the knives can come out when people debate the better world they're striving for.

So in summation you get people using complete but useless paradigms to discuss everything else in the world of darkness while arguing with each other about if magical vanguardism is a valid way to democratize magic, if alliances with counter-revolutionaries are permissible under existential threat, or what it would mean to punch the symbol of fascism in its face.

It’s loving glorious.

Digital Osmosis fucked around with this message at 05:20 on Sep 28, 2019

Loomer
Dec 19, 2007

A Very Special Hell
While I appreciate the shoutout in the intro, we could probably do without bombarding new readers with my lengthy rants. I can do a more polished general write-up/abstract of what it's about with links to my relevant posts and OPP threads, if that's agreeable?

TheNamedSavior
Mar 10, 2019

by VideoGames

Digital Osmosis posted:

This means Magechat is political, with a decidedly leftist bent. And, well, if you’ve been around leftist online communities, or even like know a single thing about a single successful revolution IRL, you know the left eats itself.

this is something that reads out of an alt-right rulebook.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

TheNamedSavior posted:

this is something that reads out of an alt-right rulebook.

IT HAS BEGUN

I just finished Miéville's October and might be in a pessimistic bent. Great book, inspiring story, brutal epilogue.

TheNamedSavior
Mar 10, 2019

by VideoGames
And the alt-right unironically says that the left eats itself all the time, so saying literally that is a loving invite for those type of assholes, I would recommend not implying that any attempt to overthrow the oppressive governments ends with failure no matter what you do in a thread that's supposed to be against the racists stealing WOD from us.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

I hadn't previously thought of that phrase as implying failure or as injunction to inaction and I didn't know that had become a nazi catchphrase. I've edited the sentence in my post. I hope below I can explain better what I was trying to get at - that Magechat ends up being used as metaphor for rehashing some old, sometimes vicious, intra-leftist debates.

Up until pretty recently, rightest movements were generally unified by a goal to return to status quo ante, and I do think there's therefore some truth what I was (clumsily) trying to say. A leftist regime imagines a new future, which involves differing opinions. A rightest regime, both because they claim to only want to return to the past and because rightists are big on deference to authority, tends IMO to be more initially unified. Things have gotten bonkers lately with rightists also in "burn it all down and start again" mode but as far as I can tell you generally get more fundamental disagreements about what politics should look like among leftist thinkers than among rightists. Since apparently the specific wording I used has turned into some kind of "don't be a leftist" shibboleth than I'm very pleased to ditch it, but I really do think the leftist bent of nMage can lead Magechat to have some emotional positions and heated arguments.

edit: but also, you know, if I was trying to say that intra-leftist fighting is an occasional feature of this thread, you calling me out for specific, non-offensive language use in a post about how cool it is to argue fantasy revolutionary politics kinda proves my point, no?

Digital Osmosis fucked around with this message at 05:27 on Sep 28, 2019

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Loomer posted:

While I appreciate the shoutout in the intro, we could probably do without bombarding new readers with my lengthy rants. I can do a more polished general write-up/abstract of what it's about with links to my relevant posts and OPP threads, if that's agreeable?

Very much so.

Edit:. Anyone who wants to do a write up on vtes is welcome to. I'm working all weekend so I won't start the video game section until Monday

Soonmot fucked around with this message at 05:33 on Sep 28, 2019

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Ostentatious
Sep 29, 2010

Digital Osmosis posted:

edit: but also, you know, if I was trying to say that intra-leftist fighting is an occasional feature of this thread, you calling me out for specific, non-offensive language use in a post about how cool it is to argue fantasy revolutionary politics kinda proves my point, no?

people need to relax about tabletop games imo

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