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Goodguy3
Aug 11, 2016

"What?! I'm not tangled up like this for fun, you know!"

EbolaIvory posted:

New ones out.

https://store.steampowered.com/app/...isis_VRigade_2/

Im gonna play it tomorrow after some beat saber.

Hoping its a bit more toned down. The first was REALLY tuned for co-op IMO. Heres to hoping the new one gets MP at some point.

Yeah co-op is where VRigade 1 was actually fun and not miserable. Turns out having even one other person to get shot at evens things out a lot!!

I'm not a fan of the style of VRigade 2 though, it looks more generic than VRigade 1 did. Though, it IS getting good reviews..hm..a shame there's no co-op yet.

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hhhat
Apr 29, 2008



that was really easy and rewarding

I can now go back to being an old person who doesn't know any of this new 'music'

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Goodguy3 posted:

Yeah co-op is where VRigade 1 was actually fun and not miserable. Turns out having even one other person to get shot at evens things out a lot!!

I'm not a fan of the style of VRigade 2 though, it looks more generic than VRigade 1 did. Though, it IS getting good reviews..hm..a shame there's no co-op yet.

Sounds like how I felt with 1. I'll try and remember to post an update about it. Just installed it off viveport so w/e. Its on infinity. Needed something to do tomorrow that isn't all beat saber anyways.

Marxalot
Dec 24, 2008



Nocheez posted:

What's crazy is my online friends tell me the index microphone is better than my normal headphone mic.

I gave in and recorded myself speaking on the index and over a Yeti one day. The index isn't quite as good but it's still very very good.

KingKapalone posted:

I'd say blurry. The text on the ammo pickup popup is entirely illegible unless I'm up close, but the text even on the wall in the SteamVR home isn't nearly as sharp as how it would look on my monitor.


I'm sure there's a term for this effect but essentially you're trying to render text on a sign that takes up a significant part of your real vision but only like 700x500px on a screen. So poo poo gets blurred when you instinctively wouldn't think it should be. It becomes a lot more obvious when you pull up your desktop to check discord or something and try to render your 2560x1440 screen over a half the viewing area of your 2880x1600 index. Visually, it's only like 4 feet in front of your face and instinctively you would think everything should be fine, but lol. You get used to it/learn how to cope.

That's what it sounds like you're dealing with, and it really hosed me up too. I'm also a 1070 haver though so whatup bad framerate crew

RandomBlue
Dec 30, 2012

hay guys!




Biscuit Hider

Going to get my skull reshaped so my IPD is exactly average.

Marxalot
Dec 24, 2008



RandomBlue posted:

Going to get my skull reshaped so my IPD is exactly average.

Is your avatar a selfie

RandomBlue
Dec 30, 2012

hay guys!




Biscuit Hider

Marxalot posted:

Is your avatar a selfie

I wish my eyes were that close together.

e:

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS


Wow. I just started playing it and have no idea what I'm doing, but h3vr is something special

Neddy Seagoon
Oct 12, 2012

Hi, Everybody!


w00tmonger posted:

Wow. I just started playing it and have no idea what I'm doing, but h3vr is something special

Start with the Sampler, it'll walk you through the basics of gun usage.

MrOnBicycle
Jan 18, 2008
Wait wat?

Lemming posted:

The limits you're running into with respect to latency and stuff are probably not mostly due to bandwidth; that's part of how they were able to get the Link to work with USB 2.0.

You can check out this blog post that goes into a lot of detail: https://developer.oculus.com/blog/h...aadt-explained/

The main reason you feel latency is not actually going to be as much from the headset itself; the speed you look at the way your head moves through space is going to line up pretty well. The issue, which is significantly, significantly worse for VD over wifi, is the controller pose is basically "old". The applications try to adjust for this as best they can, but it's not a way one trip from PC to quest, it's a consistent round trip. Hand is in one spot in one frame, then the PC sees it, renders the frame, but your hand has already moved, so it tries to predict where your hand will be, but with fast movements it's hard to get that right, and I'm not sure VD tries much at all. The best way to test that out is to just shake your hand really hard, on VD it'll move like crazy, way past where your hands actually are, on Link it'll flip out a significantly smaller amount.

You can't get away from this no matter how good your setup is, for certain faster things VD is just not good enough to get a great experience. For me, Link is good enough for basically anything I want to do, but VD suffers from that latency too much.

Interesting read, thanks for the link. It doesn't really explain why pinarello dogman gets 30ms and I get 80ms at presumably the max bandwidth rate though. I redid my network setup a bit an used the AC68U router as a dedicated access point (wired to proprietary router). The latency reported in VD is the same, but the Longbow game experience was noticeably smoother. Did some chatting on the VR discord and it seems like it could be the fact that I have an AMD gfx card and that the encoding "sucks" for AMD atm.

Lemming
Apr 21, 2008



Nap Ghost

MrOnBicycle posted:

Interesting read, thanks for the link. It doesn't really explain why pinarello dogman gets 30ms and I get 80ms at presumably the max bandwidth rate though. I redid my network setup a bit an used the AC68U router as a dedicated access point (wired to proprietary router). The latency reported in VD is the same, but the Longbow game experience was noticeably smoother. Did some chatting on the VR discord and it seems like it could be the fact that I have an AMD gfx card and that the encoding "sucks" for AMD atm.

This is probably the key, at the end of the day the reported latency doesn't really matter (it still matters some ofc) for the game feel. Virtual desktop can't entirely get rid of the hand tracking latency, so you basically need to decide if whatever thing you're doing feels good enough to play with it. If it does, great, if not, Link will probably feel pretty good, but now you've got to deal with the cable and everything

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MrOnBicycle
Jan 18, 2008
Wait wat?

Lemming posted:

This is probably the key, at the end of the day the reported latency doesn't really matter (it still matters some ofc) for the game feel. Virtual desktop can't entirely get rid of the hand tracking latency, so you basically need to decide if whatever thing you're doing feels good enough to play with it. If it does, great, if not, Link will probably feel pretty good, but now you've got to deal with the cable and everything

Yeah. The Quest really spoils you with being able to play wireless as well.

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