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Turin Turambar posted:It happened me 2 or 3 times already (in the last two months) that the proximity sensor of the Quest glitches out and while I left it with a 80% charge in the morning, by the evening it won't start because it's a 0% battery. Well, I don't have direct evidence of what the problem is, I'm imagining is the awake/proximity sensor system the one glitching out and turning it on for hours without me noticing. My theory is that happens when the Quest auto-updates - it updates and then stays on, draining the battery. After turning off auto-wake I still had the battery drain out, even though I powered off the Quest. El Grillo posted:Rec Room is exactly the sort of game where you need vaguely competent players to go do the Quests with, because if you try doing them with randoms you almost invariably die horribly. Yes, it is the randoms that are causing us to all die horribly, not me. i'm sorry random teammates i did my best
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# ? Jan 28, 2020 11:27 |
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# ? May 5, 2024 01:11 |
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Everyone is a 'random' to most other people! In reality, I've learned after a few years here that when goons say 'randoms' they mean 'non-hardcore pubbies unlike us'.
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# ? Jan 28, 2020 12:51 |
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Turin Turambar posted:Everyone is a 'random' to most other people! Not really, the average random player tends to be pretty bad in most games. And even if they're not especially good at a game, most goons joining to play together are far more likely to be capable of understanding basic concepts like teamwork, communication, and not spouting racial slurs every third sentence.
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# ? Jan 28, 2020 12:56 |
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Ever since GTA Online I have a hard time playing with random people online. Also, for older games randoms means people way too good to play with.
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# ? Jan 28, 2020 13:08 |
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yeah i play old games online pretty much exclusively with friends for that reason. i still like quake 2/3, but i'm a dirty casual and the only people still playing are bitter vets who have been playing for over 20 years straight and lmao playing against those
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# ? Jan 28, 2020 13:12 |
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Awwh drat that sounds so cool. I wish I had people to play UT99/2004 with.
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# ? Jan 28, 2020 13:24 |
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Downloaded Q1 VR with HD textures, that was a blast from the past. Someone on reddit posted a link to the Q3 maps that can be played in the Q1 engine, seems like it's the closest we've got to Q3 VR at the moment: https://www.reddit.com/r/oculus/comments/axm9vs/really_no_quake_3_vr_yet/
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# ? Jan 28, 2020 15:14 |
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If I have the original Rift with 3 sensors and a very beefy PC is there much point buying a Quest? The wireless is obviously the big draw...
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# ? Jan 28, 2020 15:40 |
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yergacheffe posted:Gorn goes in the other direction and makes your weapons have no weight so motion is always 1:1, but then you get the problem of combat devolving into waggling furiously because you're swinging a weapon faster than humanly possible. This wasn't so great for me either. I last played Gorn over a year ago so maybe they’ve changed something, but the weapons did simulate weight but having a sort of “rubbery” cartoony stretching thing while swinging them so while the handle is 1:1 with your hand the other end of the weapon had to catch up. Did they change that? I’m sure there’s a more succinct way to describe the effect I just mentioned but can’t come up with the word for it.
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# ? Jan 28, 2020 15:41 |
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Disappointing Pie posted:If I have the original Rift with 3 sensors and a very beefy PC is there much point buying a Quest? The wireless is obviously the big draw... I upgraded out of necessity when a friend dropped mine and killed one of the LCDs. The display feels crisper and wireless is nice. Just got my Link compatible cable last night and it works like a charm. Setup and calibration is a lot simpler. And the stand alone games do a lot with an old cellphone processor, but the difference between say, Vader Immortal is noticable between platforms. (Frex There's a really cool shader effect where a shrouded ghost guy has a skull under barely translucent shroud you can see if you get close that's a lot less neat looking on Quest.) All that said, if you're mainly using it for PC stuff it's very much an incremental upgrade IMO that I wouldn't push too much if your CV1 is still working fine. Biggest downside for me is the new Touch controller design is a little more awkward. I get why they needed to change it for inside out tracking, but I noticed it when I was able to load up Onward again after a long time not playing and the on-top tracking rings made racking a pistol slide really awkward. E: Also depending on your environment and audiophile tendencies you may dislike the off-ear speakers versus over-ear headphones. I may end up looking for a decent but not too spendy pair of headphones myself. It's not bad by any means but I think I'd prefer good ol' cans. Owlbear Camus fucked around with this message at 17:17 on Jan 28, 2020 |
# ? Jan 28, 2020 16:12 |
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Owlbear Camus posted:E: Also depending on your environment and audiophile tendencies you may dislike the off-ear speakers versus over-ear headphones. I may end up looking for a decent but not too spendy pair of headphones myself. It's not bad by any means but I think I'd prefer good ol' cans. The Bionik Mantis clip-on headphones for the PSVR headset also fit the Oculus Quest strap if you want a suggestion option. They hang against the ear like the Deluxe Audio Strap's speakers and provide decent sound quality without completely blocking out outside stimulus.
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# ? Jan 28, 2020 17:33 |
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Disappointing Pie posted:If I have the original Rift with 3 sensors and a very beefy PC is there much point buying a Quest? The wireless is obviously the big draw... Not entirely. However, with the cable for the CV1 not being in production anymore, the Quest is the only reasonable path forward with manual IPD that is available to you outside of the $1000+ Valve Index. You mainly have to decide if untethered mobile VR is worth it to you to upgrade to a better screen (while downgrading literally everything else).
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# ? Jan 28, 2020 18:37 |
Just played an hour of The Walking Dead: Saints and Sinners and it's really well done, my only nitpick is that it feels weird to be able to grab bodies/zombies from their head but not from their limbs. During the first real "quest" of the game I've spent a minute trying to turn the dead husband around to grab his wedding ring from his left hand by moving him around pulling his head, since I had not seen the ring falling off on death. I've played on Quest with an 8m long cable (3m Amazon Basics + 5m active extension) and I have yet to experience any drop in the Link signal, even if I was playing in a different room from the one my computer is in (since the bedroom has a larger VR playable area than the studio). For the first time though I have experienced video compression while using Quest+Link, during the first part of the tutorial/game - everything is pitch black and foggy at the same time, and the banding was very noticeable. Interesting enough, I've stopped noticing it after a while, so either I got used to it, or it's not nearly as noticeable in less dark/foggy situations. EDIT: also after 1h of standing mostly still my knees hurt. That Italian Guy fucked around with this message at 18:50 on Jan 28, 2020 |
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# ? Jan 28, 2020 18:43 |
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That Italian Guy posted:EDIT: also after 1h of standing mostly still my knees hurt. As an Old, I ended up getting knee pads for games like Onward where you need to take a knee to fire from cover and stuff on my hardwood floor. Might look into getting a big yoga/exercise mat.
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# ? Jan 28, 2020 18:53 |
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That Italian Guy posted:For the first time though I have experienced video compression while using Quest+Link, during the first part of the tutorial/game - everything is pitch black and foggy at the same time, and the banding was very noticeable. Interesting enough, I've stopped noticing it after a while, so either I got used to it, or it's not nearly as noticeable in less dark/foggy situations. That is a symptom of using NVENC (the NVIDIA hardware video encoder). It isn't very good at handling dark scenes. It would be really awesome if Oculus eventually made it so you could use software encoding on powerful computers with lots of CPU cores, but I doubt that would ever happen. You just gotta hope that future NVIDIA cards improve on that.
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# ? Jan 28, 2020 19:19 |
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I dropped $15 at Walmart for some floor pads out of the exercise area a few days ago. The balls of my feet are very pleased about this.
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# ? Jan 28, 2020 19:29 |
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StarkRavingMad posted:I haven't seen anyone really talk about The Under Presents and it's a really weird thing that I've been playing all weekend. It has basically two modes, in one you are on this boat as kind of a ghost and you can follow the crewmembers around and watch their stories, and it's kind of Obra Dinn like in that you're trying to figure out what happened but it has little puzzle sequences where you can try to save the characters who otherwise die, and you can fast forward and re-wind time. That sounds cool but the boat/puzzle part sounds like it was lifted wholesale from Cryostasis. Any idea if it works with revive?
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# ? Jan 28, 2020 22:38 |
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Desdinova posted:Downloaded Q1 VR with HD textures, that was a blast from the past. IIRC you can get Quake 3 weapons and maps for Serious Sam Fusion. I think they work in VR mode.
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# ? Jan 28, 2020 22:46 |
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Audica is out for Quest
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# ? Jan 28, 2020 23:05 |
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So is Audica beat saber with guns or what? Looks like it released last spring on Steam with good reviews and has some dlc.
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# ? Jan 28, 2020 23:14 |
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Hadlock posted:So is Audica beat saber with guns or what? Looks like it released last spring on Steam with good reviews and has some dlc. I sort of regret buying Pistol Whip. I just can't seem to make the beat feel right with the shooting. Audica looks way closer to Beat Saber which looks more satisfying.
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# ? Jan 29, 2020 00:09 |
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Nuts and Gum posted:I sort of regret buying Pistol Whip. I just can't seem to make the beat feel right with the shooting. Audica looks way closer to Beat Saber which looks more satisfying. Have you tried turning on metronome vibration? Alternatively stop chasing high scores and just have fun dude
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# ? Jan 29, 2020 00:14 |
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Wheezle posted:IIRC you can get Quake 3 weapons and maps for Serious Sam Fusion. I think they work in VR mode. What are some games that can also be played by people that aren't wearing the headset, or that are at least fun to watch others play? Other than the bomb defusing one... This weekend I'm going to a cabin in the mountains with some friends and as an alternative to constant drinking, I was thinking of taking the headset to let them try it out. Obviously there's only one so it has to be fun for others too somehow or it's gonna suck.
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# ? Jan 29, 2020 00:17 |
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mobby_6kl posted:Q3 is open sourced, why not done?? Do you have internet? Acron is pretty great, but I think it needs to connect to a server
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# ? Jan 29, 2020 00:19 |
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Zaphod42 posted:Have you tried turning on metronome vibration? Hmm not sure, I'll check that tonight! I wasn't chasing any scores, just the overall 'feel' of connecting with the beat didnt really seem to jive. Maybe I just suck? Maybe that setting will help...
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# ? Jan 29, 2020 00:20 |
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Nuts and Gum posted:Hmm not sure, I'll check that tonight! I wasn't chasing any scores, just the overall 'feel' of connecting with the beat didnt really seem to jive. Maybe I just suck? Maybe that setting will help... Lots of goons struggled to get the timing. I didn't even notice that option but another person ITT pointed it out and it does help.
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# ? Jan 29, 2020 00:21 |
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So wait is the Walking Dead game open world?
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# ? Jan 29, 2020 00:24 |
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Hadlock posted:So is Audica beat saber with guns or what? Looks like it released last spring on Steam with good reviews and has some dlc. The line I heard is that it is Han Solo to Beat Sabers Luke Skywalker. I liked it so much that I repurchased on Quest even though I own on steam. Really Harmonix are the kings of rhythm game mapping and this is also great.
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# ? Jan 29, 2020 00:32 |
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mobby_6kl posted:Q3 is open sourced, why not done?? Because no one has done it yet. There is Doom, Quake1, Quake2, and HL on Quest because one guy Dr. Beef made it happen.
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# ? Jan 29, 2020 00:43 |
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Got the blinking red light of death on one of my Valve Index Base Stations. Googling said the best option is to put in a steam ticket with support and they’ll send you a new one and you ship the broken one back. Hopefully it won’t take too long...
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# ? Jan 29, 2020 00:49 |
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Yeah turning on the grip vibration metronome made 1000% improvement in game quality, I'm surprised pistol Whip doesn't make that feature more prominent. Probably because it drains battery quickly. Grip vibration metronome + deadeye mode is an entirely different game and makes non-deadeye feel like tutorial mode. They added one new song but definitely feel like they need to add another 10 songs to get the most out of the game. Or allow custom tracks
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# ? Jan 29, 2020 00:53 |
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Songbearer posted:So wait is the Walking Dead game open world? I think?! I've only been to two locations, but you seem to have a base location, and then only when the sun is out you can depart on a raft to other cities. But you're limited by about 20-30 in-game minutes (it felt like anyway) until the horde comes down on you. Edit-Just to clarify I am loving the game. Maybe I'll burn out of the mechanic by the end but right now the looting and killing feels so loving good Haptical Sales Slut fucked around with this message at 01:21 on Jan 29, 2020 |
# ? Jan 29, 2020 01:15 |
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Songbearer posted:So wait is the Walking Dead game open world? Not quite. You have a base location and then other spots in the flooded city that you can pick on your map and boat to. You can totally ignore/kill every quest giver/NPC and keep going though, from what I understand. Each day you can make one trip from the base hub to an area for a run, and each day the zombie numbers increase and the loot availability decreases.
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# ? Jan 29, 2020 01:16 |
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Lemming posted:Do you have internet? Acron is pretty great, but I think it needs to connect to a server
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# ? Jan 29, 2020 01:27 |
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Nalin posted:That is a symptom of using NVENC (the NVIDIA hardware video encoder). It isn't very good at handling dark scenes. It would be really awesome if Oculus eventually made it so you could use software encoding on powerful computers with lots of CPU cores, but I doubt that would ever happen. You just gotta hope that future NVIDIA cards improve on that. Unlikely IMO, because x264 is going to be noticeably slower; if you want to speed it up by lowering quality then there's not much point. I believe, but haven't verified personally, that Turing NVENC is noticeably higher quality than Pascal NVENC, so there *is* that.
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# ? Jan 29, 2020 03:16 |
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Amazon reckons they can achieve single-digit latency for streaming AR/VR over 5G AWS wavelengths. Sure, in a lab it'd work. In the real world on lovely ISP infrastructure? Not a chance. Also there's a new standalone headset entering the market called the Lynx R1, made by some French startup company with a proper reveal next week. It also looks an awwwwful lot like they cribbed off the PSVR HMD. Finding anything concrete on the company seems to essentially be punching smoke, though apparently they do have Marc Piuzzi working for them. You may remember him from the StarVR headset that just quietly died and disappeared mid-development.
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# ? Jan 29, 2020 03:31 |
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Nalin posted:Not entirely. However, with the cable for the CV1 not being in production anymore, the Quest is the only reasonable path forward with manual IPD that is available to you outside of the $1000+ Valve Index. You mainly have to decide if untethered mobile VR is worth it to you to upgrade to a better screen (while downgrading literally everything else). Owlbear Camus posted:I upgraded out of necessity when a friend dropped mine and killed one of the LCDs. The display feels crisper and wireless is nice. Just got my Link compatible cable last night and it works like a charm. Setup and calibration is a lot simpler. And the stand alone games do a lot with an old cellphone processor, but the difference between say, Vader Immortal is noticable between platforms. (Frex There's a really cool shader effect where a shrouded ghost guy has a skull under barely translucent shroud you can see if you get close that's a lot less neat looking on Quest.) --- Thanks for the advice, hooked up my CV1 for the first time in like 18 months if not two years and enjoyed some Beat Saber. Oooof I forgot how awful fonts looked in this Rift though.
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# ? Jan 29, 2020 05:00 |
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GutBomb posted:I last played Gorn over a year ago so maybe they’ve changed something, but the weapons did simulate weight but having a sort of “rubbery” cartoony stretching thing while swinging them so while the handle is 1:1 with your hand the other end of the weapon had to catch up. Did they change that? You are correct, I just worded it poorly. I think my main gripe is trying to tie weapon damage to physics/realism. Gorn lets you waggle away and do ludicrous amounts of damage while Blade and Sorcery would give a weapon heft that doesn't translate to your real life motions. Until You Fall just says screw all that and makes the game arcadey and ties weapon damage to how wide your swing is, which feels much better to play for me.
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# ? Jan 29, 2020 06:30 |
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I was wondering how I was going to face down these human enemies for a quest in Walking Dead tonight, went back all prepped to fight them and they'd all been turned, even ran into the zombie version of the guy who'd given me the task, so I guess that's one way to progress the story...
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# ? Jan 29, 2020 06:31 |
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# ? May 5, 2024 01:11 |
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caldrax posted:I was wondering how I was going to face down these human enemies for a quest in Walking Dead tonight, went back all prepped to fight them and they'd all been turned, even ran into the zombie version of the guy who'd given me the task, so I guess that's one way to progress the story... lmao thats great. So is it randomized everytime you load a save? I seem to get slightly different results from npc's when doing so.
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# ? Jan 29, 2020 06:32 |