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EbolaIvory
Jul 6, 2007

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Turin Turambar posted:

Most of the games that seem to be on the Pico Neo came from Quest, so I guess porting them is easy:

https://uploadvr.com/pico-neo-3-link-games/

*NOT A DEV JUST WORKING WITH DEVS WARNING*

Yeah its just openxr ports or some poo poo is my understanding. Theres some work but I guess its not a huuuuuge deal.

*AGAIN NOT A DEV JUST MY UNDERSTANDING FROM THE DEVS IM CURRENTLY WORKING WITH*

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EbolaIvory
Jul 6, 2007

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marumaru posted:

if the next quest or whatever doesn't have PCVR support i would not be surprised at all

I hope oculus gets it together then with media production because they still use steamvr and its not looking like they are trying very loving hard not to. MRC sucks.

Plus openxr. So whatever.

EbolaIvory
Jul 6, 2007

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Turin Turambar posted:

What are you referring to? Where do they steamvr?

So most games videos and marketing stuff is captured using steamvr copies of games, trackers, and a quest on combined playspaces using things like LIV for mixed reality.

They don't have the tools internally to "do" that kind of poo poo outside of MRC at the moment and its pretty trash. Its getting better, but its still not nearly as good as doing things steamvr side. So any time you see true "mixed reality" its probably LIV and a combo of steamvr poo poo.

I've worked on a few sets for oculus. Its pretty hilarious.

I don't doubt eventually they'll stop needing that kind of support but sooo many titles still use steamvr for that kind of thing I just don't see it happening anytime soon. At least "killing pcvr support" entirely ya know? More so with openxr hopefully becoming a standard.

EbolaIvory
Jul 6, 2007

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CuddleCryptid posted:

Jesus christ $216 usd for that?

Yeah protubes prices have gone insane. They want 2/3rd the cost of a quest for a stock for it. Dudes are hella out of touch and I have no idea how any of the companies make enough money to survive. Mamuts the same way now. The new apto or w/e is 230 bucks for the index/non diy with molds versions.

EbolaIvory
Jul 6, 2007

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Protocol7 posted:

poo poo those prices are enough to make me finish building my 3D printer and DIYing one.

You can buy a printer, pla, and tubes to put it together for about what it costs to ship one with any extra hopups anyways.

I only have a couple stocks because companies gave them to me. My printed ones worked "Just as good" in most cases anyways.


With all that said, They are well made stocks. Its just insane the cost now. They used to be 130-150 all hopped up. And that was like, premium pricing which made sense. But now? lol no.

EbolaIvory
Jul 6, 2007

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SolidSnakesBandana posted:

Its still kinda like that but since I'm totally new to this stuff I never got to play a lot of the older titles. So I'm going to be trying out stuff like Audica, I Expect You to Die and Moss for instance.


Butt Discussin posted:

I had Viveport a couple years ago for a month and there were like 2 games worth playing for a couple hours each, and a bunch of shovelware not worth downloading. If the selection has improved it might be worth trying again.

I also apparently haven't played Climbey since 2017, I should boot it up again. I remember it had some really good player-made levels, hopefully there are more now.

Theres more than 2 games worth playing. Its not viveport of old.


Walkabout
Everslaught
Surviv3
Myst
RagnaRock
Until you Fall
After the fall
Phasmophobia
Stride
Crisis VRigade 2
Into the Radius


Thats from the popular page.

Its not "still kinda like that". Viveport is getting more and more devs to shove titles into infinity.

SolidSnakesBandana posted:

Whoa I just heard about Viveport. It's basically Game Pass for VR. The selection isn't great but it's totally worth it for a month at least.

Yep! Its great. More so when it goes on sale and you get 12mo for like 50 bucks. Huge huge fan of viveport.

EbolaIvory
Jul 6, 2007

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Protocol7 posted:

drat I think I already own like 75% of those. Oh well, happy to support some of those devs directly on Steam too.

Outside of them ignoring all of our feedback for the interface and app itself, they really are trying to get more friendly with devs and find out why people are slow to get to viveport. At least, thats how it keeps getting presented to us when we work with viveport.

Really is a nice team.

EbolaIvory
Jul 6, 2007

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Reek posted:

I've got a bit of a backlog but seems worth looking at after I play some of these games. Getting to keep ultrawings 2 permanently seems like a good deal

They do that every month or two. A couple titles will be "Free to keep" if you just download/add them or w/e


Viveports sick. The app just needs some love.

EbolaIvory
Jul 6, 2007

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boloney posted:

Do yall have any good resources for Beat Saber and Pistol Whip custom songs/maps?

Beat saber. Download mod assistant do the thing, click more songs in game.

Pistol Whip. No. Pretty sure nothing came beyond shoving audio in place of existing maps.

EbolaIvory
Jul 6, 2007

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dupersaurus posted:

People don't understand randomness. I worked on a game based on die rolling and players absolutely refused to believe that the RNG wasn't actively working against them. You only remember your runs of bad luck, not the same amount of good luck.

Talking about RNG/Probability odds with people and gambling is hilarious.

As someone who worked in the casino industry for a while, and with a dad who invented multiple card games still used today.

LOL PEOPLE THINKING THEY KNOW poo poo ABOUT ODDS HAHAHAHAHAHA.

EbolaIvory
Jul 6, 2007

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Inner Light posted:

Yep mixed reality is what streamers use (camera feed and green screen), and it seems VR advertising never uses it and instead goes the way that you describe.

SCheeseman posted:

https://www.youtube.com/watch?v=qYfNzhLXYGc
This is still the best, most representative demonstration of VR and its 6 years old.

Its weird. Most indie devs and people in the scene seem to be keen on doing mixed reality. Larger devs will shove in something like LIVs SDK, use it for a shoot for 2 small things, then do the whole "real life swinging wildly" for the rest of the ad. Its wildly inconsistent. Then these same companies want influencers to play these games and then they have no way to showcase them because they didn't keep mixed reality support in any fashion.

Almost every ad uses some sort of "mixed reality", its just the level of it they use and its loving sad that theres people out there like touge or splitverse who do insane poo poo but end up getting pushed to the side by random creators and or lame non vr/mr stuff. :-\

Doing VR video stuff isn't easy but damnit its not that much harder.

EbolaIvory fucked around with this message at 03:05 on Apr 27, 2022

EbolaIvory
Jul 6, 2007

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forest spirit posted:

I need a better mic for my quest, what do other people use?

Using it on PCVR?

Modmic wireless.

Native? Is there even anything?

EbolaIvory
Jul 6, 2007

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wa27 posted:

Oh no you're going to summon the guy who says the power off/standby functionality of the Quest is perfect and we're all dummies again.

I mean if you use it right and wait for it to actually shut down it does. If not your unit is hosed up and you should RMA it. You can be a dickhead and try to throw shade all you want, but it dont change the way poo poo works and it dont change the meaning of a word. Go touch grass or something.

BrainDance posted:

You are not the only one. I've had a Quest 2 since not too long after it first came out and I have yet to figure out how to shut it off while plugged in and keep it shut off.

Hold the button until it powers off.
Plug it in.

It makes an audible sound when its powering off. Let go of button when it does.

EbolaIvory
Jul 6, 2007

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KakerMix posted:

Why on earth would you directly respond lmao

Why wouldn't I?

You aint my dad.

EbolaIvory
Jul 6, 2007

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mutata posted:

Who is? Could you call him and have him come pick you up?

He was murdered.

Lunchmeat Larry posted:

And can I gently caress him.

I could probably find you his grave address/location if you really wanted.

EbolaIvory
Jul 6, 2007

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cage-free egghead posted:

So what do people do if they don't have a Facebook account? I deleted mine last year and have no plans on reactivating but I'm very interested in getting a Quest 2 for to get into PC vr after the PSVR was kind of a dud.

I guess if you have an old oculus account you can sideload some apk thing to janky activate the thing? Someone posted about it here not long ago.

Otherwise, you don't. You buy another headset.

New pico might work out if you wanted to go that route?

EbolaIvory
Jul 6, 2007

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Kitchner posted:

It's common practice for the hardware to be loss making or at least at cost in order to make the hardware more common and secure the software sales (which have a much bigger margin).

Practically every console ever does this and it was one of the reasons I bought the quest over other headsets. The reason its so cheap is because Facebook is banking on either making their profit via the store and by being cheap they become the defacto VR ecosystem.

I'd be genuinely shocked if someone told me that the Quest 2 headsets had a 10% or more profit margin.

Inner Light posted:

It’s not highly subsidized in the sense you are still paying market value right? Or are they losing money on each Quest 2


Pretty sure they are still losing money on each device at this point. Parts still aint cheap enough to actually turn a profit on hardware. More so at 299. Id be shocked if pico was breaking even/turning a small profit at 599 even.

EbolaIvory
Jul 6, 2007

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TIP posted:

most VR developers are tiny indies (like me) and pirating their (my) poo poo is lame

Agreed

EbolaIvory
Jul 6, 2007

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mutata posted:

From what I understand about developing hardware and the numbers, they have it underpriced by at LEAST $300-$350.

Yeah its pretty insane really. I always get a chuckle when anyone says its expensive.

EbolaIvory
Jul 6, 2007

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GutBomb posted:

This was one of favorite things to do in Stand Out

I got behind someone and pulled the ammo out of their gun, ran in front of them as they attempted to shoot me and threw it at them before shooting them in the face.

It's too bad no one plays stand out anymore. It was janky but I liked it a lot more than population one and virtual battlegrounds.

I've got some great clips of grabbing peoples guns out of their hands right as they chucked a mag into it then light them up with it.

When stand out was in that weird download a .zip alpha, nobody realized you could do it and when a few of us realized it, it was so "overpowered" for a few days.

Man that game was so fun. Until raptor labs decided to abandon it after loving up all the houses and making pro-loco semi useless for the longest time.

EbolaIvory
Jul 6, 2007

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Manager Hoyden posted:

Les Mills is fun if you don't mind an incomprehensible australian accent yelling at you

I personally love the accents and my gripe is the reuse of short things in long things and the commentary being repetitive af.

Great workout though. Would recommend.

boloney posted:

Until You Fall. It's not an 'exercise game' but it can give you a good workout similar to BS/PW. It's an arcade-y hack and slash game on rails.

Agree. Its on my "I wanna get sweaty as gently caress in 30 min or so" game list.



Thrill of the fight is good. Powerbeats VR is good. Virtual Fighting Championship is fun.

EbolaIvory fucked around with this message at 01:20 on May 3, 2022

EbolaIvory
Jul 6, 2007

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kojei posted:

Anyone here ever had their Virtual Desktop just... eat complete poo poo one day with no configuration/network/anything change in the interim? I've had mine spontaneously go from absolutely flawless to a jittery, worthless mess and I have no idea what to do to fix it. It's not interference, I have ample bandwidth, my AP is Wifi6, my PC has plenty of power for it, by all accounts it should be (and had been) absolutely blazing. I've reinstalled everything all up and down the chain from graphics drivers up to steamvr, every involved device has been powercycled, nothing has fixed it. Help me, wires suck.

I've had routers suddenly eat poo poo and not show signs other than random devices being wacky as gently caress.

Could try nuking the router.

EbolaIvory
Jul 6, 2007

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forest spirit posted:

I never played immortal 2 because immortal 1 was anemic. like a kid in a stars themed casket. I know ILM worked on it but you spend almost the entire time either standing still or doing a Wii U-launch tier motion puzzle.

thanks for the advice earlier for the mic, I think mod mic wireless is what I'm looking for

Good mic.
Customer service is amazing.
2 year warranty.

EbolaIvory
Jul 6, 2007

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Professor Wayne posted:

I wonder how feasible it would be to make an NPC like Vader always be at least a foot taller than the player.

I'd assume pretty easily in a single player thing. You could in theory auto scale it. I don't really see it being a huge problem logically. No idea specifically how on a per engine basis but that already exists in avatar tech on the user side so slapping it on an NPC and scaling in relation to the user shouldn't be too hard?

Again. No idea actual code wise as I'm not a programmer these days and have zero loving clue on unity/ue/etc but logically it all makes sense.

EbolaIvory
Jul 6, 2007

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Fracked sucks.

There isn't anything really redeeming about it.

How are people enjoying this thing? Its so mediocre at best.

The parkour is slow. The ziplines are kinda lame. The using walls as cover to being able to grab? Why? I'll just crouch? And the once in a while its tall enough to peek you might as well just lean?

Its just.. How is this not early access? Even the captions are broken. Subtitles are bolted to center floor. Neat.

EbolaIvory
Jul 6, 2007

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Doctor_Fruitbat posted:

Aw, is Fracked really that bad? :( The trailer looked good, so I was looking forward to that.

Its a trash psvr port.

I got sucked in by a couple "influencers" who made it look fun.

Naw. Games absolute garbage. The fact some of the things like the subtitles being so broken they can't be used means they didn't test poo poo and just shoved it out. I stopped playing because something about it was making me ultra sick but so many little things were broken along the way or didnt work great. It really feels like an early access title by devs who've never REALLY done VR before and had some idea for a flat game and slapped motion controls on it.

EbolaIvory
Jul 6, 2007

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Lunchmeat Larry posted:

I don't think I've had to log back into my Quest 2 once since first setting it up at Christmas, I don't doubt it's happening but is it supposed to be making you log in regularly?

I logged into the oculus app 1 time when the quest 1 first came out. I merged my facebook when I knew it was coming.

I've never had to log in again. Ever. The headset just takes my phones login.

NRVNQSR posted:

Being commonplace doesn't make it not garbage. You should never be required to login online in order to use a device offline.

Every single steam device in some way requires an online account to purchase, active, and register at a minimum. You also need internet and an active steam account to use the steam store and access content.

You can use your quest entirely offline once you're logged in just like steam?

EDIT: Please don't be a giga-chad here and try to argue your edge case nerd side loading poo poo. Nobody cares. (not directed at you NRV, in general)

EbolaIvory fucked around with this message at 15:08 on May 11, 2022

EbolaIvory
Jul 6, 2007

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Turin Turambar posted:

Nor my Quest 1 nor my Quest 2 have ever asked my credentials , beyond the initial registration.

Same.

I'm betting there is some security poo poo facebook side that you can set to require password/auth every so often and thats probably doing it. At least for most of the logout/reauth stuff. Apps aint perfect so hell it could just be a bug on some devices. But I've swapped phones a few times and my Q2 has never needed a reauth nor my Quest 1.

EbolaIvory
Jul 6, 2007

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Jan posted:

Is there a goon-recommended, plain and reliable clamp-based mount for an Index Lighthouse?

Bonus points if it's not from an Amazon knockoff store reselling Alibaba poo poo with canned brand names like SMEGMA, but I understand if that's the only thing that's survived this globalization hellworld. :negative:

Any contractors pole that will fit in the space. That + any camera mount that bolts to it works.

EbolaIvory
Jul 6, 2007

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Son of Rodney posted:

The only game I've been dissapointed in is bone works, for the price I'm not really enjoying my time in it that much, the weapons seem kind of weak and the humor just reminds me of a less funny portal. Just makes me wish portal was on VR.

Boneworks as a game is over rated and boring.

Boneworks as a thing you mess with later, its pretty cool.

Its really not worth full price as a game. Its a tech demo for nerds tbh.

EbolaIvory
Jul 6, 2007

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boloney posted:

drat. I guess I presumed better build quality given that they're like $2000

The newer ones are better but they still only really work if content is built for it and or theres zero crouching/prone needed in gameplay. Be it picking up items, or like, just ducking behind walls.

EbolaIvory
Jul 6, 2007

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Breakfast All Day posted:

The treadmills were a somewhat neat novelty for a few experiences when consumer VR was limited to seated and standing. Since roomscale became a thing, they're strictly worse. Even roomscale with teleport is much better, as you still have free movement to lean, duck, dodge, twist, and such without having to translate that into being taped to what's basically just a big joystick while awkwardly miming rollerblading.

Actual omnidirectional treadmills are another story, but have their own limitations and will never be consumer devices. If you ever get the chance to try one, take it.

Agreed. Im firmly in the camp of "they rule for content made for them at location based places but having it at home is lololol unless you're rich and have tons of space and want that one thing literally for the one or two games it really does well for".

Its like a racing sim. They are dope as poo poo but for the average VR haver? overkill and theres like 2 good sims.

EbolaIvory
Jul 6, 2007

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Alctel posted:

This new one you can crouch, jump and go prone on.

I wish I had a rich friend who was into gimmicks so I could try all these things, like the haptic gloves

Which one? The new KAT? Because uh, you ain't gonna lay flat on the ground on that, even if the system entirely let you, there just isn't enough space. I'll ask someone I know with one about it, but like, yeah, based on everything previous models were and watching dude use this one, naw, you aint laying down using it. If theres another thing I missed somewhere, link me plz.

I realize there is very very few times and titles you'd lay flat like that but in onward, I cannot count the # of times I would go full prone to cover a corner or some poo poo.

EbolaIvory
Jul 6, 2007

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Alctel posted:

Yeah the Kat C2 - it kind of suspends you in midair a bit and looks really uncomfortable. Good ab workout though. There is a pic on the link



idk. I'm not seeing a prone here. and good luck laying on that tiny disc.

Edit:

They are calling this "going prone"



Yeah. No. Thats oddly hanging not laying. Theres no "using the ground to stabilize your rifle" there.

EbolaIvory
Jul 6, 2007

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Protocol7 posted:

Yeah isn't basically the point of laying prone that you can stabilise your arms on the ground? That... has none of the same advantages as actually laying on the ground?

I think it's still cool, but let's not oversell ourselves here.

Yep and if you calibrate the floor correctly, when you "hover" you're floating, not laying on the games ground, so whats the point 2X? At that point you might as well just crouch.

EbolaIvory
Jul 6, 2007

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SolidSnakesBandana posted:

In my experience, VR YouTubers like pretty much everything. Before my Quest arrived, I was looking for gun accessories for Oculus controllers to make them feel more like guns, and every review I saw for one of those things was positive. However after using the Quest for a lil bit it became apparent that it straight up doesn't matter because the game is going to make the gun feel real, or it won't. You can't see the controllers so its pointless. However, a YouTube reviewer isn't going to say something like that, because they were given it for free and are sponsored in some way.

The bias can be very real with some folks thats for sure.

Almost every single VR gimmick is totally taste. Most of them work as advertised in general. Its down to the user, price point, and do they find value in it. I've had "Fun" with all kinds of the gimmick poo poo but I would never to use most of it daily.

EbolaIvory
Jul 6, 2007

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Inzombiac posted:

I think ThrillSeeker has a pretty grounded outlook on VR stuff. He's very open about stuff he doesn't like and doesn't want people to buy VR things just because.

He's talked about those treadmill and has at least one and doesn't think they are consumer ready yet.

He's solid. He def is more an enthusiast "reviewer" but yeah hes a pretty honest guy. At least as much as most of the influencers are.

EbolaIvory
Jul 6, 2007

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SolidSnakesBandana posted:

Everything Kiwi makes is pretty good. I would suggest just going through their catalog and just kind of making a mental note of the stuff they have, and then when you get your Quest, think about the problems you have with it and if they can be solved by one of these products. I also recommend their, I guess its called a "facial interface" but that seems silly: https://www.amazon.com/gp/product/B099WN4MKW/ref=ppx_yo_dt_b_asin_title_o05_s01?ie=UTF8&th=1

My problems were mainly comfort for longer sessions, so i got their Elite strap, the controller strap (Smash Drums can get very vigorous) and the facial interface.

Most everything.

IMO VRcover makes a nicer interface.

The index rear plether cover thing for the index is over priced af. its 27 dollars for a single that ships in a ziplock bag.

The pads for the interface on the kiwi stuff IMO are too thin, they just straight up hurt my face after 10 min. So if you're a big head, skip it imo.

Controller weight things are decent. The grip things are decent. The straps are good.

Just not a fan of the interface and cover stuff they make. Its overpriced and not nearly as quality as VRcover and if im going to buy a "knock off" brand thing ill do it cheaper and get the same poo poo tbh.

I have heaps of kiwi stuff. They regularly send me things to review and while im generally "happy" and can say "sure its worth the money", theres absolutely better products out there a lot of the time.

EbolaIvory
Jul 6, 2007

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chippy posted:

So if anyone's interested, using AirLink on Windows 11 with a 3080, I was seeing some 'juddering' (in Alyx) but only for objects close to you, stuff further away didn't seem to be affected. It didn't really make things unplayable but it was a little jarring and annoying. I saw a couple of news article saying that it was a Windows 11 problem and there there was a fix currently in the Public Test Channel for the Oculus software. I've switched to that and it does seem to have improved it. It's still there, but now it's an occasional judder rather than a constant, regular one.

I know most people mostly seemed to respond saying they hadn't had any issues with Windows 11 when I asked, but if anyone is having issues, seems like that is worth trying.

Any other performance tuning tips would be welcomed. By the way, has anyone tried using 90Hz for SteamVR stuff over AirLink? I'm going to try if myself but was surprised to see the Oculus software warning that it's not recommended.

I must of missed your question because I had nothing but issues with oculus and win11.

Its why my main VR rig is on 10 again.

With that said, My index and steamvr based headsets were fine. It was just my oculus that didn't like win11

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EbolaIvory
Jul 6, 2007

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Jokerpilled Drudge posted:

the longer the cable the less it'll charge due to impedance. TBH it's best just to lean into the wirelesss

Agreed.

The only game that ive ever noticed the latency on is buttsaber and its only because I'm a pp grinding idiot playing 8 star+ maps.

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