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WaterIsPoison
Nov 5, 2009
If you haven't taken a look, I've written some blog posts about constellation tracking for Quest + Rift S

https://developer.oculus.com/blog/increasing-fidelity-with-constellation-tracked-controllers/
https://developer.oculus.com/blog/tracking-technology-explained-led-matching/

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WaterIsPoison
Nov 5, 2009

El Grillo posted:

This is very loving awesome.

Are you able to give us your view on how close these inside out systems are to the Constellation system? (I assume not but it's always worth asking right..)

Good to have an Oculus (Facebook?) dev in the thread.

Are you talking about performance or general algorithmic approach?

WaterIsPoison fucked around with this message at 01:48 on Nov 8, 2019

WaterIsPoison
Nov 5, 2009
deleted, don't want to continue a silly argument

WaterIsPoison fucked around with this message at 03:19 on Dec 10, 2019

WaterIsPoison
Nov 5, 2009

KakerMix posted:

How do you know the people being critical aren't being thoughtful about the actual workers?

Breakfast All Day posted:

Yeah I have 0% sympathy for this FAANG failson who for six figgies couldn't write a basic windows installer in the 20xxs.

:iiam:

WaterIsPoison
Nov 5, 2009
No need to take down/move/turn off your Christmas trees this year if you have a Quest or Rift S

https://developer.oculus.com/blog/optimizing-oculus-insight-controller-tracking-to-work-in-challenging-conditions-like-near-holiday-lights/

WaterIsPoison
Nov 5, 2009

Leathal posted:

the new controllers have fewer IR tracking dots

This is not true

WaterIsPoison
Nov 5, 2009

Leathal posted:

Thanks for this, that specific part of the Ars review was a deal killer for me. All the other negatives fall into the manageable-via-Frankenquest category except maybe the single panel but my IPD matches one of the three selectable options.

I think whoever spoke to the author misspoke, they probably meant to say that the algorithm to track the controller is now able to track when seeing fewer LEDs, when dealing with specific edge cases, rather than the hardware has fewer LEDs, which it does not.

WaterIsPoison
Nov 5, 2009

Tip posted:

While it's possible they make major improvements to it I will be very surprised if it ever matches up to Oculus's inside out controller tracking. So far I don't think any other company has managed to do it nearly as well.

I wrote a couple blog posts explaining in detail how we improved it :shrug:

https://developer.oculus.com/blog/increasing-fidelity-with-constellation-tracked-controllers/
https://developer.oculus.com/blog/tracking-technology-explained-led-matching/?locale=en_US
https://developer.oculus.com/blog/optimizing-oculus-insight-controller-tracking-to-work-in-challenging-conditions-like-near-holiday-lights/

WaterIsPoison
Nov 5, 2009

The Eyes Have It posted:

Their new CTO (chief technical officer) -- the only C-level technical position in the typical corporation -- will not in fact be a technical person, but an Ads man, so buckle up it's probably gonna get weirder :notfunny:

He's been in charge of FRL (Oculus) for several years now.

WaterIsPoison
Nov 5, 2009

Turin Turambar posted:

edit: Quest 3 controllers

This is how they work:

model.query("ok chatgpt, where is the controller now?");

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WaterIsPoison
Nov 5, 2009

akadajet posted:

This expensive apple headset will probably end up being the best PCVR experience
https://twitter.com/VRDesktop/status/1665799595371245574

They aren't supporting OpenXR so I'm not sure how easy PC/SteamVR compatibility will be (if at all)

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