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KinkyJohn
Sep 19, 2002

I pulled the trigger and ordered the quest 2 64gb from amazon, but I guess they're only getting stock by the 23rd of Nov? Wonder how long it'll take to get to South Africa via amazonglobal priority shipping

Wondering if I should change my order to a 256gb since that is actually in stock

KinkyJohn fucked around with this message at 21:03 on Nov 17, 2020

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KinkyJohn
Sep 19, 2002

Are there any vr apps/games using quixel megascans in unreal or do they have too much of a performance hit for vr?

KinkyJohn
Sep 19, 2002

Anybody else got chromatic aberration with their quest 2? 64gb from amazon

KinkyJohn
Sep 19, 2002

Howdges posted:

I still have about 10 pages to go in this thread but does anyone have any experience running a rx580 for vr? I'm running an r9 280x now and can only get to 70% resolution in ALVR, just get a black screen if I go any higher. Don't want to spend $400 on a graphics card either though. Also think I got a Quest 2 with faulty lenses, I bought one for my girlfriend as well and it doesn't seem to have the same "light bleed" issue as mine. Will Oculus replace it or am I sol? Microcenter apparently won't take VR headset returns because of covid.. wish someone would have told me that at checkout.

Are you talking about the chromatic aberration issue with some of the lenses?

KinkyJohn
Sep 19, 2002

Yeah that's what I have too, it has those god rays going out of high contrast objects like text, with one side going blue and the other yellow. More pronounced at the edges of the lens. I read on reddit that there are two types of lenses in the quest 2, depending on where you bought it. I hope one day there will be a way to replace mine with a good set of lenses

KinkyJohn
Sep 19, 2002

Maybe they only use 16384 x 16384 uncompressed tiff files for every blurry texture asset

KinkyJohn
Sep 19, 2002

The only thing about having a headset strap running over the middle of your head is that after a session you end up with a Simon Cowell hairdo

KinkyJohn
Sep 19, 2002

I installed sportscramble on my Q2, opened the tutorial for baseball, threw the ball for a strike and immediately suspected that my aim doesn't even matter. So to test I threw the ball way off by almost 90 degrees and it still went into the strike zone. So I uninstalled.

Are there any good sport games where actual hand eye coordination matters, or is it a technical limitation with controller tracking, so they all heavily assist with aiming?

KinkyJohn
Sep 19, 2002

BrainDance posted:

Same, I got my Quest 2, and for whatever reason it defaulted to 72. I was playing through some games and at 72hz it was an awful flickery mess. Just not good enough for my eyes I guess.

Changed it to 90hz and it's night and day, the refresh rate becomes transparent, as in its not something I notice or think about while playing.

Maybe it's because you are American and everybody knows that, because of the NTSC standard, american eyesockets are synched to 90fps, where as Europe is PAL so 72fps is fine.

KinkyJohn fucked around with this message at 11:25 on Dec 12, 2020

KinkyJohn
Sep 19, 2002

Oh right I had it the wrong way round, 25fps vs 30fps

KinkyJohn
Sep 19, 2002

Lotron posted:

Kodon

I've been having a lot of fun so far with this one.
The interface is really intuitive... Once you figure it out.

This is what I've been looking for! Is it relatively stable? Can it export to other formats?

KinkyJohn fucked around with this message at 17:06 on Dec 20, 2020

KinkyJohn
Sep 19, 2002

Jim Silly-Balls posted:

Well I fired up my second quest 2 last night. No dead pixels thankfully. Also it has way better lenses.

I had kinda chalked all the Reddit talk about how some of the lenses have way more god rays than others to just Reddit talk but apparently it’s true

My old quest 2 had what I now know are a lot of god rays. Still less than my CV1, so I didn’t think much of it, but now that I’ve tried the second quest 2, I realize it still had a lot. The new one has next to no god rays.

Oculus really is making changes on the fly with these things

I hope there will be a way to get new replacement lenses in the future. I've also got terrible god rays and chromatic abberation except for in a very very small sweet spot in the middle.

KinkyJohn
Sep 19, 2002

What is the best way to watch a 3D movie on a quest 2? Native with skybox or using virtual desktop with the simulated theatre?

KinkyJohn
Sep 19, 2002

I think the tricky part is tracking and determining the focus point of these twitchy organic lenses which differ from person to person in shape and even function.

KinkyJohn
Sep 19, 2002

The pro move for wireless is indeed to get a wifi 6 router that you use as a dedicated 5ghz access point between your headset and pc. The less interference the better. Also get a long high speed ethernet cable, and you can move your router to other rooms if there are too many walls in the way.

An ac wifi router will also work if you have low interference, but wifi 6 is best

KinkyJohn
Sep 19, 2002

How long until there is a wacom-like pen / brush tool with tracking leds for VR, with standardised tracking to work across all platforms? 5 years? A decade?

Please wacom or logitech make it happen

KinkyJohn
Sep 19, 2002


Oh gently caress yes. Only supports vive though? Hmm it's expensive. Maybe I should buy this and a new Vive Focus 3 instead of a new graphics card

KinkyJohn
Sep 19, 2002

Hmmm interesting. I guess I've been spoilt by the quest 2's untetheredness.

Any guestimation on the index 2 release timeframe?

KinkyJohn
Sep 19, 2002

I think it's smart of Apple to go the AR route, because you can essentially aim to have both a VR and AR capable device in one. The AR is just more difficult to do right, but the possibilities are vast, especially with AI and machine learning ramping up so quickly. People will eventually get over having to put a thing on their heads if it's compelling enough to do so

KinkyJohn
Sep 19, 2002

Lemming posted:

and they're so far ahead of everyone else that it would've been a huge waste to get here and now give up

Yeah that's what Google would do.

KinkyJohn
Sep 19, 2002

My wishlist for vr things that don't exist is a clone of Thrill Of The Fight, but with a more polished look and more content, maybe some story/progression/rpg elements to motivate coming back every day.

And then Fallout NV VR would also be great, thanks. Especially if they could develop a complete rifle system and not the Fallout 4 vr shite

KinkyJohn
Sep 19, 2002

Is there a superresolution FSR openvr api for steamvr on github somewhere that will also work for skyrim?

KinkyJohn
Sep 19, 2002

bgreman posted:

This is the only one I've seen posted and it uses Skyrim as an example.

https://github.com/fholger/openvr_fsr

Oh neat, free fps! Maybe this will tide those of us over who don't have 3080s yet

KinkyJohn
Sep 19, 2002

So I think epic said that they don't have VR support for UE5 nanite and lumen? Does that decision have to do with performance issues?

KinkyJohn
Sep 19, 2002

King Vidiot posted:

Too few VR exercise games really take advantage of squats. Just make the player duck under something, it's not hard. So many Synth Riders custom tracks, so few squats... I mean we're gamers, we sit on our asses 90% of the day, let us work our dang glutes in the little bit of exercise we do get!

I guess dropping down to duck punches in Thrill of the Fight helps a little.

Make a stealth character in SkyrimVR

KinkyJohn
Sep 19, 2002

thecluckmeme posted:

the sheer spectacle of it could only be done correctly in VR. The first time I went back to the tavern in Asgard and realized I could be the tiny little human on the anvil, switched perspective, and then looked up at the GIGANTIC blacksmith giving an inquisitive look toward me is something I don't think you can recreate without VR. That poo poo was like staring into the face of God and realizing how small you are.

If the MCU ever wanted to make a VR game, the Ant-Man franchise seems very well suited to this. Especially since he has to put on a visor thingy, so wearing a limited FOV headset is immersive.

Then you can gently caress with perspective by become tiny or gigantic and do crazy quantum realm VR poo poo. It's perfect. Brilliant opportunity for a AAA VR game if there ever was one.

KinkyJohn
Sep 19, 2002

The only solutions to the locomotion problem are either a Jamiroquai room, a Matrix interface or use yer drat arms.

KinkyJohn
Sep 19, 2002

njsykora posted:

I believe so, Unity seems to be the kingpin engine for VR right now.

Is Unreal just not catering to the VR crowd or is it simply a lot harder to set up than in Unity?

KinkyJohn
Sep 19, 2002

I see Godot game engine got another grant from Meta Reality Labs to further XR development support.

How is Godot compared to Unity and Unreal?

KinkyJohn
Sep 19, 2002

I was just wondering, will we ever see a proper VR mod for The Witcher? That could be fun

KinkyJohn
Sep 19, 2002

As somebody's introduction to VR, have them ride the cart in the opening scene of Skyrim

KinkyJohn
Sep 19, 2002

Anybody try the Firewatch VR mod?

KinkyJohn
Sep 19, 2002

Is there any advantage to getting the Steam version of Walkabout instead of the Q2 version?

KinkyJohn
Sep 19, 2002

BadMedic posted:

Edit: Last time I checked, 'VR treadmills' are kind of a dead end anyways? With the 'true' treadmills, apparently your brain *really* notices the delay between starting a step and the treadmill responding, so it feels super weird and awkward. And the whole 'slippery feet' thing that kit has going on seems awkward too, but in different ways.

I hope somebody is throwing bajillions of R&D at neural interfacing

Opopanax posted:

I just march in place if I have to and that works 🤷‍♂️
It’s not ideal but it cuts down on motion sickness

Hmmm this gives me an idea for a movement system for my Third Reich Parade Simulator

KinkyJohn
Sep 19, 2002

I bought VD a while back, but I guess I'm going to have to look for a pirated version now

KinkyJohn
Sep 19, 2002

Your virtual fingers will be bound to the WASD keys on your floating keyboard. This is the locomotion that Apple wants for you, Lemming, and you better get used to it

KinkyJohn
Sep 19, 2002

Now you can mod boobs onto actual irl crabs as if you were playing Skyrim, but in AR!

KinkyJohn
Sep 19, 2002

God drat, a video recorded on the apple hmd is going to make you sick real quick, unless you hold it completely still while recording

KinkyJohn
Sep 19, 2002

Lemming posted:

Yeah but these are all bad ways of doing things we can already do, worse. Those were new ways of doing things that were more straightforward, or easier to understand for a newer user, or were more efficient. Like how are you going to do a scroll bar with pinching and eye tracking? Even if there's a way to technically do it, it's going to be worse. I dislike a lot when people reference the idea of how phones were a step up even though you lost physical keyboards, because the UI options you got from allowing the screen to change and interact with touch both opened up new options and made the phone itself more usable by giving you back the keyboard space when it wasn't active.

I watched the demos and they make me want to scream, yes. That poo poo loving sucks. It's just literally iPad apps but controlled worse. They did not show a single thing that was loving cool. That's why I'm still so insanely excited for VR despite all the setbacks, because the things you can do are so fundamentally cool and the limitations are in how we're approaching building the software. We can create worlds! We haven't been good at it so far, but the possibilities are there. You can bridge gaps between people and between what our physical bodies are capable of doing in this world and new possibilities in a virtual one. It doesn't have to be a lovely barrier between you and reality, it can be a portal for you to enter a new one. gently caress! VR is so loving cool and we're talking about this loving abomination



Kill me! Kill me now!!!

Yeah but what about AR porn

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KinkyJohn
Sep 19, 2002

EbolaIvory posted:

Its enough time to finish any projects under old ToS though. Which is our plan. Finish up anything unity that needs to be unity still and move the gently caress on.

But does Unreal Engine have equivalent support for VR? I thought people preferred Unity for VR related dev

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