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FreelanceSocialist
Nov 19, 2002
What's the general consensus on the best "enthusiast" PC-based setup? Did the Valve Index live up to all of the expectations? I had a Vive Pro around two years ago for work but I didn't get to do much gaming. Should I just pick up a used Pro or Is the "next gen" of VR setups worth the premium?

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FreelanceSocialist
Nov 19, 2002
The G2 and the Index both look really solid. Unfortunately I made the mistake of mentioning it to my wife so the choice no longer matters.

She wants an Index.

I hopped on the waitlist. She's drooling over the VR racing sim possibilities and spent two hours last night watching Youtube stuff about it. We might actually save money this coming year by not having to buy tires :v:

Personally, I'll be tracking down a decent VR rifle stock, I think.

FreelanceSocialist fucked around with this message at 16:57 on Dec 5, 2020

FreelanceSocialist
Nov 19, 2002

Vadoc posted:

Got space for a driving sim rig too?

She's eyeing a wheel/pedal/shifter setup and a Playseat rig on Facebook Marketplace which appears to be easy to store when not in use. VR means not needing to dedicate a TV or huge rear end monitor to it. So that's good.

FreelanceSocialist
Nov 19, 2002
Speaking of that... Virtual Desktop still the go-to? Did they ever come up with a solution to not being able to run more virtual screens than you had physical monitors attached?

FreelanceSocialist
Nov 19, 2002

drat Dirty Ape posted:

I just tried VR with a valve index that I borrowed from a friend for the first time and I am like emotional about it. I think I could spend days just exploring the lobby rooms. The one on the surface of Mars and the one on the summit of Mt Rainier almost gave me tears of nerd joy. Wow what a thing.

I think I spent probably four hours in Google Earth the first day I had mine set up. One thing I will warn you about is that VR will probably ruin most other gaming experiences for you. It makes using a mouse and keyboard in FPS games feel so tedious and limiting.

FreelanceSocialist
Nov 19, 2002
I've had Elite in my Steam library forever and never tried it because I never bought a joystick setup. I didn't even think of using an Xbox One controller. That definitely makes the game much more accessible - I will have to give it a try this weekend.

FreelanceSocialist
Nov 19, 2002
Yeah - VR games seem to trend more toward "experiences" than actual games. I have no problem with that. I just want prices to reflect it.

FreelanceSocialist
Nov 19, 2002
Speaking of buying headsets - Valve needs to hurry up and get more shipments of Index sent out. I've been on the waitlist for like 4 weeks :(

At this rate I might actually beat Cyberpunk before it arrives.

FreelanceSocialist
Nov 19, 2002
Mine is still "2 or more weeks" :(

FreelanceSocialist
Nov 19, 2002

SirTagz posted:

How did you even get on the waitlist? It just shows me 'out of stock' for the VR kit in valve store. How are you peeps doing this?

IIRC I had a button that just said "Order" and it put me on the list and sent me an email that basically said "we'll let you know when it is ready to ship and you can pay us then". I'm in the US, if that matters.

FreelanceSocialist
Nov 19, 2002

GutBomb posted:

Definitely that side of it sucks, but gently caress chuds. Especially fake “I broke my neck playing VR” Reddit karma whore chuds.

I was going to ask "That's a thing?" but then I remembered that there are redditors who fake cancer and poo poo for sweet, sweet upvotes. I hate the internet.

FreelanceSocialist
Nov 19, 2002
Yes - I ran into something similar when I was using VR at work during the day. it messed with my proprioception in strange ways. It went away after a short period, though.

FreelanceSocialist
Nov 19, 2002
Dammit. My Index order is still saying 2+ weeks. Anyone else order one in mid-October and receive theirs already?

FreelanceSocialist
Nov 19, 2002
Has anyone messed around with Keep Talking and Nobody Explodes? That was one of my wife's favorite games and I'm thinking it might be a lot of fun to play together in VR.

Whenever Valve ships my loving index.

FreelanceSocialist
Nov 19, 2002

Shine posted:

The manual isn't so bad if you break it up :D



One of these days, we'll add the rest of the drawings.

This is exactly what my wife did after the first time we played. Amy Santiago is her spirit animal, apparently

FreelanceSocialist
Nov 19, 2002
I've seen HoloFit mentioned, as well.

FreelanceSocialist
Nov 19, 2002
The only other solution I have seen was some guy (on Reddit I think) who built a homebrew setup using a cadence sensor and a raspberry pi and some kind of input mapping program. He was running around in Skyrim by pedaling, IIRC. My google-fu is failing me at the moment.

FreelanceSocialist
Nov 19, 2002

fuf posted:

anything like pistol whip and superhot but more just shooty shooty and less rhythmy timey?

Hard Bullet? I've only messed around for a few minutes so far but slowing down time, grabbing a guy as he turns the corner, and then wrecking his squad while using him as a shield is pretty fun.

FreelanceSocialist fucked around with this message at 14:12 on Jan 5, 2021

FreelanceSocialist
Nov 19, 2002

This would almost make me buy into PSVR. Doesn't look like it's coming to PC?

FreelanceSocialist
Nov 19, 2002

Lockback posted:

Note that it's gamepad only, which takes a lot of the fun out of it honestly.

Booo. If I can't strangle people or grab them by their collars and use them as human shields why even bother living?

FreelanceSocialist
Nov 19, 2002

Zaphod42 posted:

Who said they wanted VR Silent Scope?



Early days but I'm testing snipers next :)

I'm probably going to have to scale the scope up to a comically large level so it feels more comfortable in VR



Does this seem reasonable? :cheeky:

Sign me the gently caress up.

edit: maybe have a difficulty mode where it's an actual scope instead of the screen?

FreelanceSocialist fucked around with this message at 15:05 on Jan 8, 2021

FreelanceSocialist
Nov 19, 2002
To waste more money on VR I am looking around for a decent rifle stock for the Index. Has anyone bought the MK II or MK III from https://virtualriflesystems.com/? The MK III looks pretty awesome and the reviews seem positive. Back when I had the Vive Pro I had the ProTube but it was very fiddly and a pain to adjust.

FreelanceSocialist
Nov 19, 2002
Gave Sairento a shot today. It's a cool concept but, at least with Index controllers, it felt clunky and chaotic. Even with some practice it was tough to be smooth and string together movement and attacks and I always felt like I was fumbling with or fighting the controllers. It definitely seems like it would do better with Vive controllers. It also feels a lot like it was intended to be a VR arcade game (and it even has an arcade-specific mode).

On the other hand, COMPOUND has been a lot of fun. Great for casual hop-in-and-shoot-stuff gaming.

FreelanceSocialist
Nov 19, 2002
You can play around for free with meshroom. A couple weeks ago I shot a ~1 minute 4k video walking around my kitchen and within about 30 minutes generated a rough 3D model of it. I also created a model of my (sleeping) dog with a handful of photos.

FreelanceSocialist
Nov 19, 2002

kaptainkaffeine posted:

Moss is cute as hell goddammit I love that little mouse

How easy is it for a VR newbie? Wife wants something casual to play while we wait for some stuff to arrive for her Forza bingeing.

Also - what PC VR racing games are worth getting? I think that she'll want to ditch Forza and pancake games in the near future.

Shlapintogan posted:

So, VRIK + HIGGS trip report for Skyrim VR: So, I went and fought those bandits that are chilling outside Whiterun, and once I had dispatched them, I physically dug through the loot on their shelves, leaned into the cart they had stolen, picked up a shovel and threw it over my shoulder, and honest-to-god moved dead bandit bodies out of the way so I could check underneath them. If this were any other VR game, that would be elementary stuff, but maaaaaaan there's something about doing it in Skyrim that makes me happy.

Man, screw you. Now I am going to waste the weekend installing Skyrim VR and fiddling with mods.

FreelanceSocialist
Nov 19, 2002

a loathsome bird posted:

Dirt Rally 1 and 2 are by far my favorites. The rally format helps a lot- you don't need AI because you're racing the clock (except for rallycross) and in VR everything feels a lot more real if you can turn off the entire HUD, which is a little harder to do with a track racing sim. The career mode also strongly encourages you to avoid restarts and you have to pay to fix your car if you break it- all of this stuff adds up to trick your brain just a little bit more that you're actually driving a car. If you're new to VR driving fast on bumpy roads might be a lot at first.

How's the VR motion sickness with DR1/2? I've seen mixed reports that I think were referring to these two games.

Turin Turambar posted:

Clearly, the initial estimation of "VR will need five years to reach mainstream!" were wrong, it's growing but it's a flatter exponential growth. If the first year the VR market was 600K people, and the market is growing a 30% every year, it will need....20 years to reach 83M.

All it took was a global pandemic!

FreelanceSocialist
Nov 19, 2002

Brownie posted:

I've never been as sick after VR than I was with Dirt Rally 2. It was like reading inside of a moving car, only an order of magnitude worse.

I suspect that if you do not get sick when reading inside of a moving car (which happens because your inner ear detects motion while your view is mostly stationary) then you won't get sick from Dirt Rally.

Welp, she'd be hosed then. She gets sick sitting in the back seat. Guess she'll have to stick to pancake racing for now.

FreelanceSocialist
Nov 19, 2002

drat Dirty Ape posted:

Played ... Fallout 4 VR ... Eventually I got frustrated ... so I quit and played Beat Saber.

This should be the top voted review on Steam right here. I'm going to give it another shot tonight - FO4 is probably the game I have the most hours in, ever - but I will probably just end up uninstalling and devoting that time/space to Skyrim.

FreelanceSocialist
Nov 19, 2002
Wife tried Dirt, flipped her car halfway through a stage and got such crazy motion sickness that she's now lying on the floor swearing at me like it's my fault she cut the corner. So I think we'll stick to zombie shooting and beat sabering.

She also got mad at that Moss stage with the stepping stones you pull out of the stream because her non-dominant hand is poo poo at fine motor control for joystick stuff.

I'm sure there's a joke to be made, there.

FreelanceSocialist
Nov 19, 2002
Blade & Sorcery can be a decent workout. Fighting like 5 on 1 or the endless modes will definitely make you sore.

FreelanceSocialist
Nov 19, 2002
What's the general consensus on best tactical/PVP shooter for PCVR? Pavlov, Contractors, Onward, Zero Caliber... something else entirely?

FreelanceSocialist
Nov 19, 2002

ishikabibble posted:

That was a carrier subsidized price that required buying a two year contract with AT&T. That was still radically expensive for a phone then.

People forget about this particular point.

My bet is Apple launches an AR/VR headset with 5G and we see a bidding war by carriers to get an exclusive, followed by a multi-carrier rollout. Apple products don't have to change the world, performance-wise. They just need to look good and be incredibly user-friendly. There's nothing wrong with that. Marketing and sales logistics will take care of the rest.

Apple did not have the first smartphone, the first tablet, the first MP3 player, or the first wireless earbuds. What they did "revolutionize" was public perception and demand. And that's what AR/VR needs, honestly, because dedicated AR/VR devices are still largely a niche thing. We would all benefit from Apple entering the ring.

FreelanceSocialist
Nov 19, 2002

Shine posted:

tl;dr VR gaming is impossible.

The issue, at least from my perspective on the commercial side of things, is that people conflate "resolution" with "size of screen" which, based on how resolutions for displays are presented, is conflating the concepts of dimension and area (or density... but that gets into involving physical dimensions so pretend I didn't say that). We describe displays in terms of their pixel dimensions - as being "1080P" or "1600x1200" or whatever because, for displays, aspect ratio and orientation are a big deal. And so to apply a scalar to it (e.g. "twice the resolution") our brain goes "oh ok - 3200x2400!" when in reality that statement really meant twice the total number of pixels. But if we were talking about a digital camera, we'd be saying "double of 4MP is 8MP" because megapixels are actually a measurement of area. If we described VR displays in terms of megapixels (in addition with pixel density) it'd be easier. And maybe we will - because with VR the display dimensions and aspect ratio no longer matter, honestly.

I hope that helps. I have to deal with similar stuff when working with sensors and output and analysis and it's hard for me to explain it to people sometimes. It makes sense in my head.

FreelanceSocialist
Nov 19, 2002
Until You Fall is like beat saber with bad guys. Gorn and B&S are fun but sometimes you want to trade some freedom for some fun mechanics.

FreelanceSocialist
Nov 19, 2002
I keep returning to GORN so I can use the two-handed hammer as a golf driver and send doofuses into orbit.

FreelanceSocialist
Nov 19, 2002

Davedave24 posted:

Doing fast sequences of blocks, dodges and counter-attacks further into the game feels great, and I don't think you could pull that pace off without the discrete action prompts, or at least it would make it way too ambiguous in terms of what you were messing up when you did get hit.

Yeah - definitely. If I jack the speed/difficulty up in GORN or use that AI mod in B&S I get my rear end handed to me really quickly because I just don't have the brain wiring/coordination/muscle memory for stuff, yet. The prompts let you challenge yourself without just getting annihilated the moment you start a fight. It makes me appreciate MMA a lot more. And realize that when it comes time to fight the robots we're going to get wrecked. GG no re, indeed.

forest spirit posted:

Until You Fall is made by one of the earliest VR devs

I didn't know this but now I realize why it feels so good for an arcade-y VR title.

FreelanceSocialist fucked around with this message at 19:03 on Jan 30, 2021

FreelanceSocialist
Nov 19, 2002

Pixelate posted:

and you get to ride an elephant...

Well, I'm sold.

FreelanceSocialist
Nov 19, 2002

8one6 posted:

Job Simulator to Vacation Simulator: Advanced Interactions for Room-Scale VR

https://www.youtube.com/watch?v=q83f3sdQBBc

Sandwiches were a lot of work.

Watched this over lunch. These guys are excellent.

FreelanceSocialist
Nov 19, 2002

drat Dirty Ape posted:

First time I've noticed this free game on Steam called Propagation VR. Looks like there is a coop mode that is free as well and it is currently at overwhelmingly positive. I guess it's short and without a lot of content but... hey its free.

It's surprisingly polished for a free game. Pretty fun.

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FreelanceSocialist
Nov 19, 2002
Ars ran this article which summarizes some corroboration between that Bloomberg story and a recent report from [url]https://www.theinformation.com/articles/new-apple-mixed-reality-headset-details-swappable-headbands-eye-tracking]The Information[/url] about Apple's foray into VR. Seems to confirm that they are pursuing 8K res (per eye) with some new, post-M1 processor powering it. Also foveated rendering. And AR? For $3,000.

FreelanceSocialist fucked around with this message at 13:48 on Feb 5, 2021

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