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The more realistic you try to go it gets exponentially harder both technically and artistically to pay off that promise. Like as soon as you step onto that path, the target moves and each step you take, the further and further away the target gets.
mutata fucked around with this message at 19:12 on Dec 16, 2019 |
# ¿ Dec 16, 2019 19:00 |
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# ¿ Apr 24, 2024 00:40 |
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THE AWESOME GHOST posted:Does stuff just come to the Quest with like 0 announcement or something From what I understand, Oculus is super spotty with communication and especially promotion. Basically, if you're not Beat Saber then don't count on anything.
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# ¿ Dec 17, 2019 17:13 |
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jubjub64 posted:Facebook AI research to possibly/eventually give Quest "67% MORE GPU POWER". Please more gpu. And kill the Go while you're at it, Facebook. Make my life easier..
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# ¿ Mar 10, 2020 21:08 |
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Oculus as a brand is going away anyway. Facebook cares only insofar as they can collect and sell data and control that ecosystem front to back.
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# ¿ Oct 27, 2020 00:07 |
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Horizons is Facebook's attempt at muscling in on Rec Room, except Rec Room has kinda moved on to mobile. Facebook is happy to try to squish apps that it perceives to be outside the lane of pure, self-contained games by building their own version of the functionality, even if it sucks. Facebook has no real interest in first party software beyond what bare minimum they can do to funnel people back into their ecosystem and under the umbrella of their data collection.
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# ¿ Nov 17, 2020 07:36 |
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SCheeseman posted:I guess my comparison to 90s era Microsoft in the OP was more apt than I thought. Yes and no. Even 90s era Windows was by far a more open and fair platform than modern day Oculus where not only can you not just ship some software on the platform, but in order to even be considered for release on the store you have to kiss rings and win the lottery.
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# ¿ Nov 17, 2020 15:56 |
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lol at anyone who thinks Facebook is doing anything at all in good faith.
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# ¿ Feb 3, 2021 04:21 |
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You can build your strawmen all you want, but it is not at all a hot take to say that the Oculus store is a restrictive walled garden and attempts by an evil company to pacify their customer base with another garden with a slightly lower wall and unclear intentions is also bad, no matter the immediate gratification it offers. It's still not healthy for the platform or more importantly for VR as an industry. It's still all under Facebook's complete control.
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# ¿ Feb 3, 2021 05:15 |
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forest spirit posted:Bachelor parties. A dancer dragged my bachelor friend on stage, took out a pair of scissors slightly smaller than hedgerow clippers, wedgie'd my friend and then clipped his underwear. She proceeded to pull out his boxers from outside his pants. She did a dance with his boxers, and when finished launched them back at our table. This sounds like possibly one of the last things I would ever want to find myself experiencing, but to each their own.
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# ¿ Feb 14, 2021 18:51 |
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ishikabibble posted:It's absolutely amazing how seemingly no company can actually understand what people want out of an avatar. They go so hard trying to make them generic/diverse/universal they just wind up looking off and creepy. What do people want out of a VR avatar?
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# ¿ Feb 16, 2021 05:41 |
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Desdinova posted:My bad, I was trying the Steam Youtube VR app which doesn't do VR vids, the Quest Oculus browser worked as I was expecting VR videos to look. For whatever it's worth, an Oculus update recently threw a wrench into a few apps, including Bigscreen: https://mobile.twitter.com/beatlejuiceMG/status/1380302341245562880
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# ¿ Apr 9, 2021 23:43 |
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Remember that if you need glasses outside of VR, you'll need glasses in VR too.
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# ¿ Apr 10, 2021 00:52 |
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Tip posted:Not true! Unlike reality VR headsets have a fixed focal plane, so you only need to be able to focus at that specific distance to have perfect vision in VR. Fair enough. I'm near sighted but I still need the glasses to see far things correctly. I must be inside that distance.
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# ¿ Apr 10, 2021 01:47 |
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Tip posted:New neat trick to pull with your Quest (requires developer mode): If you do that, post screenshots, lol. Sounds wild.
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# ¿ Apr 12, 2021 23:56 |
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https://www.oculus.com/blog/introdu...est-2-and-more/ Details on Air Link.
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# ¿ Apr 14, 2021 01:06 |
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Warbird posted:The old adage of "good X copy, great X steal" is an adage for a reason. It's a little different when the one doing the copying and stealing is an anti-competition monopoly that is complicit in genocide and the general breakdown of western society, though.
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# ¿ Apr 14, 2021 17:44 |
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That anime girl is Unity-chan, lol. She's a free asset on the Unity asset store.
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# ¿ Apr 14, 2021 20:13 |
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Turin Turambar posted:
Zuck doesn't "believe in VR" the way people in this thread do. He believes that it's a new angle that he can bet on for more data collection to control the flow of information and advertising. Having scanning cameras in millions of physical homes and later AR glasses on every face is the goal, not some kind of "bringing entertainment and new experiences to the every man!" Disneyland fantasy.
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# ¿ Apr 17, 2021 00:54 |
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If you think it's just about ads, then you haven't been following American politics for the last 5 years, but I get it, this is the VR thread and all.
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# ¿ Apr 17, 2021 00:59 |
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VR Chat also has the advantage that some people spend as much time designing, modeling, texturing, custom rigging their VR Chat avatars as big companies have to design an entire customization system. It's more that customizable humanoid avatars are a bare minimum benchmark feature for social VR apps. That said, I'm not a big fan of th Oculus avatars either. I think fully 3D faces is the wrong way to go at the moment.
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# ¿ Apr 24, 2021 02:07 |
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Happy that the devs get paid but everything that increases Facebook's control and influence on the industry in general is a bad thing.
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# ¿ May 1, 2021 01:47 |
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No engines except Source use brushes for geometry anymore. If you're working in Unity, Bakery is worth looking into and investing in. Unity's default light baking is pretty abysmal.
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# ¿ May 1, 2021 08:40 |
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Rectus posted:Source 2 has done away with brushes completely too, it's all polygon based now. Shows how often I check in with Source, lol.
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# ¿ May 1, 2021 16:03 |
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https://www.inputmag.com/tech/htc-vive-focus-3-and-pro-2-make-vr-look-even-more-real-with-5k-resolution Here are the 2 headsets.
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# ¿ May 11, 2021 17:05 |
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Tom Guycot posted:Holy poo poo who created that website?? I thought those "hold on an image until you scroll down far enough and flip to the next" setup pages were the worst, but this page layout is loving satan. Yeah, it's very very bad, but they had the info before the presentation did, lol.
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# ¿ May 11, 2021 19:59 |
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Scale in VR is fascinating and harder than one expects to get feeling ok.
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# ¿ May 14, 2021 04:11 |
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The main issue with building right now is there are no video cards.
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# ¿ May 15, 2021 13:40 |
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That blockchain game's website brought my PC to a loving crawl, that was crazy.
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# ¿ May 18, 2021 03:33 |
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I'd just rather not have VR at all than give money to Facebook, a company that is at best merely complicit with genocide.
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# ¿ May 26, 2021 17:08 |
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Lemming posted:The anger and frustration is purely because the answer is very clearly and unambiguously the Quest 2, which is loving stupid because why is the boomer social network that does genocide winning VR??? AAaagh!!! Haha, this is extremely accurate.
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# ¿ May 26, 2021 19:45 |
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I've had my Vive on extension cables before (not quite that long, but still) and it worked fine, yeah.
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# ¿ May 28, 2021 17:01 |
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No one is going to bother competing with Facebook head on except maybe Valve (so no one, basically). Any challengers from here on out will be targeting niche markets or use cases in order to try to get a foothold in the market. Unfortunately, Facebook is just going to continue to eat talent for a long while and if one wants to avoid them, it will mean choosing to sit out from things they are producing, which sucks but isn't the end of the world, frankly.
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# ¿ Jun 11, 2021 21:37 |
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Lemming posted:Buying dev studios just requires money, it doesn't require hardware and research and stuff, which is way harder to compete with them on. I don't get why everyone else seems to be surrendering VR software to Facebook, even though I understand better why they're surrendering VR hardware to them Yeah, that's a good point. There's not a ton of investment in VR these days. I think there's a lot of leftover reluctance from the first couple years of VR when they really tried to push it HARD while it was still very young, among other reasons. Facebook has a lot of incentive to acquire VR-only devs where other publishers don't, really. At least not any more incentive than acquiring flatscreen devs.
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# ¿ Jun 11, 2021 22:09 |
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I agree, yeah. I think there's a bunch of factors that make VR as a tech and as an industry still seem like a novelty (and to be fair, there's plenty of pure short-term novelty involved). Who knows where VR would be if Facebook hadn't decided to plant a flag there, but in any case it's not going anywhere and it has obvious and long-lasting uses. Then again, I work in VR, so I'm not the most unbiased opinion. I wish other big parties were here. I would like to hear some other heavy-hitter's vision for the sector other than Facebook.
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# ¿ Jun 11, 2021 22:27 |
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A reminder that Facebook is in the process of buying any developer that makes a top 10 VR game so they are all making 1st party games now.
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# ¿ Jun 17, 2021 02:55 |
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I remember figuring out how to replace the ads in Battlefield 2142 and I made a bunch of forum meme images for it.
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# ¿ Jun 17, 2021 07:24 |
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# ¿ Jun 17, 2021 20:30 |
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"What are you gonna do? Buy a Vive?"
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# ¿ Jun 17, 2021 21:47 |
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There are a LOT of headsets in production at the moment, but no one has a full stack product (hardware and software and controllers), and everyone is on their back foot. Hard to compete with a money faucet monopoly even when you're well-positioned. Time will tell, I guess. Edit: Valve is a club, not a company. They do whatever they find interesting in any given day and get bored very easily. That's basically it. mutata fucked around with this message at 00:40 on Jun 18, 2021 |
# ¿ Jun 18, 2021 00:38 |
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# ¿ Apr 24, 2024 00:40 |
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King Vidiot posted:I dunno why, but I really get the feeling that Facebook will just unceremoniously dump their VR project when it proves to be a lot less lucrative than they thought. If they're already resorting to in-game ads and buying up all the talent I have a feeling that'll be sooner rather than later. I mean they have infinite money to burn but the shareholders want results, results that I doubt they're getting yet. Every Quest release has grown the market by huge numbers (as opposed to just capturing larger shares of a stagnate market). I think their obvious eventual goal is AR, but as long as people are buying VR, they're not going to back down. Facebook doesn't "resort" to ads, it is core to their business. Data tracking and advertising is the whole point and the 2 go hand in hand. One without the other is pointless..
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# ¿ Jun 18, 2021 21:05 |