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w00tazn
Dec 25, 2004
I don't say w00t in real life

StarkRavingMad posted:

This thing still doesn't have any sort of AI or "game" to it, right? I remember looking at it long ago when the topic came up in some thread about weird VR poo poo, and my impression was that it was basically Poser in VR. But that was years ago.

It's literally Poser in VR and has all the poser sliders to go with it.
It does have basic scripting support so you can make interactive comics if you'd please. There are also basic plugins that will add idle animation states and other things to make it more creepy/lifelike.

Unless you've found a resource for premade scenes that someone else has spent time mocaping, the app itself is pretty lackluster and will require a lot of time / effort in order to get anything meaningful out of it outside of it being a Toy Doll simulator.

I've also found the VR (at least the OVR plugin) to be pretty broken the last time I tried it, and it's missing a lot of features you'd think would be built in for something that was intended to be VR first. (IE repositioning yourself while possessing an actor without trackers)

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w00tazn
Dec 25, 2004
I don't say w00t in real life
messed with VAM some more and boy is it the same as always, weird, crappy, and a little creepy. (Also wonder if it's even stereo in VR or not lmao)

PCVR will live on because people are horny and will pay for 8K VR porn and will subscribe to several VAM patreons lol (it's amazing that there's an entire industry that's spun up around VAM. just like Sims mods / Second Life). Ignore the haters.


I actually wonder what sales numbers are like between Standalone, PCVR, Console VR for indies, should make for some interesting case studies.

w00tazn
Dec 25, 2004
I don't say w00t in real life
FWIW, the Walmart video was from 2017 and it wasn't a metaverse play. It was a "see what the future of in store grocery shopping could be (using VR)"

Having a live rep talk to you while you shop while you get AR overlays of poo poo while she checks your fridge's API is closer than you think lol.

I'm actually a fan of the H&M thing for a social plaza / fake model show / virtual tryout thing

w00tazn
Dec 25, 2004
I don't say w00t in real life
I'm surprised the lovely windows MR interface and the crappy windows MR touch controllers aren't mentioned as more of a deal breaker for the G2 than anything else lol.

Also, trying to shoe horn the Steam VR compositor over virtualdesktop/airlink/link and then wondering why there's issues.

I'm sure it should in theory work 100%, but that's like layers and layers of compositors / compatibility poo poo being added into the mix that seems an easy way for things to go wrong.

I'm still using an OG Rift, and Steam VR always felt janky as gently caress to deal with compared to any PCVR software using a native Oculus runtime.

w00tazn fucked around with this message at 20:50 on Aug 16, 2022

w00tazn
Dec 25, 2004
I don't say w00t in real life
The Quest Pro leak looked like it came with some sort of charging dock and i wonder if that's how the controllers charge.

w00tazn
Dec 25, 2004
I don't say w00t in real life

kuskus posted:

From the creative industry, these are my wishes for an all-in-one VR headset and will remain this way until it happens. I'm sad that the toolchain is there and the software to do it is 5 years old, but it's just not rolled together yet.
This would basically be iLife but for VR.

Capture studio (photogrammetry)
Let the sensors (cameras, LiDAR, SLAM, ML, whatever) make a 3D textured model of whatever I'm seeing, like EM3D or "3D Scanner App" for iOS/iPadOS, and let me use my 6dof controllers to crop the model with a bounding box like Oculus Medium. I can fill in holes, clean things up, export optimized meshes for use in Horizons or Sketchfab. This makes Quest Pro (or an analog) welcome at a crime scene, a historical site, a film studio, a life event.

3D studio
Basically Oculus Medium but without a tethered PC. Gravity Sketch and Tilt Brush are not good enough. I hear they're making a mobile version of Substance 3D Modeler for Quest 2/Pro so hopefully this is solved. Sculpt, trim, duplicate, add modifiers, paint with color, use 3D "stamps" then convert to an optimized mesh.

Animation studio
Let me puppet characters with my body, or pose them with keyframes. Roll together Oculus Quill, Mixamo's animation library for rigging, facial and IK/FK animation to let the assets from Photogrammetry studio and 3D Studio become animated and exported to .FBX or .USDZ for AR or Horizons / Sketchfab / three.js, whatever.

3D World Builder
Basically PS4 Dreams, but it's just a staging area and publishing zone using assets from the above on-device tools. Export to Horizons, VR Chat, AltSpace, or just some useful portal.

Right now I have to use the following things to get this workflow done:
iPhone 13 Pro, iPad Pro, Rift S / Quest 2, gaming PC, Unity, Adobe subscription, sometimes a Kinect v2.
I think they can be done with 1 device or 2 devices; iPad Pro and Quest 2.

This is everything I'd want from a "pro" VR headset and I was hoping the quest pro would have had a lot of these pipelines figured out before launch but :(

It sounds like unreal has been working towards this future but who knows when that'll be actually ready

w00tazn
Dec 25, 2004
I don't say w00t in real life

The Eyes Have It posted:

I have a desktop machine with two monitors.

All I want is the ability to remotely use that desktop -- complete with two virtual monitors mirroring the two physical ones -- from a different room & floor, via a headset with keyboard+mouse.

Believe it or not the ability to do that doesn't yet exist (maybe this one will do it though?)

It's crazy because Oculus Home had a lot of this stuff built into it for PCVR and we're just now seeing worse versions of it for Quest Link.

w00tazn
Dec 25, 2004
I don't say w00t in real life
The easiest way PSVR2 on PC support would work would be through leaks of official drivers (assuming Sony will allow devs to use them on PC's for development outside of a PS5 devkit)
Second easiest would be to somehow hack into a PS5 devkit and grab the drivers to be decompiled/reverse engineered
Third would be some hardware genius who magically figures it out (assuming there's no encryption/validation at the hardware level)

w00tazn
Dec 25, 2004
I don't say w00t in real life

explosivo posted:

There's a VR football game that I saw people linking to in the reviews for Pro Era called "2MD: VR FOOTBALL UNLEASHED ALL * STAR" that apparently has far better feeling throwing mechanics. It's obviously not licensed though and the graphics look like poo poo but it sounds like mechanically it's pretty fun. There's only like a dozen reviews for it though at this point.

There was another CV1 era game that was a freebie where it had a bunch of sports and for football you could line up as the quarterback and then throw a pass to yourself and then run it in for a touchdown lol. The Pro ERA game looks neat as heck tho.
The game was VR Sports Challenge

w00tazn
Dec 25, 2004
I don't say w00t in real life
Uh, this person gave up on the room setup... they weren't even in VR. they were flipping out over the pass through images being fed to them.

I don't know about the quest or quest pro but does it do IPD adjustment first before room setup? It really seems like they just ignored something and then caused themselves a world of hurt.

Maybe they just happened to suffer a bout of vertigo at the same time as when they were trying on the headset, who knows!?

w00tazn
Dec 25, 2004
I don't say w00t in real life

Polo-Rican posted:

I haven't heard a single enthusiastic response to the Quest 3 announcement, which is pretty telling... The nicest thing anyone can say is "it looks good but I don't have a strong reason to upgrade." They've really squandered all of the potential with this thing, but that's not too surprising when you remember that this is Facebook we're talking about

Really hard to have real responses to the HMD announce when no real details are out other than price. It's a day one purchase for me as I'm still using gen 1 hardware, but might be a stretch for others who are still happy with Quest 2 (even tho early adopters of the 2 bought it in 2020)

w00tazn
Dec 25, 2004
I don't say w00t in real life

Zero VGS posted:

Now, it seems from looking at the two that I might be able to use the same 3rd party headstrap; either it can fit directly or a small 3D-printed doodad should adapt it. Except, it looks like I'd have to dremel out a slot for the USB-C? I really don't get why they put it there of all places. Maybe to keep it out of the path of the lower cameras, but they could have routed it on the top edge like near the top strap junction.

It seems like they would let you do an integrated battery strap or tether easier with the new design... maybe the usb-port is like a pass through female->male plug which would still allow for backwards compat with existing headstraps. (forcing you to buy a pogo pin charger or dock)

w00tazn
Dec 25, 2004
I don't say w00t in real life

They should release a crystal PSVR 2 lol

w00tazn
Dec 25, 2004
I don't say w00t in real life

njsykora posted:

There aren't, VLC I believe can remove the side by side aspect (possibly involving plugins) but it won't do dewarping. There's just no reason to build something like that, what's being done in VR video that you'd want to see outside VR?

I've been wanting a basic Windows player that can take a 180 or 360 SBS video and play a single eye (let you swap for shits and giggles) and dewarp + allow for dragging the perspective and zooming/cropping FOR YEARS just to be able to preview/watch videos that are just filmed that way without having to drag out a headset and touch controllers.

It seems like all of that stuff died during the days of the Daydream/Oculus Go and noone's bothered to write plugins or maintain something since then. Both Google and Go Pro had solutions that were intended to help people edit those videos and I wonder what exists today in the pro space that would help with that.

I wonder how hard it would be to write a plugin for MPC or VLC that would let you just _do_ this, or if it would be easier to port an existing Unity VR video player to flat screen instead.

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w00tazn
Dec 25, 2004
I don't say w00t in real life

DoctorRobert posted:

Would it add too much latency to have the processor in a unit carried on the users belt with a wired connection to the hmd, like with the vision pros battery?

The magic leap does this and it's basically strapping a fan and apple tv to your belt.
I honestly think i'd like this better but I dunno if it would be any more performant or powerful on a belt vs your head.

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