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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

priznat posted:

I never got into Factorio but Satisfactory being very chill with not really much in the way of threats and no penalties for building wrong means it is the ideal relaxing game for me. I don’t care as much for building games that punish you if you go down a wrong path (ie costing resources when you disassemble stuff or closing off research avenues). Is Dyson Sphere game pretty chill too?

I can't speak to Dyson Sphere yet but I can say: you can start a regular game of Factorio with NO enemies in it so it's only you and figuring out how to make things. It's much more my speed, and I can still unlock achievements - so I'm actually finally on track to launch my first rocket!

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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Utawarerumono is out on Steam at last, which means that all three parts of its trilogy are on steam! It's a visual novel / srpg fusion about animal people going to war. You play in the first one as a masked amnesiac who can't remove the mask or remember anything.

So far the port seems really good!

Now for the elephant in the room: according to the internet, this is the all-ages version of the game, AND the best one as the original NSFW content was tacked on and added very very little to the story - to the point that you aren't supposed to notice that it's missing, it was that inconsequential. Great! ...and yes, oh man, the steam forums are full of horny men being sad about not having bad anime porn to play.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

hexceed's first DLC is out, if you need more levels.

tildes
Nov 16, 2018

priznat posted:

I never got into Factorio but Satisfactory being very chill with not really much in the way of threats and no penalties for building wrong means it is the ideal relaxing game for me. I don’t care as much for building games that punish you if you go down a wrong path (ie costing resources when you disassemble stuff or closing off research avenues). Is Dyson Sphere game pretty chill too?

There’s no combat in yet. There’s also no real penalties for building dumb poo poo, from my playtime so far at least. I can attest to this with my first base, which is a disgusting spaghetti mess that I’ve mostly just abandoned at no real cost. Eventually you’ll get every research just over time. I think the one exception is that you need to be a bit careful about where you shoot yourself into space. Eg don’t launch into a place with no resources with no fuel or it will be slow going getting back. But that’s way down the line and my impression is easy to avoid- have only heard the concern secondhand.

(The management games thread is like 90% DSP chat recently if you want more info!)

cant cook creole bream
Aug 15, 2011
I think Fahrenheit is better for weather

StrixNebulosa posted:

hexceed's first DLC is out, if you need more levels.

I was kinda bored after the tutorial island, even though I was watching a movie during that. Honestly, I don't like that game and I played lots of hours of minesweeper and logged 328 hours on Demoncrawl. I guess a problem is that you can't chord, so it feels tedious to press on every single field.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

cant cook creole bream posted:

I was kinda bored after the tutorial island, even though I was watching a movie during that. Honestly, I don't like that game and I played lots of hours of minesweeper and logged 328 hours on Demoncrawl. I guess a problem is that you can't chord, so it feels tedious to press on every single field.

It's more Hexcells than Demon Crawl. I really dig it, but if it's not for you that's okay.

deep dish peat moss
Jul 27, 2006

priznat posted:

I never got into Factorio but Satisfactory being very chill with not really much in the way of threats and no penalties for building wrong means it is the ideal relaxing game for me. I don’t care as much for building games that punish you if you go down a wrong path (ie costing resources when you disassemble stuff or closing off research avenues). Is Dyson Sphere game pretty chill too?

I've only played for three hours so far but it seems that there are no threats at all, not even enemies while exploring like in Satisfactory. It's a nice change of pace to focus solely on the logistics but I'm hoping there's enough going on when I get to the multiple planets point of the game to keep it engaging

deep dish peat moss
Jul 27, 2006

Update: Yeah, there are no enemies in Dyson Sphere Project or any kind of urgent anything (in a good way) other than running out of fuel while rocket-booting through space and shooting wildly off-course. The difficulty comes from managing inter-planetary logistics chains. It's very similar to the Anno series mixed with a factory builder - not every resource is available on every planet so you need multiple production lines going on multiple planets that are shipping goods back and forth. I have a swarm of robots swapping Silicon and Oil between my first two planets, it's pretty rad! It's already becoming a lot to handle with 3 active planets, so it's wild to consider the possibility of using the entire 66 star systems my map generated.

The smaller 3d spherical space is a lot easier for my brain to handle large scale production on - since each planet is a sphere and you're a gigantic mecha that can fly around, the impact of having to move resources halfway across the planet doesn't cut as deep. I can just run a conveyor to one of the poles and circle around to where I need it for example.

It's kind of clunky, controls are just plain bad for some things like flying through space (you need to use WASD and the arrow keys to navigate, no mouse) the interface is slow, the building UI has some great ideas and some missing or bad ideas, but the whole game is full of great ideas and charm, and it's really pleasant, peaceful and enjoyable. Visuals are top notch and it's the only factory builder game where I feel like my factories are visually striking but I think that's largely from the pseudo-tiltshift aesthetic.

A lot of later unlocks from Factorio, like construction robots from personal roboports, are baked into the core gameplay mechanics - you can't build anything on your own but you have a bay full of upgradable construction drones that do all of your building for you. You play as a giant construction mecha so you need to keep your own fuel supply in check and siphon off of your coal/fuel factories so it's like having an upgradable Factorio vehicle right from the start. The whole thing feels a bit more leisurely, it hasn't made me feel like I just haven't unlocked the cool stuff yet.

You can freely disassemble/re-assemble at any time with no loss of resources. The only 2 ways to gently caress yourself over that I've found are: Crafting an item with a full inventory still costs resources but the item you craft is lost (I'd assume this is a bug that will get fixed at some point because you can also use it as a cheat to delete items, by grabbing them with your cursor with a full inventory and right clicking to drop them in your inventory), and the afore-mentioned running out of fuel while off-course during spaceflight - and even that you can recover from, it just might take you a long time slowly recharging off built in solar energy to stop and orient yourself back toward your destination.


e: I would say that if you're the type of factory-games player who will play them a billion hours and it looks interesting, it's worth grabbing now - it's clearly still in EA but I haven't run into any bugs and I'm mostly through the first three colors of techs now, it's not short on content, just polish, and it's already rather polished.

deep dish peat moss fucked around with this message at 03:29 on Jan 24, 2021

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler

Communist Bear posted:

https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/

Dyson Sphere Program has been released. It looks interesting - like some sort of Factorio but with planets and alot more automation.







I've been looking at this one. Might wait for a bit later in the early access, see how they flesh it out. I do like the idea of disassembling entire solar systems. Would be cooler if I could exterminate some sentient life in the process.

Fatty
Sep 13, 2004
Not really fat
Just finished Ocean's Heart which came out a few days ago and really enjoyed it. Its basically a really well made Zelda-like done by (I think) a one person team. It really encourages exploration well, rewarding you for pretty much everything, and I really liked the starting point which is basically "Here are two clues to find this guy, go explore and do it". I think there's even an achievement if you completely forgo one of the directions and finish it anyway. Loads of sidequests which aren't badly written and well signposted.

Main complaints are that it doesn't use the shoulder buttons, which is frustrating when you've got to constantly go to the menu to switch in useable items, and the power curve seems a bit off, in that about halfway through the game I found myself playing clumsily and facetanking everything, even bosses. But I guess you've got to make the game beatable for those who don't go after every upgrade.

Metos
Nov 25, 2005

Sup Ladies

deep dish peat moss posted:

It's kind of clunky, controls are just plain bad for some things like flying through space (you need to use WASD and the arrow keys to navigate, no mouse)
You move the mouse to point in a direction and then hold W to orient yourself directly to the circle cursor. I routinely fly between planets in my starting system and don't need any other buttons.

Philthy
Jan 28, 2003

Pillbug
Dyson Sphere Project has sucked up all my time. I've gotten my money's worth out of it already. It's really laid back and just fun. Very pretty to look at and the soundtrack is real nice.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

This came out in December 2020 but it has like 7 reviews so I don't think anyone's heard of it:

Stars Die is a nonlinear real time scifi mystery game with branching dialogues.

A giant cathedral of flesh has appeared in the middle of the ocean on a dying world. A small group of scientists are secretly investigating it when a mysterious woman appears, facing an impossible task.

Completely nonlinear story. Have long debates with people or ignore them the entire game.
Five parallel, but interconnected story lines, each with its own completely separate ending.
The player isn't at the center of the narrative. Each character has their own agenda and they will try to act accordingly in real time, with or without you.
You can explore the environments freely at your own pace, but remember, time is running out.
Your choices won't be about moral dilemmas, but ideological ones. It's all about your limited personal perspective on the events and what you believe in.
Dark industrial soundtrack by composer Connor ORT Linning.

quote:

Yes, the basic structure is somewhat similar to Pathologic as it was one of the main inspirations. You move around freely talking to people in whatever order you want while time is limited (you can disable it if you don't want it). Mechanically it's a more straightforward version focusing mainly on branching dialogues with no survival elements or anything like that.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

NIMBY Rails is out in Early Access!

quote:

NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.

The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!
Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.
Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.
Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.
Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.
Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.
Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.
Single player and offline first.
Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.

StrixNebulosa posted:

This came out in December 2020 but it has like 7 reviews so I don't think anyone's heard of it:

Stars Die is a nonlinear real time scifi mystery game with branching dialogues.

A giant cathedral of flesh has appeared in the middle of the ocean on a dying world. A small group of scientists are secretly investigating it when a mysterious woman appears, facing an impossible task.

Completely nonlinear story. Have long debates with people or ignore them the entire game.
Five parallel, but interconnected story lines, each with its own completely separate ending.
The player isn't at the center of the narrative. Each character has their own agenda and they will try to act accordingly in real time, with or without you.
You can explore the environments freely at your own pace, but remember, time is running out.
Your choices won't be about moral dilemmas, but ideological ones. It's all about your limited personal perspective on the events and what you believe in.
Dark industrial soundtrack by composer Connor ORT Linning.

This is cool, has a few amazing scenes and unique atmosphere, but I feel like the description makes it seem to be way more than it actually is. It's nonlinear in the sense that at the end you can choose one of 4 endings, and the whole thing takes 45 minutes tops. Still recommend at the price of a cup of coffee, but don't expect Pathologic like some people are comparing it to in the comments.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA


I genuinely regret preordering this as the game is too difficult for me. :( It's a beautiful Megaman-like but I don't have the reflexes or patience it's asking for.

e: why is my luck like this! I preorder a 60$ game and it works fine and is fun, but a 15$ one is unplayable due to [reason] and noooo

StrixNebulosa fucked around with this message at 20:30 on Jan 26, 2021

treat
Jul 24, 2008

by the sex ghost

StrixNebulosa posted:

I genuinely regret preordering this as the game is too difficult for me. :( It's a beautiful Megaman-like but I don't have the reflexes or patience it's asking for.

e: why is my luck like this! I preorder a 60$ game and it works fine and is fun, but a 15$ one is unplayable due to [reason] and noooo

I found The Messenger way, way too easy for the sort of retro game I want, so now my interest is piqued. Most of the negative reviews I've seen are essentially complaining about the those loving eagles from Ninja Gaiden :getin:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
New Age of Empires 2 expansion just dropped

https://www.youtube.com/watch?v=oLJk_nIMdkc

Thoom
Jan 12, 2004

LUIGI SMASH!

treat posted:

I found The Messenger way, way too easy for the sort of retro game I want, so now my interest is piqued. Most of the negative reviews I've seen are essentially complaining about the those loving eagles from Ninja Gaiden :getin:

It's definitely a big step up in difficulty from The Messenger. Also a big step up in level and boss design. Clever micro-puzzles and enemies that interact with the environment in fun ways right out of the gate. Also, I killed the second boss by finding a safe spot to stand behind him after he jumped, and then he yelled at me and called me a coward after the fight. Seems like it's going to be pretty short, though. I've played for an hour, finished three levels, and the game says I'm at 33% completion.

treat
Jul 24, 2008

by the sex ghost
Yeah, it turns out that Cyber Shadow is on game pass day 1 and I'm apparently still paying for that, so I gave it a go. I'm about half way through after a couple hours and it still hasn't become much more difficult than it was early on, and after getting a couple upgrades that are literally core mechanics of The Messenger, it's starting to lose me a bit. It was very Ninja Gaiden for the first 4 levels and really sucked me in, and then it suddenly made a hard left into Messenger territory, go figure. :rolleyes:

It's pretty obvious that there's a hard mode/NG+ that'll be available after finishing and I'm interested in seeing what that's all about. The abundant save stations and lack of consequence for dying are a big part of what turned me off of The Messenger as well, I'm really into the tension of scraping by on a last life you see in retro games.

I still think it's good. Definitely has that Yacht Club Games polish with all the modern design conveniences under a retro veneer, though it feels more like a side project than their next big thing. That's fine, topping Shovel Knight would be an oppressive beast to attempt. It seems like there's a good bit to discover under the surface so it might not be as short or shallow as it appears. The bosses really are the highlight, even if the minibosses feel a little anemic. I did the same thing with that boss and thought it was cool how reactive it was, there's even a feat/achievement for winning without backstabbing him. The next boss after that turns into a tiny little bot that you can keep whacking at after he goes down, and it seemed like you could kill him or let him escape? The 3rd major boss also seems to have some sort of blocking/parry mechanic if you strike him at the right time but I beat him before I could experiment much with it.

e; Oh yeah, and that little locket in the menu is such a wonderful touch. I love that.

treat fucked around with this message at 07:04 on Jan 27, 2021

Barudak
May 7, 2007

Yacht Club is just the publisher, but yeah it doesn't seem super gripping.

treat
Jul 24, 2008

by the sex ghost

Barudak posted:

Yacht Club is just the publisher, but yeah it doesn't seem super gripping.

Ahhh I was wondering why nobody was talking about this game. :rubshands:

Lutha Mahtin
Oct 10, 2010

Your brokebrain sin is absolved...go and shitpost no more!

I'm really enjoying Cyber Shadow. It comes across to me like a game that might exist in an alternate universe where 1990s game hardware went down the path of extending and enhancing upon the aesthetic abilities of the NES.

Barudak
May 7, 2007

I really want to like Cyber Shadow but this ain't doing it for me. So much work put into whats for me a totally forgettable experience.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


The Medium just released. It's a psychologival horror game where you control one character in a split screen showing 2 realities of the same environments. It's from the devs of Layers of Fear and Observer. Looks like it might be interesting.

https://www.youtube.com/watch?v=1mfsR1fYxZY

https://www.youtube.com/watch?v=iJCE9umarQ0

Lutha Mahtin
Oct 10, 2010

Your brokebrain sin is absolved...go and shitpost no more!

I won't deny that the narrative and character/enemy designs are often very generic. It's frustrating when a game clearly has a lot going for it, but then a few aspects of it obviously needed a bit more time in the oven.

Barudak
May 7, 2007

Im not far in the medium but I dunno how much farther Ill go. It feels very much point and click puzzle game with fixed camera angle controls and my brain keeps wanting it to become the Silent Hill its never going to be.

It also somehow has significantly uglier and more washed out pre rendered cutscenes versus in gameplay

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost
Does Dyson Sphere have combat in it? I have a real love hate relationship with combat in my chill automation games; don't get me wrong, the turret dance in Factorio has a lot going for it but I wouldn't mind one that just let's me build something massive and stupid

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Somfin posted:

Does Dyson Sphere have combat in it? I have a real love hate relationship with combat in my chill automation games; don't get me wrong, the turret dance in Factorio has a lot going for it but I wouldn't mind one that just let's me build something massive and stupid

No combat, at least on this version. I think they'll add it eventually.

treat
Jul 24, 2008

by the sex ghost

Barudak posted:

Im not far in the medium but I dunno how much farther Ill go. It feels very much point and click puzzle game with fixed camera angle controls and my brain keeps wanting it to become the Silent Hill its never going to be.

It also somehow has significantly uglier and more washed out pre rendered cutscenes versus in gameplay

I very much like point and click adventures and it's pretty nice getting the feel and atmosphere of Silent Hill without being forced to hit mannequins with a shovel or unpack metaphorical traumas or whatever you do in those games. I'm enjoying the Medium a lot more than I thought I would.

Crowetron
Apr 29, 2009

Medium looks cool, but does it do that incredibly tedious horror game thing where an invincible monster that kills you instantly rolls up and you have to spend a bunch of time hiding behind boxes and waiting?

itry
Aug 23, 2019




I wanted to check The Medium out when I saw it was available for pre-order, but from what I'm hearing/reading it seems... boring? And the split screen seems uneccesary/annoying.

Crowetron posted:

Medium looks cool, but does it do that incredibly tedious horror game thing where an invincible monster that kills you instantly rolls up and you have to spend a bunch of time hiding behind boxes and waiting?

I don't think it's that kind of horror game. Apparently it is?

Observer wasn't much of a horror game.

treat posted:

I very much like point and click adventures and it's pretty nice getting the feel and atmosphere of Silent Hill without being forced to hit mannequins with a shovel or unpack metaphorical traumas or whatever you do in those games. I'm enjoying the Medium a lot more than I thought I would.

Are the puzzles interesting (or involve more than a single step)?

itry fucked around with this message at 12:54 on Jan 29, 2021

Barudak
May 7, 2007

Crowetron posted:

Medium looks cool, but does it do that incredibly tedious horror game thing where an invincible monster that kills you instantly rolls up and you have to spend a bunch of time hiding behind boxes and waiting?

Yeah there are monster stealth sequences. Ive not reached em yet but ive never done one of these I like so low expectations.

I just got in to the main resort so puzzles are very simple. I did let out a "loving really?" When very early on you have to do a dark room photo develop thing so Im not expecting tons of complexity.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Palpek posted:

The Medium just released. It's a psychologival horror game where you control one character in a split screen showing 2 realities of the same environments. It's from the devs of Layers of Fear and Observer. Looks like it might be interesting.

Yeah maybe if you like complete hack writing and performance issues that bring a 3080 to its knees

https://twitter.com/VoidBurger/status/1354481588093001728

Barudak
May 7, 2007

The game has a loving "Vote for Pedro" in the year 2021

Edit: Some of the graphical art is messing with me now. The guest book you can read has text that hovers over the seam of the binding and there is a sign where you can visibly read the sign and clearly see it says everything in lower case but when you click to read it the text inexplicably capitalizes the entire final word

"quality time by the lake" on the sign and "quality time by the LAKE" is the description

Barudak fucked around with this message at 13:32 on Jan 29, 2021

StarkRavingMad
Sep 27, 2001


Yams Fan

Fat Samurai posted:

No combat, at least on this version. I think they'll add it eventually.

Yeah, their FAQ says they will add enemies and combat at some point

https://steamcommunity.com/app/1366540/discussions/0/3111392579687729387/

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

kirbysuperstar posted:

Yeah maybe if you like complete hack writing and performance issues that bring a 3080 to its knees

https://twitter.com/VoidBurger/status/1354481588093001728

The review that content warning is from says the writing is good, though?

The 7th Guest
Dec 17, 2003

i've been watching bobvids play it and it's pretty standard dull bloober team writing

and there's a monster chase that feels like bloober team got bored of the story they were building or thought "well, it's a horror game so we gotta have one i guess!". that's about 3-4 hours in that i've watched

i've already played layers of fear, observer, and blair witch so i am not dipping my interactive toes into this one and instead watching from the beach

treat
Jul 24, 2008

by the sex ghost

itry posted:

Are the puzzles interesting (or involve more than a single step)?

Not really. It's more of a "pick up this nicely detailed object and spin it around looking at it before you use it on that thing over there" thing so far. I'm still pretty early and there hasn't been a very challenging setpiece or puzzle yet, but it seems more like a laid back exploration type of game. The exploration is really good though, the game looks great, it gives you opportunities to explore off the main path, and it works really well with the split screen giving you twice as much to look at and compare. My biggest complaint is how generic a lot of the spirit world looks unless it's a scene directly aping a Beksinski painting. It's just a lot of skin/bones/flowering fungus looking stuff but when you do run into a Beksinski piece it's pretty impactful.

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pieuvre armement
Feb 27, 2018

by Jeffrey of YOSPOS
Welcome... to Turrican! Lol

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