- Duck and Cover
- Apr 6, 2007
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Picked this one up to try it out. It's a neat take on the strategy genre - imagine FTL or Slay the Spire where you're trying to make your way through a branching path, except instead of RTS or deck management, you're city building and task/resource managing.
The mechanics seem solid, but the game play itself is hampered by the art design - there are a lot of places where instead of "what would provide clear information to allow players to make decisions" they went "what would be the most stylish?" and so it's much harder than it needs to be to understand what your people are doing and what they need to do. I can't tell yet if the game is challenging, or if the game is easy but parsing the UI is the challenge.
For what it's worth when I tried the demo I felt it was just too busy.
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Sep 14, 2020 03:40
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