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Oct 24, 2008

Nephrite posted:

I may actually just make a thread about it, but if you haven't checked it out and like strategy RPGs, please give Brigandine: The Legend of Runersia a shot.

If you played the original Brigandine: The Legend of Forsena back in the 90s, this is a re-imagining of it. It isn't a remake, but it's an entirely new game that is basically a love letter to that game.

It's currently Switch-only, but there is a demo available as well.

What the absolute gently caress brigandine is one of my favorite games EVER. I still have my physical copy and get the itch to emulate it once a year or so.

Holy crap on toast. Thank you goon.

Edit: well now Iím downloading this and really really trying to tell myself not to take a sick day

Hyzenth1ay fucked around with this message at 14:59 on Nov 10, 2020


Oct 24, 2008

It's not for everyone, but Dark Bestiary is out, and it's solid.

It does exactly what it says on the tin: it's a story-less turn-based strategy game where you can literally build any type of character you can imagine. There are somewhere around 100 skills (and you can buy all of them eventually), but you can only slot 8 at any given time.

While some of the skills require a certain weapon to be equipped - like piercing shot wants a ranged weapon - most are weapon-agnostic. Every stat except leadership is also build-agnostic, so your Might-based character can swap to be a spellcaster instantly as "Might" just equates to "damage", be that fireball or axe swing. And you can always respec for free, so leadership, which improves summons, can always be dumped.

Your character gains skill with each type of magic / weapon as he uses them (and it's a "he"), which is a fun way to see character growth, but it serves to discourage experimentation after a certain point. I'm fighting level 50 mobs and am maxed out on Healing and Summons, so me swapping into, say, Ice Magic right now would mean I'd need to go back to lower-level mobs even with my stats and equipment.

Loot is randomized, following the standard Blizz model of normal / magic / rare / epic / legendary. You can enchant gear with random item drops, or reinforce it via the blacksmith. It's not as huge of a loot pool as it looks at first, though, but level of the gear isn't a thing. It's either % based or needs to be reinforced a few times. So it's an interesting tradeoff: all rare longbows are based on _exactly_ the same stats, no matter your character level, and you improve them via reinforcement / gem slotting / enchanting. It means that you don't need to worry about finding a low-level legendary, which is good, but it also means the loot pool is a lot smaller than you think, which is less good.

Monsters are not created equal - some are easy buckets of hit points, others are horrible casting motherfuckers that summon extra mobs. But then again skill synergies are not created equal either, and you can always respec.

You play by essentially doing delves, the difficulty and length of which vary. You can always go back and do lower-level ones. Some are single-room; others are multi-room (which adds an interesting element of strategy as some skills persist between rooms and some do not).

The game is missing some VERY basic QOL features. It has a stash but you have to withdraw materials from your stash in order to use them, which is just absurd. Fortunately there's a "withdraw all" and "deposit all" feature but drat.

Edit: Also there's a game breaking bug where your summon stands on top of you and you have to hard-reset the game.

Again, not for everybody, but I wanted a low-stakes TBS and this is hitting a very sweet spot for me right now. Maybe hold off.

Hyzenth1ay fucked around with this message at 23:31 on Nov 13, 2020

Oct 24, 2008

Wildermyth is out in full release and on sale and is genuinely one of the most goddamn charming games Iíve ever seen. Itís a sort of light SRPG but the real joy is in the story vignettes that deepen character relationships. I have no idea how many trie data structures their dialog set is made up of but itís incredible.

Im one who thinks video game ďwritingĒ is in a lightless crater below airport novel at best, and this game is proving me wrong. I just had a combat where one of my characters got caught out by a huge tentacled boss and he was about to die to acid. The game let me choose to have the guy next to him - his father, who was literally in his last battle before retirement - jump in front and take the death blow. The game makes the story part of the gameplay in a way Iíve seen only Banner Saga attempt.

Iíd write more but Iím going to start a new journey.

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